We’re rewarding the question askers & reputations are being recalculated! Read more.

Questions tagged [sss]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
0
votes
1answer
239 views

EEVEE subsurface scattering (SSS) causes artifacts/banding

Why am I getting this banding artifact and not getting translucency (e.g through the ear)? In the various online demonstrations of EEVEE's SSS I've looked at, there's not banding and translucency ...
0
votes
0answers
84 views

Black blocks when render subsurface scattering using cycles

I rendered a face model which is modeled in Maya.I rotated and rendered it with different angles.In some angles it generate some odd black blocks,even if I set a simple subsurface scattering material ...
0
votes
0answers
16 views

sub surface scattering sometimes causes complementary colors to appear

notice this example using a light red sss color in principled bsdf creates a green tinge. is this a limitation of the render engine?
1
vote
0answers
29 views

How to fix SSS glitch when surfaces of same object clip (Cycles)

For quite a while now I noticed that I get those very shiny lines whenever surfaces clip through each other. The only ways I know for now is post-process or in edit mode move vertexes just enough to ...
4
votes
1answer
648 views

What is the physical difference between the Subsurface Scattering and Translucent shaders?

Generally speaking, I know to use translucent for leaves and SSS for skin, but why is this? Physically speaking, how do these shaders refract/scatter rays differently? Why does translucent have no ...
3
votes
0answers
107 views

First attempts with SSS - where is the nose?

I am trying to make the skin for my female mesh and watched some tutorials on Skin Shaders. I tried to rebuild YanSculpts Tutorial https://www.youtube.com/watch?v=ktsyL2Kp5bQ&t=388s and the result ...
1
vote
0answers
135 views

SSS cause seams?

I've got a scene with a character's head and body is a different objects. Everything fit perfectly BUT when I enable the SSS for the skin material I've got that seam between head and the body meshes. ...
0
votes
1answer
45 views

Is there any standard way of measuring SSS according to real-life objects?

I was wondering if there is a standard way measuring SSS in comparison to objects in the real world like the index of refraction measurements. I know that scale plays a large role in its appearance ...
1
vote
0answers
1k views

Tips for creating PBR skin material?

So, I've been messing around with skin subsurface scattering shaders for about a day now. I'm roughly following this tutorial, by CGBlender, (links to both .blend files at the bottom) with elements ...
3
votes
1answer
501 views

How do you make an SSS texture (Using Principled BSDF) only affect part of a mesh? (Image/gif inside)

(Albedo texture on left and SSS texture on right just for reference) https://i.stack.imgur.com/veTGy.png I've been trying to figure out how to have an SSS shader apply only to certain parts of the ...
1
vote
1answer
2k views

Looking for simple skin node setup

Blender beginner here. I've been trying to find a simple node setup for human skin -- specifically, skin generated from MakeHuman. Almost all setups I could find on the web were either outdated, or ...
1
vote
0answers
208 views

Practical Implications of a Thickness Map

So below, I have a thickness map from Substance Painter. I looked into this on the questions here and found a pretty useful post here on thickness maps that might be relevant to anyone trying to ...
3
votes
1answer
835 views

Reconstructing the Principled Shader SSS with standard nodes

I am trying to reproduce an SSS shader that I created using Principled BSDF with standard nodes. (I want to add some complexity to the shader but I really like basic results of Principled). In the ...
1
vote
0answers
95 views

Blender Internal SSS material/node setup not working

trying out an old node setup for Blender Internal, but for some reason its not working. As far as i know, it should be working. Any suggestions will be much appreciated. (Unless it's "use Cycles").
0
votes
0answers
207 views

Where do these bright edges come from? Principled Shader Cycles SSS

I´ve noticed that there are this strange bright edges all around the triangles when using the sss on the standard hard surface Suzanne mesh. Can anyone explain to me how this happens? Is it just a ...
6
votes
2answers
3k views

Can't get SSS to work with Principled BSDF shader

I can't seem to get the SSS to work with the new principled BSDF shader of Blender 2.79. The SSS effect is almost invisible. Please see the image below: Does anyone know how to use this shader for ...
5
votes
1answer
513 views

SSS - How to get a nice falloff between glowing translucent areas and dark spots?

I'm new to Blender and I'm trying to recreate this effect with Cycles. The render below was made with Modo. I've tried using Cycles SSS but results are very different. Can't seem to get that nice ...