Questions tagged [shrinkwrap]

The Shrinkwrap modifier allows an object to “shrink” to the surface of another object. It moves each vertex of the object being modified to the closest position on the surface of the given mesh (using one of the four methods available). The Shrinkwrap constraint is the “object counterpart” of the Shrinkwrap Modifier. Use this tag for questions relating to the application of the Shrinkwrap modifier or constraint.

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How to fill all holes with shrinkwrap function?

I'm working for an architecture firm trying to clean up our Revit model and 3D print it. I looked through the 3D checklist and tried to clean up the model but every time I "Make Manifold" blender ...
Corey's user avatar
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How do I get just the surface of a complex object (with a lot of overlaps)?

I'm using Blender to create some procedural shapes by using textures and modifiers. Whith this process, I get a lot of overlapping, as some faces get though other faces and the normals are probably a ...
Matheus Leston's user avatar
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Snap a Vertex Group to a Surface

I need to create a consistent model for a Physics Simulation Program.(Comsol) Is there any Way to snap these selected Vertices straight onto the Surface? Creating a water-tight closed System? I tried ...
Igor1904's user avatar
2 votes
1 answer
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Applying decal to sphere

I am trying to add a decal to a sphere. This question has been asked before, but the answers aren't really helpful. Is there a way that I can apply an Image plane to a sphere using the shrink-wrap ...
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Perspective Flatten Geometry by Shrinkwrap

I have a 3D scene I need to flatten towards the cammera in order for the geometry to still appear 3D when viewed in a 2D game from the front. I've done this in Maya with the shrinkwrap method and the "...
JoelArt's user avatar
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How to get a 2D silhouette of a 3D mesh in Blender 2.8? [duplicate]

I would like to just take a 2D silhouette outline of a side of one of my 3D meshes. I located the question How to extract side-view outline (e.g. top view) of a 3D object to 2D surface? but since it ...
Forrest's user avatar
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Shrinkwrap a mesh without "squishing it" for 3d printing, blender 2.8

questions similar to this have been asked on here, but either it was prior versions of Blender and buttons are missing now, or it didn't exactly answer it. What I'm trying to do is apply a "decal" of ...
Joe Crozier's user avatar
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Why is my road offset from it's parent bezier (wrapped to a sphere)?

I'm currently combining this tutorial with this answer in an attempt to make something like this: Instead, I'm getting something like this: I'm using two simple deforms in order to turn the bezier ...
Reverend Speed's user avatar
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How can I make a hexa grid follow a curvy shape without it being deformed?

I'm getting stuck at making the grid of the radio below.: I can make a hexa grid using Array modifiers, but I don't know how to deform it like in the picture. Here's what my base mesh looks like: I ...
LOTR_7193's user avatar
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How to shrinkwrap maintaining plane ratio?

Right now I'm projecting subdivided plane onto "wavy" mesh by using shrinkwrap modifier. Thing is that shrinkwrap modifier is not maintaining plane ratio. Is there any other way to project plane onto ...
Pablo's user avatar
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How can my shrinkwrapped clothes stay on top of my character's skin when I animate?

I have been using Blender for 2 weeks now. I have never done 3d animation before but I have been doing 2d animation since 2004. I manage to grasp a lot of the stuff in Blender (or 3d in general) like ...
Tafadzwa Tarumbwa's user avatar
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How I model a vacuum package of meat using Blender?

I am trying to model a "Vacuum Packed Meat without Tray Inside" package, like the ones in the following example. Packaging must have the same creases / folds as the real ones. More like the third. I ...
Gabriel Magalhães's user avatar
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how to "shrinkwrap" this wrap to a cylinder [duplicate]

Im making a katana, and modelling the wrap that goes around it. I finally got the shape down but i cant use shrinkwrap to shrinkwrap it to a cylinder because it comes out weird like this Extruding ...
cgperfect's user avatar
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How to use the shrinkwrap modifier with the shrunk mesh remaining unchanged?

I'm trying to shrinkwrap a pattern mesh to a tire mesh, but the result always has some kind of deformation. I've checked out this similar question on this site: shrinkwrap deforms mesh, but applying ...
LOTR_7193's user avatar
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Why won't my plane wrap all the way around a sphere? (Shrinkwrap modifier)

Why won't my plane wrap all the way around a sphere? I would like my plane to wrap around a sphere like in the picture above
Chef_0f_J0EY_SH3rWay's user avatar
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1 answer
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Shrink Wrap odd distortion

When using the shrink wrap modifier it seems to be squashing the mesh as it goes round the corner of the object I'm trying to fit it to. Is there any way to deform the mesh evenly without this '...
Rossington Steele's user avatar
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Shrink wrap made some of my model face gone

Im a beginner who just started learning blender i made this model based on some tutorial and end up using shrink wrap for the eye of this model i it bother me because the left eye face is gone after i ...
Jolzal's user avatar
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What is the best way to make these wire wraps around a mesh?

i'm trying to re-create this type of effect on a body mesh i have modeled basically lots of metal curves wrapped around the mesh, most of them starting from the chest area (the center, core in the ...
David Qebadze's user avatar
4 votes
1 answer
229 views

Shrinkwrap tetris shapes without scaling or diagonal shapes

Hello guys I want to achieve a Shrinkwrap modifier from a sphere to a tetris shape like this. This shape was achieved by merging two cubes Scale (1,2,1) and (1,1,1) I also tried getting this shape by ...
Kerim Dnkel's user avatar
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Shrinkwrap an image to a cylindrical / slightly conical object with minimal distortion

I have some five gallon buckets of various different dimensions and artwork for a label that would go on them. I'm trying to figure out how I can show the label applied to a bucket accurately. The ...
eiton's user avatar
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2 votes
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How do I make a face (or other model) extrude out of a plane like The Frighteners poster? [duplicate]

Example02 I've tried doing this with a subdivided plane and shrinkwrapping it to a model, then applying it as a shape-key. Unfortunately, I tend to get a lot of jagged edges and spikes in the plane ...
Reverend Speed's user avatar
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1 answer
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What is the term used to create a mesh with less vertices using shrinkwrap?

I used to know this term but I haven't thought about it in over a year, so I completely forgot about what it's called. The term refers to using the shrink-wrap modifier to maker a new mesh over an old ...
Bpbutcher's user avatar
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Retopology Newby - Used Shrinkwrap Modifier - Whats next?

Hellooo Everybody:), could you help me with my little problem? I'm pretty much a Blender newby, but for a project I needed to get my Retopology after Sculpting done. So I've watched a view Youtube ...
Johannes W's user avatar
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414 views

Mirror modifier not working properly with shrinkwrap (retopology)

Some parts of the body mirror in a wrong way and i don't know how to solve it, it's the first time that happens
Misha Lepes's user avatar
1 vote
0 answers
96 views

Shrinkwrap modifier not moving vertices to nearest target surface point

I am attempting to animate a book opening. In order to keep my pages attached to the book binding as it opens, I am using a shrinkwrap modifier on the page meshes which transform the bottom page ...
Dalton Porter's user avatar
1 vote
1 answer
487 views

Shrink-wrap not conforming to X-Axis

I'm trying to shrink-wrap a simple rectangular shaped object onto another mesh. The vertical-axis works fine but it will not conform on the horizontal. Strange as the text in the middle worked fine. ...
Rossington Steele's user avatar
1 vote
2 answers
553 views

Shrink Wrap Modifier producing unexpected results

I'm trying to add a label to a bag I've modelled and I want it to follow the vertices of the bag. When I try to shrink-wrap the label to the top of the bag it just makes an odd rectangular shape. I ...
Rossington Steele's user avatar
0 votes
1 answer
118 views

Shrink wrapping 2 mesh together

I need a help shrink wrapping a mesh. * The tan part is the one that needs to be shrink warped because it was it has data on the front and the back side. The puprle mesh only has data on the font ...
Daniel Rahmani's user avatar
3 votes
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2k views

Smoothing shrinkwrap result

I'm trying to wrap a plane around the stl of a city, in order to obtain a watertight geometry from a poorly defined base file. Shrinkwrap is pretty awesome for that, but I'd like to improve it ...
benpaillard's user avatar
10 votes
2 answers
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How to extract side-view outline (e.g. top view) of a 3D object to 2D surface?

I want to make some 2D version of 3D particles. I used to shrinkWrap the 3D mesh to a plan, and draw NURBS curve manually along the boundary. However it is too time-consuming! Is there any easy way ...
KOF's user avatar
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Transparent skin-tight clothes

Whole problem mentioned in a title. I want to model and, what's more important, animate character with skin-tight cloth like semi-transparent stockings or bodysuit. The main problems are overlapping ...
ChakkuBaroom's user avatar
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0 answers
193 views

weird faces when shrinkwrap

i'm getting weird shaped faces when trying to retopology my high poly model into lower poly . I'm using shrinkwrap and weird faces happen on the ear. I tried subdividing but it didnt work. What do you ...
Kamil's user avatar
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2 votes
1 answer
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How to raycast a list of heights with ray cast

I need to reproduce what the shrinkwrap modifier does but without creating geometry. I have an xml containing a list of locations "Seat" (x,y,z) in world space and I need to loop through them ...
Juan Manuel Lynch's user avatar
3 votes
1 answer
282 views

I need help trying to create piping that goes along a curved surface for half of it, then curves out away from the surface

Not sure if my explanation makes sense. I'm making a 3D model of the Titanic, and for most of the Smokestack piping I've been using the shrinkwrap modifier to attach curves to the smokestack, but the ...
Mr. Kite's user avatar
3 votes
2 answers
740 views

Image texture rendered badly in Blender cycles

The texture looks correct in the preview but renders badly with vertical artefacts and looks very low resolution. What's going on here? This render, focussed on just the label (128 samples) shows the ...
Richard Holyoak's user avatar
6 votes
1 answer
694 views

Extending Shrinkwrap modifier

I was wondering for some time now if it is possible to use the Shrinkwrap modifier (in combination with other modifiers, i.e. Normal Edit) for projecting a mesh onto a surface in shadow-like manner (...
Rumen Belev's user avatar
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1 vote
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How to apply multiple modifiers as one shape key? [duplicate]

I'd like to know if there is a direct, or at least more efficient way (see 2. below) to go from "mesh with multiple modifiers" to "one shape key". I was offered the solution to merge shape keys (from ...
D.D.'s user avatar
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0 votes
1 answer
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Use shrinkwrap on certain vertices?

By default when you use shrinkwrap, it takes the whole mesh of the selected object and wraps it to the target object. What I want to know is if I can get this result using certain vertices, so that ...
LuckyCOINNNN's user avatar
1 vote
0 answers
63 views

Complex gloove animation

I got to create a glove simulation, which is kinda hard to explain, but i give it a try, when you look at the below picture imagine your standing on the front of it, and those hands point to you, and ...
Peter's user avatar
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1 vote
2 answers
475 views

Shrinkwrap Modifier Doesn't Conform After Having Geometry Follow Profile

I'm trying to retopologize a flower stem that I sculpted. I am applying a shrinkwrap modifier to a circle where I close follow the geometry and then as I understand it, the shrinkwrap modifier should ...
Tyler Dahl's user avatar
1 vote
0 answers
634 views

Shrinkwrap modifier onto displaced surface

I am trying to shrinkwrap an element onto a displaced plane. The displacement on the plane is created by inserting a texture into the Displacement input socket of the Material Output node for the ...
Lynxx's user avatar
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0 answers
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moving object based on shrinkwrap constraint with python

I have a circle object within a triangle that I have previously been moving based on a mathematical constraint like so ...
sf8193's user avatar
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1 vote
1 answer
286 views

Is there a way to auto update or reproject newly added vertices on a shrinkwrapped mesh?

I am doing a retopology project where I am using a low poly mesh that is shrinkwrapped to the high poly reference mesh. I have Snap during transform enabled with the snap element set to Faces and ...
Bryson Jack's user avatar
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4 votes
1 answer
776 views

How to make an army-style march with particles following landscape?

I need to set up a quite huge army of characters. My goal is to make them walk inline, rhythmically, and following the shape of the landscape. I know it's possible to make something similar with Boid ...
Aleph's user avatar
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