Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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29
votes
2answers
121k views

How do I bake a texture using Cycles bake

I created a interior scene and i don't know how to bake a texture using cycles bake.
9
votes
2answers
6k views

Which object should be selected when selected to active is check for texture baking?

Which object should be selected when selected to active is checked for baking, the one I'm baking to or from? I can never remember which one.
25
votes
2answers
35k views

Possible to bake texture to new UV map?

I have a finished model where the UV maps overlap - lots of wood that isn't detailed to be particular to the model. I'd like to re-map the texture so that specific details can be added. I'd like to ...
12
votes
1answer
14k views

What does “Baking” mean?

I want to make some cool items for Dota 2 and I'm reading a guide. There are some tips about baking etc. but I can't use them, because I don't even know what baking means. Can somebody explain this, ...
5
votes
1answer
11k views

Adding Ambient Occlusion to Material

So I've baked an ambient occlusion map for my model, and want to apply it now. Currently, I have a material, which I've added two textures to: A color map The ambient occlusion map (in this order) ...
13
votes
3answers
7k views

How does normal baking work?

I understand that one uses normal baking to bake the normals of a high-resolution (sculpted, in the millions-of-polys range) to an image, which are then set to the normals of the low-resolution (...
3
votes
1answer
2k views

Normal map when painting in blender

I am painting a model using the texture paint tool. I am painting the diffuse of a moss texture onto a building I created. I also have a normal map that goes with the moss texture. Is there a way ...
18
votes
1answer
53k views

How do you bake ambient occlusion for a model?

I have a model and I need to bake ambient occlusion for it. How do I bake an AO texture?
2
votes
2answers
4k views

Bake Taxtures to one Image

I have a mesh which has many UV maps and a lot of textures applied to it. Everything is in one material. Is it possible to Create a final UV map And bake the textures together in one big image?
5
votes
1answer
5k views

How to generate a fake hand painted texture (Blizzard like), Borderlands effect or Pixel Art effect

I want to generate a texture that looks like it has been hand painted to use with a game asset by baking the details of the high poly on the low poly, then composite the textures to get an hand ...
3
votes
4answers
7k views

Set active image node with python

There's any way to change it directly by Python, or there's any way to set by Python what node image is the active to display in viewport (Textured) and bake?
14
votes
3answers
16k views

Baking normal maps in blender: “Error: No objects or images found to bake to”

This happens pretty much every time I try to bake normal maps. It's quite a broad error message and I still don't know exactly what the problems I'm having are, only that if I keep clicking things for ...
15
votes
1answer
33k views

Need some help baking, “No active image found in material”

I followed the guide here: How do I bake a texture using Cycles bake I unwrapped my UV, created a new image, created an Image Texture node and selected my new image with that, and hit bake. I then ...
3
votes
1answer
30k views

Baking normals from high to low poly mesh for game object

I modeled a high poly gun and uv unwrapped it. I then duplicated the object and removed a whole lot of edge loops to make it lower poly (3500 tris for the high poly gun to 350 tris for the low poly). ...
4
votes
1answer
5k views

how to bake texture from multiple overlayed uv Islands to individual uv islands

I wanted to ask, how you could quickly bake/transfer the texture from overlaying UV islands to individual UV islands? the "Selected to Active" option in the baking menu was activated while baking the ...
4
votes
1answer
2k views

baking to multiple objects at once with multiple materials

I'm learning Blender because I want to be able to make simple assets for my Unity3D projects. For example, let's say I want to design a simple level (labyrinth-like) but with some premade lamps and ...
1
vote
1answer
2k views

Can I bake glass BSDF?

I'm learning how to use Blender. I'd like to make models for game engines and also for sharing with other people. Context: I want to make a bottle with a glass material, and a label on the bottle (...
7
votes
2answers
4k views

How to 'weaken' or 'strengthen' a normal map texture?

I would like to export a normal map texture itself, what is a correct way to make it stronger or weaker? I found that weakening effect can be accomplished by mixing texture with #8080ff color using <...
7
votes
1answer
5k views

How to bake a fake SSS map (thickness map)

I am creating a character and I want to bake a fake SSS map that I can combine with my albedo map for my character and save resources instead of calculating the SSS in real time.
11
votes
1answer
10k views

Bake hair particle system to textured low-poly mesh

I got a scene with a lot of fur (really dense hair particles). There are 1000 particles x 750 interpolated ones (with clump curve and kink) per object. Obviously, this is really slow to render and ...
10
votes
3answers
6k views

How to pick target texture image for baking?

I'm trying to bake bump maps into normal maps. I am having problems with the baking process in that it seems to arbitrarily select the image that the bake renders to. Sometimes it bakes to the ...
10
votes
2answers
9k views

Why normal map baking break at UV seams?

I wonder why my normal map baking (from high to low mesh) got incorrect result like this: blend file is here. Thanks anyone that can explain or help to solve it.
3
votes
0answers
820 views

Baking image from script gives me a blank image

I am trying to bake image from the script in cycles mode. In my node structure, since I am baking in cycles engine, I am adding an extra image texture node, with image input of a newly created image (...
3
votes
1answer
7k views

How to create a cage for baking?

I have various problems with baking, especially normal maps. I heard it's better to have a cage, but how do I create a cage? Here is a picture of how it looks.
3
votes
2answers
667 views

Find the color at a particular surface point on a mesh

Is there a way to sample the color at a particular point on the mesh's surface? Let's take this cube for example. It has a procedural texture applied on an emission material in cycles (but I'm open ...
2
votes
3answers
4k views

Cycles - Baking Transparent Background

So I tried a few different answers that I found here, and I feel that this is possibly a duplicate question, but everything I have tried from the other solutions hasn't worked. Basically I am trying ...
2
votes
2answers
3k views

How can I bake alpha in cycle nodes-images to make leave textures for my trees?

I am trying to make scenes with natural looking trees in Blender. In Blender cycles I try to bake texture images for the leaves but I cannot manage to bake the alpha.
5
votes
1answer
2k views

Normal map baking - All clean blue (no color variation)

I'm trying to bake a normal map from a high poly mesh, and apply on a low poly mesh (in Unreal Engine 4). Bare with me as I'm new to Blender, and especially new to normal map baking with Blender. I'm ...
4
votes
1answer
2k views

Game Asset texturing; high poly to low poly

What is the "proper" way to texture detailed game assets? I have baked a normal map and now I want to add color, logos, warning signs/stripes, and all kinds of details to the low poly asset. The ...
3
votes
1answer
2k views

How to bake a cavity map from hi-poly to low-poly?

Cavity Map Baking from Hi-Poly to Low-Poly I have a hi-poly mesh object and a low-poly mesh object. The low-poly one is UV-mapped. I created a cavity map material in Cycles for the hi-poly object and ...
7
votes
2answers
10k views

Baking textures: Circular Reference in texture stack error

I'm getting this error when I try to bake textures on my model. It says "Circular reference in texture stack". I found some info on the net. It says I should disable a texture in the texture stack so ...
3
votes
1answer
4k views

How can I set the image to use the UV Map using the python api

I would like to bake normals (and potentially other parameters later) of an object via python code. I came up with the following code, but it fails on the last line saying that it cannot find a valid ...
3
votes
1answer
773 views

Texture baking and existing UV maps

New to blender so the question may be silly. Ok , so having multiple objects in the scene each one with it's own UV map and texture, I want to combine those textures in a single one. I researched a ...
1
vote
1answer
453 views

Blender Cycles Bake Not Looking Like Object in Rendered View

I have a couch in Blender that looks like this in rendered view. I baked it with a combined texture and this is what it came out to be. This is what it looks like added to the mesh. Why does the ...
1
vote
1answer
93 views

Does seam itself affect baking?

Hi. I can't bake properly. after countless time of trying I still don't know what causes this though the set up is exactly same as tutorial video. 'white' space just doesn't show up except for the ...
1
vote
1answer
811 views

Giving lettes an individual node

First of all. Im a total noob at blender. I only have a few days of training. I am working on a logo for an animation. Im trying to bake the scene, but my text is too long for only one bake map (or ...
0
votes
1answer
1k views

GPU computation difference between rendering and cloth baking

After reading some articles on blender speed, I see that using CUDA enabled GPU computing will be of help in rendering. I am trying to stitch a shirt on human .obj file. For that I bake 60 frames ...
0
votes
0answers
49 views

Issue with baking high to low poly normal map

I'm attempting to bake the high poly version of the sculpt into the normal for the low poly version. The high poly hand was imported as an fbx into the low poly scene. The low poly hand has been ...
0
votes
1answer
637 views

Weird colors in normals map

so everytime i try to bake normals i get these weired colors Things worth mentioning im using blender (blender cycles) ray distance = .1 Blend file https://drive.google.com/file/d/...
5
votes
1answer
2k views

What's the difference between Bias and Distance?

I'm creating assets for Unity3D. Reading and searching on Internet, even here in Blender Stack Exchange, i understand that the best way to bake (in order to optimize and have still good quality) is ...
4
votes
0answers
606 views

How to get cycles bake progress in Python?

I can bake to textures using bpy.ops.object.bake(). But because this function waits until completion, I then use this: ...
3
votes
1answer
7k views

How do I bake a transparent shadow texture using Cycles bake?

I'm trying to bake a transparent png image with Cycles. It drives me crazy trying to work out how to do this. Can anyone guide me how to accomplish it, or is it possible at all? White background ...
4
votes
2answers
3k views

Increase Ambient Occlusion Effect

So ive been trying to figure out how to do this in blender for the last 2 days now and got no where. I want to increase the effect of ambient occlusion when i bake it onto a texture. I achieved this(...
4
votes
1answer
7k views

How do I bake flat textures using cycles?

I would like to bake just the texture colors while using cycles. In blender internal I would pick "Textures" as bake type to accomplish this, but no such option is available in cycles. According to ...
3
votes
1answer
6k views

Baking multiple materials into one texture

If there are multiple objects with different materials that have been combined into one object, UV unwrapped together and texture baked, the result is glitchy at best. Here is my process: I start out ...
3
votes
1answer
1k views

Use cycles to bake textures for a physically based engine

I am trying to use Blender to procedurally generate a mesh and material(s)/texture(s) via python. Parts of the mesh are assigned to material A and other parts material B and so on... The scene is set ...
1
vote
1answer
2k views

How to bake a Bent Map (Object Space Normal) correctly with Cycles?

I am trying to bake a bent normal map with Blender Cycles but i get weird results by default. I mean it works but it's not the same colors as other map bakers like XNormal or Substance Painter, the ...
5
votes
1answer
2k views

cycles bake script error: “Circular dependency ..”

I'm working on a simple bake script - if the materials are just colors the script works - but if any of the materials include a texture - then I get a "Circular dependency for image.." when I ...
4
votes
1answer
2k views

How can i use Filmic with Blender Cycles baking

I want to bake my lighting or light map with Filmic but when i change the color management to Filmic (Blender 2.79+) it has no effect.
3
votes
1answer
8k views

How can i bake a lightmap and use it in Blender Game engine

I want to bake a lightmap and create a second UV channel between all my game assets without combining them then i want to use it in Blender Game Engine.