Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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24 views

viewer node doesn't show up (even though I enabled node wrangler and pressed shift+ctrl+LMB)

I want to apply a texture to my object in the shader. I need to connect my texture node to the viewer node. I have the node wrangler add-on enabled, but when I press Shift+Ctrl+LMB on the texture ...
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1answer
41 views

Combining a solid object Fresnel glow on top of a glass object?

Trying to do an effect where i have a simply glass effect but I want it to have the same Fresnel glow of an object that isn't transparent/translucent. The glow i get from a simple principled BSDF mix ...
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25 views

Update shader graph based on an image value

I have a GLSL shader which has an if statement. That if statement checks if a texture is defined (using a bool uniform) and depending on that, it samples the texture or uses a default value ...
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0answers
20 views

Material not rendering right despite texture being correctly unwrapped?

That was a long title, but my problem is simple. I have some objects with a brick material which looks different when you look at it on "solid" mode with display set to "textured" (left) compared to "...
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27 views

Mask setup for rust

I have created a mask to seperat the surface of a mesh. This is to use some procedural textures to make rust. The problem i have with it is that the mask doesnt seperate the glossy and difuse so that ...
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1answer
26 views

smoothing issue with tris

sometimes when i work with tris or i change the flow of the topology on the z axe i encounter some shading issues with smooth shading, if i decrease the normal shading it gets fixed (10 degrees) but i ...
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0answers
15 views

How to assign a material to all strokes of a layer?

I'm trying to assign a material to all strokes in a particular gpencil layer. I add the grease pencil object as: ...
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0answers
23 views

Normal map artifacts in cycles but not eevee

I cant seem to figure this out in eevee my normal map looks like it should but in cycles there are tons of artifacts and it looks terrible. The normal maps are in non-color space and the normal type ...
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0answers
33 views

Unwrapping doesn't follow UV editor

Oh, mighty Blender elders. I'd like to know if this is a bug, or intended behavior. What is going on I have three textures with different aspect ratios. 1:1, 2:1, 3:1. But when unwrapping, the ...
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17 views

2.81 Smooth shading not working with normal map

I am just testing this out with a regular UV sphere and a noise texture. I'm seeing hard cornered of the mesh (like flat shading)what am I doing wrong? .
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39 views

Feathering a shader at the edges of the seams

I am trying to make a dark rim around the uv-seams of a mesh i.e. making the seams of a cusion a little darker. Is there a way in Blender to use the uv layout and blur it a little to use it as a mask ...
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1answer
46 views

How do I get gloss/matte control through an image texture?

First ever material I'm trying to make and can't find what I need online. I created a black and white specular map, and a normal map in photoshop.I found out how to invert the normal using the invert ...
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21 views

Why Principled BSDF has no texture support for glossy color pass?

During compositing I've found out lack of glossy textured color pass for Principled BSDF material. Glossy BSDF works well though. Example pics: Glossy BSDF Principled BSDF Material
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22 views

Alpha texture images appear lighter than the original image

I drew a cube in the 2D drawing tool and printed it out as a png file, and imported it into the blender using the Shift + A, Images as Planes function. But here is ...
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0answers
31 views

Blender 2.81 Principled BSDF shader with sss not showing diffuse pass

When using the the principled BSDF shader with any amount of sss the diffuse passes are completely black. It seems the sss passes inherit the diffuse pass information. The node tree is just the shader ...
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0answers
25 views

Transparent BSDF with a sine wave

I'm making a light mask setup which should be giving me a sine wave of transparency, which would then yield the projected light to be a sine wave. I'm using 2 transparency shaders, one set to fully ...
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0answers
25 views

How can I fix these creases on my mesh?

My problem is: My mesh has these shading errors but I can't find any double vertices or double faces. I tried using "Merge by Distance", but it didn't work. Can someone help??? Thanks in advance!
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39 views

How to make ripped leather material for car seat?

Working on a nature scene, have a car and since it has been exposed to nature for so long I want to make the car seats ripped a bit. Rather than looking perfectly good. To clarify it, I am trying to ...
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0answers
24 views

change color ramp hue using nodes?

i was hoping someone could tell me how to change the color of a color ramp using other connected nodes. the second image does it almost right but the color of the whites from the color ramp are only ...
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0answers
62 views

Procedural material broken in 2.81

How it's meant to look^ I downloaded this wonderful procedural shader setup by Elbriga, which has worked fine in Blender 2.8 – but when I got the new 2.81 version the material preview is broken for ...
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57 views

Creating text on paper?

Edit: This is not a duplicate of How do I put an image texture on a material in Cycles? because that question only seems to talk about adding an image texture, not combining an image texture with ...
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0answers
52 views

Black/White Opacity Mask transparent in Blender 2.8

I have two textures: Diffuse and a Black/White opacity map. It's used for the eyebrows. The way the shader is setup the eyebrows are just a completely brown plane. How do I hook up the B/W opacity map ...
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0answers
48 views

Outline Eevee Shader with Transparency

Hi, I'm using the solidify modifier with backfacing in the material Editor to create a real-time shader in Eevee. It works great for solid materials. But with Transparency materials, since it's ...
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1answer
60 views

Eevee NPR transparency

I feel kind of dumb, it seems like this should be relatively simple. I'm trying to make one level of my NPR shader transparent. I've attached a screenshot to show what I'm trying to do.
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0answers
38 views

Why does the color on the object not match the color set in the material?

When I use shader in blender. I find it's hard to set a color to object. Just like the picture shows, the output color will change. Is there something worry in my setting? Or. What should I do?
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27 views

Problem with procedural eyes in blender 2.8

Ok so i'm having a little bit of a problem with procedural eyes here you can see them normally but notice that one eye has more red than the other eye so i tried do fix by separating the meshes ...
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0answers
98 views

Use incoming light as a mask?

I'm making a shader for people that relies heavily on the ability to take incoming light and use it as a way of blending 2 materials. For Eevee, it works perfectly. Take a diffuse shader, plug it into ...
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0answers
30 views

gbl shader blender 2.8

After adding an draw handler to my operator my terminal is showing the following: ...
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0answers
21 views

Diffuse render pass looks different from original texture

I have tried to follow these instructions on how to get a diffuse render pass of a brick texture that exactly replicates the original colors of the texture. But even with all the settings in place I ...
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0answers
18 views

In Glass shader, transparency in not displayed

I want that when I apply glass shader then transparency must display but it is not , when I applied glass shader then reflection of trees are dipplayed instead of transparency , why? please help me, I ...
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1answer
10 views

Is it possible to edit 2 nodes at the same time ? In 2 windows

In each window one different node to edit, im trying to, but when i switch one the other one switches too...
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0answers
23 views

Shader does not change color of surface

I don't know wether it is just me or that is a bug but still: When I'm trying to change surface color through shader (Pricipled BDSF) surface color doesn't react at all. All other things do have an ...
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1answer
65 views

How do implement the effect of blur on transparent materials?

I'm trying to create a blur effect when a clear light passes through a transparent material. Here's a quick summary of the picture: And when an object is close to a transparent material, it should be ...
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0answers
92 views

How to Custom realtime shader ? (HLSL,Cg,…)

i would like to create few shader inside blender that would match inGame shaders from my game engine. Could someone tell me where and how o start in blender? thank you
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0answers
23 views

generate texture by interacting with another mesh

Hello Blender Community, I have a scene where i want to generate a texture on mesh A by letting it interact with another mesh B. The goal is that i don't have to animate the texture by hand and ...
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0answers
120 views

Troubles with outline on cubes

I am working on a project that requires me to have outlines on cubes, the outline HAS to be a shader, not matter if it's a combination of nodes or a script,it has to be a shader. Meaning that I can't ...
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0answers
72 views

How to correctly separate vertex color data into the R channel on EEVEE?

for some reason if I add (in the shader tree) the ATTRIBUTE>COL from the vertex color property and channel it to a separate RGB (only making the R channel plug into a ramp node and then to the shader ...
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0answers
80 views

spikes emerged when i put displacement node in blender 3d 2.8

soo i im using image texture for base color and displacement then i enabled experimental from render tab then i enabled displacement and bump in materials - setting - surface - displacement. and ...
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0answers
79 views

What does the 'sheen' slider of the Principled shader do behind the scenes?

I'm trying to create a unified shader setup between a bunch of different render engines for exporting models. I've been attempting to recreate the 'sheen' effect from the principled shader using ...
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1answer
32 views

“extra shading pie menu items” option not showing in custom keymap

In Blender 2.80 in Properties > Keymap if you use the standard Blender preset you get Preferences windows with option to check "extra shading pie menu items" option under Tilde Action. This option ...
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0answers
43 views

Pass viewport camera world space position to shader

AFAIK, the Camera Data node doesn't provide viewport camera's position, what alternatives do I have?
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1answer
103 views

Can't decrease the brightness of the transparent shader effect

I'm trying to make a transparent plane in blender 2.8 that works in cycles. I want to reach the same effect that I have when I set up a background image with the transparency enabled. Below you can ...
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1answer
121 views

How do I merge smoothing shaders seemlessly without joining objects?

I'm having an issue with creating a game asset for the Creation Engine. I am trying to have two objects, a head and body, match seamlessly together without joining them. They don't and it's because ...
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0answers
30 views

Most of object baking black? (2.8)

I have this model that I'm trying to bake to a texture: But when I bake it, I get mostly black except for one diagonal brown square, like this: I'm not quite sure what the issue is here. I'm using ...
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0answers
173 views

Strange light effect in EEVEE render

While making my bedroom scene, I have this lighting artifact that I cant seem to get rid of on my area light. Its like little lines of light that separate and get further apart as it diffuses. Here's ...
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0answers
72 views

Control image texture source from outside node group

I'm working on turning a cavity node setup I found online into a node group I can append to my blender files. The setup uses several mapping nodes (that I already converted to math nodes so the ...
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0answers
73 views

Using a different normal for shadows and shading

I'm using modified vertex normals for making an anime-style toon shading. The thing is, if an object is placed between the light source and the object with modified normals, it's shadow hasn't got it'...
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0answers
24 views

How to create spline mask in Shader editor?

I want to create multi texture shader and i need to create a custom mask (spline mask) so i can mix foreground texture with the background texture where i can pipe that spline mask into the mix input ...
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0answers
26 views

How to visually disable (“hide”) Smooth Shading in Edit Mode only?

In Blender 2.8, is it possible to visually disable Smooth Shading ONLY in Edit Mode? I want the surface of my model to soften in Object Mode or render preview, but at the same time, when I enter Edit ...
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0answers
236 views

Color Ramp is not working for me 2.8

I'm trying to make a mask around the edges of the metal circles to look shiny wail having the wrest of the faces black/dark grey. So what I did was use the Input>Geometry and then use converter>...

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