Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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29
votes
2answers
121k views

How do I bake a texture using Cycles bake

I created a interior scene and i don't know how to bake a texture using cycles bake.
25
votes
2answers
35k views

Possible to bake texture to new UV map?

I have a finished model where the UV maps overlap - lots of wood that isn't detailed to be particular to the model. I'd like to re-map the texture so that specific details can be added. I'd like to ...
18
votes
1answer
53k views

How do you bake ambient occlusion for a model?

I have a model and I need to bake ambient occlusion for it. How do I bake an AO texture?
15
votes
1answer
33k views

Need some help baking, “No active image found in material”

I followed the guide here: How do I bake a texture using Cycles bake I unwrapped my UV, created a new image, created an Image Texture node and selected my new image with that, and hit bake. I then ...
14
votes
3answers
16k views

Baking normal maps in blender: “Error: No objects or images found to bake to”

This happens pretty much every time I try to bake normal maps. It's quite a broad error message and I still don't know exactly what the problems I'm having are, only that if I keep clicking things for ...
13
votes
3answers
46k views

Creating Normal maps from a Texture?

Is it possible to create a Normal Map from a Texture, not a mesh? If so, how? As I'm working on an Eye, and have already made the textures, I was wondering if it was possible to create Normal Maps ...
13
votes
3answers
7k views

How does normal baking work?

I understand that one uses normal baking to bake the normals of a high-resolution (sculpted, in the millions-of-polys range) to an image, which are then set to the normals of the low-resolution (...
12
votes
1answer
14k views

What does “Baking” mean?

I want to make some cool items for Dota 2 and I'm reading a guide. There are some tips about baking etc. but I can't use them, because I don't even know what baking means. Can somebody explain this, ...
11
votes
1answer
10k views

Bake hair particle system to textured low-poly mesh

I got a scene with a lot of fur (really dense hair particles). There are 1000 particles x 750 interpolated ones (with clump curve and kink) per object. Obviously, this is really slow to render and ...
10
votes
3answers
6k views

How to pick target texture image for baking?

I'm trying to bake bump maps into normal maps. I am having problems with the baking process in that it seems to arbitrarily select the image that the bake renders to. Sometimes it bakes to the ...
10
votes
3answers
5k views

Baking normal map from a cycles shader with normals

I have a cycles material (diffuse shader) with a procedural normal map on it, which renders as expected in Cycles. But if I bake the normal map it outputs a flat image (0.5, 0.5, 1.0). I've tried ...
10
votes
2answers
9k views

Why normal map baking break at UV seams?

I wonder why my normal map baking (from high to low mesh) got incorrect result like this: blend file is here. Thanks anyone that can explain or help to solve it.
9
votes
2answers
6k views

Which object should be selected when selected to active is check for texture baking?

Which object should be selected when selected to active is checked for baking, the one I'm baking to or from? I can never remember which one.
9
votes
1answer
3k views

How to bake “full render” in blender

My objective is to make models for android so I want to bake textures on low poly (plane) in case of a high poly floppy disk. I want the textures to appear on both sides of the plane. I tried "Full ...
8
votes
2answers
3k views

How to bake normal map for discontinuous mesh

I'm building models for an independent game and would like to use normal maps. I started by building the low detail meshes first, which are about 4000 tris each, give or take a thousand. I built the ...
7
votes
1answer
5k views

How to bake a fake SSS map (thickness map)

I am creating a character and I want to bake a fake SSS map that I can combine with my albedo map for my character and save resources instead of calculating the SSS in real time.
7
votes
2answers
4k views

How to 'weaken' or 'strengthen' a normal map texture?

I would like to export a normal map texture itself, what is a correct way to make it stronger or weaker? I found that weakening effect can be accomplished by mixing texture with #8080ff color using <...
7
votes
2answers
9k views

How to Bake Lights

How does one bake lights and only the lights (no textures, shadows, etc.) in Blender 2.67b? I don't see anything that would indicate as to baking lights within the Bake Mode.
7
votes
1answer
6k views

How to bake a curvature map in Cycles?

I want to bake a curvature map in Cycles but not by using the pointiness node which is dependent of the vertex density and not with a normal map to cavity ( How to convert a normal map into a ...
7
votes
2answers
10k views

Baking textures: Circular Reference in texture stack error

I'm getting this error when I try to bake textures on my model. It says "Circular reference in texture stack". I found some info on the net. It says I should disable a texture in the texture stack so ...
7
votes
1answer
896 views

Can I disable alpha when baking textures?

I have a particle system that adds some details to a texture. However when I bake the texture down, any area that is transparent makes the bake transparent, even though there is another object beneath ...
7
votes
1answer
1k views

Antialiasing textures in cycles (Blender 2.77 and higher)

I would like to get an answer to a frustrating question. https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/Cycles In this link is "Anti-Aliasing is now enabled for baking. (c359343)" ...
6
votes
1answer
1k views

Painting shapes and patterns on the mesh

How to paint various shapes on the object with precision and ability for fast adjustment.
6
votes
1answer
3k views

Baking Textures as Image Sequence by Script in Cycles

Related to this: Baking textures on headless machine (batch baking) Is there a way to batch the baking of textures over all frames? I have an animation and since the light is changing at each frame, ...
6
votes
1answer
1k views

Why does my Ambient Occlusion bake and Exported UV Layout have color from my materials?

I have created an object and I have assigned a bunch of materials, each with different diffuse colors (for use in dDo) to different parts of the model. What I can't figure out is why when I bake my ...
6
votes
2answers
502 views

Small errors when baking displacement maps

I am baking a simple displacement from several Bezier curves. The curves are beveled and set to full. Whenever I bake the displacement map, I get several small errors. Here is the baked ...
6
votes
1answer
393 views

How to bake all sides of a model on a cuboid?

I want models to be low poly for mobile development. So I want to bake textures of highly detailed models downloaded from internet, to sides of a cuboid(that closely fits the original model). This ...
6
votes
1answer
2k views

How do you bake several materials onto one object in Cycles Render?

I am able to bake objects with one material, but when there is more than one, an error comes up: No active image found in material "blah-blah". Most materials are ...
6
votes
3answers
1k views

Setting default file format when saving baked textures?

Once I've baked a texture and want to save it - by default Blender offers me to save it as PNG RGBA, I change it to PNG RGB (no alpha) and save it. The problem is that every time I re-bake the same ...
5
votes
1answer
11k views

Adding Ambient Occlusion to Material

So I've baked an ambient occlusion map for my model, and want to apply it now. Currently, I have a material, which I've added two textures to: A color map The ambient occlusion map (in this order) ...
5
votes
1answer
5k views

How to generate a fake hand painted texture (Blizzard like), Borderlands effect or Pixel Art effect

I want to generate a texture that looks like it has been hand painted to use with a game asset by baking the details of the high poly on the low poly, then composite the textures to get an hand ...
5
votes
1answer
2k views

What's the difference between Bias and Distance?

I'm creating assets for Unity3D. Reading and searching on Internet, even here in Blender Stack Exchange, i understand that the best way to bake (in order to optimize and have still good quality) is ...
5
votes
1answer
2k views

Normal map baking - All clean blue (no color variation)

I'm trying to bake a normal map from a high poly mesh, and apply on a low poly mesh (in Unreal Engine 4). Bare with me as I'm new to Blender, and especially new to normal map baking with Blender. I'm ...
5
votes
1answer
4k views

Cycles baking testbuild gives black image (no displacement used)

I've been using Blender for a few months to make the models for a game (actual game engine is Unity Free). I'm new to Blender and 3D modelling in general, so please be patient with me if I'm doing ...
5
votes
2answers
6k views

Black Texture when baking Ambient Occlusion with Blender internals?

In my blender file, I have a simple castle in which when I try baking the Ambient Occlusion it generated a black texture. How can I get Blender to bake correctly instead of this black texture? I ...
5
votes
1answer
3k views

Take Smooth Shading into account with Normals Bake

I am working with a software suite that ignores imported normals and relies entirely on a baked normal map. This messes up the shading of my model as I cannot use the "Smooth Shading" option to ...
5
votes
1answer
2k views

Normal map baking (cycles) edges and bleeding edges

I am trying to bake a normal map from a few high poly objects down to a lp base object for a game engine. I am using cycles with a baking cage but am getting odd results as you can see in the image ...
5
votes
1answer
2k views

cycles bake script error: “Circular dependency ..”

I'm working on a simple bake script - if the materials are just colors the script works - but if any of the materials include a texture - then I get a "Circular dependency for image.." when I ...
5
votes
1answer
915 views

Baking AO and Shadows into one image?

I know how to bake simple AO maps inside Blender, but in this case I would like my AO map to include shadows casted by all the trees leaves. I've googled to find an answer about it, but I haven't ...
5
votes
1answer
211 views

Shadow baking on long roads/environment

I could find a proper explanation of how people bake their shadows for racing games? All baking examples and tutorials are about interior lightning or some small area etc. I really don't even know ...
5
votes
1answer
647 views

How can I manage to bake this out?

So the objective is to get it to look like this: Blend file http://pasteall.org/blend/34831 I'm using cycles render for the material and I want to bake it out so it looks like it does in the render ...
5
votes
1answer
979 views

How to bake normal map identical to one from cycles?

In my project I have normal map defined by nodes in Cycles which I use to render my scene -- here are relevant nodes: Image texture is a seamless square normal map image. Later I also decided to ...
5
votes
1answer
5k views

Normal map baked from multires looks bad (seams and general wrongness)

I'm trying to bake a normal map to a low-poly model with a multires modifier on it (no sculpting, just 3 subdivisions). It seems to work at first, but the final render has obvious seams in the ...
5
votes
1answer
10k views

Bake in Blender 2.8

I have a small problem with the new Blender version 2.8. I wanted to bake some gauges with pre-applied textures (digits, aluminum and some basic colors). The problem I have, is that it will not bake ...
5
votes
2answers
2k views

Bake texture from view

I have a wooden crate with textures and all. Its hard to explain. I want to turn this (figure1) into this (figure2) the only way i can think to explain it would be projection baking. Where i project ...
5
votes
0answers
2k views

Why procedural musgrave texture gives different results when rendered and when baked? [closed]

I have created a nice procedural wood material for cycles (Blender 2.72). The problem is that it looks very different when rendered and when baked. The baked result is very grainy and rough (...
4
votes
1answer
2k views

How can i use Filmic with Blender Cycles baking

I want to bake my lighting or light map with Filmic but when i change the color management to Filmic (Blender 2.79+) it has no effect.
4
votes
1answer
740 views

How do I texture paint with glow?

I found someone doing this and I wondered how you do it in blender 2.8. Preferably in cycles as I need to texture bake the final result. I'm willing to add more details if needed.
4
votes
1answer
2k views

Bake indirect lightmap

After extensive research I still could not find a way to do this in Blender. Does Blender support baking indirect lightmaps? I'm not talking about lightmaps baked with a sky light. I'm talking about ...
4
votes
2answers
3k views

How do I bake to only selected faces?

I have a UV map where some faces overlap and some don't. The overlapping faces are overlapped on purpose. Now, I want to do an occlusion bake on the non overlapping faces, but it seems to always bake ...

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