Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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179 views

Problem faced while using matcap in blender 2.79b

I faced some problems in Blender using Matcap. When I select different different textures in Blender Matcap, the texture doesn't change.
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Why does my normal map not work with the Principled BSDF shader?

Hey guys, I have a fairly simple problem that i simply can not get past. I've connected 3 image textures (Color, Gloss and Normal) to the Principled BSDF shader. The Base Color and the Gloss seem to ...
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63 views

Object Gradual Fade To Transparent

Does anyone know how to make an object gradually fade to transparent in a specific direction. An example would be a person walking through and invisible door. So as their foot enters it becomes ...
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44 views

Split Edge modifier split undesired edge

Here, is the model applied Edge Split modifier. Currently no sharp edges and split angle is 30 degrees. Near the cursor, you can see that split edges in front slope, in red rectangle. And this is ...
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115 views

How to get geometry normals in cycles like in blender internal?

I need view dependent normal output in cycles, is it possible to convert things somehow?
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406 views

Make a glossy, plastic-like texture with an alpha-channel?

I have a can model in a lighting environment. The labels I need to put on the cans have an alpha channel that need to have metal shining through it. Here is my node setup at the moment. I just started ...
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57 views

Atmosphere and alpha chanel

I have 2 planes with a png texture and alpha channel, I also have a atmosphere effect by sun light. When I see it in rendered viewport shading its ok, but when I really render the composition the ...
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55 views

Black streaky artifacts in cycles renders

I'm making some models for a model pack I'm working on, and there are black "streaks" all over my models. There are no overlapping faces, no hidden objects, or any duplicate vertices. The material is ...
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75 views

How can I reproduce in Blender face shading effect produced by Meshlab?

I have two models loaded in Meshlab: M1) A ply file containing vertex-painted mesh representing a human face. M2) An obj file representing a quadrilateral stored as 2 faces (triangles) texture ...
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797 views

Where are all the new features in 2.79B?

Where is the new principled-volume shader, the displacement node, and the random-walk falloff in the subsurface node? These features are in the 2.79 nightly build but not the latest release.
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Is it possible to edit certain property values in the Principled Shader when using a Normal map as a Bump map?

What I mean by this is for example, if I connect the normal map into the Metallic property of the Principled shader, is it possible to change the intensity or the amount of impact that the Normal map ...
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120 views

Make Surface Subdivision bend the mesh

I have a problem, I want to make a simple engine design. But whenever I apply the SubSurf modifier, I run into a problem.Here are some pictures: The corners of the flaps are not positioned well! I ...
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236 views

Material colors of faces set to specific random ones by node editor

I figured out so far to make different objects with the same material and a color ramp in the nodes editor be chosen to have one of those colors somewhere in the ramp sceme. When I now got for example ...
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316 views

Light source direction/position as Texture Coordinate

is there any way to use a light source' position/direction as a control for "Texture Coordinate" in the node editor? (in cycles) So that when I move the light source around it adjusts the coordinates ...
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710 views

Importing a 3d model already texturized with substance painter in blender

I'm trying to learn the substance painter tool. So,I have a question to ask. So, I'm planning to texture a model using Substance Painter and will render it using the Cycles Render Engine. Is there a ...
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1answer
40 views

getting mask data into shader network through python or any other way

is it possible to fetch bpy.data.mask[] into cycle or blender internal shader as texture? Thanks.
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172 views

gradient reflection-blender cycles

my question is, what kind of a node setup do I need to achieve a similar effect ? (My starting point is principled BSDF with base colour , height map ,roughness map ,metalic map and normal map ...
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153 views

How can I mix Dirt surface with normal Color in Principled Shader?

I want to make something dirty but I don't know how to mix a surface texture with the new Principled Shader?
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485 views

How to make 3D volumetric textures in Blender?

So let's say I want to make some volumetric fog or something like that. I saw a demo of how to do that in Blender recently, but it relied on the built in 3D textures built into Blender. How do I make ...
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126 views

Object doesnt render with diffuse

today I was working on the look of a bowl in my project. It is UV unwrapped and I created a material for it. Now I want to top border to be in a different color. When I now mix the 2 colors ...
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65 views

Color Restoration using Color Palette

I was recently looking at an interesting video and I came across this thing https://youtu.be/-0MD1g_5dV4?t=217 . This is a timed link which shows clicking of pictures with a color standard palette in ...
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418 views

Weird dark spot of my model

Around the lips of my model, there's a weird dark spot above and below the lips. It shows up in the viewport and render (if you look closely). I've checked normals and duplicate verts. Here's a view ...
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21 views

Object in camera view not responding to mix shader input of transparent and emission

Not finding quite what I need in questions previously asked. I'm trying to do the nebula cloud flythrough described in tutorial at in discussion at 5:17. I thought my problem was Node Wrangler but am ...
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243 views

Black spots on the ocean

I have a plane with ocean modifier but it has some black patches when you gaze at it from a certain angle. What can it be? Maybe this is fine effect for an ocean? increasing ocean resolution doesn't ...
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259 views

What shaders should I use to simulate dog fur

What shaders for hair particles system material should I use tosimulate dog fur like in the picture below. Thank you.
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950 views

How to Make Point Lamps Cast Shadows in Blender Internal Render Viewport?

I am trying to showcase how well OpenGL rendering works for complex scenes and with advanced shading while still rendering extremely fast. I wanted to display the power of being able to use GLSL ...
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301 views

Shading error after importing

I am doing a project with some buddies for university and we all work with different Programms and decided to reder the final project in blender, but I am having major shading problems with their 3ds ...
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109 views

Simple transparent plastic shelf and noise

How can I get the effect of transparent white plastic or glass? When I tried the shaders received white noise.
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1answer
147 views

Animating object's transparency in NLA editor

I would like to animate a short promo for a game I am making. I have various objects with different animations all set up nicely in the NLA editor. I would like to have some of those objects appear ...
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132 views

Shading Problems

The shading on the side of this object and the shading on the front is stuffed, please explain how to fix. (Model download below image). https://mega.nz/#!TFRl1ICS!Wj-...
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643 views

How to achieve a microbe/bacteria material?

I want to make this texture: So far I have done: This is my adjustment: How to improve my material?
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351 views

Why is there weird shading on on of the edges?

so i have been working on a blender and it was going fine until I found something weird on my mesh. There was strange shading on one of my edges. here is a picture. The edge that is highlighted is the ...
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101 views

Model shadow/texture issues

I am currently working with a model that I made, and it is being a huge pain when trying to render the animation of it. The problem is that the texture gets extremely disrupted when any light source ...
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60 views

Is it possible to have a 2d element interacting with a 3d world?

I want to know if it possible to simulate an augmented reality situation in Blender without the elements negatively interact with one another. I already know about using the emission shader on a 2d ...
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176 views

Shading problem only when normal map is applied

I have a very odd problem. My model looks perfectly fine with diffuse map on it and in Substance Painter too, but when I put my normal map on it it shows dark polys. The normals are in the right ...
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117 views

Recreating Edge Split Algorithm

Does anyone have any insight to how Blender's edge-split algorithm works? I need hard lighting for an OpenGL project I'm working on that uses per-vertex normals to calculate shading, and I'd rather ...
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356 views

Anime rendering; ray shadows odd results

I've been trying to render anime style characters in blender's internal render using opengl rendering; I can get things to look okay as long as things don't have shadows, but as soon as I turn shadows ...
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38 views

Dark texture on model, even on solid appears also in texture mode

when I go into texture mode I get a pretty weird look of the "body" of the robot, the hat is good though things i've tried remove doubles change some stuff in shading (I'm bad at this though) flip ...
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560 views

What are other ways to fake underwater environment?

The most realistic way to create an underwater scene is using volume shader, but looking for a more faster way(i.e. to fake), are there any ways besides these. I tried to search up for it but it doesn'...
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154 views

Game Engine Texture errors

Hi I have a similar problem with texture as other Blender user BUT the difference is that all the solutions posted here on the website(blender beta) are not solving my issue.. (Picture 1) I build a ...
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296 views

Edge split modifier with angle removes smooth shading artifacts

There are these well known shading artifacts when you have edges on a flat surface and put it on smooth shading. When I use the edge split modifier on an object and put it on the angle mode it will ...
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570 views

Blender 2.60: GLSL Shading problems on Blender Game Engine - objects not visible

I have a problem with my blender scene when I play it on the blender game engine. When I set GLSL shading and play my scene using the embedded game engine (P on ...
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297 views

Object emission controlled by sunlight

I asked this previously for my Earth project but it was never given an answer and was marked as a dupe which it wasn't as the question it was linked to was about textures being controlled by light, ...
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1answer
87 views

Create animated textures in time with the music in blender 2.81

Is it possible to create an animated texture to the rhythm of music, whether they are animations of lights or texture evolutions, which follow the musical rhythm? I have seen several tutorials on this,...
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1answer
94 views

Make material thick around edges

I want to make the material in the provided .blend to be like the provided image. .blend https://drive.google.com/open?id=1ZDs_sCikX-TMTRcuNTmoQeKwBAvsabfk
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1answer
29 views

Opacity of Textured objects

I have 2 objects in the scene red cylinder and blue cube. They both have a basic colour in the Principal Shader. How can I lower the opacity of the red cylinder so I can see the blue cube behind it?
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1answer
207 views

Whether someone has done a user defined version of Blinn-Phong (not Blinn and not Phong separately) reflection model in the node editor?

Actually, I am interested in working with Blinn-Phong reflection model in my rendering process, but unfortunately, there is no such a reflection model in Blender. (Yes, It has Blinn and Phong ...
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1answer
371 views

How can I make a dark and scratched metal material?

I am shaping this watch as a training. I did materials for needles and branchs but i'm stuck for the core watch's material. I'd like to reflect the light like this : I use Blender Render for now. If ...
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1answer
632 views

Joining 2 objects, but I get a weird shading issue

Good evening, I have a question about joining 2 objects. I am currently working on a tire project and want to connect 2 different objects, but I get a weird shading issue like you can see in this ...

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