Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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How can I bake multiple images (textures) into one image texture? EEVEE

Using the MixRGB node, I mixed two images and its factor is another black and white image. I will mix some other images. I would like to back all these images into one image. How can I do this with ...
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11 views

High Poly count and UV unwrap freezes Blender, which unwrap method is best for baking?

I have a high poly count model (around 500K faces) to uv unwrap, seam already added. It's a model prepared for coloured 3D printing so it's high in polygon and I have to bake multiple materials into ...
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150 views

texture baking problem

I have 2 textures, I put them on the object and edited it with uv. After that, I baked them, but to me the cherry was such a thing! why is that ?
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Having issues baking normal maps for this small pot, how can I fix it?

I'm trying to bake a normal map for this small pot mesh I plan on texturing later, but the resulting normal maps present lots of issues around the edges. I've tried baking from a higher poly model to ...
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7 views

bake multiple material into one but faces were wrongly mapped

i have an object with multiple materials and i am baking them into one texture. on the left is the original model, when i bake, the material is baked into the wrong face and i have no idea how and ...
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9 views

Baked Normal Map Not Consistent

I'm trying to bake a high poly model to my low poly model. I gave my high poly model some displacement with textures from Quixel so it could be much more detailed for my low poly mesh. However, when I ...
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33 views

Rebake texture then the colour of texture is changed

When I rebake texture to a new UV colour is changed. After rebake, I use the colour picker to define the colour. The original texture of the cube has colour #41FF6A. Cube texture with new UV has #...
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4 views

uv unwrap lightmap pack for bake

I have multiple materials in one object. I wanted to bake them into one texture. smart UV will give overlaped faces so I lightmap pack to unwrap it. This is what i get, color still sort of shift or ...
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2answers
133 views

Blender crashes during normals bake

my blender crashes with out any warning message while baking high poly on low poly normals map in cycles. Any way to make it work? My hardware: CPU: Intel(R) Core(TM) i5-8600K CPU @ 4.3 GHz 6 ...
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Problem with Baking materials: diffuse from selected to active

I have a model with multiple materials assigned to different faces, PBR materials. So i duplicate it, remove materials, add new material unwarp UV, select origin and click the new model last, bake ...
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1answer
21 views

How to Change Image Saving Options with the Python API? (Color, Color Depth)

In my script I create an image, generate the image and then save it like this: ...
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29 views

How to Run Code After Baking With 'INVOKE_DEFAULT' Has Finished?

bpy.ops.object.bake('INVOKE_DEFAULT', type='DIFFUSE') save_image() Does not work because the bake uses 'INVOKE_DEFAULT' and ...
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1answer
31 views

Creating a specular map using point lights?

Im following a tutorial online (can't post it here its paid) and ive got myself stuck. In the tutorial she says you need to create a secular map by making a black materiel then shining a point light ...
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56 views

Python Multiprocessing Does Not Work With “concurrent.futures.ProcessPoolExecutor()”

As you can see in the image, baking textures, apparently is mainly a single-cored task. Thus I'd like to use multiprocessing to run many bakes in parallel. Which ...
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1answer
132 views

object.hide_render Crashes Blender Before Starting to Bake

I am working on an addon which bakes onto multiple meshes. Everything worked fine until I wanted to implement Ambient Occlusion baking. To do this I need to hide all objects that have nothing to do ...
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6 views

Low Poly Mesh Jagged After Baking and Applying Normal Map

I have recently made a high poly lightsaber model with the subdivision surface modifier, and then duplicated and taken off the modifier to create the low poly version. I then created a cage, and baked ...
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1answer
22 views

Normal Baking Showing Yellow

I have a lightsaber hilt that I'm trying to bake. I made a low poly mesh first, then I added a subdivision surface modifier to my low poly mesh to make a high poly version. Because I added the ...
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12 views

How to fix tone/brightness change across the seams?

So after baking the normals of my character, this is the best i could do. (One of the hands and the boots stayed yellow no matter how much i tried to tweak it). But for some reason there are very ...
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1answer
19 views

UV upwrap is bigger than image

So I modeled a log cabin in blender (it's all one object). I added a woodplank material and after upwrapping I had to scale up the UV vertexes in the UV editor so that it looked right. Now I'm trying ...
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1answer
45 views

Bake AO map from multires in Blender.2.82

Back in 2.79 there was the ability (in blender render mode) to bake ao maps directly from multires. There was no need for a hp and lp mesh to do this. How can i achieve this in 2.82? The only ...
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1answer
133 views

How to Bake a Displacement / Height Map from a High Poly to a Low Poly Mesh?

I have this mesh with 7.5 million vertices: And I also have a low poly version of it with 5 thousand vertices: I just want to bake the detailed height information of the high poly model into a ...
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1answer
95 views

Blender 2.8 - How to bake an ambient occlusion map to a second UV texture on a multi material mesh?

I'm trying to bake an ambient occlusion map onto a second set of UVs onto an object with multiple materials on it (per face) for exporting to a game engine. I have an object with multiple materials ...
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1answer
38 views

Blender crashes on baking (ambient occlusion)

when the Blender Engine reaches 100% on 'Bake' for Ambient Occlusion , Blender getting crashed every time, Is there any other way to do this ? Pl help. Options are - No Duplication
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12 views

Perform multiple bake types automatically

I'd like to bake some high poly models to low poly to import them into Unity. The problem I have is that I have multiple parts that go on the same texture, and I need color, normals, ambient occlusion,...
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1answer
36 views

Baking Textures?

I'm Currently working on a low poly Tank in Blender, I've finished a final render and what to export the Vehicle's material (texture and nodes) to an external UV. I'm hoping to get a single File as a ...
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1answer
31 views

What is this artifact from baking?

This is following a recent bake,the bake when well except for the artifact over the ears. Not sure why it happened, I did have separate items selected to one active mesh.
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22 views

Baking Removes My Texture And Replaces It With DarkBlue

I Get the F.B.X right but Cant Get The right Texture. Baking Works Wrong. I've tried diffuse and combined too x5.jpg
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1answer
31 views

Normal map baking artefacts

I created a simple Hight-poly and Low-poly geometry. when baking Normal, I get strange artifacts. I tried to change the settings, extrusion,used cage. without result. Explain how to deal with them. ...
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2answers
54 views

problem in baking normal map in blender, connecting edges appear in normal map

I am a beginner, I am trying to bake normals for an object, after baking the normals normal map shows the connected lines. This is not happening for other objects, so I don't know what I did wrong. I ...
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1answer
164 views

Add repeating text 6-8 times on a UV Sphere using texture instead of mesh

I have been trying for a day to create something similar to the above. I need to repeat a small text on a UV sphere (ideally created by subdividing a cube and then converting to sphere for equal face ...
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2answers
3k views

How do I export a baked texture?

I'm new to blender and I'd like to bake my material into a texture in order to export it to GLTF. Once baked, I do not know where the "baked" texture is, how to visualize it and how to export it out. ...
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1answer
59 views

Cropping background image when rendering region

I have this scene with a hand and a knife and I want to get an animation of blood sorta dripping (spraying) from it, but because of SSS I use in palm material it takes forever to render (over 4 ...
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2answers
3k views

Blender 2.8 Circular dependency error when baking textures

I have a corridor. The corridor is made up of 2 pieces, a side, and a body(for testing purposes). The side and the body each have one material I UV unwrapped and then made visible in the EEVEE render ...
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1answer
74 views

How do I bake my texture for animation?

I am working on my first ever animation, and I have realised if I turn off the material for my "ship" it drops the render time per frame by 50% for me, which is huge as they are around 1hr10min per ...
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1answer
1k views

cycles bake script error: “Circular dependency ..”

I'm working on a simple bake script - if the materials are just colors the script works - but if any of the materials include a texture - then I get a "Circular dependency for image.." when I ...
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3answers
371 views

How to map an equirectangular image onto an icosphere in Blender 2.79b

I'm new to Blender 2.79. I'm trying to map an equirectangular image of the night sky (pictured below) onto an icosphere. The problem is, every time I manage to create a material and/or texture for ...
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1answer
9 views

Cycle Combined bake only adds lighting on side of mesh

so when I try baking something using combined, it only works on the side of the mesh. What i mean is that my only light source is above my mesh, like so : Yet the final result has zero reflection on ...
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1answer
20 views

Bake with Direct and Indirect but without shadows ? (later exported to Davinci Resolve)

Using Blender 2.82 In the end i will be exporting to Davinci Resolve and doing my (main) lighting and shadowing there (so the camera work in Davinci casts the shadows at correct angles). I can not ...
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1answer
52 views

How do i merge materials on a pre-textured model without breaking texture mapping

I've imported a model into Blender, which is already fully textured. It looks great in Blender, but in the game the textures are off, because the game doesn't support having multiple textures per ...
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25 views

Bake through alpha

Here already asked few time similar questions but no one contain answer with solution(and all of them been asked few years ago). Right now I have to work with foliage and need to bake some things. ...
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1answer
3k views

Baking Textures as Image Sequence by Script in Cycles

Related to this: Baking textures on headless machine (batch baking) Is there a way to batch the baking of textures over all frames? I have an animation and since the light is changing at each frame, ...
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1answer
7k views

How to import a character into Unity with textures from BI?

So this has really got me stuck. I have created this character model with a simple rig below. However when I put the viewport into material view you can see it goes black. I've used the baked AO as ...
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960 views

bpy.data.images[“ID”].save_render(“XXX”) changes color space

I tried to save a baked image using bpy.data.images["Image Id Name"].save_render("C:/path/to/file.png") but this always changes the colorspace and I couldn't ...
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26 views

Can't Bake Metal From High to Low Poly

so I'm trying to bake this high resolution belt buckle with this antique metallic procedural texture, but it's not looking correct after it finishes baking as a normal map. I googled this and to my ...
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1answer
52 views

Bake Texture from procedural Shader to multiple Objects from Array

Here's my problem (2nd attempt at explaining it btw :D) I got a wooden panel thingy. I selected two array modifiers (x and y axis). Those are not applied yet. I did build a shader (see below), and ...
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1answer
38 views

Normal map problems

When I bake the normal map, it gives me the shading artifacts from the low poly mesh. I tried countless times, but I can't find out what is wrong. Does anyone know what is going on? Here are some ...
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1answer
134 views

Baking displacement map: Base mesh is included in the highres output

How can i get ride of all those quads so only the white mark shows up? Step to reproduce Create sphere as base Duplicate base as hd and add x3 subdivision modifier then apply Sculpt some details on ...
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1answer
43 views

Is there any way to bake texture from world space to UV?

Hi I have a material with environment texture mapped with object space (like environment), and would like to bake it into the object UVs. Now everything looks good in editor, I just make it look the ...
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1answer
30 views

Baking normal maps from compound high-poly models

I learned how to bake normal maps and it's working well so far. My model is a simple oven to which I'd like to add some rivets. The model will be used in a game, so the rivets should only exist in the ...
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1answer
41 views

Baked normal map showing seams at uv island boundaries

I'm trying to bake sculpt info into a normal map so that I can use it on my retopologised model. I baked the normal map from the sculpt to the model using model's tangent space. I then added the ...

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