Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

Filter by
Sorted by
Tagged with
0
votes
0answers
25 views

Linking SSS radius to the local scale

In Cycles, the depth of Sub-surface Scattering (whether the scale function of the SSS node or the Radius control in the principled Disney shader) is linked to the global scale of the scene. This ...
0
votes
0answers
37 views

exporting half an unwrapped icosphere to create geodesic map projection

I'm trying to create a map projection of the northern hemisphere of the night sky on a geodesic dome. I naturally thought, "I can just project it as a material on an icosphere in Blender and then ...
0
votes
0answers
88 views

Selecting Color-range with the shader editor?

can you do the same action as the color range selection in photoshop inside of blender ? is there anyway you can do this action below ? if its not is it possible trough the compositor? what node is ...
0
votes
1answer
44 views

Control MixShader value by shape key value

I have a Mix Shader mixing two textures and one shape key applied to an object. I want to control the mix shader value from the shape key slider. I think this is achievable by using drivers but i ...
0
votes
0answers
36 views

How do i change the Materials to do Shaderless/Cellshading? [duplicate]

I would like to know if there's a Shaderless or Cellshading option in Blender 2.8 as it is in 2.79b. All i want to do is work with the exact colors assigned to the material instead of color shifted ...
0
votes
1answer
265 views

Is there a way to make a one way mirror? (Cycles) [duplicate]

I'm trying to create a reflection that will repeat an object so it looks like there are infinite but it is only reflecting. Just using white glossy shader doesn't work because it reflects outside. I'...
0
votes
0answers
29 views

how to add the BFDS Principal shader to a node tree in Blender 2.79b?

I am trying to add textures to a UDIM model and the video tutorials seem to be a bit confusing as most are a different version than I'm using , to further complicate matters I also have for instance ...
0
votes
2answers
59 views

Normals Disable Smooth Shading?

I'm having an issue that whenever I input a normal map into a shader normal node in blender 2.9 it disables smoothing for that object and the polygon face edges become visible in the render. Any idea ...
0
votes
0answers
30 views

2.8 - Material Different in Shading Editor than Export

first off I am very new to Blender, so bare with me if I am messing up terminology. I've been trying to get a material to tile twice on my model. I was able to figure out how to set this up in the ...
0
votes
0answers
72 views

why is shade flat imporant?

i'd like to know why low poly is important because i find subdivision surface much better to work with , without the shade flat and shade smooth! i realised that when someone is creating a character , ...
0
votes
1answer
151 views

Imported object into unity lighting not working correctly

So the jist of it is I'm trying to get a toon shader to work on imported object from blender, I get this terrible looking jagged lighting in unity. ( the left tombstone ignore the one on the right )...
0
votes
0answers
13 views

how do I print the value that ObjectInfo.random node generates using python

One of my shaders uses this node https://docs.blender.org/manual/en/latest/render/cycles/nodes/types/input/object_info.html. Is there A way I could log this this is psuedo code for what I want ...
0
votes
0answers
204 views

how do I bake out a normal map from a procedural texture

In blender I'm trying to use an emission shader to bake the color of a normal map of a procedural texture in blender like this everything is unwrapped but When I apply the baked out normal map a to ...
0
votes
1answer
249 views

why does baked procedural texture look pixelated

basically I have a procedural texture that is supposed to look like rust and I want to convert the procedural texture into an image based texture but my problem is the baked texture looks very blurry ...
0
votes
0answers
16 views

How to keep texture influence details on .fbx exports? [duplicate]

I made a model with ~10 different materials in Blender, which I need as an .fbx file. While I figured out how to get the textures and materials working in my following process step after Blender, ...
0
votes
0answers
70 views

How do I put a drawing or image above the texture of my material in blender cycles 2.8

Basically if I have this texture and I want to add the blender logo. How do I do it?
0
votes
0answers
35 views

Realistic cocoa cream!

Hey guys I hope you can help me out, I am struggling on a cream. Right now I am doing it with particle but I don't like the result, maybe you have an idea. And maybe u have also an Idea for the ...
0
votes
1answer
29 views

Why is there different shading on the same material

I’ve been learning blender and am currently modeling my phone for practice. I have two problems, which I suspect both have to do with shading, and have thus placed them in one post. One of the ...
0
votes
0answers
65 views

Parent a shader node

It there an example of setting the parent of one shaderNode with another? Here I am trying to make the Bsdf Principled Node the parent of the Material Output node. ...
0
votes
0answers
44 views

Mix two Shader together

Hey Guys I' am struggling the whole time how I can mix a second shader to the place where the marshmallow swimming. When I take a second uv, the texture will have a square circle around the ...
0
votes
0answers
33 views

In rendered view changing shader settings doens't do anything (2.8)

However when I go to render image materials dysplay as I set them. Same issue with cycles and eevee. Changing between materials that were made before changes them, however if you edit themthey also ...
0
votes
1answer
147 views

How can I add emission node to volume scatter to create cloud light using point density texture node?

How can I add emission node to volume scatter to create like this using point density texture node? I tried a lot of way but I have not found any solution. I know this node may be looks very complex....
0
votes
0answers
35 views

Rendering without any filters [duplicate]

Ill preface this with I am really new to Blender. I am trying to render a model with pixel art texture without any texture filtering or shading. So far the best results have been from OpenGL ...
0
votes
0answers
25 views

Blender - Black edges in exported animation

So, I downloaded a blender file off of BlendSwap and ported over an animation I made in Source Filmmaker over to Blender. I'm pretty new to Blender so I don't know what could be causing this, but I ...
0
votes
0answers
34 views

Weird shading thing

Can anyone tell me why my renders are producing this weird shading near the top of this ‘pill’ shape?? (Also random black squares...)
0
votes
0answers
207 views

Spiderverse Shader/ Seperate Highlights, Midtones, Shadows

Has anyone figured out a way to make a Spiderverse shader in blender? Mainly, I am wondering if there is a way in Cycles to separate light channels cast on a sharer as highlights, midtones and ...
0
votes
0answers
24 views

Is possible to render different objects to different color channels with Cycles shader (w/o compositor)?

I have three texture mapped objects in a scene. The rendering of each needs to effect just one color channel of the final image. I’m currently able to accomplish this by assigning each to a separate ...
0
votes
0answers
62 views

Converting Vertex color to Material with BDSF Shader

My initial question is that when I hit shift+a to add a node, shaders don't come up as an option. How do I add a BSDF shader if none of them are appearing at all/am I in the wrong viewport? Second, ...
0
votes
0answers
44 views

Principled shader is not appearing for me. Where is it?

I'm trying to create a text based fire animation but principled is not in my shader options and I'm already in cycles render. I'm using v2.76 (Best my pc will allow). Is it located elsewhere or do i ...
0
votes
0answers
237 views

Highlighting the edges of an emission mesh

Take a look at this render It's a cube with an emission shader. As you can see the edges of this mesh have become completely invisible. What should I do if I want the edges of this mesh to be a bit ...
0
votes
0answers
108 views

How can I make transparent background of volume scatter shader to render just volumetric light?

Hello. I have a cube with volume scatter shader applied on it and a spot light, but I only need to render volumetric light and remove black background. I suppose I need to get resulting alpha somehow ...
0
votes
1answer
45 views

Knife project on smooth cylinder resulting in streaks

I've been having this problem where, when I Knife Project an ellipse shape onto a smooth cylinder, I have streaks on it like so: I have tried Edge Split and that ...
0
votes
1answer
209 views

Applying an image with an alpha mask to a plane [duplicate]

I want to place a png file floating over my 3D model's face to create eyes. I've placed the image on a plane that I've UV unwrapped. The problem I have is that when I render the image, you can see ...
0
votes
0answers
536 views

How to get a comic toon shader?

I am trying to achieve a comic like toon shader somewhat like this - https://www.artstation.com/artwork/lVRJoV But with more halftones: Im not versed in toon shaders and cant find anything with this ...
0
votes
0answers
174 views

Change Viewport Shading with Python Button

I've found the following script from this question ...
0
votes
2answers
241 views

Strange shading on flat surface

I am trying to model a snooker table for an Unity game and I have an issue with strange shadows on the cushion: This is how I modeled the curved edge: It's not an Unity issue because if I choose ...
0
votes
1answer
53 views

Anistropic shader: mine doesn't converge at centre

When I used Anistropic shader, my highlights do not converge at the centre as opposed to Blender Guru's example. Why is that so? Thank you. link to tutorial
0
votes
0answers
60 views

2.79 - Blurry artifacts with BDSF Glass Shader

I get some blurry artifacts on a glass shader in my very simple setup (see image1). 2 meshes, smoothed with SubD (2) modifier : glass container on the outside (mesh1, image2), coffee or other liquid ...
0
votes
1answer
20 views

polygon shading when editing [duplicate]

Just starting out, wondering exactly what the darker shading means: Is it simply shadowing based on the current dimensions? Is it also an indicator that front and side rigging are somehow not ...
0
votes
0answers
159 views

SFM lighting in blender

So I make thumbnails for youtubers, and one of my clients REALLY likes the look of SFM, I think that SFM is hard to work with and get anything done in. Is there anybody that knows how to make blenders ...
0
votes
2answers
35 views

Why does my model's eyes have artifacts?

the scene is lit up using three spots placed 120º apart
0
votes
1answer
58 views

How to disable this shadow? [duplicate]

the shadow is allways to the right and I dont know why it is there.
0
votes
1answer
38 views

Helpful tutorials for Modeling, sculpting, and shading [duplicate]

I have been using blender for about two years. And i am still lagging in molding, sculpting and shading knowledge would any one have some good wholesome and helpful tutorials?
0
votes
1answer
142 views

How to generate a fake top lighting effect?

How can I generate a fake top lighting effect for a stylized game asset.
0
votes
0answers
151 views

How to create a Glitch shader?

I´d like to create a glitch texture shader using Cycles. Most of my searches on google have resulted in failure since the word "glitch" is associated with real life malfunctioning of cycles. In turn, ...
0
votes
1answer
322 views

Character eyes are black

I made a pair of eyes for a character of mine that consists of two meshes. One that acts as the real eye with the iris and the pupil, and then a copy of that one but slightly different to represent a ...
0
votes
0answers
42 views

How to add the same animation node tree to multiple meshes (meshes need to have different image textures) [duplicate]

In short, I have a plane, with an image texture on it, which will act as a flower. My question is, since I need 21 different flowers, can I duplicate that first plane (flower), on which I already ...
0
votes
0answers
199 views

How would you create this glass material in Cycles?

I am working on a project where I need this glass material that has frosted glass on the outside. I have tried numerous node setups but they all seem to look off. I have tried glass bsdf with just ...
0
votes
1answer
312 views

How to hide the reflection of an object in blender

I have a transparent sphere encasing a diffuse inner core with a cut out from one of its sides (shown in the attached photo). Is it possible to keep the outer material semi glossy to show reflections ...
0
votes
0answers
119 views

How do I exclude an object from AO in Blender Cycles?

I have a scene where black text is on a gray surface. With AO, this makes the text are to read. I want to eliminate AO on the gray surface so I can see the black text, but keep it in other details ...