Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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How to achieve a microbe/bacteria material?

I want to make this texture: So far I have done: This is my adjustment: How to improve my material?
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336 views

Why is there weird shading on on of the edges?

so i have been working on a blender and it was going fine until I found something weird on my mesh. There was strange shading on one of my edges. here is a picture. The edge that is highlighted is the ...
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Model shadow/texture issues

I am currently working with a model that I made, and it is being a huge pain when trying to render the animation of it. The problem is that the texture gets extremely disrupted when any light source ...
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56 views

Is it possible to have a 2d element interacting with a 3d world?

I want to know if it possible to simulate an augmented reality situation in Blender without the elements negatively interact with one another. I already know about using the emission shader on a 2d ...
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160 views

Shading problem only when normal map is applied

I have a very odd problem. My model looks perfectly fine with diffuse map on it and in Substance Painter too, but when I put my normal map on it it shows dark polys. The normals are in the right ...
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110 views

Recreating Edge Split Algorithm

Does anyone have any insight to how Blender's edge-split algorithm works? I need hard lighting for an OpenGL project I'm working on that uses per-vertex normals to calculate shading, and I'd rather ...
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317 views

Anime rendering; ray shadows odd results

I've been trying to render anime style characters in blender's internal render using opengl rendering; I can get things to look okay as long as things don't have shadows, but as soon as I turn shadows ...
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38 views

Dark texture on model, even on solid appears also in texture mode

when I go into texture mode I get a pretty weird look of the "body" of the robot, the hat is good though things i've tried remove doubles change some stuff in shading (I'm bad at this though) flip ...
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518 views

What are other ways to fake underwater environment?

The most realistic way to create an underwater scene is using volume shader, but looking for a more faster way(i.e. to fake), are there any ways besides these. I tried to search up for it but it doesn'...
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147 views

Game Engine Texture errors

Hi I have a similar problem with texture as other Blender user BUT the difference is that all the solutions posted here on the website(blender beta) are not solving my issue.. (Picture 1) I build a ...
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281 views

Edge split modifier with angle removes smooth shading artifacts

There are these well known shading artifacts when you have edges on a flat surface and put it on smooth shading. When I use the edge split modifier on an object and put it on the angle mode it will ...
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564 views

Blender 2.60: GLSL Shading problems on Blender Game Engine - objects not visible

I have a problem with my blender scene when I play it on the blender game engine. When I set GLSL shading and play my scene using the embedded game engine (P on ...
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266 views

Object emission controlled by sunlight

I asked this previously for my Earth project but it was never given an answer and was marked as a dupe which it wasn't as the question it was linked to was about textures being controlled by light, ...
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1answer
67 views

Make material thick around edges

I want to make the material in the provided .blend to be like the provided image. .blend https://drive.google.com/open?id=1ZDs_sCikX-TMTRcuNTmoQeKwBAvsabfk
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26 views

Opacity of Textured objects

I have 2 objects in the scene red cylinder and blue cube. They both have a basic colour in the Principal Shader. How can I lower the opacity of the red cylinder so I can see the blue cube behind it?
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857 views

How to change mesh to Flat or Smooth shading while in sculpt mode?

I am learning sculpt mode and the best way to see the results is by switching from flat to smooth shading in object mode, but the best way to see geometry of what i am doing is best viewed with flat ...
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154 views

Whether someone has done a user defined version of Blinn-Phong (not Blinn and not Phong separately) reflection model in the node editor?

Actually, I am interested in working with Blinn-Phong reflection model in my rendering process, but unfortunately, there is no such a reflection model in Blender. (Yes, It has Blinn and Phong ...
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339 views

How can I make a dark and scratched metal material?

I am shaping this watch as a training. I did materials for needles and branchs but i'm stuck for the core watch's material. I'd like to reflect the light like this : I use Blender Render for now. If ...
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438 views

Joining 2 objects, but I get a weird shading issue

Good evening, I have a question about joining 2 objects. I am currently working on a tire project and want to connect 2 different objects, but I get a weird shading issue like you can see in this ...