Questions tagged [shrinkwrap]

The Shrinkwrap modifier allows an object to “shrink” to the surface of another object. It moves each vertex of the object being modified to the closest position on the surface of the given mesh (using one of the four methods available). The Shrinkwrap constraint is the “object counterpart” of the Shrinkwrap Modifier. Use this tag for questions relating to the application of the Shrinkwrap modifier or constraint.

Filter by
Sorted by
Tagged with
10 votes
2 answers
3k views

How to extract side-view outline (e.g. top view) of a 3D object to 2D surface?

I want to make some 2D version of 3D particles. I used to shrinkWrap the 3D mesh to a plan, and draw NURBS curve manually along the boundary. However it is too time-consuming! Is there any easy way ...
KOF's user avatar
  • 153
6 votes
1 answer
696 views

Extending Shrinkwrap modifier

I was wondering for some time now if it is possible to use the Shrinkwrap modifier (in combination with other modifiers, i.e. Normal Edit) for projecting a mesh onto a surface in shadow-like manner (...
Rumen Belev's user avatar
  • 1,518
5 votes
2 answers
1k views

looking for a way to evenly space objects instances across mesh

I'm wondering what the best way is to evenly distribute objects onto another object. I have a circular object that I would like to evenly distribute these instances onto. I was thinking geometry nodes ...
rtwhite's user avatar
  • 193
5 votes
2 answers
777 views

Animating wire/cable/rope wrapping around a cylinder

I have searched everywhere on the web for a way to do this, but I can’t find anything. Someone have any ideas for doing this without using physical simulations? The operation should be this: the red ...
Andrea Senna's user avatar
5 votes
2 answers
1k views

Perspective Flatten Geometry by Shrinkwrap

I have a 3D scene I need to flatten towards the cammera in order for the geometry to still appear 3D when viewed in a 2D game from the front. I've done this in Maya with the shrinkwrap method and the "...
JoelArt's user avatar
  • 175
4 votes
2 answers
2k views

ShrinkWrap to multiple objects

Is there a way to Shrinkwrap and move a plane across more than one mesh?
Loko's user avatar
  • 81
4 votes
1 answer
158 views

How would you approach to wrap these two meshes together?

Reference Image: My Blend file so far: The puzzle I made in illustrator and imported as SVG. Cleaned it up Head model from cg trader I've tried height maps and also using wave modifier with the ...
Alex Janaqi's user avatar
4 votes
1 answer
777 views

How to make an army-style march with particles following landscape?

I need to set up a quite huge army of characters. My goal is to make them walk inline, rhythmically, and following the shape of the landscape. I know it's possible to make something similar with Boid ...
Aleph's user avatar
  • 499
4 votes
1 answer
428 views

How can I make an object visible, only where it intersects with other objects?

Apologies for the title, this question is somewhat difficult to ask. I am currently trying to create a 3D render of a blimp for a project. The aim of the project, without Covid, would have been to ...
Bill Ellis's user avatar
4 votes
1 answer
108 views

Best approach to recreate following insets

I have been unable to find a good method to recreate this pen cap. The solution that comes to mind is using a plane with sub-division and using shrink wrap to project it onto the dome>solidify>...
Gunwant Singh's user avatar
4 votes
1 answer
166 views

Trying to achieve stretched or tight cloth or rope

Im trying to achieve something similar to this where a strap is tightly wound around objects - I have tried using both cloth simulators with negative pressure and the shrink wrap modifier but the ...
Hey_PT's user avatar
  • 51
4 votes
1 answer
244 views

How to Wrap this Mesh around my Shoe Model?

I wanted to recreate the shoe below but I am having trouble with properly wrapping the details around the base shoe mesh. How do i wrap a mesh around the shoe? I want to wrap this detail. This is ...
Muzamil Iqrar's user avatar
4 votes
1 answer
229 views

Shrinkwrap tetris shapes without scaling or diagonal shapes

Hello guys I want to achieve a Shrinkwrap modifier from a sphere to a tetris shape like this. This shape was achieved by merging two cubes Scale (1,2,1) and (1,1,1) I also tried getting this shape by ...
Kerim Dnkel's user avatar
4 votes
1 answer
165 views

How would I make a Object move while being NORMAL to a surface (Constraints)

I added shrinkwrap constraint to an yellow sphere which is a Child to an empty object, with an arrow constrained to it, as a child object. The empty object follows along a sinusoidal circular-curve. ...
Anim8D Ideas's user avatar
4 votes
1 answer
108 views

Bend extruded svg around sphere or extrude svg along sphere normals

I am trying to cut out the rebel alliance symbol from a hollow half sphere the size of a golfball to 3D print a golf ball marking stencil. I tried this with tinkercad and already printed it ...
Christian W.'s user avatar
4 votes
1 answer
164 views

How to make a spiral staircase wrap around a cylinder that gets narrower as it gets higher

I have made a spiral staircase and I am trying to get it to wrap around a cylinder that gets narrower as it gets higher. I've tried to use the shrinkwrap tool but I am getting some really weird ...
bway's user avatar
  • 41
4 votes
0 answers
611 views

Shrinkwrap an image to a cylindrical / slightly conical object with minimal distortion

I have some five gallon buckets of various different dimensions and artwork for a label that would go on them. I'm trying to figure out how I can show the label applied to a bucket accurately. The ...
eiton's user avatar
  • 329
3 votes
1 answer
643 views

Wrapping an array of small cylinders around a large cylinder

I have an array of small cylinders that I would like to wrap around a larger cylinder. Before wrapping, the array looks like this: Ideally, I would like each cylinder within the array (and the array ...
AaronJPung's user avatar
3 votes
2 answers
217 views

How to make mesh follow the shape of the ground plane

How can I place this stone wall so that it would take the shape of the ground plane but would still look like a wall that goes around the house? Using shrinkwrap modifier makes the mesh flat for some ...
atkaizer's user avatar
  • 414
3 votes
1 answer
208 views

How can I wrap this fabric around this seat frame?

I am creating a UH-60 passenger seat. The blockout is done and I am trying to now do the fabric part however I am having trouble wrapping the seat fabric around the metal frame. I have tried adding in ...
DocSon's user avatar
  • 33
3 votes
1 answer
488 views

Follow Path with Shrinkwrap Modifier

I'm trying to use a Follow Path Constraint on a Curve that is being Shrinkwrapped to a surface. When the Curve's Shrinkwrap Modifier is active, the object with the Follow Path Constraint is still ...
Dr. Pontchartrain's user avatar
3 votes
1 answer
1k views

shrinkwrap doesn't go all around a Cylinder

So I was trying to Shrinkwrap an Array to a Cylinder and it doesn't go all the way. It only ...
rminaj's user avatar
  • 141
3 votes
1 answer
397 views

Wrapping a bar around rough surface

I am trying to wrap a "metal bar" partially around a rough surface like a statue. How do I do this? I created a "metal bar" by adding a cylinder object and scaled and positioned ...
user1557314's user avatar
3 votes
1 answer
304 views

How to wrap tape/cloth around hollow handle?

Hi im new and have been searching around about wrapping cloth/rope/tape around object, but every tutorial or question ive found has been around a solid object and not between 2 object or a hollow one. ...
JustAHobbyGuyNoob's user avatar
3 votes
1 answer
6k views

How do you wrap a plane around an object?

I'm fairly new to Blender and I'm trying to make a teddy model and I want to wrap the arms around the body (Like how when you drop cloth on a ball, it forms to the shape of the ball where it lands) ...
Saul Batts's user avatar
3 votes
1 answer
219 views

Use Geometry Nodes Raycast to detect closest surface and place Object there

I'm trying to get a dynamic contact point for a shrinkwrap modifier. The normal projection of the shrinkwrap is not enough in my case, as i need the closest point of another surface. However i'm not ...
Chris's user avatar
  • 789
3 votes
2 answers
740 views

Image texture rendered badly in Blender cycles

The texture looks correct in the preview but renders badly with vertical artefacts and looks very low resolution. What's going on here? This render, focussed on just the label (128 samples) shows the ...
Richard Holyoak's user avatar
3 votes
1 answer
46 views

How to Curve a specific part of a Mesh (Pan)

Hello im new to blender and gave myself the task to model a simple frying pan. I am almost finished but still need to connect the handle to the round pan, addet an image of the meshes. How can I curve ...
Alex's user avatar
  • 41
3 votes
1 answer
282 views

I need help trying to create piping that goes along a curved surface for half of it, then curves out away from the surface

Not sure if my explanation makes sense. I'm making a 3D model of the Titanic, and for most of the Smokestack piping I've been using the shrinkwrap modifier to attach curves to the smokestack, but the ...
Mr. Kite's user avatar
3 votes
0 answers
78 views

Is it possible to exclude parts of the shrinkwrap target mesh?

I have a quick question about the shrinkwrap modifier. I have a rigged character and the character has some shrinkwrapped clothes, a shirt for example. I know it's possible with vertex groups to make ...
Johnny's user avatar
  • 31
3 votes
0 answers
2k views

Smoothing shrinkwrap result

I'm trying to wrap a plane around the stl of a city, in order to obtain a watertight geometry from a poorly defined base file. Shrinkwrap is pretty awesome for that, but I'd like to improve it ...
benpaillard's user avatar
2 votes
1 answer
553 views

Inflate geometry with fixed inlets and outlets

I am new to blender, and I am looking to inflate the geometry of an artery like a balloon. I have used the shrink/fatten tool and it produces the outcome I desired except for the inlet and outlets. I ...
Okra's user avatar
  • 95
2 votes
1 answer
507 views

How to Shrinkwrap bunch of planes to a Sphere while maintaining the planes' dimensions?

This is what I'm trying to achieve: (notice that every plane object have the same dimension) And this is what I came with so far: The problem with this is that I need my planes to have four equal ...
Dan X's user avatar
  • 33
2 votes
1 answer
229 views

Wrap an object with thickness and curvature around another object

I'm trying to wrap this strap structure around my model's leg: It already has a thickness, so simple Shrinkwrap doesn't work. I've found some tutorials using a lattice with Shrinkwrap, then Surface ...
Lai Yu-Hsuan's user avatar
  • 1,892
2 votes
1 answer
315 views

how to properly shrink wrap a torus looking thing

I'm trying to shrink wrap "cloth" to a torus looking object. It was going fine until I reach the quarter of the torus, the shrink wrap isn't working as I expected. Here's the image of my ...
rminaj's user avatar
  • 141
2 votes
2 answers
699 views

About shrinkwrap - Any way to apply it to a vertex group and move the rest the proportional distance?

it's probably a very basic question but i have no idea how to get it and i have to say that my use of blender is quite basic. I have this object that I want to attach to the surface of the mountain I ...
Scy_D's user avatar
  • 23
2 votes
1 answer
162 views

Shrinkwrap modifier on sharp edges

Why is my shrinkwrap modifier breaking/clipping on sharper edges ? Is there any way to fix this? Adding subdivisions to both objects, results in no changes. Project file:
Cerberus's user avatar
2 votes
1 answer
159 views

What are these these weird lines and how do I remove them?

I have a long cylinder as the handle and used more short cylinders as wrapping. I've used shrink wrap modifier on those smaller cylinders (also applied it later on) to get them look like wrapping. The ...
Rakesh's user avatar
  • 61
2 votes
1 answer
670 views

How do you cut on multiple faces at the same time?

Please go light on me, this is my first time posting and I am just starting Blender this week. My issue is, is that I am trying to cut a hole in a cylinder. It's an archway that acts as a walkway into ...
SimpleLizard's user avatar
2 votes
1 answer
152 views

(v2.90) Gradual vertex group shrinkwrap?

On this padded-shoulder suit jacket I'm making, I use Shrinkwrap with vertex groups to tightly fit only the sleeves, since the body of the jacket has a good fit already. However, everything in the ...
Nintendraw's user avatar
2 votes
1 answer
321 views

Shrinkwrap modifier leaving small gaps when applied

I'm applying the shrink-wrap modifier, but I have noticed it's not completely wrapping onto the mesh, its a few pixels away from my target object.
blender breath's user avatar
2 votes
1 answer
455 views

Material preview doesn't work

When I add an image texture to my object, I can't see it when I press material preview. The image I'm trying to use to colour it is very bright and colourful, but it just looks black. I've added a ...
beatrix haxby's user avatar
2 votes
1 answer
113 views

How to extrude and wrap around a ring?

I wanted to be able to extrude the flat side of the squiggly mesh to wrap around the ring, without changing the original shape so that the item looks flush. But when I use shrink wrap, Near surface ...
EggsAisle's user avatar
2 votes
1 answer
623 views

shrinkwrap project on ground with curve?

I want to shrinkwrap my curve with project on the ground. in works fine with "on surface". But i want to project... and i got: nothing!? i tried negative... OMG i tried positive: not ...
Chris's user avatar
  • 49.6k
2 votes
1 answer
182 views

How do I properly Shrinkwrap in a crease?

I´m rather new to Blender and tried using the shrinkwrap modifier more, I can get it to work just fine on simple forms, but when there is a crease it always just makes a bridge as the closes vertices ...
Ceepert's user avatar
  • 43
2 votes
1 answer
301 views

Shrinkwrap projection seems to ignore part of target mesh

I'm trying to use the Shrinkwrap modifier to project a flat mesh onto this object: I select Mode: Project, On Surface, and set it to Direction: Negative, Axis: Z. The result is this: Which is a ...
Hal Gee's user avatar
  • 35
2 votes
1 answer
56 views

How can I make it so the eyelid like objects properly work?

Ive been doing blender for a little bit, and have been working on a Robot rig. I recentyl decided I wish for said robot to have 'eye lids.' which are basically 2 planes that can move backwards and ...
ARobotDude's user avatar
2 votes
1 answer
53 views

Dynamic paint on uneven surface

I am trying to animate a ball rolling through a desert scene, leaving a trail behind it. The intention is for the ball to move along the surface of the plane rising and falling with its ridges. In ...
lknafsln's user avatar
2 votes
2 answers
312 views

Geometry following a curved object

I was looking for a way to snap one object ( wooden plank ) in a rounded surface ( sphere ). actually i'm using a shrinkwrap modifier but the result is not what i want.. I would like that the wooden ...
Dimitri Romeo's user avatar
2 votes
1 answer
380 views

Applying decal to sphere

I am trying to add a decal to a sphere. This question has been asked before, but the answers aren't really helpful. Is there a way that I can apply an Image plane to a sphere using the shrink-wrap ...
Nate_Sycro27's user avatar
  • 2,919

1
2 3 4 5