Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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How to make a wet shader with running raindrops etc?

Im curious how I would go about creating a wet shader that looks a bit like the image below. the image is of need for speed rivals because it has quite a cool running water effect. Water droplets are ...
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sequenced images as planes (green screen movies) makes 3d viewer lag drastically

I inserted RBGA PNG files as planes into the 3D viewport, and Lookdev viewer slows below five fps and becomes unusable for analyzing by eye whether the image sequence chopped up onto different planes ...
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How could I access a game property from GLSL?

I would like to be able to access the default props in the bge from the general shading language. Is this possible? If so how is it done? By default props I mean the game engine variables you assign ...
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Weird Shadows In Render And Material Doesnt Show Up As Expected

When I render the object, the shadows are looking weird. Also, I expect the outer part of the cable to look like shiny metal, but it is not what I expect. Can someone please tell me if there is any ...
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How to render a world position pass that includes volumetrics?

I've found the 'how to render a world position pass' Q&A on here, but I'm stuck at how to render one that includes volumetric objects (smoke in a domain object), it does not show in the render ...
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Water for video games

Hey there Blender commune:) I made a water shader in blender and it works in Evee can it also work in unity if it works in blender? here is a pic of my node setup:)
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25 views

BoxCutter, Hard Ops: Shading Problem

I used BoxCutter and mirroring with Hard Ops(Alt+X). Now I have a shading problem in the split section. Look at the top-left and right corners here:-
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29 views

EEVEE Color pass with AO

I found this amazing NPR Shading project. When I download the project and just render it in EEVEE it looks great, and I want to recreate this in my own project. I ONLY need to render the flat ...
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36 views

Creating camera lens material

I'm creating a camera lens, and I have problems with creating a glass material. As you know, this kind of glass has colored reflections caused by special anti reflective coating (actually, glasses ...
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How to make light emitting colored particles appearing fully opaque?

I've lost my way to figure out how to make colored particles, emitting light, appearing fully opaque. The white particles seeems correct though. Both sources ("emittants") in stream have the same ...
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21 views

Non smooth faces in shade smooth

I ran into a problem that when I turn on shadow smooth, it desnt't work on all faces. Please help me understand how to fix this. As you can see, it also doesn't depend on the angle:
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Render a polyline with a custom attribute

I have an object compound of several thousan of polylines. I convert those polylines to cylinders using the bevel option in the curve tab so i can render them. Those polylines have a float value ...
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Black artifacts appearing on smooth shaded mesh at extreme angles [Cycles 2.8]

Black marks appear on my mesh at extreme angles, even on rendered view. Smooth shading is on and so is Auto Smooth at just over 31°. Will this appear in the final render? How could I avoid this? Or is ...
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Problem with particle object with changing colors depending on location or age, but particle generator doesn't change

I'm trying to use the color ramp to change the particle colors over time, but i realize that even if the object I assigned as a particle changes its color the particle has a fixed gradient that is not ...
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28 views

Cycles: Switch shader node in viewport vs. render

When I'm working on my object, I want to see it fully rendered. When I render it, it needs to be almost zero alpha (fully transparent). Can I tell in a shader whether I'm rendering or in viewport?
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Weight Paint to Vertex Color OR as Shader input

Is there a way to use weight paint to influence vertex color or to use it as a attribute value for a shader?
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Any idea of how to achieve this material?

Lately I've been taking some references from the Pokemon TCG and I want to achieve this kind of scratchy/dry skin of Gyarados. I tryed with some musgrave + voronoi + noise but my pc cant handle it. ...
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Shader driven by other objects?

Is it possible to make a procedural texture(and thus a shader) based on position of other objects? For example this scene. I have these towers' position and height driven by animation nodes add-on. ...
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36 views

problem when using multiple mixRGB nodes fed into base color of principled BSDF

I'm having a problem using the combined (mixed) outputs from multiple mix RGB nodes as an input to the base color of Principled BSDF shader. (Eevee/Cycles alike) When I route the color output from ...
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Problem with shaders making hair on blender 2.81

im having problems trying to set the nodes and maps of a test hair im doing...i have some time working with blender and always focused on the metalness workflow.. only working with the base color, ...
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1answer
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What is wrong with my cursor in the shading work space

There is something wrong with my cursor in the shading workspace it is a white hole and I can't select anything it only selects things when you hold the right-click button on your mouse and I don't ...
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19 views

Blender Object Glowing in Dark with no Emission Shader?

For some reason an object in my scene glows in the dark no matter what I do (including removing all its materials) any suggestions? [EDIT] Here's what happens when the materials are removed:
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Transparent Shader causes glitchy results with UV map in Alpha Blend

I made a mech of which I want only the cockpit window to be transparent. I UV mapped the thing and I made a transparent texture image where everything is white except the cockpit window UVs. A ...
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Applying Digital Make up - vertex paint workflow

How does one apply "digital makeup" to a model? I have a model that I've sculpted, and I have created a material using vertex colors as layers, but I'm unsure of how to do make up on top, what ...
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ShaderCustomNodeGroup lighting calculations

I want to know if its possible to write a ShaderCustomNodeGroup that can do lighting calculations. Until now, I have been using subclasses of ShaderCustomNodeGroup to perform some basic numerical/...
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21 views

How to properly apply all this image textures? Cycles

Even though I do feel like this may be a duplicate I am unsure on few on how to use them. I downloaded a fbx from online, a free one which came with textures but I am unaware on how to use it ...
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How to get the same preview viewport smoke in Eevee render?

I don't like the rendered smoke with volumetrics.The preview smoke is good enough.Is there a way that the smoke is rendered out the same as it was in the preview(solid shading mode) I want the same ...
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1answer
26 views

Reflection of a light object in Cycles

i'm trying to recreate the same lightning condition from that shot (see screenshot), but i'm having troubles to give a little reflection to the light object (ceiling). Any tips on how to achieve this ...
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A shading system nodes for blender that can be useful for EB synth

I don’t know if you heard something about the tool EBsynth. It is able to copy and paste an artistic style from one only reference image to all the footages. It works very well if I draw over the 3D ...
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14 views

How to get a 3d character already textured with black contours in EEVEE

I have created and textured a 3d character inside character creator 3 by reallusion and I've exported it with the blender preset in FBX format and then I've imported it in Blender 2.81. I would like ...
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52 views

Creating Anime Hair Shader

I'm aiming to create an anime styled NPR scene. I stumbled upon this video showcasing on how MiHoYo created the shaders for their game Honkai Impact 3rd. However i'm having a hard time understanding ...
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14 views

object intersection shader with baking

Are there any tools in Blender which allow to render color depends on object intersection? and than bake result to the map? Similat to VrayDistance texture (See attached screenshots)
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Custom colors for ramp node (scripted)

Hello. I was watching this video in the aims of custom scripting colors for a color ramp (linear) in a property panel. I´ve armed this network like this: Question 1: How can I do the group node like ...
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Height Blend Mask and Vertex color based Material Blending Shader

Im trying to texture a building and I want to mix diferent textures of bricks, damage and all, I´m combining them using vertex paint as a mask but.... Does anyone knows how can I make a heightblend ...
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Some meshes / materials are completely transparent on MMD models

While working with MMD models in blender, I've come across this issue with completely transparent materials or parts on the model. I've looked all over stack exchange and found similar problems, but ...
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Is there a way I can export a cavity map as a texture so it will appear in other programs after I export?

I made this rock and it looks a lot better with the cavity shading enabled. Is there a way I could somehow generate this effect on a PNG texture so I could apply it in another program? Before: After:...
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Object renders with black outline

Working on a simple logo spin animation, and I'm using eevee for the first time. For some reason, the object has a sort of black wireframe around it when rendered. Does anyone know how to remove this?
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1answer
45 views

How you tell shading is weird looking?

I'm new to blender. When whole mesh's shading is weird. I can notice that. but how you determine small part's shading good or bad?
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45 views

Procedural texture is stretching thin

I'm really struggling to make this for someone before Christmas and as much as I'd love to learn it all before then, I'm struggling ridiculously hard with getting textures down. I found a procedural ...
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Is there any way to allow feedback loops in shader nodes? (for use in logic gate nodes)

Perhaps a bit of an odd question but, I'm toying with the shader editor and logic gates. I've already implemented basic gates, with which I've made a functioning 7-segment display and control circuit ...
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29 views

Luxcore render not saving textures

I am rendering a grandfather clock scene in Blender with LuxCore, and every time I re-load the Blender file, all of my shaders for my objects reset to the LuxCore default shader. This is extremely ...
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Need help on moving multiple rendered images(frames) over a stationary plane

I created a dry fountain animation using fluid physics. The chosen objects were a cube(domain), cone(inflow) and a plane(as an obstacle). I baked them to create the fountain. Later I rendered the ...
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Blender 2.8 Cycles render animation slows down

Update shader is taking longer after each frame. From 0s in frame 1, to 10s in frame 33 and so on. It's simple nature scene, each material has simple shader for alpha transparency (4 nodes). The same ...
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22 views

keyboard stopped working

I'm following a tutorial to learn blender, and I've been doing the same tutorial a few times now without any problem. But suddenly my keyboard commandos just stopped working, for example I can't press ...
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apply a reflection cubemap

maybe I lack some google skills but I can't find an answer to the simple question: how do I apply a cubemap in Blender? Say, I have a ready .dds or .tga (not .hdr!) image file storing the cubemap. Now ...
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22 views

Node Texture not being applied correctly

I'm with a problem while trying to apply a noise node to simulate a concrete material I'm having a problem that in the node preview the texture is the way I want, but in the mesh the texture is ...
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1answer
17 views

Collection/Object selection to the exclusion of everything else - unable to exit

I've been following a tutorial and I've been adding materials to an object I modelled. All was fine until I accidentally used one of the viewport shortcuts but I'd forgotten to turn on "emulate numpad"...
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54 views

How to mix colors like in reality?

I'd like to mix the colors to get the exact color that you would get in reality, I realize that RGB is a completely different system, but I was wondering if anyone has experience with this. In the ...
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Is there a toon shader that can achieve this concept art look?

Ive experimented with typical toon shaders in cycles and eevee, but usually the color effect is very concise and not concept art/painterly: In eevee ideally, is there a way to achieve a more concept ...
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1answer
43 views

How to get better displacement result

I'm drastically displacing a mesh (with procedural textures) and due to the displacement being rather big and practically "vertical" there aren't enough polygons and it starts to look very stretched: ...

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