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Questions tagged [shadows]

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0 answers
9 views

Shadows not showing in render

Object don't create shadow when rendering. Video link: https://streamable.com/afwqxn blend file: processing...
0 votes
1 answer
389 views

Weak/No shadows? ( EEVEE )

Ive created a shadow catcher to suit an HDRI image. The shadow catcher is only basically doing ambient occlusion and there is no signs of shadows. There should be an entire shadow under the car.
1 vote
1 answer
304 views

Trying to produce a shadow that is exported with an object

Potentially an impossible task, but feels like it should be able to be done. Is there a way to cast a shadow onto a transparent shadowcatcher, than export the .glb file so that when I use the image in ...
0 votes
0 answers
23 views

No shadows emitting object

I want to create an object that emits light to produce the correct shadows from my object on the ground plane. When I use a regular spotlight, the object in my scene casts a shadow on the ground plane....
0 votes
2 answers
99 views

Stacked objects fading but shadow stays

I want to make a stack of objects fade away but in my stack of five rectangles fading goes well but after the third fade, the shadow of the faded objects doesn't go away. How can I make the shadows ...
1 vote
1 answer
309 views

Toon shader broken in Eevee 4.2

System Information Operating system: Windows-11 64 Bits Graphics card: NVIDIA GeForce GTX 3070. Pilote version : 560.70 Blender Version: Blender 4.2 LTS Hi guys! The new Eevee version is out and I ...
0 votes
1 answer
328 views

Particle system rendered as object has weird shadow issues in Cycles, that is fixed when using children or random scale

I'm using particle system to distribute feather objects on a bird body. When I naively set it up and try to render it with Cycles, there is some of the objects shadows are not realistic (many of the ...
0 votes
0 answers
16 views

Wiggly/wavy shadows in Eevee

I am trying to achieve a toon shadow effect but when I hit render, the shadows look wavy and jagged as well as being soft. Is there a way to fix this, I also notice that these significant shadow acne ...
0 votes
0 answers
24 views

Is emission ceiling lights possible casting shadows?

I'm a former Lightwave 3D user and now using Blender, and learning fast. My number one issue is the ceiling lights. Does emission comes with shadows? Is this possible for cycles? All I'm using ...
2 votes
1 answer
30 views

How do I get my object with a toon shader to have cast shadow's on it behave like it's shader?

When my object with a toon shader is in the cast shadow of another object the shadow is fuzzy. I want the cast shadow to be there, but have it follow the rules of the toon shader so its a hard shadow. ...
0 votes
2 answers
860 views

Strange shadows appearing between transparent objects

Alright, so first off I will say that I am very new to Blender and only started using it a few days ago, so if you want more information or have any solution explain it to my like I am 5 years old. ...
0 votes
1 answer
13 views

emulate lighting from solid mode in high-res render in Blender 4.2

is there a way to emulate the lighting from solid mode for a proper high-res rendering? I use Blender (4.2.0) to render SfM's for research and I like how surface morphology displays in solid mode, but ...
0 votes
2 answers
35 views

why is there weird shadows when I separate a model into 2 meshes? and is there a way to fix it?

there these weird shadows show up when I separate a model into 2 meshes,and I don't know how to get rid of them. I use blender 4.1 if you wanna know, and the model's material has no normals edit: I ...
3 votes
1 answer
476 views

Is it posible to get the coordinates of the shadow from its rendering?

I need to know the volume of the shadow cast by an object by a light or at least the coordinates of the contour of the shadow in the floor. I thought that it would be possible to get the coordinates ...
0 votes
1 answer
30 views

Eevee Toon Shader Shadows Looking Jagged and Choppy, everything is set to shade smooth

I've tried every other solution on stack exchange but can't find much luck. Sometimes my toon shaders will have this choppy, angular look that isn't ideal. Here is what things look like rendered: But ...
1 vote
1 answer
474 views

Blender Cycles Lightmap Baking

I've got a scene in Blender (simple house) where I want to bake the lightmap of certain objects (e.g. the floor). My goal is to export the whole model in the .gltf format to use it with three js. I ...
0 votes
0 answers
13 views

why do shadows appear staticky

My shadows and my transparent bsdf objects apear like this, Why?
0 votes
2 answers
575 views

No shadow for a specific object for a specific light

There are many objects in the scene, and multiple lights too. Now, if I do not want a specific object's shadow for a specific light, what should be done? Note that there are a few answers like this ...
1 vote
2 answers
363 views

What's causing this shadow line?

I have an emissive texture up against a wall. it's just a flat plane with a color set to the emission channel. At some distance, there is a sharp shadow line on the wall—but I don't see how it's ...
0 votes
0 answers
51 views

Evee Pixelated shadow problem 4.2

Im currently having trouble with my shadows in my scene. I have a sun light that is angled and casting the shadows within the scene. whatever settings I tweak with, the pixilation sill is present and ...
0 votes
1 answer
44 views

Shading problems with object

How can I fix the shading problems in Blender 4.0? Here are screenshots of the object grid and the place where the shading behaves incorrectly:
0 votes
1 answer
806 views

(Blender Eevee 2.9) Soft shadow appear as hard shadow in render

I'm making this animation for someone, and when im rendering, the soft shadows i've set up are appearing as hard shadows in the rendered mode. They look absolutely fine and normal in the viewport mode....
1 vote
0 answers
22 views

VFX explosions and shadowcatchers [duplicate]

I'm attempting to render an explosion to be composited into live action. The explosion is made using Blender's smoke simulation with an emissive volume shader as described in tutorials like this one. ...
1 vote
1 answer
366 views

How to get rid of multiple overlapping shadows?

When I move around in the viewport, these shadows solidify as if they are one, but when I stop moving they look like this. How do i get it to be more like a single soft shadow?
1 vote
1 answer
769 views

Where's the shadow light pass gone (cycles)?

I'm following a tutorial (very beginner here) which wants me to enable the "shadows" light pass in the view layer - the tutorial is in blender version 3.2, which the docs say has this, but I'...
0 votes
1 answer
42 views

How do I fix individual faces all having this weird shading/3D look?

Sometimes the faces of the mesh I'm working on become very odd looking. In the picture, on the left, the mesh is as it should be. On the right, the mesh's faces are looking very weird. They have the ...
0 votes
0 answers
15 views

Transparent textures cast opaque shadows, even when the shadow mode is set to alpha clip

Like the title says, the textures with alpha in my scene cast opaque shadows, even when the shadow mode is set to alpha clip. Most of the geometry in the offending areas are flat planes. Transparent ...
6 votes
1 answer
2k views

How to make material that recieves shadows but has no self-shadows?

I am looking to create a stylized material that receives shadows from other materials, but has no self-shadow / shading. I created this image to communicate what I mean by self-shadow, the image on ...
1 vote
1 answer
914 views

My object looks black rather than transparent

How to obtain a perfectly transparent rendering? My object is composed of black material on the rendering that I would not like. Can I work on the light path in order to get a more transparent ...
0 votes
1 answer
607 views

How to manipulate/stylize the edges of shadows?

I am trying to manipulate/stylize the edges of shadows. What I mean by that is that I would like to split the transition of a shadow to non shadow area into different colours like so Is either of ...
3 votes
2 answers
343 views

Make procedural pixelated shadow

I have a node group, that make texture of an object look like low-poly pixel perfect (was taken from here). Shadow look normal, but if it possible, i want to "snap" it on the surface of ...
0 votes
0 answers
40 views

4.1.0 Custom Normals In Cycles Have Weird Shadow Artifacts / Look Checkered

So, I have some custom split normals set up for a tuft of fur on a body. I used a data transfer and a vertex proximity weight modifier to blend the normals and make them appear seamless. Here is what ...
0 votes
0 answers
18 views

Wrong shadows in render mode [duplicate]

I am new to blender and this is my first post. I started modeling a robot head and the "eyebrows" have a wrong shadows. As you can see in the shadows there is a distance between the ...
0 votes
1 answer
34 views

How do I get rid of these odd ray shaped shadows-- or at least figure out what's causing them?

I'm seeing these really weird shadows all over my mesh in Object and Edit modes and while in the render: They only appear up close, but I'm worried that there's something I'm doing wrong. Can anyone ...
0 votes
1 answer
518 views

Dark, Unwanted Shadows Between 'leaves' when Rendering in Cycles

I am hoping someone can help me with this situation. I am very new to rendering and texturing in blender and have not so surprisingly come across an issue that is preventing further progress. I am ...
0 votes
0 answers
91 views

Better ways to do stylized low resolution shadows?

What options / tools are there to create stylized shadows in Blender? I have been able to find a method that works in the way I want, but at the cost of adding thousands of extra triangles to my ...
1 vote
2 answers
51 views

Strange shading errors for seemingly normal topology in cycles

This model seems to have normal topology (all quads and there are no n-gons) My first thought would be the very narrow quad at the front of the boat, but making the front wider didn't do anything. I ...
0 votes
0 answers
56 views

Transparent BSDF makes object and shadow invisible, but not through Mix Shader

this is my first post here, I'm new to Blender and I'm having an issue trying to achieve a certain effect. I'm trying to make an object become invisible when you look at it from certain angles. I'm ...
1 vote
1 answer
56 views

Need help removing black line on clothing

I added my sims to Blender 3.6 and noticed there was a black line shadow around her dress. How do I fix this problem?? I tried going to change the shader materials but that was not the problem at all. ...
0 votes
0 answers
10 views

Why do my shadows look weird here? I applied smooth shading and marked the sharp edges as sharp [duplicate]

As the title said, these weird jagged shadows keep appearing all over my mesh. I already tried using auto smooth, normal smooth, and marking them as sharp and fixing the normals. Here's the blend file ...
0 votes
0 answers
24 views

blender alpha animation

I want to create an animation where an object starts with a transparency of 0 and gradually becomes 100. However, when the transparency is set to 0, there is still something like a shadow remaining. ...
2 votes
1 answer
116 views

Light doesn't show in viewport

I followed a YouTube tutorial and now have problem with lighting. I can't see it on my model. Dimension on Z axis is 0.75, so model isn't big. I've tried to increase intensity, it didn't help. Nodes ...
1 vote
0 answers
35 views

Shadows disappear when I stop moving camera or render in Eevee

I'm having an issue with the shadows in Eevee. All shadows appear really soft and not dark at all. (see pictures below) I've looked around on forums and haven't found anything that works yet.
1 vote
0 answers
22 views

How to prevent shadows from highly metallic principled BSDF despite turning them off? (Cycles)

I have a plane with a material I like. However, despite turning off the shadows of the other meshes via the object properties, I still see a shadow/(reflection?). How can I turn it off? and why is it ...
0 votes
1 answer
38 views

Weird shadow in water simulation

I have made a water simulation but it has a weird shadow that depends on the positon of the viewport "camera". I have no lights apart from the HDRi and adding lights don't change anything. ...
1 vote
0 answers
26 views

Mysterious light streaks on a simple mesh

I'm guessing this has been asked thousands of times but I haven't been able to find a helpful answer yet: I'm getting strange light striping & shadows that show up at specific angles on this ...
7 votes
3 answers
5k views

How do I make a pure white plane that receives shadows?

Basically, I just want a shader for my ground plane that receives shadows but is otherwise pure white. I figured this would just be a simple checkbox or two but it's proving to be more complicated. ...
0 votes
0 answers
19 views

Why is the shadow of the 3D viewport inconsistent with the effect rendered after shadow capture?

I have a question about shadow capture. The PNG output after shadow capture is directly superimposed on the background. Why is the shadow much darker than the viewport appears?
0 votes
0 answers
72 views

Shadow catcher layer looking weird

Trying to build up a decent reflection catcher to mix it with shadow catcher. Using a plane with shadow catcher on first render layer and reflective plane for the second layer. Why does the shadow ...
1 vote
1 answer
62 views

Viewport shading shadows not related to lights in scene?

Can someone explain this? I cant see how to control shadows from lights in Viewport Shading mode... There is some wierd other light source... Also, in Material preview and Render, the "Scene ...

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