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Questions tagged [subdivision-surface]

Use this tag for questions involving Blender's Subdivision Surface modifier

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4 votes
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black displacement artifacts using micro-displacement and adaptive subdivision

I am currently using micro-displacement along side with adaptive subdivision. However I have stumble upon a weird artifact. As you can see there are some black pixelated artifacts along side the ...
Lukas Chen's user avatar
3 votes
0 answers
28 views

Why does 3D-Print toolbox display Zero Faces for reasonably sized faces?

I read about Zero Faces. I think I have reasonably sized faces for my 15cm-sized mesh to make it smoother looking when 3D printed and even considering more subdivision. How come the 3D print toolbox ...
Macky's user avatar
  • 145
3 votes
1 answer
38 views

how to create rounded beveled inset

I'm just getting started (2 weeks) with blender and have succeeded in creating everything I set out to create using guides and tutorials, but I am stuck on my current challenge. I am trying to model ...
siemprepe's user avatar
3 votes
0 answers
35 views

Subsurface choke on a vertice

I am trying to put a subsurface modifyer to my model but it seems that the subsurface is choking on a vertide and I don't know why nor how to solve it. here is some screens for some reason blender ...
Simon's user avatar
  • 31
3 votes
0 answers
984 views

Interresting way to quadrangulate faces. Can it be done in Blender?

I have problem converting triangulated faces to quads on complex meshes. "Tris to Quads" option rarely produce any good results. When I searched web for other solutions I have found this rather ...
Yodus's user avatar
  • 303
3 votes
0 answers
382 views

Subsurf-based modelling and deformation

I'm using subsurf modifier for my models. Following to some documentation, I put subsurf on the bottom of modifier stack for better deformation. [Armature] [Subsurf] To use this model in Unity or ...
darkspider's user avatar
2 votes
0 answers
34 views

How to make topology after adding a notch to the cylinder?

I'm new to Blender and faced the following problem: I want to create a part of the ring with a small notch on the bottom without affecting the original silhouette. Below you can see the unedited ...
Alex Khoroshok's user avatar
2 votes
0 answers
69 views

Text Engraving on a curved surface of a subdivision model, impossible?

EDIT: The baloon thread does not answer the question, as there it is not an answer re how to engrave with subd. One answer is a rendered solution the other answer doesnt engrave text on a subd model. ...
Paul's user avatar
  • 401
2 votes
0 answers
613 views

For FBX export: armature, then subdivision or the other way?

So I've been making some rigs lately, and I found that using the armature modifier first, and after that the sub-surf gives some good results, especially on facial rigs. The question is that in some ...
Juan's user avatar
  • 81
2 votes
0 answers
572 views

Change Subdivision Surface (2.9)

if I add a subdivision modifier with CTRL+2 the cube changes the way I want it to. How can I now mark the individually created faces? Unfortunately only the group is possible. In Version 2.83 it ...
Zuka's user avatar
  • 21
2 votes
0 answers
2k views

Should I apply the subsurf modifier before rigging so I have enough loops for deformation?

I've been modeling quite a lot this past month, and started making my humanoid models in 'T' pose so I can rig them and pose them. But I've been wondering what the workflow is when you are modeling ...
Juan's user avatar
  • 81
2 votes
0 answers
30 views

Certain faces will not line up with vertices when using subdivision modifier

So I am creating a body, and I have applied the mirror and subdivision modifier, However, the lower faces meet the vertices whereas the upper faces do not, Why is this happening? This is an image of ...
asciik's user avatar
  • 121
2 votes
0 answers
709 views

Car Modeling Subsurf Modifier

I am now trying to model my first sports car in blender. I am pretty happy for the first attempt, but I have a few problems with keeping some edges sharp and subsurf others. Currently I am using an ...
mojo_10's user avatar
  • 35
2 votes
0 answers
27 views

Does Simplify affect Adaptive Subdivision?

Pretty much what the above title says, I'm just using both, but wondering how much effect (if any) it has, and if so, how it works.
Yelefthandman's user avatar
2 votes
0 answers
181 views

Vertex coordinates of shape key with subsurf modifier

For mesh objects with shape keys, you can access the vertex coordinates of the shape key using: ...
pschill's user avatar
  • 151
2 votes
0 answers
114 views

Edge Crease and multiple subsurf modifiers

If you crease an edge, then subsurf modifier won't round it. But if you have 2 subsurf modifiers, the second will ignore the crease and round the edge. Is there a way around this? I have a situation ...
Ascalon's user avatar
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2 votes
1 answer
1k views

When I render the model it appears without the subdivision surface modifier

When I apply subdivision surface modifier for a model I set render and view to 3 then I apply it but when I render the model it appears without the subdivision surface modifier as if it is set to 1 ...
Laith Orabi's user avatar
2 votes
0 answers
506 views

Normal map issue with subdivision surface

My mesh uses a subsurf modifier, but when I apply a material with a normal map to the mesh, Cycles seems to be using the low-poly version's normals, rather than the smooth, subdivided version's ...
Junkey McKrat's user avatar
2 votes
0 answers
428 views

How to indent an object using edge loops without changing edge sharpness?

I am trying to make a small indent in the bottom of a gun I am modelling, like in the picture below. The problem is, in order to add this indent, I need to add detail to my mesh, in the form of more ...
Bob Borpington's user avatar
2 votes
0 answers
144 views

Smooth modifier settings to match Subsurf

Is there a way to use the Smooth tool or modifier to smooth a mesh by exactly the same amount as using a subdivision surface on it would? For example, if you had a mesh, then gave one copy of it a ...
Ascalon's user avatar
  • 6,629
2 votes
1 answer
563 views

Hole in cylinder Topology

I'm attempting to cut a neat hole in a cylinder using minimal topology. I've used an octagon for both the cylinder and the hole. On applying the subdivision surface modifier, the region near the hole ...
jais's user avatar
  • 155
2 votes
1 answer
713 views

How to avoid overlaping corners on hard surface modeling?

i´m trying to model this armor piece but im getting overlaping geometry in some corners using bevel modifier with bevel weight and subsurf. The only way i can manage to get rid of them is by adding ...
Benjamin J.'s user avatar
1 vote
0 answers
25 views

How to deal with the N-gens and Sharp Egdes for 3D game environment asset modeling?

I'm new and learning 3D game environment asset modeling. I am modeling a FN SCAR by follwing a tutorial I have questions: When modeling in Blender, we will use Shade Smooth by Angle to see the effect,...
Howard Ding's user avatar
1 vote
1 answer
21 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
Ogunlesi Taiwo's user avatar
1 vote
0 answers
25 views

Retopologizing Hard Surface Model - Subdivision

I want to use subdivisions so I can smooth out a model I'm retopologizing for 3D printing as much as possible, however this is giving me trouble with the places I want to keep straight. For instance, ...
Ambaryerno's user avatar
1 vote
1 answer
32 views

Blender 4.1: Why do I strongly see the triangulation on the opposite side of the normals? (cycles)

I have a parametric surface in which for some reason I strongly see the triangulation on one side of the normals. How do I make this surface look fully smooth? I tried the subdivision and ...
Cedric Martens's user avatar
1 vote
1 answer
37 views

Clean Subdivision Topology using Inset

Good evening! I've been stuck with this issue for about 1 week now and that's why I'm seeking help from you guys. My issue is with the control loops after making the inset. The control loops go around ...
Sokrates's user avatar
1 vote
1 answer
32 views

How do I flatten a mesh with rounded corners and beveled sides

Hey Guys!, So I am modelling a apple watch by reference, and during the initial stages of modelling I inflated the sides a bit to make it close to the reference but after finished I saw that the sides ...
Atharva Deodhar's user avatar
1 vote
0 answers
61 views

How to deal with 5-spoked pole that is not E-pole?

Hey folks! I'm still a beginner in topology but already know how to treat standard E-pole (the vertice where three planes intersect after extrusion). But what would you do in such situation when 5-...
Judgene's user avatar
  • 11
1 vote
2 answers
42 views

How to make crenel from a cube?

Here is the base structure. Using subdivide I could achieve something below, but it's not what I want. How could I subdivide the hollow rectangle from the inner side? I need the the surface between ...
Fantasy_RQG's user avatar
1 vote
0 answers
59 views

How to achieve crease subdivision

I have been fighting this thing all day. How would one make a sharp corner (1) and still keep the smooth curve when looking from the right (2)? Original shape: The curve I want, but it lacks the ...
JBs's user avatar
  • 11
1 vote
0 answers
20 views

Displacement map changes when resizing model

I have this model of a salamander that works fine in the given dimensions. However, I want to use the salamander in a different scene where I need to scale the model down by 0.1. By doing so, I lose a ...
user123511's user avatar
  • 1,259
1 vote
0 answers
41 views

Mesh edges become unsmooth/ jittery

Objects i draw in this file, lines become jitter, and i can't seem to find the exact probelm why. There doesn't seems to be anyone talking about it online. Maybe i messed up the setting i dont know. ...
a bc's user avatar
  • 21
1 vote
0 answers
83 views

How is the Catmull Clark algorithm calculated mathematically in Blender?

https://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface When I tried to find the location of the 'new vertex point' using the algorithm in the link above, the results were not the same ...
sap Jack's user avatar
1 vote
1 answer
27 views

big problem to subdivide a face

impossible to subdivide the side that I have selected, there must be double sides, I have tried everything, on the other side of the chest, I can subdivide but on this side, it is impossible, I am ...
Fopsi's user avatar
  • 153
1 vote
1 answer
40 views

How can I solve this artifact (or bad shading) caused by this tri-gon?

This might be a stupid question as there's a chance that without the file it's not possible to figure out how to solve this, but: I am modeling a Daihatsu Midget and I can't figure out how to replace ...
TheNuvolari's user avatar
1 vote
0 answers
39 views

Cannot create fluid voronoi pattern

I´m really struggling to create a fluid voronoi pattern on this sculpted rock. As seen in the photo, after applying 3 modifiers (decimal > wireframe > subdivision surface) I ended up with this ...
Juan Francisco's user avatar
1 vote
1 answer
57 views

when using mean crease on subdivision modifier it makes the edge straight the way it should, but it goes over it and negates the crease

as the title says, I have modelled an object using a subdivision surface modifier, and I need some of the edges to be straight. For that I have used a combination of some crude control edges, but ...
DraugR's user avatar
  • 153
1 vote
0 answers
101 views

Any way to un-subdivide bare edges (or not subdivide in the frst place)?

So, I'm fiddling with cloth sim. Which means, of course, I need lots of faces. I'd prefer to get them via the subdivision modifier so as to not degrade my ability to tweak the original mesh. I also ...
Matthew's user avatar
  • 352
1 vote
0 answers
200 views

How to transfer crease to another object with Data Transfer modifier?

I have two objects, both with the same level of sub-d. I want to animate the edge crease by keyframing the mix factor of the Data Transfer modifier but I am unable to even make it work properly in the ...
Mehdi Belhous's user avatar
1 vote
0 answers
339 views

Subdividing a cylinder for sculpting. What is the best way?

I have this model which mainly is a cylinder. The bottom counterweight is boolean added to it and I added loops to make all the vertices fit better. I would like to subdivide the middle section to be ...
ronin074's user avatar
  • 567
1 vote
0 answers
263 views

How can I remove this indentation

There's a little indent that's showing up in my model. Here's what it looks like. That part is in the middle of a line of vertices that seem like they are all the same, but this is the only place ...
Alan W. Smith's user avatar
1 vote
0 answers
29 views

How do I fix this sharp edge?

I'm trying to use a loop tools bridge to connect the soles and the toes. But for some reason, there will be an edge than can't apply a subdivision modifier, how can I fix it?
Parco Ip's user avatar
1 vote
0 answers
38 views

Sharpening blades in blender

I have a blade that visually appears extremely low poly, however, when I attempt to apply effects like subdivision surface, it seems to just make it smoother and less sharp, even when set to simple. ...
Jason Lin's user avatar
1 vote
0 answers
334 views

How do I do Catmull-Clark subdivision without losing mesh volume?

ZBrush has a pretty well known way to subdivide without losing volume or details but still using Catmull-Clark and getting the smoothing benefits: https://www.linkedin.com/learning/zbrush-tips-tricks/...
mimmy's user avatar
  • 11
1 vote
0 answers
62 views

Modeling an arched roof/ceiling

I am making an arched ceiling that has a unique shape, the bottoms/corners are angular but the actual ceiling is rounded. How to get the shape correct? I'm currently using a subdivision modifier but ...
Peter Randall's user avatar
1 vote
0 answers
36 views

Why does my subdividsion surface looks weird?

I don't know how to rejust the edge or face to smoothy the shoulder(picture 2 is correct).When I add subdividsion surface on this model, he's shoulder always looks weird. @John Eason: didn't work😂 ...
Clyde Tony's user avatar
1 vote
0 answers
178 views

Subdivision deforms mesh

Problem I tried to subdivide part of the mesh so I can add more hair particles to the scalp, and as I added more subdivisions to the mesh it started to deform into an interesting pattern, I want the ...
georgerammr's user avatar
1 vote
0 answers
70 views

Items disappear when turned on subdivision surface

did everything according to this video https://www.youtube.com/watch?v=CsNgljHnbhA but at one point something went wrong. When I turned on the subdivision surface, then everything was gone. enter the ...
Happy_new's user avatar
1 vote
1 answer
485 views

Fixing the geometry of the inset faces after "shade smooth" and applying modifiers

I'm trying to fix the geometry of the inset faces on the pillar after I used the "shade smooth" option. I added the Subdivision surface Modifier and the Bevel Modifier, but still the faces ...
Ylem_One's user avatar

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