Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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11 views

2.8 - Streched texture

im new using blender and I started to make a simple house with pixel art textures, the question is when i place the images appear stretched ¿is there any way to fix it? here some screenshots:
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217 views

Multiresolution modifier not working for bake

I'm trying to bake some normal map details onto a low poly model using a multires modifier. I set up the image texture, made sure both the object and image textures are selected in the viewport and ...
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1answer
93 views

Regarding Baking

This is iPHONE model I've made in Blender: https://www.youtube.com/watch?v=8gfES8_tEF0 While I tried to bake the diffuse map of the model I'm getting an unexpected result. Only the Apple logo and ...
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1answer
65 views

Baking vs texture image

I am trying to understand baking in cycles and was wondering if I use a texture image with emission as input for material output, isn't it the same as baking? DO I need to bake this setup as well and ...
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55 views

How does this normal map create surface imperfections instead of elevations/bumps?

How do you create a normal map similar to this? In this polyester texture I just purchased, I noticed that the normal map (instead of roughness) is creating the silky look as well as the surface ...
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9 views

Baking texture atlas from objects that have UVs unwrapped using a different method

I have 3 objects with different materials, texture, and UVs. I want to bake color data to one single texture to bring in a Game engine. I've tried unwrapping all objects on a separate UV map and ...
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6 views

Baking Procedural Material into Texture to upload to Sketchfab

I want to upload a model to Sketchfab from Blender but I am not sure how to bake procedural material into texture. Specifically, I have a model of a snake with procedural materials and the upper ...
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1answer
351 views

Is it possible to bake multiple emission materials to one single texture?

I am currently trying to export a Material ID texture to use with Quixel, however I have been unable to bake the material colors to one single texture as all the colors are a different material on the ...
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1answer
1k views

bpy.data.images[“ID”].save_render(“XXX”) changes color space

I tried to save a baked image using bpy.data.images["Image Id Name"].save_render("C:/path/to/file.png") but this always changes the colorspace and I couldn't ...
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1answer
626 views

Bake transparent textures onto plane

I'm trying to bake a branch made from a cut out atlas onto a single plane for a tree to be used in a game engine. (Branch mesh with applied textures) (Branch ready to bake onto a flat plane) ...
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1answer
11k views

Adding Ambient Occlusion to Material

So I've baked an ambient occlusion map for my model, and want to apply it now. Currently, I have a material, which I've added two textures to: A color map The ambient occlusion map (in this order) ...
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1answer
1k views

Why does my Ambient Occlusion bake and Exported UV Layout have color from my materials?

I have created an object and I have assigned a bunch of materials, each with different diffuse colors (for use in dDo) to different parts of the model. What I can't figure out is why when I bake my ...
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53k views

How do you bake ambient occlusion for a model?

I have a model and I need to bake ambient occlusion for it. How do I bake an AO texture?
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16 views

Baking diffuse color only with no lights (direct/indirect) of multi texture object yield black

My goal is: to bake object Albedo (which I describe it as far as I know as the row color of materials without any light interaction) and this is what I need. (If you have a way to bake the albedo ...
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25 views

Only one texture per mesh

I am new to blender. I wanted to import de_train from CS 1.6 to an game engine, but there is too much textures and the engine only support one per mesh. Could anyone help me, or link me a tutorial on ...
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1answer
8 views

Blender 2.8 : Black faces when baking ambient occlusion

I have a high poly crater that I'd want to make it into a low poly object. This is my low poly model for the crater. When I try to bake the ambient occlusion, there are solid black faces popping on ...
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23 views

How to create 1 texture and 1 combined normal of a collection containing 100's of objects (that can not be Joined)

I am building a model for a flight sim, and have the objects and animation done. (Just for context, there are over 500 objects spread over 20 collections, and a large number of empties driving part ...
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1answer
25 views

Simple script for pasting node to every material. Can't figure out

I have model from Sketchup which have like 700 materials and I need to create/paste specific image texture node in every material for baking one diffuse texture to later create one material. My ...
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1answer
45 views

How do I bake to specific tiles in a UDIM

I am trying to improve a model I made years ago in Lightwave 3D. I've imported it into Blender. It had an awful, messed up UV map. I created a new UDIM and unwrapped the model again. I wanted to bake ...
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145 views

Normal map baking weird result

Can somebody analyze the picture and explain what I am possibly doing wrong?
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1answer
16 views

Trouble baking normals from a high poly mesh to low poly mesh using Blender and Substance Painter

This is a bit of a mixed question as I'm using both Blender and Substance Painter. I am hoping that someone with a Blender > Substance workflow knows what's causing my frustration. I am following <...
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12 views

Why the textutre baking is not working?

I would like to bake two textures into one in order to make an atlas texture so I will need to use just one material in Unity3D for my model. I have a model with two UVmaps (the original and the ...
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1answer
87 views

Trying to Bake Texture But it's Black

So first I'd like to say I'm still a complete wreck at Blender, I'm self taught, which a lot of people are; but I might be making a stupid mistake, though for the life of me I can't figure out what it ...
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1answer
449 views

Weird normals after applying baked normal map

I created a sculpt, then retopologyzed it via Poly Build Tool and Shrinkwrap-Modifier. Now I'm trying to bake a normal map for the low-poly object but its really not looking like it should. The normal ...
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16 views

Using blender to simplify a photogrammetry .obj model

I have an obj model created using the photogrammetry software metashape, and I want to use the remesh modifier to simplify the model, but the current texture is laid out in such a way that this would ...
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12 views

Baked wetmap looks different than non baked

I have an ocean (canvas) and some rocks (brushes). While running it without bake, it looks good (low res though). Then I try baking it so I can increase resolution, and it paints only a part. I've ...
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25 views

Baking blender low poly to high poly model in substance painter, sharp shadow problem

So I have my low-poly model as I want, I added triangulation and marked sharp edges with mean creases or additional edges if needed. Before exporting to fbx I smoothed it. I made high-poly with ...
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16 views

How to uv unwrap and bake image texture (image as plane - alpha) properly?

I tried following this tutorial : https://www.youtube.com/watch?v=1PslkSUNF6s after that i tried to uv unwrap and baked once i set the "image to texture" to alpha clip. somehow, the result comes with ...
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8 views

Some of my colored materials come off as black when baked?

I started using Blender for some time but i had not seen this Problem before.And could not find much of an explanation from anywhere on the internet soo i hope you guys know the problem.
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1answer
449 views

help with baking in blender 2.8

I modeled a simple door-handle, UV'ed it, exported it to Substance where I created a base-color, normal and roughness map. With these maps I wanted to bake a final base-color map in cycles, but it ...
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16 views

I have a problem with Blender, it bakes the textures to different images

I have 6 materials each have an image because my model have different textures and i solved it with material image texture. But Blender bakes the textures into different images. Because in the UV ...
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19 views

Can Baking AO be done with Eevee?

So far I have been doing this with Cycles, as it is shown in this YT tutorial If you're familiar baking AO with Cycles, it's that method where you create a 2nd UV map, and a 2nd Img Texture node but ...
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14 views

Cycles Isn't Rendering Materials From Eevee

I've spent the better part of a day trying to figure out why my renders are coming out black. I've successfully baked out a 4k normal. Easy. Get to diffuse and its nothing but black. I have no idea ...
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5 views

texture incorrect after remove vertexs color

In version 2.79b i refer to this blog (Japanese):http://github.dev7.jp/b/2016/07/16/mgopt/ remove double smart uv project UV Editing -> create new image return default -> bake vertex colors remove ...
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1answer
13 views

My Unwrapped Baked texture is mostly bugged

As you can see from this image, every time I try and bake the diffuse for this object, with the indirect and direct influence turned off, the results turn out to be this weird mess of a texture file. ...
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10 views

Baking multiple individual textures from single object and material

Is there any way to bake multiple texture images from a single object or material? As an example: I have an object with a material applied to it. That material is made up of different node groups, ...
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1answer
131 views

Baking a normal map on to two (seemingly) identical cubes is producing different results

I'm experimenting with baking normal maps. In my setup I've used the default cube with some notches cut out along the edges for the high resolution object (cube-high-res), and the default cube without ...
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18 views

What is the process of taking a model with several different parts and materials and baking them onto one map?

I have created a high-poly model of a fighter plane that I would like to export into Unity. While I am able to export the model into Unity it does not come with the details and artifacts I applied in ...
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2answers
35 views

How to Keep the Same Color When Baking a Color Map?

I'm having a really hard time trying to keep the color I have on my characters arm while baking the color of it. The problem is that when I bake a "Combined" bake type with Diffuse, Glossy, ...
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168 views

Why do baked textures turn out checkered or blocky?

I've been having issues with baking textures recently and I have no clue how this happened and how to fix this. If anyone has suggestions or solutions I'll gladly accept them. Thanks]1
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2answers
170 views

Blender crashes during normals bake

my blender crashes with out any warning message while baking high poly on low poly normals map in cycles. Any way to make it work? My hardware: CPU: Intel(R) Core(TM) i5-8600K CPU @ 4.3 GHz 6 ...
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20 views

How can I achieve a Kuwahara painted effect in Blender?

An example of this effect in action, and code for Unity can be seen here. I'm somewhat new to shader coding and converting such work to Blender - I don't suppose anybody has any suggestions on how to ...
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10 views

“No active image found in material XX” when baking in cycles

I know that the error message can come from: 1) Not having an empty image texture in EACH material 2) Having empty material slots when baking These are not the problem. I have quadruple checked it. ...
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1answer
302 views

how to apply texture paint

I drawn his eyes and mouth in texture paint and saved the image as png file However when I go to layout, my drawing disappears. How do I apply texture paint to my character?
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1answer
448 views

Cycles weird baking behavior: changes to another image texture mid-bake

Blender enthusiasts! I'm nearly done with Aidy Burrows' Game Asset Creation course and ran into weird baking behavior from Cycles while making my final textures for the game model. Details of the ...
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1answer
47 views

Texture not applied correctly

I baked Ambient Occlusion on top of a texture. Every area receives the matching colors except for the front legs below the knees. When in UV Editing Mode, I see that the legs are indeed in the texture ...
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18 views

Why i cant bake normal

With the help of bake all addon. Im baking the mesh to normal. I tried all the steps shown in the reference video. What im missing im not getting the normal map image.
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53 views

Some Problems facing me in blender 2.8

I downloaded a rig file when i was using blender 2.79 and worked perfectly with rendering , texturing and so son but after i uninstall 2.79 and start to use version 2.8, faced some problems 1)The ...
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25 views

Losing surface texture after decimate

I am a complete noob when it comes to blender and manipulating 3d objects in general, so please forgive my ignorance. What I'm trying to do is import a 3d model into Tabletop Simulator. I have a ...
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27 views

Baking Normals and AO: Lots of of Black Patches in the Bakes

This is an image of the AO With the node Wrangler But the Black Patches are everywhere...

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