Questions tagged [shrinkwrap]

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7
votes
2answers
905 views

How to extract side-view outline (e.g. top view) of a 3D object to 2D surface?

I want to make some 2D version of 3D particles. I used to shrinkWrap the 3D mesh to a plan, and draw NURBS curve manually along the boundary. However it is too time-consuming! Is there any easy way ...
0
votes
0answers
154 views

Transparent skin-tight clothes

Whole problem mentioned in a title. I want to model and, what's more important, animate character with skin-tight cloth like semi-transparent stockings or bodysuit. The main problems are overlapping ...
0
votes
0answers
95 views

weird faces when shrinkwrap

i'm getting weird shaped faces when trying to retopology my high poly model into lower poly . I'm using shrinkwrap and weird faces happen on the ear. I tried subdividing but it didnt work. What do you ...
2
votes
1answer
410 views

How to raycast a list of heights with ray cast

I need to reproduce what the shrinkwrap modifier does but without creating geometry. I have an xml containing a list of locations "Seat" (x,y,z) in world space and I need to loop through them ...
3
votes
1answer
115 views

I need help trying to create piping that goes along a curved surface for half of it, then curves out away from the surface

Not sure if my explanation makes sense. I'm making a 3D model of the Titanic, and for most of the Smokestack piping I've been using the shrinkwrap modifier to attach curves to the smokestack, but the ...
3
votes
2answers
510 views

Image texture rendered badly in Blender cycles

The texture looks correct in the preview but renders badly with vertical artefacts and looks very low resolution. What's going on here? This render, focussed on just the label (128 samples) shows the ...
6
votes
1answer
444 views

Extending Shrinkwrap modifier

I was wondering for some time now if it is possible to use the Shrinkwrap modifier (in combination with other modifiers, i.e. Normal Edit) for projecting a mesh onto a surface in shadow-like manner (...
1
vote
0answers
100 views

How to apply multiple modifiers as one shape key? [duplicate]

I'd like to know if there is a direct, or at least more efficient way (see 2. below) to go from "mesh with multiple modifiers" to "one shape key". I was offered the solution to merge shape keys (from ...
0
votes
1answer
335 views

Use shrinkwrap on certain vertices?

By default when you use shrinkwrap, it takes the whole mesh of the selected object and wraps it to the target object. What I want to know is if I can get this result using certain vertices, so that ...
1
vote
0answers
43 views

Complex gloove animation

I got to create a glove simulation, which is kinda hard to explain, but i give it a try, when you look at the below picture imagine your standing on the front of it, and those hands point to you, and ...
0
votes
1answer
120 views

Shrinkwrap Modifier Doesn't Conform After Having Geometry Follow Profile

I'm trying to retopologize a flower stem that I sculpted. I am applying a shrinkwrap modifier to a circle where I close follow the geometry and then as I understand it, the shrinkwrap modifier should ...
1
vote
0answers
137 views

Shrinkwrap modifier onto displaced surface

I am trying to shrinkwrap an element onto a displaced plane. The displacement on the plane is created by inserting a texture into the Displacement input socket of the Material Output node for the ...
0
votes
0answers
106 views

moving object based on shrinkwrap constraint with python

I have a circle object within a triangle that I have previously been moving based on a mathematical constraint like so ...
1
vote
1answer
98 views

Is there a way to auto update or reproject newly added vertices on a shrinkwrapped mesh?

I am doing a retopology project where I am using a low poly mesh that is shrinkwrapped to the high poly reference mesh. I have Snap during transform enabled with the snap element set to Faces and ...

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