Questions tagged [subsurface-scattering]

Subsurface scattering, or 'SSS', is a property of a material that allows light to enter the surface of an object, scatter and then exit at a different point in order to imitate real-world translucent objects.

Filter by
Sorted by
Tagged with
0
votes
1answer
98 views

Edge loops Vs crease?

I know its the kind of question that being asked a lot. and its seems the majority is in favor. of using edge loops when subsurfing a mesh. because: -crease creates unrealistic edges. -edge loops are ...
1
vote
0answers
37 views

Cycles Subsurface Scattering Intersections

I've noticed that whenever objects with a subsurface scattering material intersect with each other, it creates these dark really obvious outlines across the intersection. I haven't been able to find ...
0
votes
1answer
327 views

How do I properly set up Subsurface Scattering for a human skeleton for Cycles?

I have a 3D-model of a human skeleton with 8K textures and would like to properly set up Subsurface Scattering and the materials. I've looked around but I'm a little confused about which sockets to ...
0
votes
0answers
15 views

Render showing a weird blown out light glitch when subsurface or denoising is turned on [duplicate]

Was just finishing my animation when I go to render and get this. I've done some troubleshooting and when I turn off the denoiser (OpenImageDenoise, others dont work) it doesn't show the glitch and ...
0
votes
1answer
33 views

My Subsurface Scattering Material doesn't look as expected

I wanted to make a certain soap with this kind of look So here's my reference: After seeing that, I immediately thought of bumping subsurface scattering, so I made this simple material with a pretty ...
1
vote
1answer
34 views

How to make objects inside objects block Subsurface Scattering

As we all know inside the human skin the bones, veins and other denser fluids absorb the light more than the soft parts. I want to create the same effect without using textures since they are in a 2D ...
0
votes
0answers
24 views

Turbosquid model Vray SSS shader to Cycles

I have a problem of bought Turbosquid female character which was build with 3Ds max and Vray translating to Blender Cycles shaders. The main problem is with diffuse and Subsurface scattering. Vray SSS ...
0
votes
2answers
42 views

Weird line shows up on mesh model for a gun, and on Blender Guru's tutorial a weird cube like shape appears with sub surf. Why?

FOR THE ANVIL - It's really frustrating because i see people with the exact same problems as me but i feel like I've tried everything. Recalculated normals. Merge by distance. Getting rid of ngons, ...
0
votes
2answers
1k views

EEVEE subsurface scattering (SSS) causes artifacts/banding

Why am I getting this banding artifact and not getting translucency (e.g through the ear)? In the various online demonstrations of EEVEE's SSS I've looked at, there's not banding and translucency ...
7
votes
1answer
582 views

How do I recreate this translucent/subsurface material?

I thought it'd be rather simple as it just looks like something with a lot of roughness and subsurface, but I can't get it to work somehow. Help is much appreciated.
0
votes
0answers
48 views

adding vertices in a mesh

so i am a beginner to 3d modelling and am using blender. i want to add vertices inside a cup and i dont know how to do that. further steps include making the liquid inside the cup. need help. a ...
0
votes
1answer
19 views

Does any one know how to fix Hidden Vertices With Subsurf modifier?

I added a picture to be more specific when I use the (on cage Function on the modifier) it fixes the problem but when I turn it off it makes the mesh extremely messy
16
votes
1answer
3k views

How to use Subsurface Scattering in Principled BSDF

The Subsurface Scattering in Principled BSDF is a bit confusing: Where can I find some recommended presets (like in other software)? What is the main difference between SSS Color and Radius? (...
1
vote
1answer
226 views

Subsurface scattering always gives red glow [duplicate]

I am trying to create a wax type material with subsurface scattering for a set of hands but whatever I do, the scattering produces a red glow (see attached image), making the wax hands look like ...
4
votes
1answer
171 views

How do I create a two sided plane with subsurface scattering for modelling leaves and foliage?

Usually leaves and foliage are modelled as thin polygonal planes with no thickness. Because of the amount of geometry required to achieve dense realistic foliage, modelling them with any thickness ...
2
votes
1answer
276 views

How to create a raw white rice material?

I'm looking for a very realistic material for rice. I've tried just turning up the subsurf, transmission with various IOR settings, messed around with mixing translucent shaders, tried using layer ...
1
vote
0answers
33 views

how to get rid of these modelling artifacts?

i just ran into a problem. how to do i get rid of these artifacts i am not that much Pro as I have just started modelling I really would like to have a car model of my own but I am unable to find the ...
14
votes
1answer
8k views

What does the radius vector do on an SSS shader?

What exactly does the radius vector value on a subsurface scattering (SSS) shader do? In his SSS tutorial (making realistic bread), Andrew Price says that the XYZ values translate to the RGB values ...
1
vote
0answers
102 views

SSS not working correctly on this model (cycles)

I've been working on uv unwrapping and retexturing this model from Daz, unfortunately, the SSS doesn't seem to work right in Cycles. It seems to be somehow inverted, as the main head is more ...
2
votes
0answers
41 views

How does subsurface scattering RGB radius work? [duplicate]

How does subsurface scattering RGB radius work? Right now, I have a light source and instead of RGB, it is showing cyan magenta and yellow. I don't know why this is happening and I have read ...
-1
votes
1answer
73 views
0
votes
1answer
415 views

How to use SSS texture in Blender 2.8?

How do I properly connect the SSS texture in a Blender 2.8 using nodes? Blender 2.8 Without and with the SSS texture:
0
votes
0answers
48 views

How do I diffuse light that responds to the thickness of an object?

I have an image of a lampshade that I am trying to make a material shader for. I have a bulb inside that is a point light or I have also used a light bulb model with emission for cycles. I am trying ...
3
votes
1answer
6k views

Looking for simple skin node setup

Blender beginner here. I've been trying to find a simple node setup for human skin -- specifically, skin generated from MakeHuman. Almost all setups I could find on the web were either outdated, or ...
0
votes
1answer
441 views

Cycles SSS Rendered image has a strange "noise" coloring artifacts [duplicate]

I am pretty new to blender and I was experimenting with a subsurface scattering material and lighting on an imported object. But when I've rendered an image of the object with a material that has a ...
6
votes
2answers
5k views

Cycles SSS seemingly incorrect colour for thin surfaces or small objects

I'm trying to get a similar material to the plastic of a 3D print which is largely dominated by subsurface scattering (SSS): However, a very simple SSS test in cycles produces this: There's an awful ...
10
votes
2answers
14k views

Principled BSDF subsurface scattering values for skin material

I had some difficulty finding information about the usage of the Subsurface Scattering parameters in the Principled BSDF node for a skin material, so here are some questions I have that are still ...
9
votes
1answer
3k views

Approach for a Cheese material with SSS in Cycles?

I want to make realistic looking cheese, I think the best way to do it is by using Subsurface Scattering in some way. Here is a reference image.
0
votes
1answer
1k views

Can you recreate this Subsurface Scattering effect in Cycles?

I have applied a simple Subsurface Scattering and adjusted the Transmission value in the Principled BDSF. In Eevee this really pops. In Cycles it's quite dull. How can I recreate this effect in Cycles?...
0
votes
1answer
77 views

Solidify Modifier, Subsurface Scattering, and the Principled Shader

I've read/heard elsewhere that the Subsurface Scattering in the Principled BSDF Shader only works if a Solidify Modifier is present. Is this correct? If I create a flat Mesh Plane e.g. it would make ...
1
vote
1answer
221 views

What problem is being displayed in this shader?

What phenomenon is causing this waffle-patterning in this transparent texture? I want to research what is happening, but don't know what direction to go. Originally, I started off using a principled ...
2
votes
0answers
230 views

Rendering in CUDA / OptiX - Different Results / SSS error?

I have some weird rendering issues with my new RTX 2070 Super graphics card. I'm currently using Blender 2.81a. Image #1 is rendered in CUDA and it's looking right. Image #2 is rendered via the new ...
1
vote
0answers
68 views

Blender 2.81 Principled BSDF shader with sss not showing diffuse pass

When using the the principled BSDF shader with any amount of sss the diffuse passes are completely black. It seems the sss passes inherit the diffuse pass information. The node tree is just the shader ...
1
vote
0answers
39 views

How to fix SSS glitch when surfaces of same object clip (Cycles)

For quite a while now I noticed that I get those very shiny lines whenever surfaces clip through each other. The only ways I know for now is post-process or in edit mode move vertexes just enough to ...
4
votes
1answer
2k views

What is the physical difference between the Subsurface Scattering and Translucent shaders?

Generally speaking, I know to use translucent for leaves and SSS for skin, but why is this? Physically speaking, how do these shaders refract/scatter rays differently? Why does translucent have no ...
3
votes
0answers
167 views

First attempts with SSS - where is the nose?

I am trying to make the skin for my female mesh and watched some tutorials on Skin Shaders. I tried to rebuild YanSculpts Tutorial https://www.youtube.com/watch?v=ktsyL2Kp5bQ&t=388s and the result ...
2
votes
0answers
268 views

SSS cause seams?

I've got a scene with a character's head and body is a different objects. Everything fit perfectly BUT when I enable the SSS for the skin material I've got that seam between head and the body meshes. ...
0
votes
1answer
79 views

Is there any standard way of measuring SSS according to real-life objects?

I was wondering if there is a standard way measuring SSS in comparison to objects in the real world like the index of refraction measurements. I know that scale plays a large role in its appearance ...
1
vote
0answers
3k views

Tips for creating PBR skin material?

So, I've been messing around with skin subsurface scattering shaders for about a day now. I'm roughly following this tutorial, by CGBlender, (links to both .blend files at the bottom) with elements ...
3
votes
1answer
976 views

How do you make an SSS texture (Using Principled BSDF) only affect part of a mesh? (Image/gif inside)

(Albedo texture on left and SSS texture on right just for reference) https://i.stack.imgur.com/veTGy.png I've been trying to figure out how to have an SSS shader apply only to certain parts of the ...
1
vote
0answers
448 views

Practical Implications of a Thickness Map

So below, I have a thickness map from Substance Painter. I looked into this on the questions here and found a pretty useful post here on thickness maps that might be relevant to anyone trying to ...
5
votes
1answer
1k views

Reconstructing the Principled Shader SSS with standard nodes

I am trying to reproduce an SSS shader that I created using Principled BSDF with standard nodes. (I want to add some complexity to the shader but I really like basic results of Principled). In the ...
1
vote
0answers
118 views

Blender Internal SSS material/node setup not working

trying out an old node setup for Blender Internal, but for some reason its not working. As far as i know, it should be working. Any suggestions will be much appreciated. (Unless it's "use Cycles").
0
votes
0answers
244 views

Where do these bright edges come from? Principled Shader Cycles SSS

I´ve noticed that there are this strange bright edges all around the triangles when using the sss on the standard hard surface Suzanne mesh. Can anyone explain to me how this happens? Is it just a ...
6
votes
2answers
3k views

Can't get SSS to work with Principled BSDF shader

I can't seem to get the SSS to work with the new principled BSDF shader of Blender 2.79. The SSS effect is almost invisible. Please see the image below: Does anyone know how to use this shader for ...
5
votes
1answer
671 views

SSS - How to get a nice falloff between glowing translucent areas and dark spots?

I'm new to Blender and I'm trying to recreate this effect with Cycles. The render below was made with Modo. I've tried using Cycles SSS but results are very different. Can't seem to get that nice ...