Questions tagged [shaders]

A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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How to create photo-realistic complex plastic material in Cycles?

I want to create a plastic material with proper bump and reflection. Something similar to the first image. For bump I used Voronoi texture, but I am having trouble adding small silver dots. And I am ...
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127 views

How should I go about recreating the water from this picture?

I can't figure out the best way to recreate the water here. I wasn't sure if I should maybe simulate some fluid and instead of having a glossy material just usea diffuse or mix shader maybe? I know I ...
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Cubic Shading in Blender Internal

While I was modelling this model in blender, once I got to the arms I noticed that in render the shading on the arms and lower body was cubic. I'm not sure if this is a lighting issue or a polygon ...
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364 views

How to only render shaders on one side of an object

I was watching a youtube video about level design. It spoke about only showing shaders visible to the player such as the inside of a room but not the outside for performance reasons. How do you make ...
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454 views

Cycles CPU rendering - running out of memory - why?

I'm rendering a huge scene on CPU. I have 32 gb of RAM, and 45 GB on my SSD where temp files is stored. I get "Out of memory" error when i trying to render the scene. "Mem" usage (at the top of ...
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166 views

How to control transparent depth intensity to get even gradient based on another object?

So I'm trying to make a configurable way of revealing something inside of any object with corresponding node group. Whatever I did I couldn't get a nice gradient between pink and grey area which I ...
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why is an extremely simple render taking too long? takes same time to render a much more complex scene… need help

I am doing renders on a somewhat old laptop through cpu and not GPU. not the fastest set up but gets the job done slowly and surely. I do have an issue where i created a scene of a dark room for ...
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1k views

Creating realistic glass material with control over transparency

I`m trying to create a glass box with objects inside, basically a display case. On another thread here I found the setup for a realistic glass material, however the result seems very dark. The ...
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378 views

Is there are a way to export asset to unity 3D or unreal engine with the applied shaders?

In other words: can I use blender instead of substance painter or quixel in game development process, since blender support PBR materials, and the last version support PBR realtime render,and how?.
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Cell shaded effect

Is it possible to get a cell shaded effect on blender similar to the image below? http://gamegrass.com/game_img/2013/02/01/754.jpg
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101 views

Select faces by shader?

Say I have a Mix Shader in a node setup. Say I have a Wave Texture connected to the 'fac' input on this said Mix Shader. I'm assuming that this functionality isn't built into Blender, so how can I ...
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3k views

How To Make A Basic Palm Tree

How would i go about making something like this And this was my attempt at making some palm trees :( I want a method of making a palm tree that looks a lot better then my attempt.
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83 views

Controlling how deep a reflection goes in Cycles

If I want a reflection on a glossy surface to fade out after only a bit, how can I do that in Cycles? I have tried using a texture to regulate where to have a glossy shader and where to have a diffuse ...
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337 views

How do I only bloom solid shadeless colors? (GLSL)

I have a script that blooms based on color value, but I need to bloom only if the color is on a list, the list is (1,0,0),(0,1,0),(1,0,1),(1,1,0),(0,1,1) here is the script I was trying to edit http:...
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Change the RT shader used for the 3d view?

The model I'm working on uses a weird Cg-based shader. Is there a way I can run it in the 3d-view so that I can see what I'm doing?
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475 views

What is the correct way of using specular and gloss textures made by 3DCoat 4.5 “Smart Materials” in Cycles render?

I textured a detail in 3DCoat using a 3DCoat new feature called "Smart Materials". I exported a color/specular/gloss maps. I'm trying to replicate the look i get in 3DCoat inside Cycles render with ...
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551 views

How should I apply a sub-dermal skin map in cycles?

I have been following this tutorial in zbrush and I am going to bring the model and textures into blender but I was wondering how can I apply a subdermal map like they made in cycles and what is the ...
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55 views

is it possible (if so, how) to use a part of a material applied to a mesh as emitter?

I'm making a material (cycles) for a mountain : I would like to add some grass (hair) in the green zone. Is it possible (if so, how) to do that by using the green part ?
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139 views

Materials defined by a texture

I have an Earth object where the surface would be with a Bump map and the ocean without it. However, the bump texture is for both and I want to block the parts for the ocean using a black and white ...
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1answer
929 views

Shading artifacts caused by boolean modifier

I tried applying a boolean modifier so I could make some holes inside a mesh, but the result was horrible shading. I've tried smooth lighting and an edge split modifier with sharp edges, but still ...
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25 views

This is a question about material replacement

If there is more than one material in object mode, is there any way to leave the material in the existing slot and change it to a material in another slot? I'm looking for something similar to the'...
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1answer
38 views

Can someone please help me with the shading?

I'm a beginner to Blender and I have a shading problems.. I can't see world theme in backgrounds.I use blender 2.83.2 version First photo my pc: I want the see in the second photo..
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26 views

How to create random cracks and crystals on marshmallow

I've created two materials out from multiple tutorials, yet I'm not even close to this texture with random crystals(1) and creases(2): I have this so far: How can I create this kind of randomness in ...
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31 views

Why do I get this glass result?

Pretty strange that I get this glass result. I am making a a wine bottle so nothing too complicated. I think I will do my model again, but I would like to understand what makes the model being this ...
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24 views

My toon shader is glowing

I was making this character- please ignore the imperfections- and after I applied the Toon BSDF shader to the skin, at some of the parts of the body, the shader started glowing. I have no background, ...
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1answer
22 views

How to create see-through-walls shader, similar to shaders in games when a character stands behind a wall

I'm trying to create a shader, that will dissolve a wall on a certain spot (or any object), when I need it to. Here is an example of what I'm trying to do. unity shader example Here is what I created. ...
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35 views

Blender transparent bsdf not fully transparent

I was trying to add a fire effect to the side of this car. I wanted just the fire to be showing and everything else transparent. I made the node setup. But for some reason, the transparent areas were ...
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1answer
21 views

Smooth shade gives unusual shading

I know this may be a rookie issue, but I'm new to blender and haven't really got a clue what I'm doing. I've been working on a knight piece model and have encountered a issue when shading smooth. I've ...
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9 views

Material based on dynamic paint disappears when using ocean modifier

I've created a water material and used dynamic paint to detect when objects are intersecting with the plane, thus generating foam around them: However, when I add the ocean modifier to generate some ...
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13 views

Stencil Mask to render only part of a model

I have a stencil mask shader that I use in Unity3D that I would like to reproduce the effect of in Blender. Basically I have a smaller box in a larger room environment. The smaller box has a Mask ...
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How can I make an Eevee explosion volume emit light and not receive it?

See the image below of an explosion I rendered with Eevee. It looks washed out because volumetric lighting in enabled and the spotlights are hitting it. I could disable volumetric lighting but I ...
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21 views

Procedural Animated Winx Glitter (Confused With This Tutorial)

I am following this tutorial on how to apply this animated glitter effect on my models, but sadly I am having a hard time understanding what the speaker in the video is saying. So I have been able to ...
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20 views

How to export .gltf file with UDIM UV tiles?

The question is pretty clear here. I have a shirt model with UDIM UV tiles. I tried to export it to .gltf, but the .gltf only ...
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11 views

Export Textures made with shading node editor to uv map

I followed this tutorial to create a globe with an earth texture on top, mapped nicely so there is no random splicing or cutting issues. https://b3d.interplanety.org/en/mapping-texture-to-planet/. It ...
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Texture Bake Problem (Black Material)

ı tried to bake texture but all faces gonna be black. I tried to create a new UV map, flip the merge but not working anyone. How can ı fix this?
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25 views

Two different hex values for a solid colour

does anyone know the solution to this? I am trying to create a solid colour image for AI but blender seems to create two hex values for the same colour. I have used the lighter blue as an example ...
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1answer
36 views

Viewport shading option “shadow” not displaying shadow

I'm trying to get the viewport to render shadows to help visualize depth when working in an orthogrpahic view. I toggle the shadows option in the viewport shading menu, but it seems like the only ...
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23 views

How would I do this metaball feature in blender?

The unity asset store has a metaball tool called mudbun at this link This tool has the option to choose different rendering modes, best explained with this picture: Is there a way to achieve the same ...
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27 views

How to create a spaceship and force field trnsition effect

I have put together a scene in which a space fighter exits a force field from a carrier. I would like to create an effect that when the fighter flies through the force field, the field glows darker as ...
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18 views

Blender crashes instantly using mix shader

I created a 3d model of a product in Blender and tried to shade like matte finish for some area and glossy for some area. I planned to use mix shader and created two image textures for matte as a base ...
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15 views

Problem to volume liquid export

I'm new to blender, but I'm watching a lot of tutorials. I was following this video (minute 25), but at the end, I had some problems. I was exporting my bottle of oil. If I export only the bottle this ...
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32 views

Realistic ocean / sea shader - material

I am trying to create a realistic ocean shader material in blender Cycles render. I searched a lot of tutorials and I have tried different kinds of nodes; (I am a beginner in blender cycles nodes)but ...
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How to detect changes in node in python

I am trying to create a simple library of procedural materials for myself. As per my logic what I need to do is : Create a node tree in Python For preview purposes I think I will add a Data-block/...
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Why does the rendering look way less quality in the shading parts than it does in the preview?

When I render my character, everything that is shaded kind of metallic, except the balls that are flying around the model, does have these triangles of low quality in it. In the preview everything ...
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32 views

Emission glow through glass materrial

How to create a emission material that will glow through glass material in Cycles render? (volumetric light) I have attached the project file here: https://drive.google.com/file/d/...
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28 views

How to make tiles with mirroring/gloss effect?

I am trying something that should be trivial, without success. I've done a search and found a similar question, but I don't want to change the shader, I want to keep it simple and I think that what I ...
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15 views

Surface not casting any reflections Cycles

When I go into render preview, the materials from the car are not reflecting anything and are only very dark, although they should. When going into the material preview everything seems to be okay. I ...
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24 views

Weird shading issue with Eevee (shadow lines)

I struggle with some shading issues. I made a little animation with little camera movement. On same frames there are weird shadow lines. Other frames which are almost the same, are totally fine. It ...
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21 views

Shader Editor is glitching like old Pokemon games. Any suggestions as to what I could do?

I wanted to try out the latest version of Blender, because more and more awesome new things are being added. So far, it's been pretty alright, until I decided to bring up my current project from 2.83....
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13 views

Dynamic Paint multiple color

I'm trying to do 2 color on a canvas with 2 brushes. I understood that it was necessary to use a collection per brush On the other hand I have no idea how to make the nodes to have the 2 colors. ...

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