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Questions tagged [shrinkwrap]

The Shrinkwrap modifier allows an object to “shrink” to the surface of another object. It moves each vertex of the object being modified to the closest position on the surface of the given mesh (using one of the four methods available). The Shrinkwrap constraint is the “object counterpart” of the Shrinkwrap Modifier. Use this tag for questions relating to the application of the Shrinkwrap modifier or constraint.

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5 votes
2 answers

Animating wire/cable/rope wrapping around a cylinder

I have searched everywhere on the web for a way to do this, but I can’t find anything. Someone have any ideas for doing this without using physical simulations? The operation should be this: the red ...
Andrea Senna's user avatar
10 votes
2 answers

How to extract side-view outline (e.g. top view) of a 3D object to 2D surface?

I want to make some 2D version of 3D particles. I used to shrinkWrap the 3D mesh to a plan, and draw NURBS curve manually along the boundary. However it is too time-consuming! Is there any easy way ...
KOF's user avatar
  • 153
5 votes
2 answers

Perspective Flatten Geometry by Shrinkwrap

I have a 3D scene I need to flatten towards the cammera in order for the geometry to still appear 3D when viewed in a 2D game from the front. I've done this in Maya with the shrinkwrap method and the "...
JoelArt's user avatar
  • 185
5 votes
2 answers

looking for a way to evenly space objects instances across mesh

I'm wondering what the best way is to evenly distribute objects onto another object. I have a circular object that I would like to evenly distribute these instances onto. I was thinking geometry nodes ...
rtwhite's user avatar
  • 193
2 votes
1 answer

How to Shrinkwrap bunch of planes to a Sphere while maintaining the planes' dimensions?

This is what I'm trying to achieve: (notice that every plane object have the same dimension) And this is what I came with so far: The problem with this is that I need my planes to have four equal ...
Dan X's user avatar
  • 43
4 votes
1 answer

How to make an army-style march with particles following landscape?

I need to set up a quite huge army of characters. My goal is to make them walk inline, rhythmically, and following the shape of the landscape. I know it's possible to make something similar with Boid ...
Aleph's user avatar
  • 499
2 votes
1 answer

how to properly shrink wrap a torus looking thing

I'm trying to shrink wrap "cloth" to a torus looking object. It was going fine until I reach the quarter of the torus, the shrink wrap isn't working as I expected. Here's the image of my ...
rminaj's user avatar
  • 101
1 vote
1 answer

Creating a UV Map from a shrinkwrapped sphere

I'm not quite sure how to explain this, but I try as good as I can: I want to create a UV Map for a room with 8 walls that has a sphere shrinkwrapped onto it, so I can project equirectengular video ...
Ale's user avatar
  • 35
3 votes
1 answer

Follow Path with Shrinkwrap Modifier

I'm trying to use a Follow Path Constraint on a Curve that is being Shrinkwrapped to a surface. When the Curve's Shrinkwrap Modifier is active, the object with the Follow Path Constraint is still ...
Dr. Pontchartrain's user avatar
2 votes
1 answer

Applying decal to sphere

I am trying to add a decal to a sphere. This question has been asked before, but the answers aren't really helpful. Is there a way that I can apply an Image plane to a sphere using the shrink-wrap ...
Nate_Sycro27's user avatar
  • 2,997
1 vote
2 answers

How to bend a closed mesh spherically? [duplicate]

I want to project a mesh onto a spherical surface. For this I use the ShrinkWrap modifier. With the edge it works very well. But it doesn't work with the face because I can't generate a grid. Draw a ...
PowerNow's user avatar
  • 207
1 vote
1 answer

Why does applying shrinkwrap make my detail go away?

I retopo'd using a subD & shrinkwrap modifier. Now I want to make changes to the new topology, post-shrinkwrap. However when I apply the shrinkwrap so I can make those changes, I lose all my ...
gymreading's user avatar
1 vote
1 answer

How to wrap object across curve area?

I have an eyebrow that I want to wrap across a cylinder shape face. I don't know how to wrap it where it would bend perfectly around the cylinder. I tried using shrinkwrap modifier but that deforms ...
makerbaker's user avatar
1 vote
2 answers

Shrink Wrap Modifier producing unexpected results

I'm trying to add a label to a bag I've modelled and I want it to follow the vertices of the bag. When I try to shrink-wrap the label to the top of the bag it just makes an odd rectangular shape. I ...
Rossington Steele's user avatar
1 vote
1 answer

Shrinkwrap Modifier - Can't select Vertex Group

I created a vertex group to project an object on via the shrinkwrap modifier. But I can't select any vertex groups in the drop-down. Any ideas anyone? Thank you very much for taking a look!
marlonboettger's user avatar
0 votes
1 answer

How would you model this cloth seam/border?

I am trying to model this outer seam boundary. I tried half pipe and shrinkage modifier, also curves, but it all looks crappy.... I don't know how to connect it to the main model. I appreciate any ...
lykketil's user avatar
0 votes
0 answers

Bend mesh around object without loosing dimensions

So i know there a lot of post about this. But i cant get it to work. Right know i follow some other post and do a lattice with shrinkwrap and then connect the mesh to the lattice. But i still lose the ...
Jimmiq's user avatar
  • 1