Questions tagged [shape-keys]

Questions related to using and manipulating Shape Keys. Shape keys are used to deform objects by transforming the locations of control points over time. There are two kinds of shape keys, Relative and Absolute.

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84 views

Shape key setting so that value slider doesn't work

I have an object that when I make a shape key it doesn't go back to 'basis" when I tab out to object mode. The slider has no effect. I can change it between basis and the key only by selecting basis ...
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1answer
151 views

Is it possible to export shape keys to c4d pose morph?

I try to export a model with shapekeys (a ManuelBastioni character), in order to import it in c4d. Is there a way to transfer these data to the equivalent in c4d (posemorph tag) ? I'm almost sure I've ...
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1answer
204 views

How To Move Bones Back Into Original Position After Applying Shape Key [duplicate]

i'm trying out bones and rigging and i've run into a little problem. I used 2 bones to move the blender monkey's ear and applied that as a shape key. However, the bones are now in that bent position ...
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1answer
121 views

How can I create veins on skin

I have this character's arm. I want to have some veins in this pattern with a shape-key, meaning that the basis would be without the veins and when the shape-key is on, the veins would appear. I also ...
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1answer
237 views

Shape Keys - opening the mouth

Any advice on the best way of opening the mouth using Proportional Editing or rotating the bottom jaw from the pivot point/3D cursor? It's the latter I'm trying to achieve. Sadly, the jaw always looks ...
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1answer
204 views

Why is proportional editing only effecting one side of my mesh?

I'm currently working on facial expressions and using Shape Keys and I've just run into this weird problem... Whenever I manipulate one side using Proportional Editing, the other side won't follow or ...
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1answer
170 views

Eyelids with Shape Keys

I seem to be having difficulty with the eyelids of my model using Shape Keys. I'm trying to get the top and bottom eyelids to close, but due to the design of the character and their eye sockets, which ...
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1answer
47 views

how can i make a rig follow a shapekey deformation?

Something like Bruce Banner turning into the Hulk. I have a model with lots of shapekeys to make different characters. I'm usin the pitchipoy rigify (or any) and i wish that when i modify the model to ...
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0answers
62 views

Better to add extra bones before or after generate rig

Im using rigify addon and plan to add some shape keys and some drivers later on like for facial expressions and talking. Is it a good idea to add those driver bones to the metarig before I click ...
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2answers
65 views

Forgot to unparent armature while editing mesh, how to fix deformation?

This problem is a bit tricky to put into a search engine... Anyways, hello! I've been working on a relatively low-poly human model for a while now, teaching myself how to rig and model and such... ...
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0answers
494 views

How to open closed eyelids on pre made models

I'm "kind of" new to Blender and rigging/animation in general, but I like to jump out in the deep part of the pool. (Sorry) What I mainly want to do is rigging and animation, so I've kind of not paid ...
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32 views

Assign more than 2 shape keys to same object bone

Initially I had 2 shape keys for my eyebrows which I used as a driver using a bone z location (-3*var and 3*var). This worked fine. But now I wanted to create a third shape key. So after that I added ...
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1answer
267 views

Lofting: can I copy a Shape-Keyed mesh for each frame of its animation?

I have made a simple profile mesh (an edge loop) which I've animated along a path using 'Follow Path'. It has a number of Shape Keys, and as it moves along the path, it changes shape. I would like to ...
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1answer
105 views

How do I animate the shrink/fatten value on a beveled curve?

I have a twisted cylinder shape made with a beveled Nurbs Path, which needs to bulge and shrink at specific vertices over time (like how a person's Adam's apple moves when they swallow). I'd prefer ...
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2answers
114 views

Bezier Interpolation

I have a Bezier curve with three shape keys as shown above. All three have the same length. The animation with shape key evaluation time from 0 to 20 (with 'Relative' unchecked) is shown below. As ...
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2answers
719 views

Scripting: transferring shape keys between different meshes?

I know that shapekeys can be transferred between meshes of similar topology with ease. My case involves transferring shape keys from ManuelBastioni Lab Character Face to the moustache. I have ...
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1answer
132 views

Changing mesh shape

I have a 3D Object that I made, with specific polygons and shape, then, I want to export the model as an Obj and work it on the Zbrush software. Then what I want is to import again the model worked ...
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1answer
75 views

How to stick a curve (with shape keys) on rig?

I used curves to do my character's eyebrows and gave them some shape keys. But I didn't know that I coudln't give them an armature (the one for the character). Is there a way to keep the shape keys ...
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1answer
68 views

Render preview vs Render issue with hair

I have added a strip of eyelashes on a small skin strip that is surface deformed (modifier) to each eyelid. I added a shapekey to close the eyes, so the eyelid and the eyelashes move. Strangely in ...
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1answer
236 views

Is there a way to animate a morph between different fonts?

I want to make an animation where the font changes into another in a smooth way. Example: https://youtu.be/rtKbMZqnYFE?t=10s Thanks!
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1answer
169 views

Shape Keys plus Armature

I have already rigged a character in blender. I am trying to create viseme's using Shape Keys. The shape of the mouth is dependent on the jaw position. Most of the viseme's happen with my characters ...
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0answers
104 views

Bezier curve does not always follow hooks

I've imported a Source model (smd and vta) which includes a skinned armature and Shape Keys data. I then want a curve to run along the face and follow the facial expressions from the Shape Keys. I ...
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0answers
200 views

Change Base Shapekey without changing the other shapekeys

I started adding shapekeys and then noticed I want to edit my basemesh. Unfortunately the changes in the base shapekey affect the other shapekeys. Is it possible to change the base shapekey and not ...
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2answers
682 views

Assigning shape key to a curve

To create a shape key of a curve we need to start with the curve's base geometry and then move the points in edit mode to have the new form, that's assigned to shape key. Is there a way I can directly ...
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2answers
512 views

Select vertices, which are affected by a shape key

Is it possible -- without using a previously defined vertex group -- to select those vertice, which are affected by a shape key? How?
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1answer
167 views

Using shape keys with vertex hooks

I basically set up a plane with a Subdivision Surface modifier and a ShrinkWrap modifier. I added hooks to all 4 vertices of the ...
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1answer
256 views

Adding multiple shape keys with python and bmesh while creating a mesh

I'm using a python script to generate mesh geometry and to add multiple shape keys in Blender using bmesh. The goal is to have 10 shape keys and each generated vertex is modified by just one of those ...
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1answer
223 views

Help with implementing Shape Key Drivers

I was wondering if anyone could help me out with figuring out how to use Shape Key Drivers for the model that I've been working on for quite a while. Basically, I need my model's head to be able to ...
2
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1answer
540 views

Make python script to animate vertex points of any object

I am very new to blender and python . i want to make python script which can animate the vertex point of any object (let's example bpy.data.obajects['Cube']) ...
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0answers
87 views

How to apply multiple modifiers as one shape key? [duplicate]

I'd like to know if there is a direct, or at least more efficient way (see 2. below) to go from "mesh with multiple modifiers" to "one shape key". I was offered the solution to merge shape keys (from ...
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1answer
180 views

How to have skeleton/armature change with shape keys?

I want to have it so when I change the value of a shapekey, it also moves a bone according to the value. So for example, when I change my character meshes eye width or height, the eye bones move with ...
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0answers
46 views

Shape keys deforming mesh during image render

I have an issue where I edit my mesh, insert key frames,and save the file, but whenever I close Blender and reopen the file or try to render a still image the armature gets completely distorted even ...
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2answers
113 views

“Join as Shape” error when trying to import a file for shape keys from ZBrush

This is my first time asking a question on this forum and I'm new to Blender, so hello everyone! This is pretty much my first time using ZBrush, Substance Painter, and Blender. Web searches got me a ...
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1answer
141 views

Growing animation that’s super specific and weird [closed]

So I have this model of an Apple that I’m going to (hopefully) use in a game. For movement I’d like to have an arm on its top. I’d like to have an animation where the arm grows out of the top. I know ...
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4answers
597 views

Drive shape key based on relative camera orientation?

Let's say (for the sake of simplicity) that this cube with two blue sides is my character... and the shape key in question raises a few vertices on top. Whenever the camera views either Blue side, I'...
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1answer
716 views

How to drive shape keys based on the angle between two bones?

My character rig needs shape key correctives when it makes certain poses (eg. lifting the arms, the shoulders need to be corrected with a shape key so they don't lose volume). I know you use a driver ...
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1answer
107 views

Pros and Cons of different-geometry variants of a character model

I'm a graphics programmer but I like to dabble in modelling just to better understand how artists use the tools. For the first time, I've modelled and rigged a human character. So far I've modelled ...
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1answer
34 views

How do I add an appended object as part of a shapekey?

So the shield is part of a shapekey. It does not exist in the "basis" shapekey. The skull I made in a separate blend file and appended it to this file. I now want to join the skull and shield ...
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1answer
204 views

Shape key deforms edit mode / object mode after editing basis [closed]

I have rigged head mesh and body mesh with shape keys. I edited head mesh's basis to match with body and then make shape key value 1.0 for both mesh. In Edit mode, two meshes match with no problem, ...
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1answer
192 views

How can I normalize weights to a limited subset of weights on a model with shapekeys?

I just created a lot of shapekeyed facial expressions on a head/neck with appropriate head/neck weights, weights that I want to keep. I would like to create vertex groups like mouthCenter and ...
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2answers
84 views

How can I uniformly modify a pipe with coding?

I have a plain pipe with a center-line. I need to gradually decrease its diameter towards the end (to create a taper). I've been told that I should use some codes to scale the bones automatically. I ...
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2answers
361 views

How do I make a shape key for blink into wink?

I just spent a lot of time making my character blink forgetting that I should have done only one eye and then mirror it. Do I have to start over or is there a trick to make only one eye blink?
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1answer
1k views

Creating shape keys using Python

I want to use the Python API to create a sequence of absolute shape keys that deform a mesh over time, however I'm having a lot of trouble figuring out the proper way to do that. Currently I'm trying ...
2
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1answer
169 views

How to make a fluid animation / transformation of a simple cube?

I recently try to get into shape keys and I wonder if I can animate something like which is shown in the gif below (just a random example, it does not have to be exactly like that). Whatever I try, I ...
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1answer
79 views

Animating using shape keys, not animating

There are actually quite a few posts of this question, but apparently I'm having a different problem. All i want is for my character to slowly open his eyes using the shape keys. I set frame 1 with ...
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0answers
116 views

Very weird - Why is only ONE BONE flipped weird (Blender to Unity)?

Ok I have tried everything here. I have a model that Ive exported to Unity as FBX, using the NLA editor all following a tutorial. Everything is great EXCEPT one bone (or combination - its the left leg)...
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1answer
251 views

How to apply subdivision modifier to shape key?

For my first animation in blender, I have modelled a person and I animated it. I realise that my person appears whithout her subdivision when I render. I remember that I have forgotten to apply ...
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0answers
50 views

Shapekeys - how to smooth out mesh wrinkles?

Ok, Im a noob with shape keys and am having some trouble with "wrinkles" that show up on the mesh (really only when rendered w/ lighting) that are painstaking/impossible to try to get rid of just ...
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4answers
672 views

how to use the slider of the shapekey value for moving the shapekey and the bone connected to it

I'm trying to connect the shapekeys that comes from the manuel bastioni lab to the bones that come from rigify. Infact I’ve used two armatures to get the best from both these rigging systems and I ...
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1answer
79 views

Driver constraint addon error when it is applied : property has not been found

I used the driver constraint addon to connect the shapekeys to the bones. The shapekeys come from the manuel bastioni lab and the bones from rigify. I've used two armatures and I have connected them ...