Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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How to create this colorful metal material?

I want to create this material, but I cannot create these splotches of colors well enough. As you can see, this has different colours in it. I can see pink, green, and a little yellow. This is the ...
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2answers
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How can I make a surface look wet in cycles?

I am trying to recreate a wet road with lights reflecting off of it. I started by making the object glossy but this did not give a very realistic look I think I need to increase the specularity of ...
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How to use color ramp with torus

I have a torus and I need the material to use a color ramp so that all the surface has one color (red) except for a strip along the longest edge (yellow). Something like this: I tried unrap in every ...
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2answers
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What exactly *is* a “closure”?

As I understand it, a "closure" is the thing passed out of those green dots on the ends of those magic black boxes known as "shaders": I've vaguely imagined that they somehow described a sort of "...
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1answer
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How exactly does the Sigma parameter affect the Velvet shader?

How does the Sigma value of the Cycles Velvet BSDF shader work? Intuitively, it seems to serve as some sort of ceiling value for the shading. How does it affect the light bouncing? I've looked at the ...
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1answer
328 views

Creating a wavy dot pattern in a Cycles shader

[Solution at bottom of question] I'm trying to create a shader to draw dots in a wavy pattern. I have the dots, and I have the waves, but I'm not sure how to combine the two. I create the dots by ...
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2answers
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How to create fire materials using the new Principled Volume node that visually look the same as the “old method” of fire materials?

There is a new volumetric shader node called "Principled Volume" in Blender 2.79 as of this commit. It appears to support a new temperature attribute, using blackbody temperature. Using the more or ...
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1answer
308 views

Can I use something similar to the ParticleInfo Node but for meta objects?

In cycles you can control the color of a Particle-(dupli)Object with the ParticleInfo Node. You can, for example, divide Particle Age by Lifetime and use the result as factor for a mix shader. I ...
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3answers
7k views

Procedural polka dot pattern with cycles

I would like to generate a polka dot pattern using material nodes. In the meantime I found this script which seems to achieve exactly what I want. However, when I create a script node, link to the ...
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2answers
555 views

How to normalize the color values of a shader (Pointiness)?

The contrast for the pointiness changes depending on the vertex density on the model. The Normalize node to have a value range of 0 to 1 isn't available in the shader editor. I thought it would be ...
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2answers
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Slope of geometry as `fac` input for cycles material

I have a terrain with two materials going into a Mix Shader, I want the fac input to be the slope of the terrain. Steep parts should be one color, flat part another.
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2answers
201 views

how to recreate microscopic diatom glass material

I have been trying to recreate the material seen in the picture without success, this picture is an electron microscope image of diatom shells, they have 2 important characteristics. first, since they ...
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1answer
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How do I create a magnified glass effect in Cycles?

Currently I'm trying to create a sniper rifle scope, and would like to create a magnified scope effect (with modeled lenses if necessary). But I'd like to make this a more general question, as that ...
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1answer
482 views

Different look of material with Mix Shader vs Mix RGB

I am mixing colors and roughness of a Glossy shader through Layer weight node. Material: Mix Shader: Mix RGB: Why do the same properties used in two similar approaches give a very different ...
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1answer
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How to make a crystal material?

How to make a crystal material in cycles with the node editor? Much like this - Not exactly like the image because I'm trying to make an object with a light that is emitting from the center of the ...
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1answer
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how to make a realistic sugar cube material?

I have been struggling with this for a while, and can't figure out help. I would like to make a realistic sugar cube material procedural, but so far I couldn't manage to get a satisfactory result, can ...
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1answer
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What is wrong with this OSL shader?

I don't understand what is wrong with this shader ...
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3answers
1k views

Light path Transparent/Diffuse Depth

I'm working on a cycles shader that requires thickness information, and by that I mean interaction between the mesh with the shader itself and other objects inside it, in a way that as closer a ...
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2answers
614 views

Emission shader color saturation clipping

I stumbled on a trick that while working on one project that will help me with another, but I am not sure why it works. When I set the color of an emission shader to a saturation of 1 the shader ...
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2answers
678 views

How to match material properties to physical reality?

I'm trying to make a realistic gold shader. I would like to know what is the right way to match the information found on refractiveindex.info (for gold: http://refractiveindex.info/?shelf=3d&book=...
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1answer
831 views

Around-Corners Transparency in Cycles?

Using Ray Length I can make the center of a cube hollow. But what I actually want is the inverse - for the outline to be transparent and the inside solid. At a glance it seems this would be a matter ...
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1answer
448 views

Recreating the line detail in shadows from The Wolf Among Us in blender?

This is my first year of using blender so I don't have a lot of experience in blender at all. I'm trying to recreate an effect that Telltale used in The Wolf Among Us for my short film. I don't ...
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3answers
22k views

Cycles Materials to Unity Shader

I have a really nice looking crystal material using cycles applied to my object; it's pretty fast and very simple - Just one glass node. Is there any way to convert this into an HLSL shader for use ...
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4answers
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How to get random color variation on a single mesh?

I am trying to get color variation and to bake it in a single mesh but the Object Info Random only works if i separate the meshes. Is there an alternative way to get the same result with the meshes ...
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2answers
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Rendering sharp shadow on cycle rendering

I would generate a clear shadow projected on a floor. I am wondering what is the essential node used to achieve this. I am using these nodes and I get this image, I remark that the shadow is ...
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2answers
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Convert cycles closure (shader) output to colors?

Is it possible to convert the output of a cycles Shader node to colors? For example to use an ambient occlusion shader output to multiply or darken act as a mix factor between other shaders?
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3answers
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Shader: Rounded edge between the two intersecting faces?

Is there way to do "Rounded Edge Width" in Blender? It's familiar for me from Modo. Anyone know the trick? Like Modo's Rounded Edge Width. Couple links for reference: From the modo documentation: ...
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1answer
4k views

How to bake a fake SSS map (thickness map)

I am creating a character and I want to bake a fake SSS map that I can combine with my albedo map for my character and save resources instead of calculating the SSS in real time.
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1answer
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How do I achieve a Shader Similar to Super Hot's Furniture and Enemies?

I've been playing around with cycle nodes for the better part of 2 days in Blender, but I'm getting no closer to my desired result. Instead, I'm getting washed out colors or terrible refractions. I'm ...
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4answers
484 views

Flatten shading on cylinder

This image shows two of the same curve, one beveled into a cylinder, and one extruded into a flat plane. The material is a Diffuse mixed with glossy at .1 fac. The top cylinder gets a strong ...
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2answers
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How to create a gradient colour like on the picture and the apply it on a mesh

I am making a logo like on the picture with blender , but the colour of the text doesn't come up as it should be .
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1answer
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Star Trek tractor beam effect

I am trying to create the tractor beam effect from Star Trek. I applied an emission shader with a noise texture as the factor and set the scale on the x channel of the texture coordinate to 0. That ...
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2answers
935 views

How does the mix shader work when using a Fresnel node as a factor?

I have been using the mix shader to get different types of metals by mixing diffuse and glossy, I always get good results. However there is a thing I have not understand yet: why the material changes ...
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1answer
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How to create an underwater scene in cycles?

I have been trying to create an underwater scene in blender, but havent been getting any good results. How to setup the ocean bed and the volumetrics underneath so it looks believable. If anyone can ...
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1answer
2k views

Make White Transparent shader that is not transparent?

How can I make a slightly transparent white Transparent material in cycles, when making the Transparent shader white makes it completely transparent and invisible?
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2answers
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Is it possible to limit the “Cycles Shadow from Transparency” per Object?

There is an option in the properties panel, Render > Light Paths > Shadows that toggles "using transparency of surfaces for rendering shadows" for the whole scene. I like to render architectural ...
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2answers
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Black reflections at extreme angles with glossy shader on smooth surfaces

How do I remove them? They don't appear when using flat shading. Nothing in the scene can cause this.
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1answer
979 views

Why does refraction + volume scatter cause a much darker result?

I've noticed that glass objects tend to turn really dark when adding volume scattering. It seems the volume scatter shader gives a much different result when a refraction shader is used in the ...
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1answer
2k views

How to make a good glow effect around a sun?

I am trying to figure out how to make the space around the sun glow and than fade away into darkness. The sun was made in blender using cycles render and several noise textures. The glow I have ...
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2answers
2k views

Glossy reflections and smooth shading

I'm having a hard time creating a chrome object with flat faces but with smoothly bevelled edges. If you start with the default cube, add a bevel modifier set to, say, 4 segments, set to smooth ...
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1answer
2k views

Translucent shadow (ceramic material)

I am trying to create ceramic material, similiar to the one on the picture: However I can't figure out, how to add shadow from behind the ceramic part. Translucency nor SSS don't do the trick. As ...
7
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1answer
186 views

Is there a way to determine if a ray is coming from a volume?

I am trying to create a light that only illuminates volume scatters. The input > light path node has "is X ray" outputs for all the various types of rays coming off a surface. However I'd like ...
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1answer
297 views

How to make original full-pass image from separate passes?

I'm trying to create an image from separate passes. That is, I have a result image, which without altering the composite Combined RGBA buffer looks like following: On this image you can see a cube ...
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4answers
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How do I color the shading of a material?

Some art styles increase the saturation in their shading, I'm trying to achieve this effect as seen in cell #2 of my example image. Right now it looks like cell #3, which lacks this and looks dull in ...
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0answers
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Does a model exporter embedding materials as GLSL scripts exist?

as described in Blender Shader in OpenGL/GLSL, it is possible to export the (unoptimized) GLSL code generated by Blender for a given material. Since the viewport can use such GLSL for real-time ...
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2answers
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Cycles Material — A kind of glitter

Hi guys, I'm trying to simulate the metal flakes that you can see in this helmet. It looks close to a metallic paint + flakes, but it definitely is something else. I found a few materials that come ...
6
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3answers
1k views

Move center of radial anisotropic to center of object

Is possible align the center of radial anisotropic shader with the center of the hole? I tried: Move origin (I always think origin determines the center of anisotropic- not true) Separate tangent ...
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3answers
6k views

Why does an object with a glossy shader render in black?

When I apply a glossy shader to the material of my text, the text becomes just black. Why? I have lamp and everything, but the problem persists. The text is red before I add the glossy shader. I'm ...
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1answer
5k views

Objects behind glass appear too dark

It's so dark that the eyes are invisible. Blend file:
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1answer
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How to create dota 2 assets ? (Steam Workshop)

I want to model, export and compile an asset made in Blender to the game Dota 2, which tool(s) do I need and what are the settings?

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