Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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26 views

Edges of mesh with emission shader look like of low resolution

As you can see the edges of a plane mesh with emission shader don't look like a smooth straight edge. I have noticed that generally the edges of a mesh with just a plain emission shader are not smooth....
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1answer
288 views

Volume emission not working in blender 2.8 eevee

I got this fire shader a while back. from what I can remember it worked in eevee but now it doesn't. also a normal emission shader in the volume is not working either. any suggestions?
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19 views

Why is the shader changing in the final render?

i created multiple objects from a single piece and set its shader to a mix of glass and translucent when I view it in viewport, everything looks fine, it takes on the shader it was originally meant to ...
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80 views

blender 2.8 shader makes material black when fac is not 0 OR 1

so I wanted to mix to shaders using the mix and it works but only if the fac value is 0 OR 1, nothing in between... I am a bit new to 2.8 so I realy have no idea wtf is happening. here it works at ...
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36 views

Sculpt looks pixilated

This is a leaf to a Chinese money plant that I've been working on. I went into sculpt mode to add the veins. But, when I try to sculpt any detail, it comes out looking a bit... Chunky. Like it's ...
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20 views

How to increase the contrast between outer and inner IOR shader result?

I have a fairly simple shader set up that is made to look bi-layered by having a IOR less than 1. While I like the effect, I want to make the 'outer layer' brighter/more white to differentiate it ...
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54 views

HOW do I make glossy effect on label?

I've used the fresnel and glossy shaders but either I get a grey and dull effect or a diffused look when I render. I want to make the label look like plastic wrap so I need some streaks of light ...
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2answers
540 views

Shade smooth problems in Blender 2.8

I have some issues in my model: I was asking about this issue on other forums, but no one helped me. One person said that I have to learn what is topology first, before starting modeling. I did that,...
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45 views

saving eevee's shader compilation

I don't know if this is a misfunction on my system, but, eevee seems to compile shader and, it's natural enough to guess that the compiled shader are saved somewhere for future use of the unedited ...
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21 views

How to make a shadless material that would allow shadows? [duplicate]

I've been successful to achieve shade less material in Blender by following set up: but is there any way we can allow these materials to cast shadows? Thanks.
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14 views

How To Fix Boolean Shading?

Is there any script out there or any way to fix the shading of a mesh with some boolean operations without applying those boolean operations?
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46 views

How can i fix weird shadows in blender 2.8 eevee

I have weird glitches with the shadows on my model
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63 views

Blender 2.8 volume over transparent background not showing in rendered image [duplicate]

I made this planet with a volumetric shader for the atmosphere Left you see the atmosphere rendered in viewport mode Right you see it just rendered out but now the volumetrics are missing Any ...
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87 views

EEVEE curvature node with ambient occlusion?

How do you guys set up curvature mask using ambient occlusion. Last time I tried I couldn't control the distance and the black and white values don't really move as I want them to. Could someone show ...
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16 views

Is there a place where I can find values for different colors/materials? [duplicate]

Whenever I try to create different materials, I always have to mess around with it for a bit and I feel like it would be easier to have a reference. Is there anything online that has a bunch of ...
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5 views

Cycles getting black shaded areas of emission / transparent shaded faces [duplicate]

I have a terrain mesh that I have shaded using a combination of emission shader and transparent shader. The issues is when I view the model from any angle where there would overlap from itself, for ...
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60 views

Black lines appaear on edges of mesh when turning on smooth shading

Kindly need help as I'm getting random specks or lines of black on the edges of my mesh. This only shows up when selecting "smooth" shading. Also I have subsurf modfier enabled. More over, adding more ...
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15 views

Applying texture on material [2.8] [duplicate]

I created a simple toon shader material: What I want to do is apply a simple pattern like: on to the yellow color. How can I mix both? The pattern has an alpha channel also So final result should ...
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1answer
121 views

trouble with smooth shading 2.8

hey guys so i got my model to the point where i am trying to shade smooth ive got no modifiers or anything just a model i put together. on the bridge of the nose and the back of the lower head there ...
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31 views

Cannot achieve the same result as the tutorial, mine had some shading issues

i am following some tutorial and i followed every step in the tut, but mine mesh came with a lot of shading problems. The edge are not smooth at all. Can someone help me out ? I set the smooth shading ...
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1answer
200 views

Textures turn black in material and render mode [duplicate]

I downloaded a free shader setup from a site and after unwrapping it, the texture comes fine in the texture shading viewport. But when I shift to Material, or render shading, the object is just plain ...
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40 views

How to apply the aged skin effect from a 3d mesh / configuration node to another one

I'm trying to make a better skin for the face of my character,that you can see below : On blendswap I found this character that I find interesting because it has a nice aged skin : Without changing ...
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1answer
37 views

How To fix this weird shading issue? [duplicate]

]2 Weird Shading which also effects the sub d in a weird way. Maybe it's a bug but I have a feeling I screwed up somewhere :)
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1answer
53 views

How to get shadows information in cycles

I have a WIP looking like this Now I want to do something about a background and I want to do it in a similar halftone style. But when I'm applying it the same way as I did on the models, the dots ...
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1answer
641 views

blender 2.8 flat color for 2d animation

I want to make some thing like 2d motion graphic with blender, i have done it with blender 2.79b without ligting but with nodes, input RGB, connected directly to output. since next july blender 2.8 ...
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46 views

Transparent shader in EEVEE has color glitch problem

When rendering out a sequence with these bushy leaves, on about every 10th frame there seems to be a color glitch, which does not appear in the viewport, only in the rendered png sequence. Do you guys ...
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27 views

Use ambient occlusion to highlight fine details in 3d model?

So i have been trying for a while to use the ambient occlusion node to create a material which looks like line art (see photo). the node setup in the photo is basically along the lines of what i've ...
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92 views

Why does LookDev make meshes invisible in Eevee and Cycles in Object Mode?

When going into LookDev mode, my mesh is no longer visible, leaving only an outline of my object. Edit Mode seems to output a wireframe with slightly darker outlines than the regular wireframe mode. ...
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15 views

2.80 - Assign different materials to different parts of a mesh or different Geometries? [duplicate]

this question is about Blender 2.80. The answer from 5 years ago was has to be done in "Edit Mode", is this still true? is there no way to simply drag/drop a shader onto a geometry? thanks!
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31 views

Drag n drop multiple files into shader editor blender?

Is there any way to drag and drop all texture maps into shader editor at one go rather than go one by one ? Thank you
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36 views

Shader can be exported?

The only way to export shaders is by creating different maps ?(normal,roughness, mmetalic etc.)I want to sell a 3d model and i want to sell also the materials.Is possible?
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1answer
1k views

In Blender 2.8, 3D Viewport shading render mode is missing. How do I get it back?

I've gotten to a state where my render option in the 3D Viewport is missing. I can render just fine using EEVEE. The screenshot is missing the camera and light, but I've added those and it makes no ...
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15 views

How can I make a transperancy map? [duplicate]

Is there a way I can create a texture to map out areas of a mesh that I want transparent or semi-transparent? I've tried using a mix shader with diffuse and transparent shaders and a musgrave texture ...
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67 views

Blender Renderman - Transparent plastic

I have an object, where I wanted to have specific parts that looks like a transparent plastic. So I have used the primitive variables to adjust the part that I want to be transparent, and the others ...
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0answers
49 views

Smooth shading not so smooth? [duplicate]

I don't understand why I see these edges when rendering my model. They don't appear in object mode, but when I render. And the topology seems dense enough to not produce these edges? Here are some ...
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150 views

How to create a material with fading edges effect?

I am trying to make a fresnel kind of effect that only is visible on the edges of an object. Kind of like a fading outline. So I tried to take the angle between the camera normal and object normal and ...
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144 views

World Space Texture Setup

I am quite new to shaders in blender and don't know how most things work, but knowing texturing is the needed basics that I must know. How do I create a world space texture that doesn't depend on any ...
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34 views

Is it possible to vary material colour depending upon thickness of the underlying mesh? [duplicate]

Is there are way to create a material that will colour according to the thickness of the mesh it covers, based, perhaps, on length of edges at right angles to the mesh surface? For example, white for ...
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1answer
2k views

Blender 2.8. Export material [duplicate]

I made this water material and I was wondering how to export this material to use in other projects. Haven't find a concrete answer to this for some reason.
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50 views

Help with lines/noise in Evee

i'm getting noise in my evee renders, i'm not very familar with evee so I have no idea how to fix it, here's a screenshot to show what the noise i'm getting looks like here: The red mark is caused by ...
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18 views

how i can get a good shading of this carved object? [duplicate]

so here you can see that i triagulate the mesh but it doesnt change anything at all, and the other pic i keeped the ngons (that i dont wont in my mesh by the way so i need the mesh in those parts ...
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34 views

Strange Shading Problems In Render

When I render my project I get this weird black shading at the back side of the model; the event only occurs in render. Using the loop cut tool does reduce this effect but not entirely and still ...
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48 views

Eevee & Glass : how can I avoid that kind of distance clipping?

I'm trying to setup an interior scene in a building : The problem I have is that I would like now to add windows (glass) to get some light (and objects) reflections. I did enable transparency but ...
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25 views

How to make a mosaic blur in the render viewport

Is it posible to render a mosaic blur in the viewport instead of using the compositor? How to make pixelated censor effect? I was thinking of a glass like shader with high rougness and a checker ...
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28 views

Swutching smooth shader

I need to know how can I do this kind of switch exactly from hologramm to a normal shader. like here https://youtu.be/xp5v6zps8lA?t=4
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107 views

Use Textures Panel Textures in Shader Editor

I have a texture created in the textures panel to dictate the density of a particle system. I want to use it in the shader editor as well. Is there a node that will access the texture? Do I have to ...
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0answers
107 views

Blender Eevee shaders look 2D

I have recently switched from blender 2.79 to blender 2.8 and i am witnessing some problems with eevee. The shaders in rendered view almost look 2D. When I look at my mesh in material view, i can see ...
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63 views

Blender (2.8) Beginner needs help with making 4 Shaders/Materials & which Render Engine

I’m should this has been asked before but I’m not sure which/when Render Engine to use for what rendering. I’m working on my very 1st blender project, it’s a simple sealed beam tail light however I ...
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51 views

Making node-based B&W CRT scanline shader, having trouble rounding off non-connected pixels

I am making a node based CRT shader with the Cycles engine, and so far, it looks good. However, when there is a pixel that is not next to another pixel, it looks unnatural. To fix this, I need to keep ...
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1answer
70 views

How to unfold mesh with a principled BSDF material onto a flat object in 2.8?

I'm trying to unwrap an image that I've applied to a mesh with a Principled BSDF shader. Here is the material node graph: Is there a way to include the material I've applied to my icosphere in the UV ...