Questions tagged [skybox]

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How to rotate UV mapping on skysphere (equirectangular)?

Alright so I've followed a basic tutorial to create a skysphere mapped to an equirectangular environment texture. This is fine, however the mapping is at a slight tilt (pictured below), which is ...
UserDude's user avatar
  • 137
1 vote
1 answer
20 views

Help darken stars as they enter the bounds of nebulas

I am new to Blender. I am trying to create a skybox of a sort that involves an HDRI and procedurally generated stars, fog, and nebulas. I was following Kaetsu's Studio tutorial to create stars and ...
superpav's user avatar
1 vote
0 answers
41 views

How to get decent ocean meeting horizon for camera in motion at z+3000m?

working on making an animation involving a (steampunk-ish) airship in flight over the ocean, and wondering if anyone has tips for a water plane at sea-level that doesn't obviously truncate before the ...
elfprince13's user avatar
0 votes
2 answers
995 views

Skybox is not visible after rendering

Trying to follow this tutorial and create a skybox but in Blender 2.93 Can't find some buttons from the video, e.g. make material shadeless, maybe this is why can't see the skybox on the rendered ...
Anonymous's user avatar
  • 113
1 vote
1 answer
3k views

How to create skydome model in Blender?

How do you make a skydome as used in this Sketchfab object. A skydome is an alternative to an HDRI for providing sky-like lighting. It's an actual dome that you place your scene inside, the way a ...
Ірма І's user avatar
0 votes
1 answer
158 views

How to fix background issue with cycles fog?

So, I used a cube to create the volumetric fog with volume scatter. The problem is that in the camera, the background is black instead of matching the fog. Is there any way to fix this? Is there ...
JamesKevin3D's user avatar
1 vote
1 answer
402 views

Adding sky in Python API

I can find a lot of examples about tools for creating a sky using the User Interface (https://docs.blender.org/manual/en/latest/render/shader_nodes/textures/sky.html), but the same cannot be said for ...
SIMONE BENATTI's user avatar
1 vote
2 answers
226 views

How to use a 2D video to make a skybox and reflect it in a mirror object

I have a 2D video (nothing special, just view from ground) of a sky with clouds passing by. I want to use it and have it reflected on the surface of a complicated curved mirror-like 3D object in my ...
Uber Nemo's user avatar
0 votes
0 answers
196 views

Sky and atmosphere not available in v. 2.9?

guys. I am initiating on blender so I just downloaded the latest version (2.9). I am attending to an online course on 3D modelling and animation, but the video lectures were recorded using Blender 2.7 ...
Brasil's user avatar
  • 342
0 votes
1 answer
2k views

How to light a scene with a skybox as background and have a HDRi or sun in the world environment?

How can I have a Skybox object that works as background all around my scene but also have a HDRi or Sun to produce ambient light?. In my current setup the Skybox blocks the HDRi or Sun.
Melio550's user avatar
  • 103
7 votes
2 answers
1k views

Sine wave on the environment texture

I am trying to create a Sine wave that goes around the environment texture (something like what is shown in the attached image) I have tried to mess up around with the math nodes. So far I am trying ...
Daniel Ortega's user avatar
0 votes
2 answers
95 views

How to screen two shaders in environmental view

How could I mix these two shaders so I could screen one over another? Attached here the blender file I have these two shaders (in environment texture) Shader1 Shader2 And I want to screen one over ...
Daniel Ortega's user avatar
2 votes
4 answers
1k views

Make texture painting not depend on view angle

Trying to hand paint a skybox. So im sitting inside a cube, all faces flipped towards me and i'm trying to paint my cubic skybox viewing from the center of the scene. Unfortunately my strokes only get ...
draw_bot's user avatar
3 votes
2 answers
2k views

Add noise to mask texture

I am trying to recreate in Blender some space scene like the one of this image So far, I wanted to create some "clouds/nebulae" that they are somehow "circular" in a given region ...
Daniel Ortega's user avatar
1 vote
1 answer
6k views

New 2.9 Feature - Sky Texture (Nishita) is Changing my Sun Elevation and Generally Misbehaving

Yay, a new version. More confounding behavior? You betcha. I have a scene set with my Sky Texture (in the World Nodes) having a bunch of settings that help me set the scene. Among those, a Sun ...
DocBadwrench's user avatar
3 votes
1 answer
958 views

Does HDR sky resolution change a lighting?

I was wondering if I can use 2k/4k hdr skies instead of 8k but I want the best lighting and i don't know if the resolution changes anything so I decided to ask. thanks!.
ahmed abid's user avatar
2 votes
0 answers
527 views

Black spot in middle of Sun Disk when using Sky Texture, v2.90.0

Unsure if this is a bug or if I am doing something incorrect. I have a World set up with a Background Sky Texture, with the following settings: When rendering out the environment, no matter the ...
Ben's user avatar
  • 123
0 votes
0 answers
28 views

Render in Eevee with default skyboxes? ("Scene World' ticked off in Viewport Shading) [duplicate]

How can I render using these skyboxes? Thanks!
Opponent019's user avatar