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Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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21 views

gbl shader blender 2.8

After adding an draw handler to my operator my terminal is showing the following: ...
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0answers
18 views

Diffuse render pass looks different from original texture

I have tried to follow these instructions on how to get a diffuse render pass of a brick texture that exactly replicates the original colors of the texture. But even with all the settings in place I ...
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1answer
10 views

Is it possible to edit 2 nodes at the same time ? In 2 windows

In each window one different node to edit, im trying to, but when i switch one the other one switches too...
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0answers
21 views

Shader does not change color of surface

I don't know wether it is just me or that is a bug but still: When I'm trying to change surface color through shader (Pricipled BDSF) surface color doesn't react at all. All other things do have an ...
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56 views

How to Custom realtime shader ? (HLSL,Cg,…)

i would like to create few shader inside blender that would match inGame shaders from my game engine. Could someone tell me where and how o start in blender? thank you
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22 views

generate texture by interacting with another mesh

Hello Blender Community, I have a scene where i want to generate a texture on mesh A by letting it interact with another mesh B. The goal is that i don't have to animate the texture by hand and ...
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107 views

Troubles with outline on cubes

I am working on a project that requires me to have outlines on cubes, the outline HAS to be a shader, not matter if it's a combination of nodes or a script,it has to be a shader. Meaning that I can't ...
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0answers
51 views

How to correctly separate vertex color data into the R channel on EEVEE?

for some reason if I add (in the shader tree) the ATTRIBUTE>COL from the vertex color property and channel it to a separate RGB (only making the R channel plug into a ramp node and then to the shader ...
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0answers
43 views

What does the 'sheen' slider of the Principled shader do behind the scenes?

I'm trying to create a unified shader setup between a bunch of different render engines for exporting models. I've been attempting to recreate the 'sheen' effect from the principled shader using ...
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1answer
59 views

How do I merge smoothing shaders seemlessly without joining objects?

I'm having an issue with creating a game asset for the Creation Engine. I am trying to have two objects, a head and body, match seamlessly together without joining them. They don't and it's because ...
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0answers
27 views

Most of object baking black? (2.8)

I have this model that I'm trying to bake to a texture: But when I bake it, I get mostly black except for one diagonal brown square, like this: I'm not quite sure what the issue is here. I'm using ...
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0answers
103 views

Strange light effect in EEVEE render

While making my bedroom scene, I have this lighting artifact that I cant seem to get rid of on my area light. Its like little lines of light that separate and get further apart as it diffuses. Here's ...
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37 views

Control image texture source from outside node group

I'm working on turning a cavity node setup I found online into a node group I can append to my blender files. The setup uses several mapping nodes (that I already converted to math nodes so the ...
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61 views

Using a different normal for shadows and shading

I'm using modified vertex normals for making an anime-style toon shading. The thing is, if an object is placed between the light source and the object with modified normals, it's shadow hasn't got it'...
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20 views

How to create spline mask in Shader editor?

I want to create multi texture shader and i need to create a custom mask (spline mask) so i can mix foreground texture with the background texture where i can pipe that spline mask into the mix input ...
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0answers
24 views

How to visually disable (“hide”) Smooth Shading in Edit Mode only?

In Blender 2.8, is it possible to visually disable Smooth Shading ONLY in Edit Mode? I want the surface of my model to soften in Object Mode or render preview, but at the same time, when I enter Edit ...
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167 views

Color Ramp is not working for me 2.8

I'm trying to make a mask around the edges of the metal circles to look shiny wail having the wrest of the faces black/dark grey. So what I did was use the Input>Geometry and then use converter>...
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33 views

refraction of arrow through glass of water

so i have been trying to simulate arrow refraction through a glass full of water where the arrow's direction is reversed. i have applied refraction BSDF to both the glass and the fluid mesh with IOR 1....
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1answer
82 views

Strange shader/material on all my cubes I created in blender 2.8

Sorry if this is trivial but I can't figure out what this is and how I can disable it. I have this strange shader/material (don't know which exactly it is) artifact on all my objects: You see the ...
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0answers
695 views

How to see the shader preview?

In shader editor , how can i see the preview of the shader or any nodes without it's being applied to objects ? something like 'viewer' node in compositing editor. Right now if i have lot of 'image ...
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54 views

Oil Pastel Shader

I'm wondering how you could create a procedural oil pastel shader.
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0answers
67 views

Tinted glass for a helmet

I have this character with a helmet. I want to see his face clearly through the glass and see clear reflections from the environment I also want it to have an orange tint. something like this: ...
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0answers
23 views

how can i fix this : i can see through faces with no x ray or other see through settings enabled

I don't know what happened but whenever I'm outside of orthographic mode faces start to go crazy seeing through the mesh with no x-ray, no wireframe or no limit selection turned on. It's both in ...
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0answers
43 views

I have some weird shading issues

I'm kinda new in blender so I'm trying to improove by making some low poly characters. But as you can see, I've got some weird shading issues. I have no clue how to fix this. And before you suggest me ...
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0answers
19 views

Is it possible to get node data from a different object, than the one being rendered?

More specifically, if I have a curve that a specific object is following, and I want rendering to change based on a property of how far along this track that specific object is, can I pull the exact ...
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0answers
381 views

Principled Shader and Fresnel - Geometry or Normals?

The Principled Shader (PS) correctly applies Fresnel all the time. Brilliant! But is it based on geometry or on normals? If I have a high-poly figure with many facets smoothly curving away from the ...
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0answers
91 views

The GLSL Doesn't Work

There was a question about someone not being able to use GLSL shading and there was an answer which almost worked but half of the game was all black with a huge shadow. Please tell me a way to fix ...
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0answers
25 views

Keyframes unintentionally shared between shaders (Blender 2.8)

I'm trying to animate multiple materials by keyframing the Color properties; however, for some reason the keyframes end up being shared between some materials, even though the material Name is ...
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0answers
146 views

Create grainy/nosy shadows

How can I accomplish this kind of noisy shadows in Blender?
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0answers
67 views

Creating thick, bright pink smoke [UPDATED]

Ok, I'm slowly going mental here. Yesterday evening I was playing around with smoke and managed to create this lovely thick, bright pink smoke cloud: This one is perfect and exactly what I am looking ...
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0answers
76 views

Material Problem

i'm barely new to Blender and i'm trying to create this chocolate bar. I have serious problems with the inside material. I've tried various shaders but nothing is close enough. Are there any ...
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0answers
32 views

Is it worth swapping to a faster shader for non-camera rays?

The old trick of using 'Light Path > Is Camera Ray' as the factor for a mix between the shader seen by the camera and a simpler 'fake' shader that is never directly seen (except maybe in reflections). ...
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232 views

Animating Image Texture Change in Cycles?

I have a cube scene for the sake of example, but in my production, I use textures for the facial expressions of my character. The problem is, I don't know of an efficient way to animate the changing ...
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0answers
67 views

White shapes showing up in render when using glossy material

I am trying to create a glossy image texture for a 3d scan that I made. When I render an image these white shapes show up. It does not happen when I only use a diffuse shader. I tried playing around ...
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1answer
581 views

How to make physically accurate silver in Cycles?

I need extremely accurate representation of real world silver in my curren project. We can approximate "close enought" in cycles, but this time i need it to be accurate. Other commercial rendering ...
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0answers
46 views

Sharp Shadows Problem

I'm fiddling about with a model from Bayonetta 2, learning how to do textures and junk, but when I look at her nose I noticed some ugly bad sadness. How do I smoothen the shadow out? I haven't ...
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0answers
42 views

Render view (BI) like behind a veil

I regard myself as having no broad knowledge with blender. I am building up a view of a town over months and everything was fine, including rendered views and animations. Now, as of a sudden, I have ...
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0answers
138 views

OSL tiles with rounded corners pattern

There's a huge problem with an OSL script rework from ngon-paradise.com I try to make shading possible along the XYZ (3 dimensional coordinates instead of 2 dimensional. I try to understand the core ...
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0answers
686 views

Baked normal map/nodes creating incorrect shading at seams (Cycles)

Many questions have been asked about this, and I tried all their answers, and nothing for me has gotten rid of this error. I've been following this video for the skin shader. I baked a normals map ...
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0answers
237 views

Light bulb glass material very dark

I made a light bulb and I use the Glass BSDF material. I also use solidify modifier to get some thickness of the glass, but the problem that I can't find a solution for is why the glass is soo dark. I ...
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0answers
161 views

Material exact color

I am using Blender to modify some .svg icons for a UI, and I need them to be a certain plain color, with no shading. How could I go about achieving this? I am using Cycles, and if I use a Diffuse ...
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0answers
252 views

Shattered Glass Rendering Issues

I am a newbie in Blender. This is my second project. I thought of trying out Andrew Price's famous glass shatter tutorial from BlenderGuru. At this stage I thought of rendering and seeing how my ...
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0answers
300 views

How do I add specular highlights using a single color in Blender Internal?

I think I have tried every possible combination of settings and the closest I've come to what I need is this: See those areas that are white? I need to them to be #FFEBBD, or any color that I choose ...
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0answers
450 views

How to create photo-realistic complex plastic material in Cycles?

I want to create a plastic material with proper bump and reflection. Something similar to the first image. For bump I used Voronoi texture, but I am having trouble adding small silver dots. And I am ...
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0answers
121 views

How should I go about recreating the water from this picture?

I can't figure out the best way to recreate the water here. I wasn't sure if I should maybe simulate some fluid and instead of having a glossy material just usea diffuse or mix shader maybe? I know I ...
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0answers
60 views

Cubic Shading in Blender Internal

While I was modelling this model in blender, once I got to the arms I noticed that in render the shading on the arms and lower body was cubic. I'm not sure if this is a lighting issue or a polygon ...
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0answers
309 views

How to only render shaders on one side of an object

I was watching a youtube video about level design. It spoke about only showing shaders visible to the player such as the inside of a room but not the outside for performance reasons. How do you make ...
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0answers
435 views

Cycles CPU rendering - running out of memory - why?

I'm rendering a huge scene on CPU. I have 32 gb of RAM, and 45 GB on my SSD where temp files is stored. I get "Out of memory" error when i trying to render the scene. "Mem" usage (at the top of ...
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0answers
143 views

How to control transparent depth intensity to get even gradient based on another object?

So I'm trying to make a configurable way of revealing something inside of any object with corresponding node group. Whatever I did I couldn't get a nice gradient between pink and grey area which I ...
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844 views

why is an extremely simple render taking too long? takes same time to render a much more complex scene… need help

I am doing renders on a somewhat old laptop through cpu and not GPU. not the fastest set up but gets the job done slowly and surely. I do have an issue where i created a scene of a dark room for ...