Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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Make Cartoon-like car headlight light

I want to make the light appear on the floor in a defined oval shape, without any scattering but be translucent anyway. kind of like this picture, but appearing only on the ground maybe. This is part ...
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1answer
60 views

How do implement material without a texture image?

I am trying to implement the material on the object, such as the picture below, without the texture image. I've looked for a function called "Bump Node" to implement the material, but I'm not yet ...
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How to get this bump shader effect

This is a follow on question asked previously but how so I get this exact effect, (including the depth of the checker squares) Original question here.
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2answers
89 views

Baked normals Look a Strange

For a few months I'm researching and making little tests to better understing and optimize a LowRes Workflow, And this "error" continue to occurs on this particulary model that I'm working on, It was ...
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167 views

Python 2.8 - eliminating shadow by adding emission shader to background plane/image

In Blender 2.8, I have an image/plane ("sky") serving as a background that shows an unwanted shadow from an object in the foreground. Manually, I can eliminate the unwanted shadow on the background '...
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66 views

Reflection in sphere becomes more distorted as subsurf increases?

I was baking normals from hi poly to low poly meshes. With this specific example of a hi poly icosphere the reflections are distorted, whereas the low poly sphere is less so. so i was just wondering;...
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Blender 2.8 How do I fix the gloss on this mesh?

I’m using normal maps here, Is it the faulty map or something else that’s causing this strange effect? How would I turn this into something like this: Sort of a matte effect
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1answer
853 views

blender 2.8 flat color for 2d animation

I want to make some thing like 2d motion graphic with blender, i have done it with blender 2.79b without ligting but with nodes, input RGB, connected directly to output. since next july blender 2.8 ...
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1answer
58 views

Why are my render results not coming out the same as viewport?

When I render my scene, it renders the solid view shading instead rendered view shading. How do I fix this?
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How to have a color transition material on a mesh?

Basically, I have a simple sphere and I want the the most inner part of the sphere, so the center of it, to be once color and to gradually transition to another color and it approaches the most outer ...
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2answers
91 views

Translucency amount control

I have created a plant with leaves. I have used a leaf texture to with a translucent shader . But I want to be able to control the amount of translucency . Which node can I use to achieve control of ...
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1answer
58 views

Principled BSDF node not shading right

I'm trying to texture and shade this archway I have but its not rendering correctly. I added a basic cube mesh and set up BSDF nodes exactly how I have them on my archway and it comes out perfect. ...
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1answer
30 views

Weird shading after extrude, tried everything (i think)

I am trying to exctrude some faces and after I do it I am getting really weird shading. I have tried: -splitting nonplanar faces -removing doubles -increased vertices Is there anything else I can ...
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Why isn't my shader showing?

(Im somewhat new to blender)Why cant i see the brass material anywhere?
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1answer
212 views

Rendering Options Missing

In the rendering tab, I am missing numerous options such as anti-aliasing and shading. Is there a toggle in user preferences for expanded rendering options?
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Having issues with blended shader

I was killing time making a lowpoly version of a trashcan that a kitbash with online parts but I wanted to make around the handles transparent using a alpha texture but, my issue is that or a blend ...
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2answers
203 views

Correct glass shader

i am trying to make a glass shader for a photorealistic scene that im making but i have an issue with a glass of water. My glass in real life has some edge loops in the inner part of it. I modelled ...
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1answer
526 views

Eevee vs Cycles on tinted glass

I made a test scene with a windowframe with glass, glass without a frame and a solid cube. Sun is the main light source with a little bit of HDRI lighting in the world settings. In cycles the tinted ...
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1answer
182 views

How to Make Glow Effect to Fade?

I'm trying to make a glow stick. Current result (it's just a stick with emission shader) looks like this: Problem is that, it looks really boring. So to make it more interesting and better, I want to ...
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1answer
40 views

Exported Model and Shader Not Displaying as Intended

I used Blender 2.79 to create this model and shader in cycles render I exported it as a .obj & then attempted to display it in a-frame and I get the following result I would like to know how I ...
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1answer
126 views

Array not looking smooth in render along a path

I have an array modifier attached to a curve with a curve modifier. I want to make the crease in between each cube smooth but it's not working. I've applied the array modifier and smoothed the faces, ...
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1answer
312 views

Shading after Boolean

How do i fix this kind of shading after using boolean mod? EDIT: I can make the shading better by applying the modifiers and fixing the topology this way.
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1answer
393 views

How do you render background image through transparent object? [duplicate]

I tried rendering an object that has a mixed glass and diffuse shader and also a background image but after adding a holdout shader in image 2 to make the object transparent to see the background ...
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1answer
292 views

bevel shader not appearing in 2.79 on Mac [duplicate]

I have seen tutorials showing the bevel shader in Blender 2.79b. I cannot get it to show up in the shader menu even after doing a fresh install of Blender. I wonder if it is a Mac issue. I am running ...
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1answer
88 views

Volumetric haze is showing through solid objects when 'stacked'

I have my whole scene contained in a big cube, and the cube's shader has both volume scatter and volume absorption (which are mixed with an add shader). So the whole scene has haze. Then, where ...
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2answers
195 views

Cycles nodes: is there a way to find coordinates change, derivative, direction?

I want to get a unique random value for every face using direction of mesh coordinates. Like a derivative, position change, a unit vector based on current face's vertices. (I guess, something similar ...
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1answer
393 views

How to bake using Principled + cycles under reasonable time? GPU + CPU = Instant crash

Here is the deal, I'm using principled shader to bake a simple object, it works is great but I've waited 36 Hours and it was at 70%. The object is a car with only 13K polys and I've separated the ...
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1answer
394 views

Using two or more separate UV maps and textures on the same material and model

I joined two meshes together and now need to add a texture to them. The entire unwrapped mesh is currently on the head's texture: (right) You can make out the body's unwrapped mesh above the head's ...
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1answer
1k views

How can I render animations in PS1 / 3D pixel style?

I really like the oldschool PS1 / 3d pixel style on these animations: https://www.artstation.com/andmish I've been trying to figure out for a few days now how to do this rendering style, but no luck ...
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1answer
48 views

Shading on model is not smooth in some places

I created this face in blender, it has smooth shading on but shadows in some areas appear sharp, I want the shadows to appear smooth consistently. Here's an example of the issue i'm having: I'm not ...
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1answer
41 views

Game Engine object getting darker as it scales

Working in game engine, objects are fine in 3d view, but once I start the game engine, object size has an inverse relationship to its material brightness. It's almost like there's a set amount of ...
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1answer
890 views

mat cap not showing up

I can't find the mat cap under the shadings panel, does anyone know why?I can find it just fine on my other projects, but not on this one.
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1answer
2k views

Creating a custom node in Cycles

My friend and I are trying to create a very simple custom node with OSL. The node we are making looks like this: It has very simple code, and it's only switching input data to output according to the ...
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2answers
402 views

How can I achieve this specific lighting/shading in Cycles?

I'm kind of a noob when it comes to lighting, and I'd like to make renders that use one of these types of lighting/shading with a Node Setup. Nintendo tends to use this type of lighting/shading in ...
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1answer
184 views

What is causing this weird shading effect in rendered view?

Whenever i look at some textures like the one in the pic i get a weird pixelated effect but looking through the camera it looks fine. Does anyone know what causes this
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1answer
229 views

Weird texture on surface of model

I am currently making my own Overwatch Wallpaper and are doing the logo of it right now. So I have moddled a it and painted texture on it, as we know the design. But for any reason the texture is ...
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1answer
260 views

Why adding transparent shaders don't result in transparency?

As far as I know, in Cycles, when you use an Add Shader node, it simply adds shaders. I'm getting different effects of those I get with other software. For instance, adding nothing to nothing should ...
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1answer
131 views

Light-independent shader in Cycles

Is there a way to create a light-independent shader in cycles? The purpose is to create "green screens" to separate a 3d image into depth layers. The output will be a single rgb value (e.g. 0R, 1.0G, ...
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1answer
236 views

My smoke is not animating at all

I'm trying to learn how to animate smoke and I found this nice tutorial. I tried to apply the tecnique to my specific situation. Infact I've created a 2D animation with a man that brings his hand/...
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1answer
267 views

How to add a texture color specificed “glow” to a HUD panel?

I've been trying to figure this out, I'm using Blender 2.79 and the new Principled shader but it doesn't have an alpha channel or an emissive channel built in (yet?). I can accomplish what I'm trying ...
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1answer
60 views

How to make this shader code work propertly?

This is dont-know-where-I-downloaded blend file with a Box Blur Filter 2D. It is maybe the only blur filter I found on Internet (there's another but too much simpler). It makes a very good blur effect,...
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3answers
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Smooth shading creates odd shading

I'm new to 3d modelling and I'm working on a chess set, while working on the bishop I ran into a shading problem when changing from flat to smooth shading. After reading another post it seems the ...
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1answer
347 views

Does Blender need Volume for SSS?

I am trying out the SSS shader in Blender and it seems that it cant be used on Planes is that right? I just can't get to let my plane have a sss effect. Is there a workaround without using the ...
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1answer
2k views

Cycles spotlight creates fireflies on glass and glossy materials

Its about spot light lamps in combination with Cycles Glossy and Glas Shaders. In this post i only make use of unchanged shaders "Glossy BSDF" and "Glass BSDF" from cycles. The blend file is here: ...
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1answer
542 views

Jagged/Black edges [artifacts] when modeling

[I don´t know if this is a bug only to me or a common problem, for I don´t know why it occurs. I don´t want to active offend against the forum rules!] Hi Blender users! I had a problem once before ...
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1answer
137 views

Is it possible to have smooth shading on only for rendering?

I'm tired of switching back and forth smooth shading for all my objects in the viewport before rendering. Is there a way to have it only turned on for rendering similar to the buttons in modifier for ...
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2answers
145 views

PBR Material Showing weird Glossy spot

So I tried to render A Lykan with a PBR Shader, but I keep getting this result: Now it's not finished yet, but as you can see the Red should be all around it, but (I'm guessing because of the fresnel ...
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1answer
502 views

Flat shaded normals, have weird shading artifacts

I've been working in blender for the past 3 years and never encountered something like this. When I set the normal shading for this object to flat, it shows up like this. I made sure the the faces ...
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1answer
118 views

Strongest shadow [duplicate]

Blender Cycles. I have lamp type sun and i want have strongest shadow (blacker) but emission must stay. I have sun "size" = 0 and still not strong for me. Any idea?
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1answer
253 views

Matcap shading on blender 2.76

How can I get Blender to show Matcap shading for object on blender 2.76?

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