Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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How to get a comic toon shader?

I am trying to achieve a comic like toon shader somewhat like this - https://www.artstation.com/artwork/lVRJoV But with more halftones: Im not versed in toon shaders and cant find anything with this ...
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189 views

Change Viewport Shading with Python Button

I've found the following script from this question ...
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2answers
282 views

Strange shading on flat surface

I am trying to model a snooker table for an Unity game and I have an issue with strange shadows on the cushion: This is how I modeled the curved edge: It's not an Unity issue because if I choose ...
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1answer
54 views

Anistropic shader: mine doesn't converge at centre

When I used Anistropic shader, my highlights do not converge at the centre as opposed to Blender Guru's example. Why is that so? Thank you. link to tutorial
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61 views

2.79 - Blurry artifacts with BDSF Glass Shader

I get some blurry artifacts on a glass shader in my very simple setup (see image1). 2 meshes, smoothed with SubD (2) modifier : glass container on the outside (mesh1, image2), coffee or other liquid ...
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1answer
20 views

polygon shading when editing [duplicate]

Just starting out, wondering exactly what the darker shading means: Is it simply shadowing based on the current dimensions? Is it also an indicator that front and side rigging are somehow not ...
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168 views

SFM lighting in blender

So I make thumbnails for youtubers, and one of my clients REALLY likes the look of SFM, I think that SFM is hard to work with and get anything done in. Is there anybody that knows how to make blenders ...
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2answers
35 views

Why does my model's eyes have artifacts?

the scene is lit up using three spots placed 120º apart
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1answer
59 views

How to disable this shadow? [duplicate]

the shadow is allways to the right and I dont know why it is there.
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1answer
40 views

Helpful tutorials for Modeling, sculpting, and shading [duplicate]

I have been using blender for about two years. And i am still lagging in molding, sculpting and shading knowledge would any one have some good wholesome and helpful tutorials?
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145 views

How to generate a fake top lighting effect?

How can I generate a fake top lighting effect for a stylized game asset.
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163 views

How to create a Glitch shader?

I´d like to create a glitch texture shader using Cycles. Most of my searches on google have resulted in failure since the word "glitch" is associated with real life malfunctioning of cycles. In turn, ...
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1answer
346 views

Character eyes are black

I made a pair of eyes for a character of mine that consists of two meshes. One that acts as the real eye with the iris and the pupil, and then a copy of that one but slightly different to represent a ...
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42 views

How to add the same animation node tree to multiple meshes (meshes need to have different image textures) [duplicate]

In short, I have a plane, with an image texture on it, which will act as a flower. My question is, since I need 21 different flowers, can I duplicate that first plane (flower), on which I already ...
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199 views

How would you create this glass material in Cycles?

I am working on a project where I need this glass material that has frosted glass on the outside. I have tried numerous node setups but they all seem to look off. I have tried glass bsdf with just ...
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1answer
331 views

How to hide the reflection of an object in blender

I have a transparent sphere encasing a diffuse inner core with a cut out from one of its sides (shown in the attached photo). Is it possible to keep the outer material semi glossy to show reflections ...
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125 views

How do I exclude an object from AO in Blender Cycles?

I have a scene where black text is on a gray surface. With AO, this makes the text are to read. I want to eliminate AO on the gray surface so I can see the black text, but keep it in other details ...
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166 views

Problem faced while using matcap in blender 2.79b

I faced some problems in Blender using Matcap. When I select different different textures in Blender Matcap, the texture doesn't change.
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255 views

Cycles nodes: is it possible to get distance to nearest edge?

I want to create a procedural texture that will be based on the geometry of an object. How can I get distance to the nearest edge for the current pixel of an object in Cycles nodes? I hope it is ...
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1answer
202 views

Stretching Polar Coordinates

So I added a sphere grabbed the object coordinates and converted them into polar coordinates. Because I don't need a perfectly round circle on the outside of the sphere, I scaled the X coordinates up ...
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2k views

Why does my normal map not work with the Principled BSDF shader?

Hey guys, I have a fairly simple problem that i simply can not get past. I've connected 3 image textures (Color, Gloss and Normal) to the Principled BSDF shader. The Base Color and the Gloss seem to ...
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58 views

Object Gradual Fade To Transparent

Does anyone know how to make an object gradually fade to transparent in a specific direction. An example would be a person walking through and invisible door. So as their foot enters it becomes ...
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23 views

Inverted Vertices / Shader problem? [duplicate]

It seems that the top half of my mesh might be inverted somehow. It has a weird shadow on it. Not sure what this problem is called. I'm new to Blender. Any advice on how to fix this?
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36 views

Split Edge modifier split undesired edge

Here, is the model applied Edge Split modifier. Currently no sharp edges and split angle is 30 degrees. Near the cursor, you can see that split edges in front slope, in red rectangle. And this is ...
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1answer
61 views

shader: weird stripe

Why this is happening!? osl script: shader TestNoise( vector vec = (0,0,0), output vector outV = (0,0,0) ){ outV = (vec[0],vec[1],vec[2]); } In ...
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103 views

How to get geometry normals in cycles like in blender internal?

I need view dependent normal output in cycles, is it possible to convert things somehow?
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336 views

Make a glossy, plastic-like texture with an alpha-channel?

I have a can model in a lighting environment. The labels I need to put on the cans have an alpha channel that need to have metal shining through it. Here is my node setup at the moment. I just started ...
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232 views

Shading glitch in Blender [duplicate]

I imported this model from Maya, though the mesh is still "Weird" in Maya. I'm unaware of the issue. The hand mesh I used has this shading problem, it also messes up the AO bake I try to do. Though I'...
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52 views

Atmosphere and alpha chanel

I have 2 planes with a png texture and alpha channel, I also have a atmosphere effect by sun light. When I see it in rendered viewport shading its ok, but when I really render the composition the ...
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40 views

Black streaky artifacts in cycles renders

I'm making some models for a model pack I'm working on, and there are black "streaks" all over my models. There are no overlapping faces, no hidden objects, or any duplicate vertices. The material is ...
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67 views

How can I reproduce in Blender face shading effect produced by Meshlab?

I have two models loaded in Meshlab: M1) A ply file containing vertex-painted mesh representing a human face. M2) An obj file representing a quadrilateral stored as 2 faces (triangles) texture ...
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791 views

Where are all the new features in 2.79B?

Where is the new principled-volume shader, the displacement node, and the random-walk falloff in the subsurface node? These features are in the 2.79 nightly build but not the latest release.
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175 views

How can I make oily material like Nyx Assassin? [duplicate]

One of the characters of the Dota2 that Is called Nyx Assassin has an interesting material effect If you look In below gif at the body and feet you can see this effect.It looks like poily/polluted ...
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1answer
626 views

Volumetric lighting is not showing in camera view

I currently have a camera inside a box that has a volume scatter node connected to the material outputs volume. I got my lighting set up (just a lamp) and gave it a view port render not in camera view....
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1answer
32 views

Pixelated error on select faces during Render [duplicate]

I have a low poly model and I can't figure out what is doing this. It's not a reversed normal and I removed duplicate vertexes so....? These faces were the most recent adds to the model buy adding ...
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62 views

Is it possible to edit certain property values in the Principled Shader when using a Normal map as a Bump map?

What I mean by this is for example, if I connect the normal map into the Metallic property of the Principled shader, is it possible to change the intensity or the amount of impact that the Normal map ...
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1answer
1k views

How to transfer shaders?

I have downloaded a metal node setup from Chocofur.com and when I open their blend file, I can access all their nodes. However when I try to copy paste them into my file, it does not work. How can I ...
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101 views

Make Surface Subdivision bend the mesh

I have a problem, I want to make a simple engine design. But whenever I apply the SubSurf modifier, I run into a problem.Here are some pictures: The corners of the flaps are not positioned well! I ...
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144 views

Material colors of faces set to specific random ones by node editor

I figured out so far to make different objects with the same material and a color ramp in the nodes editor be chosen to have one of those colors somewhere in the ramp sceme. When I now got for example ...
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287 views

Light source direction/position as Texture Coordinate

is there any way to use a light source' position/direction as a control for "Texture Coordinate" in the node editor? (in cycles) So that when I move the light source around it adjusts the coordinates ...
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621 views

Importing a 3d model already texturized with substance painter in blender

I'm trying to learn the substance painter tool. So,I have a question to ask. So, I'm planning to texture a model using Substance Painter and will render it using the Cycles Render Engine. Is there a ...
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1answer
33 views

getting mask data into shader network through python or any other way

is it possible to fetch bpy.data.mask[] into cycle or blender internal shader as texture? Thanks.
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185 views

How make a specific color have a different shader [duplicate]

So this is my output and material node setup: As you can see I want the marked portions to have a glossy shader. There is another question similar to mine which has been answered here : Using an ...
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152 views

gradient reflection-blender cycles

my question is, what kind of a node setup do I need to achieve a similar effect ? (My starting point is principled BSDF with base colour , height map ,roughness map ,metalic map and normal map ...
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149 views

How can I mix Dirt surface with normal Color in Principled Shader?

I want to make something dirty but I don't know how to mix a surface texture with the new Principled Shader?
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0answers
432 views

How to make 3D volumetric textures in Blender?

So let's say I want to make some volumetric fog or something like that. I saw a demo of how to do that in Blender recently, but it relied on the built in 3D textures built into Blender. How do I make ...
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1answer
300 views

Normal maps only lights up one side, while the other one stays dark with an all directional light source

I've already made a post today asking for a bit of help, but it was bad, and I did not provide enough information. My problem is that when I use normal maps, despite the fact that I use an all-...
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0answers
122 views

Object doesnt render with diffuse

today I was working on the look of a bowl in my project. It is UV unwrapped and I created a material for it. Now I want to top border to be in a different color. When I now mix the 2 colors ...
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64 views

Color Restoration using Color Palette

I was recently looking at an interesting video and I came across this thing https://youtu.be/-0MD1g_5dV4?t=217 . This is a timed link which shows clicking of pictures with a color standard palette in ...
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367 views

Weird dark spot of my model

Around the lips of my model, there's a weird dark spot above and below the lips. It shows up in the viewport and render (if you look closely). I've checked normals and duplicate verts. Here's a view ...