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Questions tagged [snapping]

Use this tag for questions related to precisely positioning objects with the snapping tools.

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How to use surface snapping on a wireframe in 2.8?

In 2.7x we can snap to the surface of an object with max draw type set to wireframe: However, as of 81a7f6c848 this no longer works; the target object must have a ...
gandalf3's user avatar
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4 votes
0 answers
308 views

How to define own snapping points?

can someone tell me if its possible to define own "snapping points"? I know the poissibility to snap to Volume, Face, Edge, Vertex and Increment - but what i need is the following: I made a small ...
Jafix's user avatar
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4 votes
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2k views

Guidelines equivalent alternative in Blender?

Many 2D graphic editors have "guidelines" (Corel Draw) or "guides" (Adobe Illustrator) feature. These are temporary invisible geometry, useful for snapping. Is there similar feature in Blender? Or ...
Dims's user avatar
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3 votes
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179 views

Snap to Increment while Scaling

Introduction Hi there, I'm using blender 3.6.4, using manjaro linux. When I move the default cube around in a new project, it doesn't snap to anything, when I go into the top bar and enable snapping ...
cuppajoeman's user avatar
3 votes
1 answer
4k views

Snap or project bezier curve to mesh surface

I've got a curve which follows the edges of a mesh. This curve is done manually, and I'd like to keep it this way. The mesh has no edge loops that I can use to duplicate them and separate them to be ...
Unapedra's user avatar
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The cursor to selection command doesn't consider the normal direction of the face

gif A) The cursor to selection command doesn't consider the normal orientation of the face. gif B) You can use the Cursor tool with Geometry as the Orientation option to get the normal orientation of ...
J. SungHoon's user avatar
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3 votes
1 answer
1k views

Snapping two objects together via vertex selection

I'm a game developer and I'm using the Christmas break as an excuse to finally learn blender. The 2.8 update is fantastic and I'm enjoying it so far. However I have a question and I want to know if ...
Hi I'm Greg's user avatar
3 votes
1 answer
354 views

Snapping vertices in a particle system

The idea is to snap the four (selected) polar vertices to each other while scaling the particle (meeting snap point, in this case, is the coordinate center). Eventually I'd like to make the sphere ...
t8ja's user avatar
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3 votes
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789 views

How to move a mesh to an exact location

I have a body model where the fingernails are separated from the hand, and I was wondering on how I would go about on accurately connecting them. Like, is there a way to snap the fingernails to the ...
iforher's user avatar
  • 51
3 votes
2 answers
7k views

Snapping Bones to Bones (In Other Armature)

I am trying to scale and position the bones of one armature to another. And, I was wondering if there was a way to snap the position of the bones in one armature to the position of the bones in the ...
GoodNight's user avatar
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How do I turn on snapping for node editors by default?

I really like to keep my nodes snapped to the grid. I am a psychopath about it. But one thing that I hate is that I have to manually turn on snapping everytime I open Blender. Is there any way to keep ...
The Kalaakaar's user avatar
2 votes
1 answer
844 views

When snapping to faces, is it possible to snap with an offset?

I frequently use the snap-to tool modifier, typically (but not always) to the closest face, when I'm modeling clothing. While this is very useful, I consistently have to make adjustments afterwards, ...
Michael Macha's user avatar
2 votes
0 answers
33 views

Weird snapping - can't seem to connect the sides

I'm new to Blender and I'm trying to edit an object I extracted from wow. I have successfully extended sides and snapped points to others but when I try with these they end op floating or jumping in ...
Andreas's user avatar
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2 votes
1 answer
150 views

How to disable snapping for knife project?

I am trying to cut two different meshes A and B with the same polyline P so that I can join A and B afterwards with no holes or anomalies. I am using the knife project tool and this works quite well. ...
trippeljojo's user avatar
2 votes
0 answers
675 views

How to get the array modifier to snap to vertices?

Overview I've created 9 tiles I can snap together to form a surface with a hexagonal pattern. I can manually snap them together, but this is quite tedious. The Array modifier seems promising, but I'm ...
MichaelS's user avatar
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0 answers
34 views

Snapping issue with rotation turned on

I'm having an issue with the snap tool. Everytime I try to snap two objects together, if I'm using the option "align rotation to target", the one I'm trying to snap goes through the other. I'...
Carlos's user avatar
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148 views

How can I snap an object with curve modifier to a vertex?

I need your valuable help in something I am stuck on... As you can see in the image below, a curve modifier has been added to the selected object to follow a specific path. What I'm trying to do, but ...
Simos Sigma's user avatar
2 votes
0 answers
549 views

Why is the sculpt tool snapping to my mesh's vertices?

I have a mesh. I am trying to sculpt it, but the tool keeps jumping around, snapping itself to the mesh's vertices. I don't have snapping on. Reset brush doesn't fix it. What causes this?
blenderp's user avatar
2 votes
0 answers
26 views

Is it Possible to Preserve Local Z-Axis Rotation Relative to Surface Normal while Snapping to Face?

The Transform (grab) with Snap-to-Face (and Align-Rotation-to-Target enabled) feature has an 'unintuitive' local-z-rotation relative to target face, IMO. I am not sure if this z-rotation happens due ...
user111882's user avatar
2 votes
0 answers
2k views

Changing angle to snap during rotation

When I rotate an object with CTRL pressed, it rotates with 5 degree step. Can I change it so that it skips 15 degrees instead?
michalpe's user avatar
  • 147
2 votes
1 answer
3k views

How to sculpt mesh while enabling snap to surface?

In Zbrush, apparently there is a feature where user can sculpt with snap to surface enabled. Are there any same alternatives that I could try on blender? I want to use this technique to retopologize ...
Jass Kick's user avatar
  • 171
2 votes
0 answers
39 views

How can I snap my vertex exactly to an edge, if the edge is at an angle?

So I am relatively new to blender, and I havent found an answer to this yet. I have two different objects, and I want to snap my new extruded vertex exactly onto this edge on another object, while ...
Philipp B's user avatar
2 votes
0 answers
36 views

Is there any way to rotate a vertex so that it snaps/aligns to a non-radial edge?

I am trying to figure out if there's a good way to rotate a vertex so that it lines up with an edge that crosses the path of its rotation. It's not a radial edge, so I can't just snap to one of the ...
Rekov's user avatar
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2 votes
0 answers
184 views

Why are these extra grid lines appearing?

how would i reset the grid so there aren't all these other lines. Sometimes this causes remove doubles to not work and grid snapping sometimes isn't precise. For example i'll add a plane after ...
Riley Christian's user avatar
2 votes
0 answers
242 views

Edge slide and snapping to vertex on a cilinder doesn't work with the custom transform orientation workaround

So I was trying to slide a vertex along an edge, as shown here Is there anyway to snap to vertices while using Edge Slide with Clamp Off? But my problem is that is not giving me the point of the ...
xdaniel's user avatar
  • 21
2 votes
0 answers
1k views

snap to object with mirror modifier

i create a simple shape (see the attachment ) then i just simply apply mirror midifier to have a complete closed object (the original object is the one in wireframe shading). Now i add a plane and i ...
andio's user avatar
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2 votes
0 answers
121 views

how to move an edge along it's normal but snap in world space?

Here's my example. I have a vertical plane and above it a plane angled at 30 degrees. I want to move the horizontal edge of the sloping plane along it's normal, keeping the 30 degree slope intact, ...
Beddall's user avatar
  • 127
2 votes
0 answers
111 views

How to change the grid snapping values for every axis individual?

I would like to change the grid values per axis, to get individual snapping values direction constrained. Current situation for a grid in blender: Scale for x,y,z = 1 (Objects moves using value of 1 ...
Christoph Werner's user avatar
2 votes
0 answers
110 views

Snapping to an edge of a target object along a local axis

I have set up Blender to snap to the closest edge, and in this case, selected a vertex. I expected that when I type “G Z Z” and place my cursor anywhere along the target edge, it would snap precisely ...
FredLarson's user avatar
2 votes
0 answers
551 views

Scale with custom snapping increment

I'm making models with pixel art textures, the models themeselves are made up of cubes. The problem is that when the cubes are scaled they are not the proper size to be used with pixel art so either ...
VinnieH01's user avatar
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2 votes
0 answers
323 views

Retopology - Snap With Subsurf?

I'm using snap to re-topologize a mesh. I also have a subsurf applied, but it drops the vertices below the target's surface. Is there a way I could have the "applied" subsurf vertices snap to the ...
Karric's user avatar
  • 553
2 votes
0 answers
565 views

Snap UV vertex to a vertex belonging to a different object

I need to line up one side (border to border) of two UV faces in the UV editor. The problem is that these UV faces belongs to two different objects. It seems like snapping only works within the same ...
Max Kielland's user avatar
  • 1,060
2 votes
0 answers
927 views

Auto-merge is causing all vertices to snap to same distant vertex

I almost always edit with snapping to vertex and auto-merge on, but today when I started a project, no matter which vertex I move, and no matter where I move them, they all snap to the exact same ...
Ben Mora's user avatar
  • 852
2 votes
0 answers
97 views

How to snap two meshes across similar geometry

I have a model of a scene that is split into two sections like so: O____/\__ _/\_____---__ Imagine that the first line is one mesh and the second line is the other half of the mesh of the whole ...
Kyle V.'s user avatar
  • 121
2 votes
0 answers
2k views

Can loop cuts be snapped to anything other than increments?

I'm trying to make a loop cut slide along a face and snap to a vertex. However, even though I have "snap to vertex" mode enabled, the loop cut slides on the face only in increments. Am I doing ...
Thom Blair III's user avatar
1 vote
1 answer
22 views

How can I mirror/snap an un-centred structure?

It's probably a very simple procedure but, as I am a noob at best, I cannot find any how to do this. Our structure originates from a 3D scan, which is then cleaned-up by using Quad Remesh then aligned ...
MattH77's user avatar
  • 11
1 vote
0 answers
46 views

Align rotation to target using the normal of one of the faces of the rotating object

Hello Blender community, I have been struggling with this problem for a couple of days and decided it was time to seek help from more seasoned veterans! I am building a hollow ring segmented into 8 ...
bhumphreys's user avatar
1 vote
0 answers
20 views

Snap edge to vertex by dragging one side of the edge?

I would like to drag a vertex, in such a way, that the moving edge snaps to another vertex. Below shows what I'm doing now. I drag the vertex to the right until it 'looks okay', but I really want that ...
void_Foo's user avatar
  • 111
1 vote
0 answers
75 views

How to Snap Cursor to Selected, but accounting for the Modifier result?

Snap Cursor to Selected places your cursor at the selected vertex of your mesh (or the mean of multiple selected vertices). The trouble is that sometimes the vert ...
Mentalist's user avatar
  • 19.3k
1 vote
0 answers
113 views

Any way to exclude certain vertex groups from being snapped to?

So I’m wanting to create an easy snapping tool where objects only snap to specific vertices on the target mesh (“connection points” if you will). I want to define these connection points but I want ...
Jonathan's user avatar
1 vote
1 answer
568 views

Snapping tools missing inside of UV Editor

Inside of my UV editor, I am missing the Snapping tool bar. I've going through Preferences, View menus and more to try and restore this with no luck. Without this option, I cannot snap and of my UV. I ...
Kwixb's user avatar
  • 11
1 vote
0 answers
499 views

Snapping closest to vertex is not working as expected

I had 2 different objects one of which had array modifier. I have applied all of the modifiers and joined two object into a single mesh. So in the edit mode I wanted to snap closest vertex of one ...
14DENDIK's user avatar
1 vote
0 answers
105 views

Closest snapping in object mode does not use closest vertex when multiple objects are selected

The snapping page in the manual says that the snap with closest option should "move the closest point of the selection to the target". That only works when a single object is selected though,...
ebaender's user avatar
1 vote
0 answers
23 views

Object Mode Vertex Snapping is not working as intended

Instead of snapping the two triangles together it offsets it like this, how do I fix this? I am hovering to the closest vertex which is the bottom one and it keeps off setting the position rather than ...
DZNR14's user avatar
  • 11
1 vote
0 answers
151 views

How to create a vertex at an intersection of two edges with TinyCad?

I'm trying to place a vertex at the intersection of two edges using TinyCAD in Blender 3.1.0, but nothing happens when I: 1 - select the edges in edge mode 2 - right-click tinyCAD>V2X Is the vertex ...
loosenut's user avatar
1 vote
0 answers
124 views

Snapping Bézier handles on Blender 3.1

Previously, in Blender 2.83, it was possible to snap Bézier handles to each other with "Snap to vertex". When I tried to do this in Blender 3.1, not only was I unable to do it, but it also ...
MTT's user avatar
  • 11
1 vote
0 answers
613 views

stitching together 3d scans

I used polycam to make 3D scans of Kiwanis Cabin. I scanned the cabin in 5 different parts because there's an upper bound to how big polycam scans can be. It doesn't tell you when you're approaching ...
neubert's user avatar
  • 123
1 vote
0 answers
608 views

Blender 3.0, Snap to face + Project individual elements not working as expected

I have started my quest on making donuts. I have remade this doughnut several times and keep finding the same issue. When I get to the proportional edit of the icing object it should snap to the side ...
The Art Syndicate's user avatar
1 vote
0 answers
36 views

lining two objects up

I have two 3D scans of a tunnel that I made polycam. The tunnel has two corridors that run parallel to one another. The problem is that I can't get them to run parallel to one another in blender. Here'...
neubert's user avatar
  • 123
1 vote
0 answers
529 views

How can I rotate at custom snap increments?

I need to rotate multiple objects in set degree intervals, rather than typing it out for each object, but I would like it to be bigger increments than the default 5 degrees. Is there a way to change ...
Blue's user avatar
  • 111

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