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Questions tagged [subdivision-surface]

Use this tag for questions involving Blender's Subdivision Surface modifier

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0 votes
1 answer
853 views

Can't use texture draw on an object

I'm following Blender Guru's tutorial Donut series. After completing the modelling and sculpting I noticed I had more than one million polygons, so I reduced it by using Decimate modifier. After that, ...
2 votes
2 answers
303 views

Cylinder shape has pinching edges

I have made a detail in a cylinder shape, and on the edges, I'm getting 2 pinching edges. The bottom corner is more obvious, than the top right corner. I'd like to see a better topology method, so it'...
0 votes
1 answer
806 views

Holes in model after applying subdivide modifier

I'm trying to make a model 3D print ready and after applying a subdivision modifier, there are several holes in the model. I've seen some people say to recalculate the normals or use solidifier but ...
1 vote
1 answer
20 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
1 vote
0 answers
24 views

Retopologizing Hard Surface Model - Subdivision

I want to use subdivisions so I can smooth out a model I'm retopologizing for 3D printing as much as possible, however this is giving me trouble with the places I want to keep straight. For instance, ...
2 votes
2 answers
24 views

How to model Cubic shape on Circular shape (with SubD-modifier)

I'm making this "button" shape. And in my opinion there are no N-gons here. However I have massive glitching/shading issues when applying SubD-modifier3 on the object. When I make the ...
2 votes
1 answer
109 views

Assigned texture leaking out of the area after aplying subdivision modifier

How to prevent assigned texture leaking from the area after applying subdivision modifier.
0 votes
0 answers
15 views

Subdiv on odd numbers instead of even numbers?

Is there an add-on or a way to incorporate the subdivision surface modifier to not split on base-2 (A quad is split into 4 quads on Level 1, 16 quads on Level 2, 64 quads on Level 3, etc.) and instead ...
3 votes
1 answer
81 views

shading artifacts after subdivision

got these strange "indentations" on a flat surface with a "subdivide surface" modifier
2 votes
1 answer
31 views

subdivision/bevel problem

How to fix this jagged edge that appears after I apply modifiers?
0 votes
2 answers
37 views

N-gon shading issue using Extrude

If someone is bored and would like to help me show how this topology is made without creating N-gons, it would be greatly appreciated. Asked a similar question yesterday and recieved a ton of help ...
0 votes
1 answer
49 views

How to subdivide many complex meshes?

I created a globe. Each country has its own mesh, because I need it like this for an app development. Currently, all meshes are big n-gones, which is not great for the deformation. Now, I am ...
1 vote
1 answer
30 views

How can fix hole in model when add Subdivision

I will try to apply the Boolean model first, and when it connects the model, I will try to add a subdivision, and then it suddenly appears with such a hole. How can I solve it? Because I am not good ...
0 votes
1 answer
40 views

Subdivision glitches topology

I extrude along the Z-axis make the control loops etc. but when I use subdivision it glitches. Is there something wrong with my topology or do I have double layers of something? Edges are made with ...
1 vote
1 answer
17 views

Problem with Sculpting Remesh

I am trying to increase the resolution of the mesh to make it smoother using the 'R' feature. Why does the mesh look blocky every time I apply it? Even when I 'Shade Smooth' I have also tried using ...
0 votes
1 answer
16 views

subdivision modifier not working properly when rendering [closed]

I'm having a problem when rendering this image while using subdivision modifier, on viewport all seems fine but when rendering this happens,when using shade auto smooth it fixed the problem but I don'...
1 vote
1 answer
475 views

Fixing the geometry of the inset faces after "shade smooth" and applying modifiers

I'm trying to fix the geometry of the inset faces on the pillar after I used the "shade smooth" option. I added the Subdivision surface Modifier and the Bevel Modifier, but still the faces ...
1 vote
1 answer
26 views

Blender 4.1: Why do I strongly see the triangulation on the opposite side of the normals? (cycles)

I have a parametric surface in which for some reason I strongly see the triangulation on one side of the normals. How do I make this surface look fully smooth? I tried the subdivision and ...
2 votes
1 answer
39 views

How do I fix blue, hard lines appearing with subdivision modifier?

Before subdivision surface modifier: After subdivision surface modifier: Going back to modeling after subdivision surface modifier: Also, when I add smooth shading, very dark lines appear: Also, ...
1 vote
1 answer
18 views

Create faces (fill) between multiple vertices

I would like to create a face at the selected edge. I don't really know how it works because "F" creates the bad face on the right side. Does anybody have an idea? My goal is to make the ...
0 votes
1 answer
465 views

Bevel stops working after extruding

I'm working on creating a wooden duck-toy in Blender. I start of with a half circle, and go from there. I put on bevel and subvision on it for improved looks. However when I extrude some parts of the ...
0 votes
1 answer
462 views

How to smooth the crease created by mirror modifier

This is my first blender project and I don't know how to handle the crease in the middle created by the mirror modifier. I am using a subdivision surface modifier. I tried adjusting in edit mode but ...
1 vote
1 answer
35 views

Clean Subdivision Topology using Inset

Good evening! I've been stuck with this issue for about 1 week now and that's why I'm seeking help from you guys. My issue is with the control loops after making the inset. The control loops go around ...
0 votes
0 answers
20 views

Is there an easier way to smoothly attach one mesh to another?

I've been modeling a plane, which has a ton of smoothly connected parts and i am not sure how to connect these "fins": These are 2 separate objects that I would like to smoothly flow into ...
2 votes
0 answers
22 views

Why does 3D-Print toolbox display Zero Faces for reasonably sized faces?

I read about Zero Faces. I think I have reasonably sized faces for my 15cm-sized mesh to make it smoother looking when 3D printed and even considering more subdivision. How come the 3D print toolbox ...
1 vote
1 answer
38 views

how to remove creases on circle mesh while using subdivision modifier

I'm using subdivision modifier on my mesh but there are some creases on it. if I use inset or loop cut, it'll lose its circularity. how to remove these creases?
2 votes
1 answer
1k views

When I render the model it appears without the subdivision surface modifier

When I apply subdivision surface modifier for a model I set render and view to 3 then I apply it but when I render the model it appears without the subdivision surface modifier as if it is set to 1 ...
1 vote
1 answer
445 views

Smoothing Edgeloops

I´m modeling a car at the moment. As main reference i use a Blueprint. In the Prozess i offten get dents because the vertevies alonge the edgeloop are not as smoothed as the car would be (of course). ...
1 vote
2 answers
54 views

How to fix shading issue on the topology of the modified cylinder?

The model is a modified cylinder by moving some of its faces upward along Z axis. It has a shading issue shown on the following screenshot. How to fix this please? The following screenshots are what ...
1 vote
1 answer
660 views

My shrinkwrap modifier is not being applied properly

I am trying to create a sleeve for my character. However, the shrink-wrap modifier is not being applied correctly. Whenever I extrude the edges to go around his bicep, it starts stretching and appears ...
0 votes
1 answer
540 views

Wireframe view shows the mesh as if the subdivision modifier is applied

I updated to Blender 3.5 a few days ago and today that I tried to use the wireframe view to select some vertices, the mesh looks like if I had applied the subdivision modifier. As you can see, when ...
0 votes
1 answer
25 views

How to select single vertex rather than an area of vertices?

I am following a tutorial from Blender Bros. I can't figure out how to stop Blender from selecting an area of vertices instead of a single vertex. Proportional edit mode is off, and I have not applied ...
3 votes
2 answers
494 views

Why are my edges still sharp after applying subsurface modifier?

So I'm following this anvil tutorial by Blender Guru. I'm at this part https://youtu.be/WxMwa0njGSM?t=1145 where Andrew applies a subsurface modifier to his mesh. When I do this, it makes my mesh ...
0 votes
0 answers
12 views

How do I avoid curving / pinching when using subdivision surface? [duplicate]

When using subdivision surface, I get this weird curved edge geometry. This is along a mirrored split. How do I get this into a solid face again?
4 votes
2 answers
158 views

How to subdivide keeping the form of the curve_

I've made the modeling of an object, and now I would like so subdivide it. When I go to edit mode, Edge, subdivide. It creates the line between the two nearest vertex but all in the same surface; I ...
4 votes
1 answer
220 views

Create additional Edges when subdividing

When I make clothing and subdivide one piece that I am going to sew together with some other piece, I want addtional edges to be created. So, suppose I have this: In that case, I dont want it to be ...
1 vote
0 answers
195 views

Any mesh smoothing algorithm that preserves vertex positions?

Is there a mesh smoothing algorithm that adds detail (like subdivision surface) but preserves (at least more-less) positions of original vertices (unlike subdivision surface)? Preferably one available ...
1 vote
1 answer
32 views

How do I flatten a mesh with rounded corners and beveled sides

Hey Guys!, So I am modelling a apple watch by reference, and during the initial stages of modelling I inflated the sides a bit to make it close to the reference but after finished I saw that the sides ...
3 votes
1 answer
581 views

Is it possible to replicate adaptive subdivision in geometry nodes?

I want to replicate the Adaptive Subdivision inside geometry nodes in order to save memory while rendering. Now I know that I can just enable adaptive subdivision while rendering, but 2 things stop me ...
1 vote
1 answer
1k views

Un-subdivide problem

I'm new to Blender. I'm modelling my first head. I accidentally saved it with the sub divide on and tried to figure out how to unsubdivide. I found decimate, but that only worked in object mode. Then ...
1 vote
2 answers
595 views

Why is only one side of the object affected by subdivision surface?

Why is only one side of the object affected by subdivision surface?
0 votes
0 answers
29 views

beginner in blender, having trouble with face filling

g'day, i am creating a bowl in blender, however i have come across this problem that i can not solve. I have an extrusion on the bottom for a lip. The lip works fine, however because it's an extrusion ...
1 vote
2 answers
4k views

How can I reduce poly count, but retain quality?

As the question asks really. I'm wanting to 3D print this design, but having applied a subdivision surface modifier to smooth out any faceting, I've ended up with a staggering 2 million faces. ...
1 vote
3 answers
709 views

How to obtain a sharp corner on smooth surface

Hellow everyone, How can i obtain a sharp corner on the smooth surface of this model? I am using a subdivision modifier. Adding a loop edge creates a "break" on the curve (red arrow). What's ...
3 votes
1 answer
238 views

Subdivision not working as expected

I have subdivided my mesh and in two spots it seems to be sticking to the original vertices: I tried deleting the surfaces surrounding that area and remaking them with no success. How can I make this ...
1 vote
1 answer
824 views

How to fix peak/pinch in one vertex (after subdivision)

I am very new to 3D work, but I have hit a snag in my learning. I have been researching (google and forum searches) about how to fix this "peak" or "pinch" issue. I thought it was double vertices, ...
0 votes
0 answers
16 views

Weird Creases after I subdivision

Hi guys, I am new to blender and now working on my character. weird creases appear on my character after using the Subdivision modifier. Anyone know how to fix it?
0 votes
1 answer
29 views

Mirror + Subdivision Surface just breaks after i merge 2 objects

Well.. I was just modeling and ran into a problem that I couldn’t find a solution to on the Internet. I have one object for a body and one for a hand. When i join them using Ctrl+J everything seems ...
0 votes
0 answers
15 views

Subdivision problem or other? [duplicate]

Why around the mouth's edges are collapsed when I used subdivision? How to solve it?
0 votes
1 answer
47 views

Trying to work on my topology skills, would appreciate some guidance!

So this will be a slightly beefy post since I've got several things I'd appreciate some help with and I want to be nice and clear. Essentially, I want to try and work on my topology skills, and in ...

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