Questions tagged [shape-keys]

Questions related to using and manipulating Shape Keys. Shape keys are used to deform objects by transforming the locations of control points over time. There are two kinds of shape keys, Relative and Absolute.

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1answer
610 views

How do i mask body parts underneath clothes and armor?

Hi i have been following along with a tutorial on creating a game character, and he is using shape keys to shrink body parts under clothing, but it seems like it would be a lot easier to just hide the ...
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3answers
90 views

How can I get this curtain to open and close realistically?

I'm trying to model a curtain (drape for you US people) accurately. I've seen this youtube tutorial that scales the top vertices in the x axis with shape keys, but it's not the right look because it ...
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2answers
2k views

Merging multiple OBJ files into one file with shape keys

So, right now I have about a dozen different meshes that are all modified versions of a default head mesh. One for example is the same head but fatter, one with more pronounce eyebrows, one is smiling ...
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0answers
19 views

How to animate height changes with shapefiles

I would like to animate a change in height of a shapefile according to an attribute. I want to map a change over time using height extrusion according to an attribute. I've been looking at using ...
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1answer
86 views

how can i make a rig follow a shapekey deformation?

Something like Bruce Banner turning into the Hulk. I have a model with lots of shapekeys to make different characters. I'm usin the pitchipoy rigify (or any) and i wish that when i modify the model to ...
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3answers
10k views

Shape keys and applying subdivision surface modifier

I have been creating a dragon model lately (it might come familiar to someone) and I've done a lot of work so far, I've also spent alot of time with creating shape keys for my eye. However, I see now ...
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2answers
34 views

Can't edit vertices in rounded shape

I'm new to Blender and I'm fumbling around a lot with it. I created this shape from a cube I turned into a rounded shape by applying a Subdivision modifier. At first, I could see all its vertices, but ...
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1answer
17 views

What’s the difference between applying shape keys and saving shape keys?

So I understand that once you have a pose, you can apply it as a shape key via the armature modifier. But what’s the difference between saving it and applying it? Is there any special reason one would ...
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1answer
169 views

Sculpting Shape Keys with Multires Modifier?

I’m modeling a character and doing expression tests with shape keys. She has a multires modifier and the sculpt mode changes I make to shape keys doesn’t seem to apply (or rather it messes up my base ...
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1answer
43 views

How do I apply hook modifier to shape keys?

Ok, so I figured out how to make my eyelashes for my character to follow the eyelids using the hook modifier. I'm somewhat stuck with applying the deformation as a shape key. For example, when I ...
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1answer
471 views

Apply Shape Key to Armature

I have a model with an armature rig to pose in different poses. I then have various items/clothing which can be equipped and they follow the mesh using an armature modifier/weight paints. I am ...
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0answers
24 views

Shape keys and apply Subdivision (Modifiers)

i'm trying to apply a subdivision modifier and keep the existing blendshapes. Same thing that happens here: Shape keys and applying subdivision surface modifier Whoever, i'm having some trouble ...
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1answer
300 views

Change Base Shapekey without changing the other shapekeys

I started adding shapekeys and then noticed I want to edit my basemesh. Unfortunately the changes in the base shapekey affect the other shapekeys. Is it possible to change the base shapekey and not ...
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1answer
96 views

How to merge/morph/transform an object into another object in Blender?

The letter "A" is walking from left to right and slowly evolves into the letter "B". How is this done? Here's my search process: "Blender merge one rig into another" returned articles on how to ...
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4answers
22k views

Revert vertex position to Basis Shape Key

How I can revert the position of a single vertex in a shape key to it's position in the Basis Shape Key?
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2answers
3k views

Transforming (morphing) one object's shape into another's

For example, I have two different objects. One cube and another- sphere. Can I somehow make cube change its shape identical to the sphere through animation? I mean I can do it manually with shape keys ...
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1answer
38 views

Populating Fcurves Keyframe_Points

I am currently working on an importer for captured Shape Key motions. To fasten up the process, I am using the method suggested here. It works perfectly and saves up to a few minutes per import. I am ...
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0answers
14 views

Copy drivers from shapekeys

Basically i have one mesh (my character) and armature for that mesh full setup. A whole control rig and bunch of corrective shapekeys on my mesh which are driven by bones rotation (its daz3d mesh/...
4
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1answer
139 views

Normal Map only visible on single Shape Key?

Is there a way to make a normal map for facial wrinkles more/less visible with certain shape keys? I've seen something like this on youtube, but I haven't been able to determine how it was done. I've ...
2
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1answer
35 views

How do you differentiate relative and absolute shape keys?

My question regards the difference of relative and absolute shape keys. As it stands, relative keys are great for easy shapes and are measured on 0-1. Absolute keys are measured in frames and are used ...
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0answers
14 views

Import Shape key Animation to UE4

I have a blinking animation on a shape key. Is there a way I would be able to export that blinking animation into ue4? Would it work if I used a bone to control the shape key or do I have to create a ...
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1answer
18 views

When using Blender to modify the Pharah model, how do you make simple bodymorph changes using Shapekeys?

I'm new to Blender, but hopefully this question won't require complex program functions. The model's creator says I can alter her body using shapekeys, but I don't know how. Can someone point me to ...
5
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1answer
407 views

Modify a single plane mesh to match image based on alphas, create shape keys

My goal is to create the shapes of continents as they drifted from Gondwana to the present day. My proposed approach follows, but I would welcome alternate approaches or comments on this approach. I ...
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2answers
126 views

How can I uniformly modify a pipe with coding?

I have a plain pipe with a center-line. I need to gradually decrease its diameter towards the end (to create a taper). I've been told that I should use some codes to scale the bones automatically. I ...
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1answer
186 views

Why does changing the values of a shape key affect the whole model?

I am working with Manuel Bastioni humanoids. They use shape keys for facial expressions. The shape keys of the girl in the middle have gone completely out of wack, that is, when changing the values, ...
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2answers
863 views

Is there any way to mirror only selected parts of a shape key?

I'm modifying a model and trying to add simple expressions like blinking and etc. I'm trying to mirror a closed eye to the other side, but it causes the whole model to become symmetrical, I can't ...
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1answer
18 views

Automate save as shapekey for multiple animation actions

I have a model with a armature with several animation actions in it, these actions are facial expressions, and i'm converting each action to a shape key using the "save as shapekey" option ...
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0answers
15 views

How to join shape correctly by script

I' m trying to obtain the morphing between two objects following this tutorial found on youtube: https://www.youtube.com/watch?time_continue=105&v=e675Ulc7QL4&feature=emb_title&ab_channel=...
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1answer
33 views

How to copy the vertex position to the inbetween values of the shapekey? (Not Basis)

I see no one is talking about this but I'm wondering if there is a way where you can edit the models like say copy from 0.500 to 1 in my current shape key so I can edit it easier similarly to how ...
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1answer
278 views

How can I normalize weights to a limited subset of weights on a model with shapekeys?

I just created a lot of shapekeyed facial expressions on a head/neck with appropriate head/neck weights, weights that I want to keep. I would like to create vertex groups like mouthCenter and ...
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1answer
188 views

Suddenly can not move bones after making some shape key

Yeah the headline says it all. I cant find the solution myself :( I made some shape key for the hand and couldnt move finger bones after that. The hip bones couldnt move too. Here's blend file http://...
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1answer
97 views

How to mirror/copy changes to other side of mesh

I am working on making a shape key for my mesh to blink. I did one side and am now trying to duplicate the changes to the other side. Is there a way I can just copy everything from the left side of my ...
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1answer
324 views

How to have skeleton/armature change with shape keys?

I want to have it so when I change the value of a shapekey, it also moves a bone according to the value. So for example, when I change my character meshes eye width or height, the eye bones move with ...
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1answer
2k views

Armature deformation behaviour with shape keys

I have a gum squeeze bulb rigged with an armature (simple two bones), when I turn the bone the top of the bulbs vertex group is attached to I get a nice bending of the whole bulb. Please see the ...
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1answer
242 views

Flatten mesh from uv's to retopo in blender 2.8

I am trying to flatten by uv's a mesh that I can retopologize then morph back the retopo. The reason is I have a marvelous designer model with lots of folds, I spoke with an artist that uses 3ds max, ...
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1answer
19 views

How can I edit a shape-key mid-range without drivers?

For example, the model I am working on will need shape keys for blinking, adding a shape key is simple enough but turns out when I set the key to 0.8 the eyelid is clipping through the eyeball before ...
2
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1answer
368 views

Help with implementing Shape Key Drivers

I was wondering if anyone could help me out with figuring out how to use Shape Key Drivers for the model that I've been working on for quite a while. Basically, I need my model's head to be able to ...
2
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1answer
72 views

Can vertex indices be transferred between identical meshes?

I want to transfer the vertex indices from one mesh, to another mesh with identical topology, shape, size ect. As an example, I created two identical subdivided cubes. The only difference is that they ...
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0answers
17 views

Does mirroring vertex character with Shapekey in edit mode mess up the deformation?

I've imported a game character with preset of rig and shape keys. The character is filled with triangular faces and I've cleaned up using tris to quad however there are still plenty of spots around ...
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0answers
25 views

Lofting a shape over two paths

I have been having a heck of a time with trying to create a unique shape that requires lofting a shape over two curves /rail. This is possible to do in Fusion 360 with relative ease, but I know no ...
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1answer
28 views

Shapekey range animates in viewport but not in render

I have a mesh with two shape keys (Basis and Key). I keyframed the value of Key from 0 to 1 and back to 0, and added a cyclic modifier to its f-curve, so that the mesh continuously "pulses" ...
5
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1answer
3k views

Blender scene animation exported to Three.js without bones or skinning?

I have a mountain range scene very similar to this: The mesh is a simple plane extruded to form a low poly mountain range, the animation uses 3 shape keys, a base and 2 for random vertices ...
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3answers
1k views

Bind location of empty to vertex (after shapekeys)

For a rather complex technical animation. I need an empty to be locked to a vertex. I cannot simply make create parent-root scenario, or use bones for this. As the vertex is modified by complex ...
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2answers
124 views

How can I make these eyelashes 'folllow' or 'pull' the verticies of the head object?

I want to make a 'blink' shape key for this character. The eyebrows and eyelashes are on different UV maps and are different objects than the head. Is there a way to make the eyelashes and eyebrows ...
3
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1answer
246 views

How to get rotational difference to work correctly?

I am following this book on animation, and I cannot understand this particular part. You are supposed to create a corrective shape key, to make the character's belt look good when the leg is posed ...
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1answer
345 views

How to mirror shape keys

I have shape keys that deform one part of the mesh and want to do the same on the right. Left side of the mesh deformed, shape key active Right side of the mesh, not deformed Can I mirror ...
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0answers
20 views

Issue with transferring shape keys after applying modifier

I made my shape keys on a model with a Mirror modifier, since I can't apply the Mirror modifier while there are shape keys I had to make a duplicate, then remove all the shape keys from there, apply ...
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0answers
29 views

How to animate a change in the height (Z) of a grid using shape keys

I want to animate a landscapes that "grows" up, using a grid. The landscape sits in a numpy matrix. After I update the Z values in the grid, the shape keys don't capture this. Below is my ...
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1answer
361 views

How to fix a very distorted mesh after having imported a BVH file with the Manuel Bastioni Lab

I've been all day working with the corrective shapekeys. I've understood how they works : I need to modify the mesh manually with the proportional editing and then I should create a shapekey with the ...
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0answers
22 views

Can't keyframe shape key

I have made an animation using shape keys and the "Bake Sound to F-Curves" option and now when I try to keyframe the shape key I get this error: ...

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