Questions tagged [shadows]

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Fix lines in volumetric in EEVEE

I render space scene in EEVEE. Density is 0,01. Scene have two light - fill sun and blick point. And in scene I have this lines. I up all samples, but dont have clean pic. What i do wrong? settings, ...
Simon Laskin's user avatar
1 vote
0 answers
192 views

Poor normal map result when the model is lit by a strong light

I have modeled a detail piece for a project I'm working on. I've used the multi resolution modifier to sculp it, and then I baked a normal map from a higher subdiv level to a lower one. Standard stuff....
Paul's user avatar
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92 views

Strange shadows appearing in my eevee render

I am just starting in blender doing some animations rendered with eevee, I already tried everything to remove some strange shadows(artefacts) in some models but had no success. The top image is the ...
Bruno Costa Pinheiro's user avatar
1 vote
1 answer
141 views

Blocky, Incomplete Shadows with GPU but not CPU

When rendering this project using my GPU and CPU I get incomplete shadows that show up as blocky. I have an AMD Radeon 5700 XT and AMD Ryzen 7 3800X 8-Core Processor. I've tried the following: ...
JacobHLie's user avatar
1 vote
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34 views

missing some shadow in render result

I found out my render result and viewport rendering preview are different, my render result missing some shadow. I've checked and ensure the missing shadow is caused by viewport shading. Please help ...
Lee Qp's user avatar
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1 answer
123 views

How to exclude light from a character

I'm working on a scene where a character is floating inside a cylinder and there's light shining from the bottom. To make it appealing I had to turn the strength to 10000. But my mixamo character can'...
ghiritaan hemarajan's user avatar
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0 answers
82 views

objects do not block shadow that goes to shadow catcher

I'd like to render only the vase and shadow to then overlay on other shelves and walls, and then do the same with other objects besides the vase. If I set the wall and shelf to "shadow catcher&...
TheBelgianNomad's user avatar
1 vote
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64 views

Require help with multiple lights in EEVEE creating a clean and sharp black/white shading (shadows and light bounce)

I'm currently trying out different things for an animation series I've planned and need help with creating sharp and clean black/white shadows and light bounces, when the range of - for example - two (...
Tobbe Widner's user avatar
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109 views

Interior Shadow Catcher

I've got an issue that I haven't been able to solve so I'm turning to the community for help. Here's my objective. I'm attempting to recreate an interior real estate photo to virtually stage with CG ...
Crowmobeus's user avatar
1 vote
1 answer
103 views

Donut glass cup render has too many grains and speckles + denoiser come out distorted, shadow is also too opaque. What settings may I try out?

I feel I am nearing completion of the tutorial but am still having gaps in knowledge on how to render light properly. 2.92.0 blender file: https://pasteall.org/blend/6474d6f8bd5f4b1abbabaa41478e7e6a ...
Svisha's user avatar
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174 views

Removing shadows from an object, not the shadow being casted

I've got a model that looks best when rendered through the Workbench render engine, but for a specific scene I would like it to still be able to cast shadows. Is there a certain way for the model to ...
OBatts's user avatar
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666 views

Can I turn off Bloom one just one object?

I am trying to animate a "blood moon eclipse" and have been trying to get the moon to glow. It looks good with bloom in eevee, but the problem I ran into is that the "earth" ...
floatinginspace's user avatar
1 vote
0 answers
251 views

Object floating in cycles but not eevee

For some reason, objects appear to be floating in cycles, but not in eevee, I'm sure the object is aligned with the flood because the base is clipping through the ground in viewport mode. Cycles ...
user8972341's user avatar
1 vote
0 answers
36 views

After following Guru's tutorial, the reflections and shadows look weird in the render view

I finished the part where you make the coffee cup, the plate, all glass, then add a liquid, etc Now I was supposed to move onto where I turn that liquid into coffee and such But I noticed weird ...
Adrian's user avatar
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111 views

Let reflections and shadows continue over edges

I've been trying to get this to work for a few days, but I can't seem to find out how. I want to have an object with two colours (materials) reflect light seamlessly. These objects are generated ...
June's user avatar
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1 vote
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265 views

Can't change shadow method

In the Render menu in Blender, there is supposed to be an option under Shadows that lets you change the method from VSM to ESM, so I can have less jagged shadows in Eevee. However, for me, the option ...
Zach Lund's user avatar
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Make shadows visible only in reflections

I want to make the shadows of a mesh only show up in the reflection of another mesh. Invisible to the camera. Imagine a ghost that appears only on mirrors. His shadow would only be visible in the ...
Gino's user avatar
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408 views

Cycles Textures not showing with shading - Works in Eevee

I think this must be some simple thing that I have missed, but I can't get this model to render properly in Cycles, yet it works perfectly in Eevee. The cycles version is not rendering with any ...
DrIgnatiusCole's user avatar
1 vote
0 answers
33 views

Is there a dynamic light-amount dependent material change node setup?

I have a mountain scene and I want to reduce snow only from the bright areas of a plane. Is there a way to do this dynamically, so I dont have to use vertex paint, and it reacts to light change? Like ...
Cross313's user avatar
1 vote
1 answer
161 views

Shadow issues on rotation

I have a rotating in a blender file with a single plane as ground. The object rotates find and the shadow is casted correctly onto the plane, but the shadows of the rotating object itself do something ...
SomeNewGuy's user avatar
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0 answers
93 views

Eevee world AO disappears behind other objects

I have a project, where I need a big area evenly lit. I imagine a big room with a lot of top lights but the shadows just look like 20 independent hard shadows on top of each other and I can't get it ...
Haissem55's user avatar
1 vote
0 answers
38 views

My shadows aren't rendering in EEVEE but working perfectly in the viewport

I've been modeling and working on this scene for days a couple of bumps on the road but I've been doing pretty good. I've never had problems with shadows, and I've checked every possible forum. It's ...
yugenrt's user avatar
  • 11
1 vote
0 answers
50 views

Close range shadow rendering

When I render using Cycles, I get the shadows I am expecting: When I render using Eeevee, Some are missing: I have tried the suggestions in this post (turning on Contact Shadows), however the ...
Ben Manning's user avatar
1 vote
0 answers
109 views

Material at Viewport Shading some lines seem to appear

I have a problem with my material at Viewport Shading, some lines seem to appear. How can i fix this?
Klaidi Marku's user avatar
1 vote
1 answer
817 views

My object looks black rather than transparent

How to obtain a perfectly transparent rendering? My object is composed of black material on the rendering that I would not like. Can I work on the light path in order to get a more transparent ...
Cyril's user avatar
  • 49
1 vote
0 answers
64 views

curved backdrop looks shows a sharp line

Could you help me to identify the problem of shadow on the background as shown in the picture? I don't know the reason why the shadows separate like this, but on the real time rendering I have a nice ...
Cyril's user avatar
  • 49
1 vote
0 answers
427 views

Normal Map shades the object flat

my model as a problem and as far as my knowledge goes, I can't think of a reason for this to be happening. Whenever I apply a bump/normal map, I can see the quads in the mesh after rendering. I've ...
Miguel Mendes's user avatar
1 vote
0 answers
35 views

how to approximate the appearance of the shadows of objects with the shadow of the background image?

My scene is lit only with HDRi image. It has two objects and a floor made with a plane. This plane has a node material that reflects the same position as the HDRi image regardless of the camera ...
Ivalber Paiva's user avatar
1 vote
0 answers
835 views

What causing these red shadows in Eevee? and how to fix it?

Hello, Please to meet you all, I'm a new blenderer just active 1,5 month ago and in fact this was my first time in 3D world (Covid19 made me learn this). I got this weird issues with EEVEE render ...
Sorangboy's user avatar
1 vote
0 answers
326 views

Exporting PNG Animation With Shadows On Transparent Background

I'm doing an animation and trying to export it as a PNG. I need to export it with the shadows, but on a transparent background. Once the render finished I imported of on the PNG sequence to see if the ...
blender breath's user avatar
1 vote
0 answers
40 views

Hair particles eliminates all shadows

I finished up a scene with a tree, but when I activate the hair particle of some roots, all shadows disappear, is it a bug?
Albert Hofmann's user avatar
1 vote
0 answers
157 views

Weird shadows appearance in viewport

When trying to add a shadow, it looks like a bug as instead of adding it to the object, the background "cracks" into different-shadow pieces. I use my PC for other design-related programs, and it ...
Andrea 's user avatar
1 vote
0 answers
25 views

How can I cast shadow on a plane with the light's color showing

How can i cast a shadow on a plane and also have a light's color on it In the picture i linked there is shadow but no color from the cube wich is an has an emmision shader. There is also no color ...
John just john's user avatar
1 vote
0 answers
23 views

How do I get shadow on video?

I have a plane that has a video as its texture. I'm using emission so that the lighting's right. Is it still possible to get shadows on that plane?
Luca Boetschi's user avatar
1 vote
0 answers
37 views

How do I use shadows and lighting to project two seperate textures?

So I'm making a scene that uses two different textures, one for lit areas and one for dark areas. I was wondering how I could set up a node system in cycles to display lit areas with one texture, and ...
MelonGraffers's user avatar
1 vote
1 answer
38 views

Light bounces differently in the viewport cycles render compared to the final render

The view port render looks different to the final render. Any ideas why?
Zayats's user avatar
  • 11
1 vote
0 answers
121 views

Water reflection malfunctions in landscape scene

I just did a first cycles render of my first landscape scene (see attached). Upon first inspection I noticed a part of the reflection of the cherry blossom tree was too clear compared to the rest of ...
Noize37's user avatar
  • 11
1 vote
0 answers
122 views

Problem with shadow around edges

There is a strange shadow around some edges of a model I am working with: This shadows only visible when scene rendered with Eevee/Cycles. I am not an expert in 3D modelling, but topology seems ...
Quill da Price's user avatar
1 vote
0 answers
94 views

Increasing shadow in Blender Octane Edition?

I'm using a Black Body Emission material on a plane as my light. Instead of casting harsher shadows it just lightens up where the light hits (I guess that's how light works). But how do I increase the ...
midnite vulture's user avatar
1 vote
0 answers
74 views

How do I prevent weird shadow clusters on curved surfaces?

I am trying to make a rather complex surface (as pictured) but find that my geometry is making weird shadows. I've already recalculated and checked normals and vertices alignment. Any advice would be ...
LightOfTheNight's user avatar
1 vote
0 answers
163 views

why in the shadow menu I only have a bias

![limited menu] When I click on my light then on shadow menu there is only have a bias. I am currently running blender 2.8 on windows 10 64 bit. Thank you in advance for all your help.
marif's user avatar
  • 11
1 vote
0 answers
52 views

Strange issue with shadows in Cycles

For some inexplainable reason, the shadows on my object are showing up very strangely. Everything showed up correctly until I restarted Blender. I did not change anything to my knowledge before ...
bluestHydrangea's user avatar
1 vote
0 answers
1k views

Problem with disappearing shadow in Eevee

I have a problem with disappearing shadow in Eevee. When object (head) is moving the shadow behind it is disappearing like on the picture. I thought it's about the bloom but it's not. Any suggestions?
elyandel's user avatar
1 vote
1 answer
444 views

Blender Cycles Lightmap Baking

I've got a scene in Blender (simple house) where I want to bake the lightmap of certain objects (e.g. the floor). My goal is to export the whole model in the .gltf format to use it with three js. I ...
Tobias Kaufmann's user avatar
1 vote
0 answers
75 views

Shading on model not correct

I can't seem to get the shading on this model correct. Model settings: Edge Split Subdivision surface- 3 subdivisions Of course smooth shading ON Model was based on circle with 120 vertices. My ...
Jacob Kowalik's user avatar
1 vote
0 answers
128 views

Product shots - Rendering shadows only below the object, not on the whole shadow catcher

Is there a way to render the shadow and the reflections only below the object? I'm rendering product shots and I want a shadow below them that isn't on a whole shadow catcher plane below the product. ...
cc03d.com's user avatar
  • 129
1 vote
0 answers
189 views

How to merge overlapping shadows?

my shadows are overlapping and have light outlines around them on top of other shadows creating a very ugly effect, I have a screenshot below to demonstrate the issue. The red outlines show the ...
Alex's user avatar
  • 51
1 vote
0 answers
68 views

Sun casting square shadow rather than monkey?

I am doing a tutorial on game design and have lit my plane with the sun lamp. I am trying to get an object (suzanne) to cast a shadow by switching to GLSL. However, the light itself seems to casting a ...
James Haddock's user avatar
1 vote
0 answers
157 views

Blender 2.8 - How to render shadows to separate file outputs

I'm doing a simple product mockup with an object sitting on a plane. when rendering What i really would like is two files to move into photoshop for editing... One file with the product on a ...
Ben Moore's user avatar
1 vote
0 answers
3k views

Eevee is not showing shadows in viewport, but they are present in the final render

I am using an HDRi to light my scene and I noticed EEVEE not rendering shadows in the viewport so I was assuming it wouldn't show them in the final render either. On the other side, with Cycles they ...
MadMage's user avatar
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