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Questions tagged [splines]

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2 votes
1 answer
52 views

Offsetting a 3D bezier curve on the XY plane in Geometry Nodes

I have a catenary bezier curve that I generated in Geometry Nodes from mesh vertices. I would like to duplicate and offset the curve on the XY plane (and make it work for both cyclic and non cyclic ...
0 votes
1 answer
194 views

Problem with imported SVG - cannot convert curves to mesh properly

I imported an SVG caption from CorelDRAW and all letters are fine and get converted nicely to mesh, except the first one - "S". When I convert it to mesh it disappears. Also, it's the only ...
0 votes
1 answer
337 views

Getting 90 degrees out of a bezier path

So trying to create this wire and I can't seem to find the solution for how to keep the end from collapsing, or pinching, on itself when making a turn like this. Tried adding more points but that ...
0 votes
2 answers
786 views

The bones connected to the Spline IK do not follow the whole armature - Still need help

Okay, so I have a mesh that has a tail so I googled how to rig the tail and it said to use a Spline IK restraint. I built the spline on the bones of the tail and now when I move the whole armature, ...
1 vote
1 answer
362 views

3ds max: Copy, Instance, Reference - a similar function in the blender. An example of the 3ds max, is in the description

I have a question that I can't find an answer to anywhere. More precisely, I do not know how to ask such a question correctly in order to find an answer to it. I am interested in whether there is ...
1 vote
1 answer
57 views

Keep resampling count on spline after being divided, geometry nodes Blender

I have a sequence of splines which its being resampled with a fix number each one, this number represents how many instances each spline will be instancing and its is saved in an field coming from ...
0 votes
1 answer
80 views

How to get Splines/Curves generated with Geometry Nodes on Mesh object using bpy?

I add Geometry Nodes to the default Cube but instead of using its geometry I use a Curve Line: How to get this Curve Line data with bpy? I've tried the following ...
0 votes
1 answer
210 views

how to replicate spline and randomize bevel

I would like to randomize bevel size of the replicated spline. It look like Curve Object Output - Bevel Depth - doesn't work with list of numbers. Is there any other options? Thanks
0 votes
1 answer
260 views

Splines Animated by Sound - Animation Nodes

I've just made the change from Blender 2.79 to 2.81a. I've also updated my Animation Nodes to 2.1.4. Both are installed and working as expected except for the Sound Baking function in AN. Some ...
0 votes
1 answer
21 views

Spline "motion tracking" indicators

Learning blender (3.4 installed), I see people creating a spline then turning on motion tracking to view the path with arrows. They do this with the Viewport Overlays drop-down, enabling the Motion ...
0 votes
0 answers
16 views

more density curve on start [duplicate]

How to make a denser curve at the start via geometry nodes?
3 votes
0 answers
53 views

How does 'Trim Curve' node evaluate the order of splines?

I'm animating trimming of Curves with Geo nodes. My setup looks something like this. I'm delaying the start of the animation for multiple curves. I don't know how to control the order in which the ...
0 votes
2 answers
244 views

Curve Index of control point

I have a Curve object with two Splines and I want to use the Sample Curve node in conjunction with the Set Position Node to move the curve points. But with two splines all points are mapped to the ...
0 votes
1 answer
29 views

Resample Curve Clears Tilt

I have a cluster of generated splines made to look like plant stalks. They are instanced on points and then I set their individual properties. In order for me to set the curve radius I have to ...
0 votes
0 answers
12 views

Connect Planes generated by coordinates to a curve

I have some coordinate data generated by an app that I'm generating planes which allows me to visualize in 3d space a path (see screenshot).. Ideally this is good but it would be awesome if I could ...
2 votes
0 answers
78 views

Geometry nodes tries to join splines when deforming mesh along a curve object

EDITED: I'm trying to deform copies of a mesh-cube along a curve (and eventually animating them moving along the curve). My problem is that as I'm drawing multiple splines for the curve, the objects ...
4 votes
2 answers
456 views

Geometry Nodes: How can I target each spline individually in a curve object?

Let’s say I want to build ladders with geometry nodes, using a bezier spline as « main » object. I would duplicate the spline to have two rails and add points on the curve to instanciate the ladder’s ...
0 votes
2 answers
161 views

Animation nodes - Replicate splines - random bevel size

Id like to build set of spline with applied vector noise to simulate lightnings. I have followed Chris.P. tutorial and its done. But I have two problems. How can I set different Bevel Depth on each ...
0 votes
0 answers
25 views

How to draw line from origin to the vertex of a curve

I would like to make the animatio in the photo,I attached in the link the model that I made https://github.com/kebab03/fourier2d_try the model that I made I want help to make the ...
3 votes
1 answer
181 views

Set Curve Radius of **Realized Instances** by Spline ID

I have a series of Splines (10 in the below example), created by realizing the instances generated by an Instance on Points node: I am attempting to randomize the radius of these Splines. If I ...
1 vote
0 answers
116 views

Geometry Nodes - Move points from other Splines using proximity

I have a horizontal curve (red node in below image), which is instanced on a vertical curve (green node in below image). The vertical curve has 3 points (ID 0, 1, 2) and the horizontal curve is ...
0 votes
0 answers
16 views

Most Efficient Way To Match 2 Bone Chains

I am working on a Creature Spine IK rig that allows the animator to swap between using a traditional spine rig and an IK Spline for managing the spine. In the IK Spline, the root of the spine chain is ...
1 vote
1 answer
184 views

Rotate instanced curve vector to point away from original curve

I am utilising aspects of the following tutorial in a project but am deviating from the tutorial: https://www.youtube.com/watch?v=T__5FyCHL4E&t=1273s&ab_channel=MaxEdge So I am instancing a ...
2 votes
1 answer
139 views

GN: Convert spline factor to gaussian curve function

How would I convert spline factor into a gaussian curve using math? I am able to do it with a float curve but would like to make it parametric. example with float curve: EDIT: figured out how to ...
0 votes
1 answer
149 views

Is it possible to combine spline IK for the body and regular IK for limbs?

I've got a centipede model with an IK rig. I would like the spine to move along the spline curve in the background, following its curvature, while still letting me pose the legs like normal to make ...
0 votes
0 answers
270 views

Geometry Nodes : handle each spline individually

using Geometry Nodes on a curve object, is it possible to handle each spline separately ? For instance, I would like to compute some stuff depending on each spline's length. But the Curve Length Node ...
0 votes
1 answer
497 views

How can I get random phase offset per geometry node group

I want to get a wave effect using geometry nodes and splines, and I did this using a gradient texture and RGB curves. Is there any way I could get random phase, so that they all don't move in perfect ...
3 votes
2 answers
592 views

Geometry Nodes Curve / Spline length simple math

I finally figured out, after searching for a while, how to make my Curve extend the way I want it to. But now I have the problem that I do not know how long the curve is. The goal is to multiply the ...
2 votes
2 answers
350 views

How to remove instances from some parts of a curve? (Geo Nodes)

I'm trying to create a prodecural rollercoaster. I managed to include the pillars, but I want that, in some parts, the pillars don't show up, like in a loop: How can I do this? A side problem that I ...
2 votes
1 answer
141 views

How does the spline-to-mesh conversion algortithm work?

I'm puzzled by the process that Blender uses to convert splines (from an imported SVG) to meshes. This is the original SVG: and as (Inkscape's) SVG ...
0 votes
2 answers
35 views

When animating End Mapping, can the spline ends stay with each other until they split off?

While experimenting, I found out that the endpoints of splines can extend so that they stay together until they split off. Unfortunately, however, I do not understand how this works. I managed to do ...
3 votes
1 answer
238 views

Spline IK with control of both ends

Hiyo! I'm trying really hard to come up with a way to take a bone chain, for example of 5 bones, and use a Spline IK to match this bone chain to a curve WHILE controlling the exact position of both ...
1 vote
1 answer
458 views

How to access the position of the previous control point in a curve line in geometry nodes

This node setup is meant to generate routes for drops of water. It wraps curve lines on the surface with the geometry proximity node. Setup Result I would like each control point (except the first ...
1 vote
0 answers
38 views

How do you mark (and measure) the intersection of two lines without adding vertices?

My issue is that I would like to mark and measure the intersection of two lines so that I can run a driver off the resulting measurement. I thought of adding a vertex, however this will cause the line ...
1 vote
1 answer
256 views

Instance Objects on a Line Mesh or Spline

I want to create an antennae for a wasp that I could move around easily for animation. I want to use cone objects that are instanced on a line and are oriented to the next point. I thought about using ...
4 votes
3 answers
574 views

Geonodes: Curl a line with increasing curvature from origin

I'm trying to curl a line via GeoNodes. See here: As you can see, the line stays fixed at its origin and then curls according to an angle/curvature parameter. The length along the curve stays ...
2 votes
2 answers
353 views

Looping an animated spline trim curve with a small delay for the start in geometry nodes

I'm having trouble looping an animation on a trim curve for a spline with geo nodes. I basically want the end of the trim to go from 1 to 0, then wait (a little delay) for the start to go for 0 to 1, ...
2 votes
1 answer
195 views

curves: addings segment between to points via python

I want to add a segment between two given points, I don't want to add a new point, just connecting the two points. Does someone know how to do this with the low level api?
-1 votes
1 answer
62 views

Extruded spline is twice scale of resulting bevel [duplicate]

I've drawn an architrave profile and swept it around another rectangular path using the Bevel command. It looks great, except the resulting form's cross section is about half the size of the original ...
2 votes
1 answer
441 views

The Raycast node not working as intended

I want to make some random splines that start from an object and end on another (in this case start from plane and end on the surface of Suzanne). Most of them follow geometry nodes setup but some ...
1 vote
1 answer
298 views

Assign random color to spline list

I created a spline list following this guide. Now I want to assign a different color to each spline using Cycle's random node, but it doesn't work because the splines are grouped into one object. My ...
6 votes
1 answer
168 views

Creating Curves at the Joints of Objects

It is necessary to create a weld for the tank, for this I needed to create curves in the joint area using Python, then put welds in the curve. I know how to create curves manually, but there are 990 ...
3 votes
1 answer
306 views

Make helix bent into a circle have same thickness everywhere

Here is the ring I made. I bent (simple deform modifier) a helix by 360 degrees. The helix works right and is the same thickness everywhere, but this is not also true for the bent ring. I tried to use ...
3 votes
2 answers
1k views

Rollercoaster Problem: Bones following Curve

I'm trying to make a train mesh follow a curve path. The Curve modifier does this admirably, unfortunately I need to export the animation to a game engine so a modifier just won't do. I tried adding ...
1 vote
0 answers
14 views

Using the Draw tool with Screw modifier ISSUE [closed]

So I'm following Jamas tutorial on using the SCREW modifier with the draw tool, and It happens that at some point it goes bonkers. so if I'm drawing a line in edit mode close to the spline I already ...
1 vote
0 answers
86 views

cover object in beaded strings?

I am trying to create an object covered in stringed beads, similar to mardi gras beads but I'm having some problems, First, I start with a cube with the default bounce spline applied, now add UV ...
4 votes
1 answer
1k views

Animation Nodes: Merge spline points

I have been trying to use Animation nodes to create splines on certain edges, as can be seen in this question. It is working, but I am running into a problem: The splines that are generated by the ...
1 vote
0 answers
75 views

Create edges between objects' nearest points with Animation Nodes

I'm able to create edges between vectors in a random point cloud (the cubes), and the points on a spline. But the connections are not optimal - I assume they're matched up by index - and thus overlap ...
0 votes
1 answer
312 views

3ds max user want to find Refine and Connect tool in blender

Hi I'm a fellow user of spline modeling and I cant find the "refine and connect" from 3ds max in blender this option just create a line/segment between two points/vertices of a curve/spline ...
0 votes
1 answer
176 views

Animation Nodes: How to create splines between a particle system and an object based on distance?

I would first like to mention that I am a beginner to Blender and Animation Nodes. I am trying to create an animation where an icosphere orbits above a plane that emits particles, and if the particles ...