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Questions tagged [subdivision-surface]

Use this tag for questions involving Blender's Subdivision Surface modifier

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0 votes
2 answers
46 views

merge vertices and create flat surface instead of roundness like this

I am trying to merge all these vertices of a cone with flat cap to close this cone but when I press F, it creates round shape like this instead of flat shape. I noted sometimes it is generating flat ...
0 votes
0 answers
19 views

Subdivide WSM Addon [closed]

Does Blender have an addon like Subdivide WSM in 3D Max? I would like to subdivide in a way that calculates the subdivide based on the world space. It works something like dyntopo subdivides.
0 votes
1 answer
44 views

Making Subsurface Modifier Keep Shape With Less Topology

I've got a model that's using a subdivision surface modifier for most of its shape. Unfortunately when I apply the modifier it adds so much topology: Lowering the amount of subdivisions changes the ...
2 votes
0 answers
34 views

How to make topology after adding a notch to the cylinder?

I'm new to Blender and faced the following problem: I want to create a part of the ring with a small notch on the bottom without affecting the original silhouette. Below you can see the unedited ...
1 vote
3 answers
659 views

Subdivision Surface modifier deforms mesh on 2.80

I'm learning Blender for a university course, although I already have a few years of experience on 3DS Max. I'm having a problem with the subdivision surface modifier.I have this low poly mesh: I ...
1 vote
1 answer
1k views

See Edges And Vertices Hidden Behind Mesh That Has A Subdivision Surface Modifier

I am watching Blender Guru's intermediate tutorial series where he makes an anvil on YouTube. When a subdivision surface modifier is applied, some of the edges and vertices are hidden behind the mesh ...
1 vote
0 answers
25 views

How to deal with the N-gens and Sharp Egdes for 3D game environment asset modeling?

I'm new and learning 3D game environment asset modeling. I am modeling a FN SCAR by follwing a tutorial I have questions: When modeling in Blender, we will use Shade Smooth by Angle to see the effect,...
1 vote
1 answer
32 views

Subdivision modifier doesn't apply with face creation

I joined to separate object and when I want to connect them and create a face (with F), the subdivision modifier doesn't apply correctly. It behaves like if the mean crease was set to 1 on the edge ...
0 votes
0 answers
17 views

How do you apply the hair asset modifiers when using a subdivision surface modifier?

Is there any way I can get the hair to conform to the subdivided object without applying the subdivided surface modifier? I'm hoping to retain a simple topology for future animation.
1 vote
2 answers
426 views

Blender closes when I insert a Subdivision Surface modifier

When I add a Subdivision Surface modifier during my modeling/sculpting in Blender 3.1. Blender freezes for 1 second and closes. This occurs when I click on the button that add this modifier. How can I ...
0 votes
1 answer
878 views

Can't use texture draw on an object

I'm following Blender Guru's tutorial Donut series. After completing the modelling and sculpting I noticed I had more than one million polygons, so I reduced it by using Decimate modifier. After that, ...
2 votes
2 answers
312 views

Cylinder shape has pinching edges

I have made a detail in a cylinder shape, and on the edges, I'm getting 2 pinching edges. The bottom corner is more obvious, than the top right corner. I'd like to see a better topology method, so it'...
0 votes
1 answer
826 views

Holes in model after applying subdivide modifier

I'm trying to make a model 3D print ready and after applying a subdivision modifier, there are several holes in the model. I've seen some people say to recalculate the normals or use solidifier but ...
1 vote
1 answer
21 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
1 vote
0 answers
25 views

Retopologizing Hard Surface Model - Subdivision

I want to use subdivisions so I can smooth out a model I'm retopologizing for 3D printing as much as possible, however this is giving me trouble with the places I want to keep straight. For instance, ...
2 votes
2 answers
24 views

How to model Cubic shape on Circular shape (with SubD-modifier)

I'm making this "button" shape. And in my opinion there are no N-gons here. However I have massive glitching/shading issues when applying SubD-modifier3 on the object. When I make the ...
2 votes
1 answer
110 views

Assigned texture leaking out of the area after aplying subdivision modifier

How to prevent assigned texture leaking from the area after applying subdivision modifier.
0 votes
0 answers
16 views

Subdiv on odd numbers instead of even numbers?

Is there an add-on or a way to incorporate the subdivision surface modifier to not split on base-2 (A quad is split into 4 quads on Level 1, 16 quads on Level 2, 64 quads on Level 3, etc.) and instead ...
3 votes
1 answer
88 views

shading artifacts after subdivision

got these strange "indentations" on a flat surface with a "subdivide surface" modifier
2 votes
1 answer
31 views

subdivision/bevel problem

How to fix this jagged edge that appears after I apply modifiers?
0 votes
2 answers
37 views

N-gon shading issue using Extrude

If someone is bored and would like to help me show how this topology is made without creating N-gons, it would be greatly appreciated. Asked a similar question yesterday and recieved a ton of help ...
0 votes
1 answer
50 views

How to subdivide many complex meshes?

I created a globe. Each country has its own mesh, because I need it like this for an app development. Currently, all meshes are big n-gones, which is not great for the deformation. Now, I am ...
1 vote
1 answer
30 views

How can fix hole in model when add Subdivision

I will try to apply the Boolean model first, and when it connects the model, I will try to add a subdivision, and then it suddenly appears with such a hole. How can I solve it? Because I am not good ...
0 votes
1 answer
40 views

Subdivision glitches topology

I extrude along the Z-axis make the control loops etc. but when I use subdivision it glitches. Is there something wrong with my topology or do I have double layers of something? Edges are made with ...
1 vote
1 answer
19 views

Problem with Sculpting Remesh

I am trying to increase the resolution of the mesh to make it smoother using the 'R' feature. Why does the mesh look blocky every time I apply it? Even when I 'Shade Smooth' I have also tried using ...
0 votes
1 answer
16 views

subdivision modifier not working properly when rendering [closed]

I'm having a problem when rendering this image while using subdivision modifier, on viewport all seems fine but when rendering this happens,when using shade auto smooth it fixed the problem but I don'...
1 vote
1 answer
485 views

Fixing the geometry of the inset faces after "shade smooth" and applying modifiers

I'm trying to fix the geometry of the inset faces on the pillar after I used the "shade smooth" option. I added the Subdivision surface Modifier and the Bevel Modifier, but still the faces ...
1 vote
1 answer
32 views

Blender 4.1: Why do I strongly see the triangulation on the opposite side of the normals? (cycles)

I have a parametric surface in which for some reason I strongly see the triangulation on one side of the normals. How do I make this surface look fully smooth? I tried the subdivision and ...
2 votes
1 answer
41 views

How do I fix blue, hard lines appearing with subdivision modifier?

Before subdivision surface modifier: After subdivision surface modifier: Going back to modeling after subdivision surface modifier: Also, when I add smooth shading, very dark lines appear: Also, ...
1 vote
1 answer
22 views

Create faces (fill) between multiple vertices

I would like to create a face at the selected edge. I don't really know how it works because "F" creates the bad face on the right side. Does anybody have an idea? My goal is to make the ...
0 votes
1 answer
489 views

Bevel stops working after extruding

I'm working on creating a wooden duck-toy in Blender. I start of with a half circle, and go from there. I put on bevel and subvision on it for improved looks. However when I extrude some parts of the ...
0 votes
1 answer
474 views

How to smooth the crease created by mirror modifier

This is my first blender project and I don't know how to handle the crease in the middle created by the mirror modifier. I am using a subdivision surface modifier. I tried adjusting in edit mode but ...
1 vote
1 answer
37 views

Clean Subdivision Topology using Inset

Good evening! I've been stuck with this issue for about 1 week now and that's why I'm seeking help from you guys. My issue is with the control loops after making the inset. The control loops go around ...
0 votes
0 answers
20 views

Is there an easier way to smoothly attach one mesh to another?

I've been modeling a plane, which has a ton of smoothly connected parts and i am not sure how to connect these "fins": These are 2 separate objects that I would like to smoothly flow into ...
3 votes
0 answers
28 views

Why does 3D-Print toolbox display Zero Faces for reasonably sized faces?

I read about Zero Faces. I think I have reasonably sized faces for my 15cm-sized mesh to make it smoother looking when 3D printed and even considering more subdivision. How come the 3D print toolbox ...
1 vote
1 answer
40 views

how to remove creases on circle mesh while using subdivision modifier

I'm using subdivision modifier on my mesh but there are some creases on it. if I use inset or loop cut, it'll lose its circularity. how to remove these creases?
2 votes
1 answer
1k views

When I render the model it appears without the subdivision surface modifier

When I apply subdivision surface modifier for a model I set render and view to 3 then I apply it but when I render the model it appears without the subdivision surface modifier as if it is set to 1 ...
1 vote
1 answer
456 views

Smoothing Edgeloops

I´m modeling a car at the moment. As main reference i use a Blueprint. In the Prozess i offten get dents because the vertevies alonge the edgeloop are not as smoothed as the car would be (of course). ...
1 vote
2 answers
54 views

How to fix shading issue on the topology of the modified cylinder?

The model is a modified cylinder by moving some of its faces upward along Z axis. It has a shading issue shown on the following screenshot. How to fix this please? The following screenshots are what ...
1 vote
1 answer
668 views

My shrinkwrap modifier is not being applied properly

I am trying to create a sleeve for my character. However, the shrink-wrap modifier is not being applied correctly. Whenever I extrude the edges to go around his bicep, it starts stretching and appears ...
0 votes
1 answer
565 views

Wireframe view shows the mesh as if the subdivision modifier is applied

I updated to Blender 3.5 a few days ago and today that I tried to use the wireframe view to select some vertices, the mesh looks like if I had applied the subdivision modifier. As you can see, when ...
0 votes
1 answer
25 views

How to select single vertex rather than an area of vertices?

I am following a tutorial from Blender Bros. I can't figure out how to stop Blender from selecting an area of vertices instead of a single vertex. Proportional edit mode is off, and I have not applied ...
3 votes
2 answers
507 views

Why are my edges still sharp after applying subsurface modifier?

So I'm following this anvil tutorial by Blender Guru. I'm at this part https://youtu.be/WxMwa0njGSM?t=1145 where Andrew applies a subsurface modifier to his mesh. When I do this, it makes my mesh ...
0 votes
0 answers
12 views

How do I avoid curving / pinching when using subdivision surface? [duplicate]

When using subdivision surface, I get this weird curved edge geometry. This is along a mirrored split. How do I get this into a solid face again?
4 votes
2 answers
158 views

How to subdivide keeping the form of the curve_

I've made the modeling of an object, and now I would like so subdivide it. When I go to edit mode, Edge, subdivide. It creates the line between the two nearest vertex but all in the same surface; I ...
4 votes
1 answer
225 views

Create additional Edges when subdividing

When I make clothing and subdivide one piece that I am going to sew together with some other piece, I want addtional edges to be created. So, suppose I have this: In that case, I dont want it to be ...
1 vote
0 answers
198 views

Any mesh smoothing algorithm that preserves vertex positions?

Is there a mesh smoothing algorithm that adds detail (like subdivision surface) but preserves (at least more-less) positions of original vertices (unlike subdivision surface)? Preferably one available ...
1 vote
1 answer
32 views

How do I flatten a mesh with rounded corners and beveled sides

Hey Guys!, So I am modelling a apple watch by reference, and during the initial stages of modelling I inflated the sides a bit to make it close to the reference but after finished I saw that the sides ...
3 votes
1 answer
613 views

Is it possible to replicate adaptive subdivision in geometry nodes?

I want to replicate the Adaptive Subdivision inside geometry nodes in order to save memory while rendering. Now I know that I can just enable adaptive subdivision while rendering, but 2 things stop me ...
1 vote
1 answer
1k views

Un-subdivide problem

I'm new to Blender. I'm modelling my first head. I accidentally saved it with the sub divide on and tried to figure out how to unsubdivide. I found decimate, but that only worked in object mode. Then ...

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