Questions tagged [shape-keys]

Questions related to using and manipulating Shape Keys. Shape keys are used to deform objects by transforming the locations of control points over time. There are two kinds of shape keys, Relative and Absolute.

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4answers
673 views

how to use the slider of the shapekey value for moving the shapekey and the bone connected to it

I'm trying to connect the shapekeys that comes from the manuel bastioni lab to the bones that come from rigify. Infact I’ve used two armatures to get the best from both these rigging systems and I ...
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1answer
80 views

Driver constraint addon error when it is applied : property has not been found

I used the driver constraint addon to connect the shapekeys to the bones. The shapekeys come from the manuel bastioni lab and the bones from rigify. I've used two armatures and I have connected them ...
2
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1answer
554 views

Simplify F-Curves of Shape Key animation

i am trying to clean-up animation curves from facial mocap data. The recorded data/animation is containing keys on nearly every frame. Usually i would use the Add-on 'Simplify Curves', wich does ...
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1answer
393 views

Shape keys problems deformation?

My question is about shape keys and how we can use them properly. the shape key doesn't work well, I can't figure it out what the problem is and how to solve it? is you can see in the picture I cant ...
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2answers
597 views

Bind location of empty to vertex (after shapekeys)

For a rather complex technical animation. I need an empty to be locked to a vertex. I cannot simply make create parent-root scenario, or use bones for this. As the vertex is modified by complex ...
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1answer
49 views

How to only deform (GKEY in Edit Mode) selected faces?

I want to only push forward the front faces, but not the side faces, like in the image below
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0answers
498 views

Unity ignores some blendshape verticies

Going on about 10 hours with this bug and wanted to throw it out to the community before I submit a bug report. On my particular mesh (attached), Blender handles the shapekeys just fine. Everything ...
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0answers
64 views

How to bake 2 Simple Deform modifiers in Shape Keys

I need to transfer this amasing plane-to-sphere effect (from this question How to animate morphing a rectangular plane into a sphere) to Unity. Therefore I need to bake 2 Simple Deform Modifiers ...
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0answers
133 views

Shape key and transformation-constrained skeleton has no weight influence

I'm working on a model in Blender containing 281 shape keys that represent 21 vertex animations. I want to convert those vertex animations into skeletal actions for compatibility's sake. (3DSMax ...
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2answers
638 views

Manipulate Vertex Indices

Good Day! Situation: I have multiple objects with the same amount of vertices and a similar though deformed topology (all objects originate from the same one). I need to do two things to all my ...
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0answers
79 views

Non-linear Shape Key without key frames

I want to make data-driven facial animation based on FACS (Facial Action Coding System). I know that you can set a Shape Key to for example create a smile, however, as far as I understand, the model ...
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0answers
60 views

Smoothing vertices based on deformed mesh shape?

I'm trying to create corrective shape keys for a mesh, but one limitation I'm hitting is that even with the Armature modifier set to show in Edit mode and adjust the Edit cage, trying to move things ...
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1answer
38 views

Texturing Bricks and Applying Them

I have a blender project that I need to complete and here's what I want to achieve. I need to copy a group of bricks so that they are opposite each other and I want to texture them blue. I would like ...
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1answer
571 views

Shapekeys aren't saving to the animation timeline?

Recently I decided to try shapekeys for facial expressions(as I used separate armatures) but I've run into the problem where I change the value, press I and hit rotlocscal(because I don't see an ...
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0answers
810 views

how to make that two different objects have the same number of vertices

I'm trying to join as shapes two objects that don't have the same number of vertices. The white shape is a FBX face object that come from the brekel pro face 2 and it contains the shapekeys / joints ...
0
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1answer
156 views

broken script to bake keyframes from driver controlled shape keys

I found a script on the web that is supposed to set key frames for driver driven shape keys. however its giving me an error. I need this so i can remove the drivers for the render farm I use wont ...
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1answer
1k views

Shape Keys are inactive in Edit Mode

How do I activate shape keys? In edit mode, ( Properties Window --> Data ) The + and - buttons in the Shape Keys tab are ...
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1answer
171 views

How do I match the range of a distance driver to the value range of a key shape?

I have a key shape of SUSPENSION going from fully squashed to fully stretched. The key shape is for the suspension of this vehicle rig. The key shape is 100% weighted to an IK bone. I've ...
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0answers
90 views

Shape key transformation and armature

I did a werewolf transformation using the shape key. Human to werewolf. So I rigged the human form, but as I feared, when I switched to werewolf form, everything is messed up. Is there a way to fix ...
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0answers
203 views

separate a model with shape keys (recalculate shape-key vertex indexes?)

From this UE4-reddit comment , I got the idea of separating head/body for game performance while getting all the shape-key goodies from Manuel Bastioni. However, is there a way to "cleanly" separate ...
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1answer
173 views

Suddenly can not move bones after making some shape key

Yeah the headline says it all. I cant find the solution myself :( I made some shape key for the hand and couldnt move finger bones after that. The hip bones couldnt move too. Here's blend file http://...
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1answer
414 views

Is it possible to transform mesh animation (Shape Keys) into group of object (like primitives)?

I have created a ghost character with use of cloth simulation. I have to export Collada file to import it to Xcode. Apparently Shape Keys / mesh is not included in .dae. Perhaps mesh animation (...
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2answers
1k views

Cloth simulation for game engine doesn't get animated despite Shape Keys have been created

I’ve been exploring and fighting this problem for a few weeks with no result and I’m really out of ideas. I have to create a character (to import to Xcode). It is a standing in place ghost with its '...
1
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1answer
309 views

How to make separate Lips control the mouth (Cavity) animation?

I've create the lips using bezier curve and assigned bezier circle in the bevel object. There's a simple body with a cavity, I want the cavity boundary to follow the animation of lips, because Lips ...
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0answers
105 views

Is it possible to move the mesh/armature data from one model to a slightly different one?

I'm new to modeling in general and I have been searching for ways of solving my issue, without much success. I have a model, which was fixed up and reduced (decimated/removed unneeded vertices, edges,...
2
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0answers
87 views

Bug with Apply Modifier ( Simple Deform) as Shape Key?

I create an animation with a plane is transforming to a sphere by using the method describing by @leon-cheung in this topic . I want to apply the two modifiers (Bend in Simple Deform) as shape key ...
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0answers
92 views

Bug applying Simple Deform Modifier as Shape Key?

I create an animation with a plane is transforming to a sphere by using the method describing by @leon-cheung in this topic. I want to apply the two modifiers (Bend in Simple Deform) as shape key ...
1
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1answer
732 views

Is there a way to sort shape keys by name?

Anybody know of a way to sort the shape keys by name, it gets quite annoying puzzle if there is an extended list of them. Be nice if it would be implemented in the specials menu like with the vertex ...
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1answer
326 views

How to fix a very distorted mesh after having imported a BVH file with the Manuel Bastioni Lab

I've been all day working with the corrective shapekeys. I've understood how they works : I need to modify the mesh manually with the proportional editing and then I should create a shapekey with the ...
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1answer
115 views

Animating a shape key that has been hooked to a driver

I'm using VMComix's excellent fully rigged Porl character (https://www.blendswap.com/blends/view/14445) to experiment with character animation and have found all the sliders in the N menu that allow ...
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0answers
476 views

Shape Key Driver not working

I'm trying to figure out what's wrong with my driver, it's not doing anything at all. Here's the setup for my driver: When I rotate the arm nothing happens! As you can see the value for the shape ...
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2answers
438 views

How to edit shape keys with the armature deformation in needed position?

Maybe for all these years I've been missing something but, is it correct that in blender you just can't edit a shape key when the mesh is deformed by an armature? It's almost like a pleasure denial ...
1
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1answer
739 views

Is there any way to “apply” Vertex Group blend restriction on Shape keys?

I've got a model with driven Shape keys, many of which are restricted by vertex group blend (mostly left and right). They're modelled mirrored, duplicated and bound to vertex group. Inside Blender it ...
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0answers
375 views

Shape keys from curves [closed]

I would like to create shape keys animation using a curve, but instead of having the resulting keys from the curve I would like to have resulting keys data from the animated mesh. When I create shape ...
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1answer
176 views

Multiple problems: Rigged arm & hand with elbow corrective shape key

I have multiple Problems. :/ Trying to create a corrective shape key driver for the elbow, I managed to create the shape key itself without a problem. assigning it to a driver I realized, that the ...
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1answer
234 views

Why does the shape keys shrink my mesh

I want to put in some shape keys for my characters eyelid to make her blink. But whenever I rotate it even half way, my the shape key shrinks it when I play it. This is really annoying and I hope they ...
2
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2answers
439 views

How to move the keyframes for specified shape keys with Python

I've created an object that has a few shape keys that have keyframes inserted. I've made a script that moves keyframes for shapekeys, but I can't get it to work for individual shape keys ones. Instead,...
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1answer
208 views

Can two objects linked to the same mesh data have independent shape key blends?

Are relative shape key values inextricably linked to the mesh data? For example, if you had a face mesh with an "open mouth" shape key and an "open eyes" shape key, could you have two face objects ...
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1answer
84 views

My object appears jagged with shape keys and subsurf

So, I made a human face model and tried to animate some basic animations with it using shape keys. I was using subdivision surface to make it appear smooth as well. (Also, if this could be the problem,...
4
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1answer
627 views

How to control the timing of Absolute Shape Keys?

I understand that Absolute Shape Keys are for creating a deformation sequence, and are more practical than Relative Shape Keys when many deformations need to happen one after the next. The trouble is ...
1
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1answer
181 views

how to make object to follow curve with bending rather than it staying rigid

This may sound silly but I just to simply follow tutorials back before 2.7 and I simply added my curve and my object, in this case a icosphere elongated on one axis to make like a slug type shape. So ...
5
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1answer
297 views

Modify a single plane mesh to match image based on alphas, create shape keys

My goal is to create the shapes of continents as they drifted from Gondwana to the present day. My proposed approach follows, but I would welcome alternate approaches or comments on this approach. I ...
2
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0answers
63 views

How to merge a moving object into another moving object over a timeline?

The letter "A" is walking from left to right and slowly evolves into the letter "B". How is this done? Here's my search process: "Blender merge one rig into another" returned articles on how to ...
2
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1answer
151 views

Selecting Graph Editor from Shape Keys?

I am refining a Shape Key animation but also working in Graph Editor. Is there a way to select a Shape Key and have that specific Key highlight in the Graph Editor? Currently it does not do this so I ...
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1answer
88 views

Make limb grow like tentacle

i would like to make a limb grow, like tentacle, the model has already an armature.I didnt find any reference- tutorials. Thanks in advance.
3
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1answer
176 views

Python API: Changing the order of shapekeys quickly

Using the Python API, is there a way to change order of shapekeys quicker than using the operator bpy.ops.object.shape_key_move(type='UP')? This operator takes a ...
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0answers
75 views

Feeding the 'shape key' value from a variable in python script

For the sake of mathematical accuracy i need the shape key to change as i change a variable declared in python. I know how to declare a variable in python. Now how do i use that value to determine my ...
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2answers
595 views

Possible to fix a broken shape key with a copy of the model?

I've been using sculpt mode and messed up my horse model's head. I had been improving the eyes and accidently used one brush wrong. I cannot undo it anymore now. Luckily, I have the model before the ...
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0answers
95 views

Armature Vertex Groups Control

How does the Blender User get an parent armature to bind in [one axis orthogonal view stripes] rather than following edge loops? ... or the same effect. Question is now old. You may disregard. ...
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1answer
445 views

Exporting shape keys animation to .dae

Is there a way to do it? When I chech "export shape keys" and reimport the file after the export there's no animation or keyframes but the shape keys are there.