Questions tagged [shape-keys]

Questions related to using and manipulating Shape Keys. Shape keys are used to deform objects by transforming the locations of control points over time. There are two kinds of shape keys, Relative and Absolute.

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1answer
199 views

Is the Mesh deform modifier supported in BGE?

I'm trying to make a cube squish (like a slime) when pressing a key but Lattice is not supported in BGE, so I've used the Mesh Deform modifier using another cube as the deforming object, then I've ...
2
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1answer
376 views

Is it possible to link a shape key animation to only one of my actions?

I have several actions(animations) for my character rig and in one of the animations I wanted to use a shape key to animate only part of the mesh. I did complete the shape key animation but it shows ...
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1answer
161 views

Blender render recalculate faces on shape key animation

i'm trying to animate a randomized grid mesh using shape keys. Here's how it looks like rendered in OpenGL: And with Blender Render: See the faces popping up here and there? Here's a close-up on one:...
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1answer
52 views

Can I block the area of a face (the surface) and then have one axis length automatically changed?

I want to explore different possibilities with the same M2 that I need, is for an architectural purpose, I want this process to be easier and not to calculate the distance every time I change one side....
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0answers
341 views

How do I apply scale to an armature while keeping the deforms on amesh that has shape keys?

So a bit of background as to what I want to do: I'm trying to create a single mesh which is parented to an armature for use with different characters. Rather than building a character model from the ...
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29 views

Default Shape key ID in Keying Set export files broken

I've found that the default Keying set that Blender exports from the Keying Set Panel, when you have shape keys added to the keyset - then it will pull the following error: ...
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1answer
3k views

How do you export Shape Keys?

I want to export the mesh made with shape keys as obj files. My attempts have resulted in exporting only the basis mesh. How can I export the deformed mesh?
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3answers
279 views

Python: How to connect shapekeys via drivers?

I managed to make a script connecting the shapekeys of different objects via drivers. But I don't know how to overwrite an already existing driver. If anybody could give me a hint? ...
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1answer
613 views

How to batch export shapekeys as OBJ from the active object?

I am not a programmer and I don't know what I am doing. I want to export many shapekeys as OBJ files from an active object. Doing this manually would take an insane amount of time. Unfortunately, I ...
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2answers
646 views

Tissue add-on: How to use the Advanced Settings for animation?

Here's a simple example to illustrate. I have a tile component object (selected) and a base mesh object (active). I click the Tessellate button and the operator options box appears. Near the bottom ...
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1answer
485 views

Scripting: Is there a way to test if an object has shape-keys?

Is there a way to test if an object in Blender has shape-keys or not?
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0answers
37 views

How can I reset a head that used to have shape keys?

If I take a shape, in this case a head, with Zero shape keys, duplicate it, then Join as Shapes, moving the new slider changes the shape of the original head. Usually doing this does nothing to ...
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2answers
409 views

Can bones be moved by vertices?

I'm setting up a character to be customizable and one of the things I want to be able to customize is the length of its snout (using shape keys) but I have two bones at the end of it that control ...
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1answer
804 views

Can modifiers, in Blender 2.78, be applied as shape keys?

I ask as I cannot find it. Still, it is in Blender 2.61
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1answer
2k views

Transforming (morphing) one object's shape into another's

For example, I have two different objects. One cube and another- sphere. Can I somehow make cube change its shape identical to the sphere through animation? I mean I can do it manually with shape keys ...
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0answers
59 views

Shape Key 10 is not working well

Well, I was doing the model's facial expressions with the shape keys but suddenly adding the number 10 happened this to me. All others are fine, but after the 10, happens this and I do not know what ...
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1answer
155 views

Add new expressions to existing scripted expressions in driver?

I'm making a script that will allow me to set up an emotion using shapekeys on my character, then shift select the bone I want to control it with and run the script to hook it up to that bone. It ...
5
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1answer
568 views

How can i merge one object smoothly into another while animating?

so i have a baby as one object and a toilet as one object and the baby grows. at the end it is supposed to have the toilet as a head like the first grown person on the right. how can i merge the ...
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1answer
270 views

no Shape keys and weight painting, are they compatible?

I've made a shape key for blinking, but the head is also weight painted 100% to the head bone. When the head is not attached to a skeleton, the blinking works fine and I can control it via a script in ...
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1answer
141 views

Duplicating a mesh with shape keys and rig distorts mesh

I have a minecraft arm mesh set up on the right, with the shape keys working at a value of 1. On the right, I duplicated the mesh first, then the rig over from Edit Mode of the rig, then connected ...
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1answer
455 views

using boolean modifiers and shape keys in animation

what i am trying to do is an animation exactly like the shown above, which is captured from youtube. for the sake of simplicity let's talk about the far left split cube. so as little as i know i ...
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0answers
279 views

Face rig shapes keys

Face rig shapes keys are not working in right direction but only working in left direction. Why is this happening?
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0answers
304 views

1 Bone driver, 4 shape keys

I have a setup where there is a square with a shapekey on each corner and I want to use a bone to drive the shape keys as shown in this animation: However, I've fiddled with curves and tried a couple ...
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0answers
304 views

How do I move Key Animations into the Action Editor?

So I have made some animations to my character using Shape Keys, and when I go into the action editor add a new Shape Key animation, it moves my old one into this thing: How do I move the Shape Key ...
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0answers
142 views

A model “jumps” back after I move it

If I move the model in space it remains there. But after I move to another frame it "jumps" back where it was before. I already deleted all the animations and used Alt+P - clear parent, but it doesn'...
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1answer
403 views

Animation of Dupliverts with Shape Keys with Python api

Description of Problem I would like to create an animation of 100,000 atoms with 10,000 frames from my molecular dynamics simulations. Currently I am using dupliverts with a single uv sphere for each ...
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1answer
987 views

Mesh with shape key animation - ok in Blender, wrong in Unity

I have a mesh with shape key animation. I use actions in order to get separate animations after exporting this model to Unity. Everything looks fine in Blender. But after export to Unity, when I call ...
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1answer
1k views

Shape keys: Reset part of the model or only use specific faces possible?

I am currently trying to apply shape keys to a high poly model, which has got a mirror edge, but that modifier has been applied to properly apply textures on its surface. Somehow, due to little ...
3
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1answer
4k views

Blender: morphing object shape

I have two different objects in Blender. They have the same number of vertices and in the same order: Is there a way to morph one object into the other?
3
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1answer
927 views

Applying lots of shape keys with blends using Python not working? also, is there another way?

I'm trying to make a script so that I can apply all blended shape keys (starting from a specific one and then iterating through the list, keeping them in order) so that they work well when exporting ...
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0answers
110 views

Normal Map only visible on single Shape Key?

Is there a way to make a normal map for facial wrinkles more/less visible with certain shape keys? I've seen something like this on youtube, but I haven't been able to determine how it was done. I've ...
2
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1answer
210 views

Can I control an object using a driver with multiple inputs?

I'm trying to set up a facial rig, and I want to control each eyelid with a control object, or both using a slider. I have set up a simplified example where a slider moves both eyelids together. How ...
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1answer
164 views

Wrapping geometry object animation

I'm trying to animate wrapping a dodecahedron. I tried to use one object with shapekeys (rotate Y+Y with normal mode), but I can't parent the animations, any ideas? Now I made separate objects but now ...
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0answers
105 views

Shortcut key/mouse to set specific shape key to 0?

Is there a way to click a shape key and set it to zero? Like Ctrl + Click or something I think I did it by mistake one time, but can't figure out how. I can't click and drag the number, since I have ...
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2answers
1k views

makehuman visemes to shape keys for unity

I'm very new to blender so bare with me. The idea is I am trying to get lip syncing to work with my unity game using facial shape keys made from blender. I have imported a "makehuman" character (...
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1answer
796 views

Shape Key decimate modifier

I am trying to morph a high poly humanoid into a low poly humanoid, animating the decimation. As far as I know this cannot be done with the Decimate Modifier. I have also tried doing this by using ...
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0answers
1k views

I am trying to animate with shape keys but it's not working

I have created 4 shape keys. When I raise the slider to 1 in frame 31 and 61 and back to zero on frames 1 and 101, keys are supposed to be set in those frames so an animation can be played. ...
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0answers
326 views

Importing Shape Key Animation using Evaluation Time into Unity

I have been trying to get an animation imported into Unity that is using shape keys. Specifically I am using an Evaluation Time animation, so absolute shape keys. If I am using Relative animation I ...
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1answer
501 views

Morphing objects

Is it possible to morph an object from one mesh to another? I joined them into one big mesh and I want to morph them. Is this possible? Thanks in advance
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1answer
495 views

why my mesh deform when I delete shape key?

I just tried to delete shape keys and my mesh goes from this to this Why is it doing this, and how can I avoid this?
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1answer
790 views

Shape keys and Drivers problem

[ My drivers are not working correctly with my shape keys everytime i try to make a shape key work with an objects Z Axis i have to have it way beyond the mesh,I have already tried using the ...
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2answers
1k views

How to use “self” in a driver expression to refer to transforms of a bone in the parent armature?

I have created a rigged low-poly character which I intend to use for a crowd simulation, i.e. the plan is to create multiple linked instances of it, each with its own animation cycle, and add them to ...
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1answer
569 views

Can Someone explain to me what the bone driver properties do?

I asked this question yesterday, but the person who answered told me to ask the question with more details. Could someone tell me what each thing does here so I know how to use bone drivers?
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0answers
82 views

Change order of operation / deformation

Is there any way to change the order of mesh deformations from basemesh->armature->shape key->final mesh to basemesh->shape key ->armature->final mesh This would allow for shapekeys to deform ...
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0answers
480 views

Shape Keys and Subsurf Modifiers

I have found that blender doesn't allow to apply subsurf modifier after some shape keys have been created. So why does this happen? For animation i can just leave subsurf unapplied in the right panel ...
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1answer
1k views

Corrective Shape Keys for the Shoulder

I'm using the rigify rig with my model, and following this tutorial (https://www.youtube.com/watch?v=f3JWNIkwBZ8&list=PLaPYMM3efL6nAqPsMwC3jJAc-r7CUTOd4) helped me work out how to use corrective ...
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0answers
489 views

How to use multiple shape keys to modify the same value(like rotation on x-axis) but in multiple ways?

I have been trying to find a way to use multiple shape keys to modify the same value(like rotation on x-axis) but in multiple ways to make my workflow better as I can already use hook object for that ...
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1answer
111 views

Drive shapekey based on activating a pose?

I have a character with a rig that involves an armature with a pose library, and various shapekeys made from backed simulations. I want to make it so that when I load a specific pose, it also turns ...
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1answer
1k views

Using morph targets with multiple meshes

I have meshes from a game that uses morph targets. They are all obj. Files, and I have no clue how to use morph targets. One mesh will be totally ordinary, and then the next one has its mouth open. ...
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0answers
942 views

Is there any way to export soft body simulation to Unity?

I have a mesh with soft body simulation. Is there any way to export it to Unity? So far I have baked the simulation into shape keys, and created key frames for shape keys values in every frame, using ...