Questions tagged [shrinkwrap]

The Shrinkwrap modifier allows an object to “shrink” to the surface of another object. It moves each vertex of the object being modified to the closest position on the surface of the given mesh (using one of the four methods available). The Shrinkwrap constraint is the “object counterpart” of the Shrinkwrap Modifier. Use this tag for questions relating to the application of the Shrinkwrap modifier or constraint.

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Geonodes: How to raycast from another position?

How can I raycast from a different position? What I am trying to do is shrinkwrap a cube around a sphere using the raycast node whenever the sphere is outside the cube's boundaries. You can see in the ...
Macciavelo's user avatar
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How to tie up multiple objects with a rope simulation?

Does anyone know if it is possible in Blender to tie multiple objects together with a rope by using simulation? The goal is to have the blue objects floating until the red rope wraps around them and ...
VicKey's user avatar
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Decal shrinkwrap black background

I don't know how to make the background of my image transparent. The file is a PNG with a transparent background and the image material is already in alpha mode. I want to render in Cycles.
Marco Dall'Olio's user avatar
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Shrinkwrap modifier problems

I am trying to shrink wrap the images to the spine of the book. It worked for one book so I duplicated the book. When I moved the books the shrink wrap stopped working. I cannot get the image to ...
Mr R McWilliams's user avatar
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how to bend objects around another one with GN

i'm trying to make this stool that consists of money stacks. i've come so far to distribute them around the stool but now i'm coming across two problems: how can i make the stacks bend, especially on ...
loehner's user avatar
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shrinkwrap snapped vertices don't stay with the faces

When adding faces for topologizing a character from a high poly sculpt, to a low poly mesh, adding faces using either extrude or Ctrl+LMB, the vertices either drop below the face or go above it. The ...
james delb's user avatar
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text turning into a liquid problem

I want to transform a caption into a waterfall, but I can't. I tried in 2 ways: The words become liquid, but for some reason, a letter or two does not become liquid, and I have no idea why. I haven't ...
בלי ווינר's user avatar
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Mesh doesn't fit well on Models while using shrink wrap

The Mesh doesn't fit well on the surface of my character reference, it's like the Mesh melted inside of my character, I am using Shrinkwrap. any suggestions?
Toon Town's user avatar
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How to join two separate mirrored objects

I’ve sculpted two heads seperate withe the Mirror modifier. Also the shrink wrap is Al over the two objects. If I join them, the points don’t clip and I can’t merge the points, because the mirror ...
Sarah's user avatar
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Why does applying shrinkwrap make my detail go away?

I retopo'd using a subD & shrinkwrap modifier. Now I want to make changes to the new topology, post-shrinkwrap. However when I apply the shrinkwrap so I can make those changes, I lose all my ...
gymreading's user avatar
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How do I carve a Trench in a terrain with a curved array object non destructively

I want a very editable/non destructive way to create a trench on a terrain. Below is a mesh I created using the paths tool. I want to apply the shape to the terrain. I tried using shrinkwrap on the ...
Mike's user avatar
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Problem with mesh when using shrinkwrap

I was re-doing the donut tutorial and I wanted to see what happened if I left the torus untouched and then waited until I had the icing done to add more curves to the donut part then applied the ...
asdbhjvfg 's user avatar
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Locking an empty's position to a vertex with shrinkwrap constraint

My problem is that I have a rope that has a cloth animation, so it's hanging between two points. The rope is a single edge with several vertices on it. When I try to attach emptys to the vertex with ...
Beszteri Milán's user avatar
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How to fix Shrinkwrap not Wrapping on Edges

Beginner here, need help. I'm following a tutorial and doing some small tweaks along the way (see image1). Then I came to shrinkwrap, I notice that the edges are not wrapping around the target base (...
Red's user avatar
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4 votes
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Best approach to recreate following insets

I have been unable to find a good method to recreate this pen cap. The solution that comes to mind is using a plane with sub-division and using shrink wrap to project it onto the dome>solidify>...
Gunwant Singh's user avatar
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Problem with shrinkwrap modifier and vertices snaping below surface

I am new to blender and I have a problem. I'm trying to retopology my fish sculpt, but every time i try to adjust an edge or vertice of the topology surface it snaps below the fish, to the eyepocket ...
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Shrinkwrap modifier has no target available, not sure what I'm doing wrong

Hiya! I am extremely new Blender, and in particular Bezier curves. I found a tutorial which shows how I could use the shrinkwrap modifier to snap the "ribbon" around another object, so I was ...
Ti P's user avatar
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4 votes
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How would you approach to wrap these two meshes together?

Reference Image: My Blend file so far: The puzzle I made in illustrator and imported as SVG. Cleaned it up Head model from cg trader I've tried height maps and also using wave modifier with the ...
Alex Janaqi's user avatar
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1 answer
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Image will not shrinkwrap to curved surface

This is the result I am getting from this image shrinkwrapped to the mug. The image has 200 loop cuts. I have tried other settings, such as project but most of them do absolutely nothing to the image. ...
smashingtuck's user avatar
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Shrinkwrap not projecting onto mesh?

I'm basically trying to shrinkwrap this eye onto this face: Unfortunately, after choosing project, and the axis accordingly, the eye failed to project onto the model. It's as if I never shrinkwrapped ...
Francis Mike Nathan's user avatar
2 votes
1 answer
421 views

Shrinkwrap modifier leaving small gaps when applied

I'm applying the shrink-wrap modifier, but I have noticed it's not completely wrapping onto the mesh, its a few pixels away from my target object.
blender breath's user avatar
5 votes
1 answer
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Trying to achieve stretched or tight cloth or rope

Im trying to achieve something similar to this where a strap is tightly wound around objects - I have tried using both cloth simulators with negative pressure and the shrink wrap modifier but the ...
Hey_PT's user avatar
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3 votes
1 answer
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How to Curve a specific part of a Mesh (Pan)

Hello im new to blender and gave myself the task to model a simple frying pan. I am almost finished but still need to connect the handle to the round pan, addet an image of the meshes. How can I curve ...
Alex's user avatar
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Bend mesh around object without loosing dimensions

So i know there a lot of post about this. But i cant get it to work. Right know i follow some other post and do a lattice with shrinkwrap and then connect the mesh to the lattice. But i still lose the ...
Jimmiq's user avatar
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How to shrinkwrap a sphere arround all surfaces of a complex object

This is to solve a problem related to an answer provided to this post to render an "inverse" panorama Rich Sedman provided an example to render an inverse panorama by having a surrounding ...
iliès's user avatar
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How would you model this cloth seam/border?

I am trying to model this outer seam boundary. I tried half pipe and shrinkage modifier, also curves, but it all looks crappy.... I don't know how to connect it to the main model. I appreciate any ...
lykketil's user avatar
1 vote
2 answers
412 views

Shrinkwrap modifier not displaying correctly in edit mode when the target object has a subsurface division modifier

When I am in edit mode on the target object of a shrinkwrap modifier, the shrinkwrapped objects do not show their shrinkwrapped positions, and instead revert to their default position, which makes ...
Edward's user avatar
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2 votes
1 answer
262 views

Shrinkwrap modifier on sharp edges

Why is my shrinkwrap modifier breaking/clipping on sharper edges ? Is there any way to fix this? Adding subdivisions to both objects, results in no changes. Project file:
Cerberus's user avatar
1 vote
2 answers
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How to bend a closed mesh spherically? [duplicate]

I want to project a mesh onto a spherical surface. For this I use the ShrinkWrap modifier. With the edge it works very well. But it doesn't work with the face because I can't generate a grid. Draw a ...
PowerNow's user avatar
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Create model based on UV projected texture

I'm not sure how to phrase the title... Basically I'm working on a Spider-Man model to import into the new Marvel's Spiderman PC game,and I'm trying to create the raised webbing. I have the model and ...
Alexis Techera's user avatar
1 vote
1 answer
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How to use shrink wrap to create vertex group?

I have shrink-wrapped an image onto a sculpted shape as seen here: I want to select the black parts of the shrink-wrap on the shape as a vertex group so I can apply hair everywhere on the shape ...
polonuim210's user avatar
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Changing wrap_method does not update the parameters of shrinkwrap modifier

So i created myself a helper function for creating a shrinkwrap modifier and manipulating the values: ...
Akthree's user avatar
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171 views

shrinkwrap modifier does not correctly snap a bezier curve to a surface

I want to animate a car driving over a desert landscape. I want to animate the car along a path (constraint/follow path). in order to snap that path to the landscape, I subdivided the path (30 times) ...
user123511's user avatar
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1 vote
1 answer
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This weird stretching is happening with my design, how do I fix it?

I am following this tutorial here: https://www.youtube.com/watch?v=DncP3mKJB2M&t=3778s as you can see the design is very much looks like the mesh is being stretched to the max even though the ...
Arthur Densley's user avatar
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How to wrap a face around a cylinder

I am relatively new to Blender, I use it to create 3D models for work. I have this problem often and I can never figure it out. I am trying to wrap the highlited face's around the cylinder to create a ...
JimKisch's user avatar
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44 views

Lines appear on mesh after adding shrinkwrap modifier

I'm shrinkwrapping mesh onto the target mesh, but I can see slight lines appearing. I have already added the subsurfaces modifier, which I think caused this issue. Is there any way to fix this? The ...
blender breath's user avatar
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99 views

Character's armor piece deforms when posing

The muscle brace (L) on my character seems to deform when posing. The blue armor piece on his bicep seems to do the same thing. Is there anything I can do to fix this? Thank you blender community. ...
EverBlazen's user avatar
2 votes
1 answer
870 views

Material preview doesn't work

When I add an image texture to my object, I can't see it when I press material preview. The image I'm trying to use to colour it is very bright and colourful, but it just looks black. I've added a ...
beatrix haxby's user avatar
4 votes
1 answer
276 views

How to Wrap this Mesh around my Shoe Model?

I wanted to recreate the shoe below but I am having trouble with properly wrapping the details around the base shoe mesh. How do i wrap a mesh around the shoe? I want to wrap this detail. This is ...
Muzamil Iqrar's user avatar
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0 answers
67 views

Using multiple shrinkwrap modifiers on a single object

Here's an object I modeled with 3 different "surfaces' without using any modifiers. As you can see, the surfaces dont have a consistent curvature, especially closer to where they meet with ...
sairaaj m.'s user avatar
1 vote
1 answer
174 views

is it possible to use shrinkwrap or something similar this way?

So here I have a Sphere inside which is a tree but I've detached it's branches so it's only leaves, now what I wanna do is trace the block so that I can use it for LOD in distance I've done same ...
Ace's user avatar
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2 answers
148 views

How do I make this cylinder wrap around this path?

I have this path. I want the yellow half cylinder to automatically follow my path. I tried to use Shrinkwrap but it doesn't find the path. My end result should be that the cylinder is like the ...
AleG's user avatar
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119 views

ShrinkWrap - Keep Original Edge Lengths

Is it possible to tell the shrinkwrap modifier to not shrink the lengths of certain edges? I'm having a bunching issue where it collapses the topology, if there was a 'keep original length' option I ...
Karric's user avatar
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3 votes
0 answers
101 views

Is it possible to exclude parts of the shrinkwrap target mesh?

I have a quick question about the shrinkwrap modifier. I have a rigged character and the character has some shrinkwrapped clothes, a shirt for example. I know it's possible with vertex groups to make ...
Johnny's user avatar
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1 answer
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How can I remove these excess shrinkwrap faces?

I am trying to shrinkwrap a hex pattern onto a visor of a helmet im working on. While it has been successful, how can I remove the excess hexagons without having to manually delete and even better, ...
Jameson4279's user avatar
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Snap extrusion to face

i hope someone can maybe share some knowledge here - as you can see in the attached picture i would like the selected edge "snap" to the face (highlighted in blue). What would be the best ...
WTFlorian's user avatar
2 votes
1 answer
184 views

How to extrude and wrap around a ring?

I wanted to be able to extrude the flat side of the squiggly mesh to wrap around the ring, without changing the original shape so that the item looks flush. But when I use shrink wrap, Near surface ...
EggsAisle's user avatar
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Eevee vs Cycles render issues

I am rendering a bottle and running into an issue with a shrink-wrapped label (image as plane) when switching from Eevee to Cycles. Here is the render through Eevee. As you can see the label is not ...
Jake's user avatar
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0 votes
1 answer
254 views

Shrink-wrap wrapping object half inside target the object

The shape is what I want but I need the star to appear on the surface, but SR keep placing halfway inside the object and playing with offset makes it float above it. Tried solidify but it added too ...
It's-a me Megatron.'s user avatar
1 vote
1 answer
291 views

How do I have my svg image wrap all the way around the edge of my oval?

I have imported my svg image, converted it to a mesh, then when i use shrinkwrap it goes up against the flatter length of the cylinder fine, but when i move it over the more curved parts of the shape ...
Aaron's user avatar
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