Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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99 views

How to make blurred smoke enough visible with an orange background

I'm trying to learn how to make the smoke in blender and I found this tutorial. I tried to apply the tecnique to my specific situation. Infact I'm creating a 2D animation with a man that brings his ...
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1answer
634 views

Cycles toon shading and regular shading in same image

I am new to Blender and I want to use cycles to render a scene that has both diffuse and glossy textures that have smooth lighting, and a toon shaded object that only has bands of solid color but is ...
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123 views

Is it possible to mass enable adaptive subdivision checkbox?

i would like to assign adaptive subdivision to many meshes. Doing it by hand will take a'lot of time. It seems transfer modifier does not transfer adaptive settings for now. Maybe it is because the ...
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2answers
273 views

How to achieve this effect? Does it need a custom shader?

I would love to replicate this effect in Blender, but have no idea how to approach the problem. Does it need a custom shader? and if yes, can you link me to references/guides on how to achieve a ...
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1answer
157 views

Is it possible to render an object just with the normal map?

When an object with a normal map is rendered, there are always artifacts of the polygons of the original model on the outline of the model. Is there a way to make them invisible? Here is what I mean - ...
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39 views

I am having trouble with emissions in my materials. How do I remove emissions?

I am trying to model a simple room to make my sword model easier to understand (I was getting confused because the reflective material had nothing to reflect), but I cannot figure out how to make my ...
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1answer
22 views

Shading editor doesn't have nodes

I'd like to start adding a world node, but the "add nodes" button is replaced with a weird pin. What do i do?
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2answers
112 views

When can you no longer switch from Evee to Cycles render

It is a lot easier to work in Evee, but I'm trying to learn layers and collections. Some actions are not compatible in both Evee and Cycles. I see in some online tutorials the author will say we now ...
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1answer
51 views

Creating a translucent acrylic-like Shader

I am trying to make this model and as you can see in the reference, it looks translucent with a glow on the outer ring, like a solid block of acrylic with thickness. Also, as you can see, it emits ...
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1answer
31 views

Do we need to master Cycles' material nodes if we can make textures/materials in a much easier way in Substance Painter?

As the title says, I'm quite confused about why I should master Cycles' material nodes if I can yield equally good results in Substance Painter? In Cycles, to create a photorealistic material, we must ...
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2answers
157 views

2.8 Ambient Occlusion of World Background

I have an animation imported from Mixamo. In 2.79 I could not make the background transparent in animation only on single images. So I used a green screen for the world background. In there it was ...
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3answers
100 views

Displacement node doesn't seem to work

I've been trying to get the displacement node to work in blender 2.80, but am having no luck: It doesn't seem to show up in the cycles render either: anyone know what I have to do to get it to work?
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Can I add random viewport colours in 2.79 like in 2.8?

I was wondering if I can add random viewport colors for better visibility like the new feature added in 2.8, but in 2.79 (maybe an add-on) since my PC doesn't support 2.8 due to my hardware ...
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1answer
74 views

Is there an easy way to re-import / re-append image files in a large quantity?

My rather (as of recently common) problem is the following: Every time I download 3d-asset-packs like the ones you can find on Kitbash3D for instance, the image textures are all un-linked in each ...
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2answers
216 views

Bake image from Mix Shader node output to show BSDF base color without light gradients

I've a shading node setup to create a scratched surface, to show wear of paint. I'm using Blender 2.80. See the image below. I would like to export the model to SteamVR, and for that I need a single ...
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1answer
60 views

Increase the length of the z-buffer [duplicate]

I am using the examples already given here, i.e. Convert depth/z value to RGBA The problem I am facing here is to increase the depth. If one sees clearly a blue pattern starts from a close distance ...
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1answer
43 views

What is the substitute for gpu.export_shader in Blender 2.80?

I am trying to export GLSL from Blender materials in a scene. This call appears to have been removed from module "gpu" in Blender's Python API as of 2.80. Is there any substitute? How should I proceed?...
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1answer
33 views

Shading problems,tris mesh with black marks

in Blender I tried to do this low poly beretta that I triangulated and applied normal, roughness albedo and specular maps but in some points I get those black shades. may it be because of an unclean ...
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1answer
933 views

Using opacity map with principle shader and another color map

I am trying to mix a color map and an opacity map for a flower to a principled shader, but can't seem to figure it out. I have tried various ways, but doesn't work, will appreciate any help here.
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1answer
276 views

See-through jelly like substance shader

I'm trying to recreate the little red balls on top of the gunkan sushi. So far I have this. Just a glass shader with a translucent shader added on top. I don't know if this makes any sense but if it ...
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2answers
2k views

Does Eevee support Animated Textures?

I am not able to use an animated texture (image in sequence) for objects in Eevee (Blender 2.80) Has someone managed to use this successfully? If so, what am I doing wrong?
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1answer
135 views

Ploblem tiling a displacement map

So i created this displacement map based on a mesh of windows i made. The map works fine but when i try to tile it there is those separating lines on the z axis. It does that whether i use the ...
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1answer
136 views

How to make the ocean become increasingly dark?

I aldready have a ocean shader and it looks like that: but how can i make the ocean become increasingly dark like that "without" ocean modifier? : sorry for my english, and thanks for advice :)
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1answer
120 views

Part of my object is black [duplicate]

I don't know how I did this. Can someone explain. Is this lighting? shading? why the extreme black and how do I fix this? Thank you. Cheers!
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1answer
526 views

Cycles normal input relative to object's rotation

In continuation to this questions: Visualise texture based on direction a surface is pointing using Cycles Mapping the XYZ colors to faces based on their normal orientation works great. But if I ...
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1answer
2k views

Create smooth vertical gradient with Emission shader and Diffuse shader

I am a absolute blender beginner. Today I created my first scene which was exactly what I wanted to achieve, but then I Ctrl+A to re-scale everything and added a ...
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1answer
135 views

Extracting refraction info and mix

I'm newbie in Blender, and hope that my question would be relatively simple :) Now i render some images for my game by Blender, which i feed to Pixel Shader (PS) and achieve refraction effect by ...
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1answer
1k views

Where is the principles BSDF shader?

I just watched Blender Guru's video on the new-ish Priciples BSDF shader. My current version of Blender is 2.78c. I don't know where to find the release which has Principles BSDF. On the Blender ...
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1answer
285 views

Reflective and transparent material on poster

I'm doing an interior scene and on one of the walls, I have a poster with a thin fram around it. To make it a little bit more realistic, I want to create a material just like a thin and transparent ...
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1answer
579 views

Why does my object not have a material?

I can't assign smooth shading to my object (clicking smooth in the shading tab on the left side yields not result). When trying to find out why I noticed that it doesn't have a material in the ...
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1answer
87 views

Equivalent Mix fac to Fresnel?

Normally we use Fresnel (either from the node or layerweight) to mix between Diffuse and Gloss shaders. This works best for normal shaders, but isn't always best for non-realistic shader setups, or ...
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1answer
389 views

blender subsurface scattering scale control with non-color data texture

Is it possible to control the scale for the subsurface scattering shader using a black and white texture.......and what color should i use on my texture to make some parts have larger subsurface ...
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1answer
2k views

Shader Option Missing

When adding a material, I'd like to add a shader. Not sure why it's not showing up. Am I missing something? I'm using Blender 2.78
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1answer
373 views

Creases caused by internal faces

(The title reflects the fact that this issue has been fixed. This makes it easier for others to search, I think.) I have a mesh with unusual creases on both arms and one under the head. This pervades ...
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1answer
949 views

What is the shortcut for attribute node? In Cycles Render, also.. (see below)

I need to know the call shortcut for the attribute node in cycles render please :) I don't see the property box that one of the people answered...
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1answer
140 views

Auto Smooth Shading of old file

I tried to use a .blend file that is 1 year old. I wanted to use the mesh to animate something, but I noticed I used EdgeSplit instead of auto-smoothing a year ago. Here is the problem, when I "remove ...
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2answers
358 views

Mix shader not behaving as I expect

I'm trying to make sparks that fade out over time, and I'm pulling my hair out trying to get the nodes to work properly. It seems like the mix shader node is doing the exact opposite of what it's ...
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2answers
224 views

shader.setSample invalid uniform value

I'm having troubles with my "clouds" texture while trying to sample it into my shader, the error is "invalid uniform value: clouds" ...
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1answer
335 views

Weird lighting and how many tris for games

I'm new to blender, I am looking to create a game using unreal 4. That being said, how many tris are too much? currently working on a character's boots and am riding at over 2000 for just one of them....
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1answer
334 views

Cycles - Adding an object with emission shader makes part of my scene darker?

When I turn an object (with an emission shader) in my scene on it makes part of the scene actually go darker. The light in question is on the outside of a vehicle (which has lights on the inside of ...
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1answer
164 views

Boxy Shading Glitching

I am making a game on the BGE with smooth shading pretty much everywhere. Everything looked great until I added a title screen scene. Then, whenever I switched between them while running the game, the ...
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1answer
30 views

How to Created Stylized Grainy Cel Shading

How can I accomplish this look here in this video, including changing the color of cast shadows and adding a gradient noise texture? https://www.youtube.com/watch?v=8SHNsKjnAgs
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2answers
47 views

How to make glass clear at overlapping point

Is there a way that I can make the overlapping points of these three glass objects clear, or would there be a way that I can control the colors of the overlapping points? I don't want to change the ...
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1answer
9 views

Vertex Group affected by noise generated in shader?

Is it possible to have a Noise input in a shader than could modify a vertex group attribute for generating particles in that place??
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2answers
44 views

How to get out of HDRI mode?

I realise this is a noob question, but while selecting materials for my objects I accidentally hotkeyed into this HDRI mode (I think). I just want to (pre)render with a regular light but I don't know ...
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1answer
20 views

Camera cutting objects [duplicate]

For some reason I cliked on something I shouldn't click and don't know how to undo it. Only happens in shading viewport. On Layout, it looks perfectly fine. How to undo this?
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1answer
18 views

Exporting procedurally textured models for game engine

Recently I created a model which was texured procedurally. I used noise texture to texture the model and also combined it with a bump and Vorenoi map to add extra geometry to my model. On exporting ...
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1answer
25 views

How to make edges of adjacent objects be visible?

On the picture below I have planes inside of the other plane, but borders of all these planes disappear visually in Look Dev mode. But I need separate planes to be distinct. I'm not talking about ...
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2answers
60 views

Colorchange of metaballs or surface

Hello my fellow Blenderians, I stuck on a project and maybe you can end my struggle. :-) I made a filament with metaballs (it is more likely a sausage, see the attached pic) and over 100 frames some ...
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3answers
33 views

smooth shading error on a low poy model creating sharp edges

I have a low poly model with smooth shading enabled on all faces. unfortunately, when I go into rendered view, I see odd sharp lines on the edges and tris not previously seen in lookdev view: Rendered ...