Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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75 views

Blender Renderman - Transparent plastic

I have an object, where I wanted to have specific parts that looks like a transparent plastic. So I have used the primitive variables to adjust the part that I want to be transparent, and the others ...
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181 views

How to create a material with fading edges effect?

I am trying to make a fresnel kind of effect that only is visible on the edges of an object. Kind of like a fading outline. So I tried to take the angle between the camera normal and object normal and ...
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202 views

World Space Texture Setup

I am quite new to shaders in blender and don't know how most things work, but knowing texturing is the needed basics that I must know. How do I create a world space texture that doesn't depend on any ...
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53 views

Help with lines/noise in Evee

i'm getting noise in my evee renders, i'm not very familar with evee so I have no idea how to fix it, here's a screenshot to show what the noise i'm getting looks like here: The red mark is caused by ...
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44 views

Strange Shading Problems In Render

When I render my project I get this weird black shading at the back side of the model; the event only occurs in render. Using the loop cut tool does reduce this effect but not entirely and still ...
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54 views

Eevee & Glass : how can I avoid that kind of distance clipping?

I'm trying to setup an interior scene in a building : The problem I have is that I would like now to add windows (glass) to get some light (and objects) reflections. I did enable transparency but ...
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29 views

How to make a mosaic blur in the render viewport

Is it posible to render a mosaic blur in the viewport instead of using the compositor? How to make pixelated censor effect? I was thinking of a glass like shader with high rougness and a checker ...
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28 views

Swutching smooth shader

I need to know how can I do this kind of switch exactly from hologramm to a normal shader. like here https://youtu.be/xp5v6zps8lA?t=4
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117 views

Blender Eevee shaders look 2D

I have recently switched from blender 2.79 to blender 2.8 and i am witnessing some problems with eevee. The shaders in rendered view almost look 2D. When I look at my mesh in material view, i can see ...
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65 views

Blender (2.8) Beginner needs help with making 4 Shaders/Materials & which Render Engine

I’m should this has been asked before but I’m not sure which/when Render Engine to use for what rendering. I’m working on my very 1st blender project, it’s a simple sealed beam tail light however I ...
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61 views

Making node-based B&W CRT scanline shader, having trouble rounding off non-connected pixels

I am making a node based CRT shader with the Cycles engine, and so far, it looks good. However, when there is a pixel that is not next to another pixel, it looks unnatural. To fix this, I need to keep ...
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27 views

Unfold animation with a Shader change

I really need ur help. My Idea is that I want unfold leaves on a Tree. The animation is not the Problem there for I have this unfold add-on but I want to switch the leaf shader when every single leaf ...
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26 views

Linking SSS radius to the local scale

In Cycles, the depth of Sub-surface Scattering (whether the scale function of the SSS node or the Radius control in the principled Disney shader) is linked to the global scale of the scene. This ...
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53 views

exporting half an unwrapped icosphere to create geodesic map projection

I'm trying to create a map projection of the northern hemisphere of the night sky on a geodesic dome. I naturally thought, "I can just project it as a material on an icosphere in Blender and then ...
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123 views

Selecting Color-range with the shader editor?

can you do the same action as the color range selection in photoshop inside of blender ? is there anyway you can do this action below ? if its not is it possible trough the compositor? what node is ...
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1answer
65 views

Control MixShader value by shape key value

I have a Mix Shader mixing two textures and one shape key applied to an object. I want to control the mix shader value from the shape key slider. I think this is achievable by using drivers but i ...
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34 views

how to add the BFDS Principal shader to a node tree in Blender 2.79b?

I am trying to add textures to a UDIM model and the video tutorials seem to be a bit confusing as most are a different version than I'm using , to further complicate matters I also have for instance ...
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31 views

2.8 - Material Different in Shading Editor than Export

first off I am very new to Blender, so bare with me if I am messing up terminology. I've been trying to get a material to tile twice on my model. I was able to figure out how to set this up in the ...
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76 views

why is shade flat imporant?

i'd like to know why low poly is important because i find subdivision surface much better to work with , without the shade flat and shade smooth! i realised that when someone is creating a character , ...
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1answer
214 views

Imported object into unity lighting not working correctly

So the jist of it is I'm trying to get a toon shader to work on imported object from blender, I get this terrible looking jagged lighting in unity. ( the left tombstone ignore the one on the right )...
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how do I print the value that ObjectInfo.random node generates using python

One of my shaders uses this node https://docs.blender.org/manual/en/latest/render/cycles/nodes/types/input/object_info.html. Is there A way I could log this this is psuedo code for what I want ...
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263 views

how do I bake out a normal map from a procedural texture

In blender I'm trying to use an emission shader to bake the color of a normal map of a procedural texture in blender like this everything is unwrapped but When I apply the baked out normal map a to ...
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345 views

why does baked procedural texture look pixelated

basically I have a procedural texture that is supposed to look like rust and I want to convert the procedural texture into an image based texture but my problem is the baked texture looks very blurry ...
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91 views

How do I put a drawing or image above the texture of my material in blender cycles 2.8

Basically if I have this texture and I want to add the blender logo. How do I do it?
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38 views

Realistic cocoa cream!

Hey guys I hope you can help me out, I am struggling on a cream. Right now I am doing it with particle but I don't like the result, maybe you have an idea. And maybe u have also an Idea for the ...
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79 views

Parent a shader node

It there an example of setting the parent of one shaderNode with another? Here I am trying to make the Bsdf Principled Node the parent of the Material Output node. ...
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44 views

Mix two Shader together

Hey Guys I' am struggling the whole time how I can mix a second shader to the place where the marshmallow swimming. When I take a second uv, the texture will have a square circle around the ...
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1answer
167 views

How can I add emission node to volume scatter to create cloud light using point density texture node?

How can I add emission node to volume scatter to create like this using point density texture node? I tried a lot of way but I have not found any solution. I know this node may be looks very complex....
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24 views

Is possible to render different objects to different color channels with Cycles shader (w/o compositor)?

I have three texture mapped objects in a scene. The rendering of each needs to effect just one color channel of the final image. I’m currently able to accomplish this by assigning each to a separate ...
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76 views

Converting Vertex color to Material with BDSF Shader

My initial question is that when I hit shift+a to add a node, shaders don't come up as an option. How do I add a BSDF shader if none of them are appearing at all/am I in the wrong viewport? Second, ...
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45 views

Principled shader is not appearing for me. Where is it?

I'm trying to create a text based fire animation but principled is not in my shader options and I'm already in cycles render. I'm using v2.76 (Best my pc will allow). Is it located elsewhere or do i ...
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626 views

How to get a comic toon shader?

I am trying to achieve a comic like toon shader somewhat like this - https://www.artstation.com/artwork/lVRJoV But with more halftones: Im not versed in toon shaders and cant find anything with this ...
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196 views

Change Viewport Shading with Python Button

I've found the following script from this question ...
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1answer
59 views

Anistropic shader: mine doesn't converge at centre

When I used Anistropic shader, my highlights do not converge at the centre as opposed to Blender Guru's example. Why is that so? Thank you. link to tutorial
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61 views

2.79 - Blurry artifacts with BDSF Glass Shader

I get some blurry artifacts on a glass shader in my very simple setup (see image1). 2 meshes, smoothed with SubD (2) modifier : glass container on the outside (mesh1, image2), coffee or other liquid ...
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173 views

SFM lighting in blender

So I make thumbnails for youtubers, and one of my clients REALLY likes the look of SFM, I think that SFM is hard to work with and get anything done in. Is there anybody that knows how to make blenders ...
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166 views

How to create a Glitch shader?

I´d like to create a glitch texture shader using Cycles. Most of my searches on google have resulted in failure since the word "glitch" is associated with real life malfunctioning of cycles. In turn, ...
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1answer
378 views

Character eyes are black

I made a pair of eyes for a character of mine that consists of two meshes. One that acts as the real eye with the iris and the pupil, and then a copy of that one but slightly different to represent a ...
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206 views

How would you create this glass material in Cycles?

I am working on a project where I need this glass material that has frosted glass on the outside. I have tried numerous node setups but they all seem to look off. I have tried glass bsdf with just ...
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133 views

How do I exclude an object from AO in Blender Cycles?

I have a scene where black text is on a gray surface. With AO, this makes the text are to read. I want to eliminate AO on the gray surface so I can see the black text, but keep it in other details ...
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167 views

Problem faced while using matcap in blender 2.79b

I faced some problems in Blender using Matcap. When I select different different textures in Blender Matcap, the texture doesn't change.
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271 views

Cycles nodes: is it possible to get distance to nearest edge?

I want to create a procedural texture that will be based on the geometry of an object. How can I get distance to the nearest edge for the current pixel of an object in Cycles nodes? I hope it is ...
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1answer
210 views

Stretching Polar Coordinates

So I added a sphere grabbed the object coordinates and converted them into polar coordinates. Because I don't need a perfectly round circle on the outside of the sphere, I scaled the X coordinates up ...
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2k views

Why does my normal map not work with the Principled BSDF shader?

Hey guys, I have a fairly simple problem that i simply can not get past. I've connected 3 image textures (Color, Gloss and Normal) to the Principled BSDF shader. The Base Color and the Gloss seem to ...
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60 views

Object Gradual Fade To Transparent

Does anyone know how to make an object gradually fade to transparent in a specific direction. An example would be a person walking through and invisible door. So as their foot enters it becomes ...
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39 views

Split Edge modifier split undesired edge

Here, is the model applied Edge Split modifier. Currently no sharp edges and split angle is 30 degrees. Near the cursor, you can see that split edges in front slope, in red rectangle. And this is ...
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107 views

How to get geometry normals in cycles like in blender internal?

I need view dependent normal output in cycles, is it possible to convert things somehow?
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348 views

Make a glossy, plastic-like texture with an alpha-channel?

I have a can model in a lighting environment. The labels I need to put on the cans have an alpha channel that need to have metal shining through it. Here is my node setup at the moment. I just started ...
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53 views

Atmosphere and alpha chanel

I have 2 planes with a png texture and alpha channel, I also have a atmosphere effect by sun light. When I see it in rendered viewport shading its ok, but when I really render the composition the ...
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40 views

Black streaky artifacts in cycles renders

I'm making some models for a model pack I'm working on, and there are black "streaks" all over my models. There are no overlapping faces, no hidden objects, or any duplicate vertices. The material is ...

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