Questions tagged [subsurface-scattering]

Subsurface scattering, or 'SSS', is a property of a material that allows light to enter the surface of an object, scatter and then exit at a different point in order to imitate real-world translucent objects.

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7
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1answer
564 views

How do I recreate this translucent/subsurface material?

I thought it'd be rather simple as it just looks like something with a lot of roughness and subsurface, but I can't get it to work somehow. Help is much appreciated.
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37 views

adding vertices in a mesh

so i am a beginner to 3d modelling and am using blender. i want to add vertices inside a cup and i dont know how to do that. further steps include making the liquid inside the cup. need help. a ...
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1answer
16 views

Does any one know how to fix Hidden Vertices With Subsurf modifier?

I added a picture to be more specific when I use the (on cage Function on the modifier) it fixes the problem but when I turn it off it makes the mesh extremely messy
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1answer
82 views

Subsurface scattering always gives red glow [duplicate]

I am trying to create a wax type material with subsurface scattering for a set of hands but whatever I do, the scattering produces a red glow (see attached image), making the wax hands look like ...
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1answer
126 views

How do I create a two sided plane with subsurface scattering for modelling leaves and foliage?

Usually leaves and foliage are modelled as thin polygonal planes with no thickness. Because of the amount of geometry required to achieve dense realistic foliage, modelling them with any thickness ...
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1answer
175 views

How to create a raw white rice material?

I'm looking for a very realistic material for rice. I've tried just turning up the subsurf, transmission with various IOR settings, messed around with mixing translucent shaders, tried using layer ...
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0answers
33 views

how to get rid of these modelling artifacts?

i just ran into a problem. how to do i get rid of these artifacts i am not that much Pro as I have just started modelling I really would like to have a car model of my own but I am unable to find the ...
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1answer
63 views

Edge loops Vs crease?

I know its the kind of question that being asked a lot. and its seems the majority is in favor. of using edge loops when subsurfing a mesh. because: -crease creates unrealistic edges. -edge loops are ...
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0answers
74 views

SSS not working correctly on this model (cycles)

I've been working on uv unwrapping and retexturing this model from Daz, unfortunately, the SSS doesn't seem to work right in Cycles. It seems to be somehow inverted, as the main head is more ...
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36 views

Changing the Preview Scene in the Mitsuba Plugin in Blender

I use Blender 2.69 and Mitsuba 0.5.0 and imported my Mitsuba Integration Plugin to Blender. When I want to see my materials and subsurface scattering effects in "Preview Scene", they don't ...
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0answers
35 views

How does subsurface scattering RGB radius work? [duplicate]

How does subsurface scattering RGB radius work? Right now, I have a light source and instead of RGB, it is showing cyan magenta and yellow. I don't know why this is happening and I have read ...
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1answer
311 views

How to use SSS texture in Blender 2.8?

How do I properly connect the SSS texture in a Blender 2.8 using nodes? Blender 2.8 Without and with the SSS texture:
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1answer
69 views

How to use SSS texture in Blender? [duplicate]

How do I properly connect the SSS texture in a Blender using nodes?
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43 views

How do I diffuse light that responds to the thickness of an object?

I have an image of a lampshade that I am trying to make a material shader for. I have a bulb inside that is a point light or I have also used a light bulb model with emission for cycles. I am trying ...
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1answer
344 views

Cycles SSS Rendered image has a strange “noise” coloring artifacts [duplicate]

I am pretty new to blender and I was experimenting with a subsurface scattering material and lighting on an imported object. But when I've rendered an image of the object with a material that has a ...
13
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1answer
2k views

How to use Subsurface Scattering in Principled BSDF

The Subsurface Scattering in Principled BSDF is a bit confusing: Where can I find some recommended presets (like in other software)? What is the main difference between SSS Color and Radius? (...
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1answer
976 views

Can you recreate this Subsurface Scattering effect in Cycles?

I have applied a simple Subsurface Scattering and adjusted the Transmission value in the Principled BDSF. In Eevee this really pops. In Cycles it's quite dull. How can I recreate this effect in Cycles?...
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1answer
69 views

Solidify Modifier, Subsurface Scattering, and the Principled Shader

I've read/heard elsewhere that the Subsurface Scattering in the Principled BSDF Shader only works if a Solidify Modifier is present. Is this correct? If I create a flat Mesh Plane e.g. it would make ...
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1answer
257 views

How do I properly set up Subsurface Scattering for a human skeleton for Cycles?

I have a 3D-model of a human skeleton with 8K textures and would like to properly set up Subsurface Scattering and the materials. I've looked around but I'm a little confused about which sockets to ...
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1answer
183 views

What problem is being displayed in this shader?

What phenomenon is causing this waffle-patterning in this transparent texture? I want to research what is happening, but don't know what direction to go. Originally, I started off using a principled ...
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0answers
215 views

Rendering in CUDA / OptiX - Different Results / SSS error?

I have some weird rendering issues with my new RTX 2070 Super graphics card. I'm currently using Blender 2.81a. Image #1 is rendered in CUDA and it's looking right. Image #2 is rendered via the new ...
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0answers
58 views

Blender 2.81 Principled BSDF shader with sss not showing diffuse pass

When using the the principled BSDF shader with any amount of sss the diffuse passes are completely black. It seems the sss passes inherit the diffuse pass information. The node tree is just the shader ...
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1answer
1k views

EEVEE subsurface scattering (SSS) causes artifacts/banding

Why am I getting this banding artifact and not getting translucency (e.g through the ear)? In the various online demonstrations of EEVEE's SSS I've looked at, there's not banding and translucency ...
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0answers
37 views

How to fix SSS glitch when surfaces of same object clip (Cycles)

For quite a while now I noticed that I get those very shiny lines whenever surfaces clip through each other. The only ways I know for now is post-process or in edit mode move vertexes just enough to ...
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2answers
13k views

Principled BSDF subsurface scattering values for skin material

I had some difficulty finding information about the usage of the Subsurface Scattering parameters in the Principled BSDF node for a skin material, so here are some questions I have that are still ...
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1answer
2k views

What is the physical difference between the Subsurface Scattering and Translucent shaders?

Generally speaking, I know to use translucent for leaves and SSS for skin, but why is this? Physically speaking, how do these shaders refract/scatter rays differently? Why does translucent have no ...
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0answers
158 views

First attempts with SSS - where is the nose?

I am trying to make the skin for my female mesh and watched some tutorials on Skin Shaders. I tried to rebuild YanSculpts Tutorial https://www.youtube.com/watch?v=ktsyL2Kp5bQ&t=388s and the result ...
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0answers
257 views

SSS cause seams?

I've got a scene with a character's head and body is a different objects. Everything fit perfectly BUT when I enable the SSS for the skin material I've got that seam between head and the body meshes. ...
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1answer
77 views

Is there any standard way of measuring SSS according to real-life objects?

I was wondering if there is a standard way measuring SSS in comparison to objects in the real world like the index of refraction measurements. I know that scale plays a large role in its appearance ...
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0answers
2k views

Tips for creating PBR skin material?

So, I've been messing around with skin subsurface scattering shaders for about a day now. I'm roughly following this tutorial, by CGBlender, (links to both .blend files at the bottom) with elements ...
3
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1answer
930 views

How do you make an SSS texture (Using Principled BSDF) only affect part of a mesh? (Image/gif inside)

(Albedo texture on left and SSS texture on right just for reference) https://i.stack.imgur.com/veTGy.png I've been trying to figure out how to have an SSS shader apply only to certain parts of the ...
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1answer
5k views

Looking for simple skin node setup

Blender beginner here. I've been trying to find a simple node setup for human skin -- specifically, skin generated from MakeHuman. Almost all setups I could find on the web were either outdated, or ...
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0answers
423 views

Practical Implications of a Thickness Map

So below, I have a thickness map from Substance Painter. I looked into this on the questions here and found a pretty useful post here on thickness maps that might be relevant to anyone trying to ...
5
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1answer
1k views

Reconstructing the Principled Shader SSS with standard nodes

I am trying to reproduce an SSS shader that I created using Principled BSDF with standard nodes. (I want to add some complexity to the shader but I really like basic results of Principled). In the ...
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0answers
116 views

Blender Internal SSS material/node setup not working

trying out an old node setup for Blender Internal, but for some reason its not working. As far as i know, it should be working. Any suggestions will be much appreciated. (Unless it's "use Cycles").
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240 views

Where do these bright edges come from? Principled Shader Cycles SSS

I´ve noticed that there are this strange bright edges all around the triangles when using the sss on the standard hard surface Suzanne mesh. Can anyone explain to me how this happens? Is it just a ...
6
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2answers
3k views

Can't get SSS to work with Principled BSDF shader

I can't seem to get the SSS to work with the new principled BSDF shader of Blender 2.79. The SSS effect is almost invisible. Please see the image below: Does anyone know how to use this shader for ...
5
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1answer
656 views

SSS - How to get a nice falloff between glowing translucent areas and dark spots?

I'm new to Blender and I'm trying to recreate this effect with Cycles. The render below was made with Modo. I've tried using Cycles SSS but results are very different. Can't seem to get that nice ...
14
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1answer
8k views

What does the radius vector do on an SSS shader?

What exactly does the radius vector value on a subsurface scattering (SSS) shader do? In his SSS tutorial (making realistic bread), Andrew Price says that the XYZ values translate to the RGB values ...
9
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1answer
2k views

Approach for a Cheese material with SSS in Cycles?

I want to make realistic looking cheese, I think the best way to do it is by using Subsurface Scattering in some way. Here is a reference image.
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2answers
5k views

Cycles SSS seemingly incorrect colour for thin surfaces or small objects

I'm trying to get a similar material to the plastic of a 3D print which is largely dominated by subsurface scattering (SSS): However, a very simple SSS test in cycles produces this: There's an awful ...