Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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66 views

Cell shaded effect

Is it possible to get a cell shaded effect on blender similar to the image below? http://gamegrass.com/game_img/2013/02/01/754.jpg
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70 views

Select faces by shader?

Say I have a Mix Shader in a node setup. Say I have a Wave Texture connected to the 'fac' input on this said Mix Shader. I'm assuming that this functionality isn't built into Blender, so how can I ...
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95 views

Is it possible to determine emission shader value by other lights?

Is it possible to take a lamp/sun/point light and use it as a value on the scene to tell materials that are not affected by the light source to emit their own light? This is photoshopped example of ...
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2k views

How To Make A Basic Palm Tree

How would i go about making something like this And this was my attempt at making some palm trees :( I want a method of making a palm tree that looks a lot better then my attempt.
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78 views

Controlling how deep a reflection goes in Cycles

If I want a reflection on a glossy surface to fade out after only a bit, how can I do that in Cycles? I have tried using a texture to regulate where to have a glossy shader and where to have a diffuse ...
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306 views

How do I only bloom solid shadeless colors? (GLSL)

I have a script that blooms based on color value, but I need to bloom only if the color is on a list, the list is (1,0,0),(0,1,0),(1,0,1),(1,1,0),(0,1,1) here is the script I was trying to edit http:...
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59 views

Change the RT shader used for the 3d view?

The model I'm working on uses a weird Cg-based shader. Is there a way I can run it in the 3d-view so that I can see what I'm doing?
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458 views

What is the correct way of using specular and gloss textures made by 3DCoat 4.5 “Smart Materials” in Cycles render?

I textured a detail in 3DCoat using a 3DCoat new feature called "Smart Materials". I exported a color/specular/gloss maps. I'm trying to replicate the look i get in 3DCoat inside Cycles render with ...
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488 views

How should I apply a sub-dermal skin map in cycles?

I have been following this tutorial in zbrush and I am going to bring the model and textures into blender but I was wondering how can I apply a subdermal map like they made in cycles and what is the ...
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55 views

is it possible (if so, how) to use a part of a material applied to a mesh as emitter?

I'm making a material (cycles) for a mountain : I would like to add some grass (hair) in the green zone. Is it possible (if so, how) to do that by using the green part ?
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138 views

Materials defined by a texture

I have an Earth object where the surface would be with a Bump map and the ocean without it. However, the bump texture is for both and I want to block the parts for the ocean using a black and white ...
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1answer
418 views

Shading artifacts caused by boolean modifier

I tried applying a boolean modifier so I could make some holes inside a mesh, but the result was horrible shading. I've tried smooth lighting and an edge split modifier with sharp edges, but still ...
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1answer
18 views

How to make edges of adjacent objects be visible?

On the picture below I have planes inside of the other plane, but borders of all these planes disappear visually in Look Dev mode. But I need separate planes to be distinct. I'm not talking about ...
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15 views

How can to link the colour of a point light to the RGB colour of another object in the same scene?

In my scene I would like to link the colour of the point light to be the same as the colour of another object, which is determined by the shader applied to that object. The output of that shader is ...
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24 views

Why is the material looking better in the layout workspace than in the shading workspace?

What the title says. My material look lighter and worse in the shading worksapce and in the actual render. Why is that and how to change it so that the material could look like in the default layout.
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Mesh in Rendered View looks dark compared to other parts of mesh because of an extruded part I made and now I don't know how to fix it

So I extruded to slivers of the body mesh and now the middle faces are weird. here is a picture included. Wondering if its the normals?
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21 views

I can't connect the nodes in the Shading Editor

Following this tutorial: https://www.youtube.com/watch?v=fdWUjEMzDhg (4:40) I have reached the part that I want to add color to the liquid but in the shading nod editor panel the elements are not ...
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7 views

How to see a shader and its nodes thru python or text console?

Can i inspect how a shader node is build seeing it thru python console or text script? it's possible to save/export shaders as scripts?
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1answer
32 views

Donut tutorial: Condensation for coffee cup not adding

I'm doing the donut tutorial. I'm on Part 5, Level 3: Condensation. At 18 minutes Andrew adds a condensation tuxture. I've added a material and the faces I select can change color and I assigned it. I'...
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1answer
28 views

Metallic multiply shading works in Eevee render but not Cycles?

Ive got 2 different meshes for one armature, one for base textures, one to give some parts of that texture a metal shine using a mask to avoid the non metal bits. In Eevee this works fine as I can set ...
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13 views

Viewport shader can't switch between wireframe/solid/material/render

I'm working on a project in blender 2.8, about 1.5 GB, and recently (only since adding animations) haven't been able to switch between the different viewport shading modes. No matter which I select ...
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20 views

Help with fake rim light shader

Im trying to recreate this stylized rim light effect I found on twitter. https://twitter.com/mozuya_/status/1163003220190384128 https://twitter.com/mozuya_/status/1078781961945047040 The effect is ...
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19 views

Get node tree result values at certain points on mesh surface using Python?

Blender 2.80. I have material with several different textures (generated noises, images, etc.) mixed using nodes in Shader Editor. This material is assigned to the mesh. Is it possible using Python ...
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29 views

How to hide HDRI background in blender 2.80?

I have the same problem then Atek (here). "I have added an hdri environment file and i want to use the lights and not the background image. Is there any option present to hide the image and just use ...
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1answer
23 views

Texture painting looks really bad

I've been struggling with texture painting in 2.8 since its release. It always seems to have some little niggly thing that 2.79 had ironed out. In this case, the display of the texture - and when I ...
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20 views

Model looks weird in rendered view

I have modeled a googly eye and added a simple principled shader with full transmission but when I view it in rendered view, there is a weird black thing along it's edge. I have not encountered it ...
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Problem with Texture Mapping (Brick Texture works only on on surface and not on that ones who are normal to it)

I want to make a headphone with a fabrik patern. But when I want to use the Brick Texture with a UV map, I get the pattern only on one the sides and not on top and at the bottom of the model. What I'm ...
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1answer
34 views

Material does not react to light and looks shadeless

I have a problem importing old Blender files that I created with Blender internal. I am now using Blender 2.8 and a Principled BSDF. When I render the object or set Viewport shading to Rendered, I ...
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12 views

Toon shading Shadows shows inaccurate results

I have never worked with Toon-style Shading in Blender, and as a result, never had to play around with shadows too much. I apologize in advance if this turns out to be a simple human error The part ...
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23 views

How do I make procedural textures match UVs correctly?

I've been working on shaders in Blender (2.8) and I came across an issue where the Wave Textures that I have don't match my UVs. This is how it looks: But I want it to all scale down to the middle ...
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1answer
14 views

Make transparent effect by nodes

I need a material for my leaf. I have an alpha texture but i dont know ho to make like a transparent effect( i dont know how to name it) how can i do like on a picture?
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26 views

How do I get black to stay black?

My intent is to have a black letter on a bright white background. I have played around with lighting, roughness, etc but I just can't get the clean colors I want - just these different shades of grey....
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1answer
21 views

Blender Crashes Requesting more GPU Memory

I was working on the nodes withing the shader editor and suddenly this pop up appeared asking for more GPU memory. The current configuration of my system is 16 gb ram nvidia quadro k2000 2gb It ...
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22 views

Character Model Hair

I am working on a mid-poly character for a third person shooter in Unreal Engine 4, however I'm running into difficulty with her hair. So far I've been making basic hair cards, mainly just repeating ...
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20 views

Volume absorption node Eevee

Is there render settings I can change to use the volume absorption node in eevee
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21 views

A Node Setup that converts a greyscale bump texture into an RGB normal map… possible?

I want to create a pbr texture (voronoi based) and then have it converted procedurally into a normal map, which can then be plugged in to the normal node. (do not want to use bump node) Surely this ...
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8 views

Can't change shading presets in Blender Shading tab

When I am to go into the shading tab in Blender and try to change the background HDRI like so I can't change the shading settings. Can anyone help.
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9 views

Change ColourRamp value based on the intensity of shadows cast onto an object, in eevee

I'm making a simple toon shader in eevee, following simplistic shading methods - take TheOdd1sOut's character shading as an example. Every time I do this however, it's really difficult to get the ...
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30 views

Why does my Look Dev Mode look completely glitched?

Today marks my first day's experience with blender. Complete newbie here. I've been following a tutorial on building simple characters and getting familiar with the work space. I noticed something ...
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35 views

How to add smooth step equation to a shader node graph?

I'm trying to add some math to a shader network that I'm building. I want to take a numeric output from a node and pipe it through the equation f(x) = -2x^3 + 3x^2 (this is sometimes called the ...
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35 views

Create a Material using Python script

I have Created a Node group Using Python Script and Now I wan't is To Convert This To Add-on, I Wanted that whenever I click a Button "Add Test Material", It Create a Material which consist of That ...
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12 views

Normal map covering entire mesh. How do I assign new shaders to parts without overwriting the normal map?

So my mesh is just a person. I've sculpted it, retopologized it and baked a normal map for it. Now the problem is that I want to assign textures to part of the mesh like skin, textiles etc.
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23 views

How to append a material and make it the active material using python?

I have appended a material from another file using the following script: ...
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25 views

How can i build a texture similar to a tennis ball

i am trying to make a texture similar to either a tennis ball, or a towel. I know they are quite different, but I was wondering if something in between the two were possible to create as a procedural ...
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1answer
43 views

Eevee autosmooth

I am making an eye in 2.8 and came across a problem with shading. Mesh edges reflected the inside and whole thing appeared flat even with smooth shading applied. Here is the same mesh subdivided 6 ...
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19 views

Connecting Node Group output to material output using Python script

How can i connect output of a node group to a material output node in blender 2.8 using python script ? ...
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19 views

Why are the backgrounde/surroundings of intro templates not working?

I tested a few intro templates and with all of them I have the same problem: I can change the text and the animation of it and additional elements are working fine but the background/surrounding is ...
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1answer
23 views

Eevee - Material Shader - “Ray Length” or Z-index equivalent?

Is there a method of controlling EEVEE shader node values based on distance from the camera? (Something like "Light Path > Ray Length" provides for Cycles shaders.) I know you can render a Z-depth ...
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24 views

how to make edge fade away with principled volume shader

how can i make edge on the atmosphere fade onto nothingness, right now it is to noticeable where it ends. I am using only principled volume shader and the density is at 0.0003. Changing density does ...
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25 views

Shading/Light problem on project

I have made this well but it doesn't look very real and I think because of the shading. Can anyone help to add more shading to the bottom of the support beam and the base of the bricks? I have linked ...