Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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43 views

Realistic cocoa cream!

Hey guys I hope you can help me out, I am struggling on a cream. Right now I am doing it with particle but I don't like the result, maybe you have an idea. And maybe u have also an Idea for the ...
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97 views

Parent a shader node

It there an example of setting the parent of one shaderNode with another? Here I am trying to make the Bsdf Principled Node the parent of the Material Output node. ...
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46 views

Mix two Shader together

Hey Guys I' am struggling the whole time how I can mix a second shader to the place where the marshmallow swimming. When I take a second uv, the texture will have a square circle around the ...
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1answer
239 views

How can I add emission node to volume scatter to create cloud light using point density texture node?

How can I add emission node to volume scatter to create like this using point density texture node? I tried a lot of way but I have not found any solution. I know this node may be looks very complex....
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Is possible to render different objects to different color channels with Cycles shader (w/o compositor)?

I have three texture mapped objects in a scene. The rendering of each needs to effect just one color channel of the final image. I’m currently able to accomplish this by assigning each to a separate ...
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91 views

Converting Vertex color to Material with BDSF Shader

My initial question is that when I hit shift+a to add a node, shaders don't come up as an option. How do I add a BSDF shader if none of them are appearing at all/am I in the wrong viewport? Second, ...
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47 views

Principled shader is not appearing for me. Where is it?

I'm trying to create a text based fire animation but principled is not in my shader options and I'm already in cycles render. I'm using v2.76 (Best my pc will allow). Is it located elsewhere or do i ...
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244 views

Change Viewport Shading with Python Button

I've found the following script from this question ...
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66 views

2.79 - Blurry artifacts with BDSF Glass Shader

I get some blurry artifacts on a glass shader in my very simple setup (see image1). 2 meshes, smoothed with SubD (2) modifier : glass container on the outside (mesh1, image2), coffee or other liquid ...
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195 views

SFM lighting in blender

So I make thumbnails for youtubers, and one of my clients REALLY likes the look of SFM, I think that SFM is hard to work with and get anything done in. Is there anybody that knows how to make blenders ...
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196 views

How to create a Glitch shader?

I´d like to create a glitch texture shader using Cycles. Most of my searches on google have resulted in failure since the word "glitch" is associated with real life malfunctioning of cycles. In turn, ...
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509 views

Character eyes are black

I made a pair of eyes for a character of mine that consists of two meshes. One that acts as the real eye with the iris and the pupil, and then a copy of that one but slightly different to represent a ...
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227 views

How would you create this glass material in Cycles?

I am working on a project where I need this glass material that has frosted glass on the outside. I have tried numerous node setups but they all seem to look off. I have tried glass bsdf with just ...
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161 views

How do I exclude an object from AO in Blender Cycles?

I have a scene where black text is on a gray surface. With AO, this makes the text are to read. I want to eliminate AO on the gray surface so I can see the black text, but keep it in other details ...
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179 views

Problem faced while using matcap in blender 2.79b

I faced some problems in Blender using Matcap. When I select different different textures in Blender Matcap, the texture doesn't change.
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3k views

Why does my normal map not work with the Principled BSDF shader?

Hey guys, I have a fairly simple problem that i simply can not get past. I've connected 3 image textures (Color, Gloss and Normal) to the Principled BSDF shader. The Base Color and the Gloss seem to ...
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63 views

Object Gradual Fade To Transparent

Does anyone know how to make an object gradually fade to transparent in a specific direction. An example would be a person walking through and invisible door. So as their foot enters it becomes ...
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43 views

Split Edge modifier split undesired edge

Here, is the model applied Edge Split modifier. Currently no sharp edges and split angle is 30 degrees. Near the cursor, you can see that split edges in front slope, in red rectangle. And this is ...
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114 views

How to get geometry normals in cycles like in blender internal?

I need view dependent normal output in cycles, is it possible to convert things somehow?
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396 views

Make a glossy, plastic-like texture with an alpha-channel?

I have a can model in a lighting environment. The labels I need to put on the cans have an alpha channel that need to have metal shining through it. Here is my node setup at the moment. I just started ...
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57 views

Atmosphere and alpha chanel

I have 2 planes with a png texture and alpha channel, I also have a atmosphere effect by sun light. When I see it in rendered viewport shading its ok, but when I really render the composition the ...
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53 views

Black streaky artifacts in cycles renders

I'm making some models for a model pack I'm working on, and there are black "streaks" all over my models. There are no overlapping faces, no hidden objects, or any duplicate vertices. The material is ...
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75 views

How can I reproduce in Blender face shading effect produced by Meshlab?

I have two models loaded in Meshlab: M1) A ply file containing vertex-painted mesh representing a human face. M2) An obj file representing a quadrilateral stored as 2 faces (triangles) texture ...
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796 views

Where are all the new features in 2.79B?

Where is the new principled-volume shader, the displacement node, and the random-walk falloff in the subsurface node? These features are in the 2.79 nightly build but not the latest release.
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66 views

Is it possible to edit certain property values in the Principled Shader when using a Normal map as a Bump map?

What I mean by this is for example, if I connect the normal map into the Metallic property of the Principled shader, is it possible to change the intensity or the amount of impact that the Normal map ...
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117 views

Make Surface Subdivision bend the mesh

I have a problem, I want to make a simple engine design. But whenever I apply the SubSurf modifier, I run into a problem.Here are some pictures: The corners of the flaps are not positioned well! I ...
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229 views

Material colors of faces set to specific random ones by node editor

I figured out so far to make different objects with the same material and a color ramp in the nodes editor be chosen to have one of those colors somewhere in the ramp sceme. When I now got for example ...
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313 views

Light source direction/position as Texture Coordinate

is there any way to use a light source' position/direction as a control for "Texture Coordinate" in the node editor? (in cycles) So that when I move the light source around it adjusts the coordinates ...
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708 views

Importing a 3d model already texturized with substance painter in blender

I'm trying to learn the substance painter tool. So,I have a question to ask. So, I'm planning to texture a model using Substance Painter and will render it using the Cycles Render Engine. Is there a ...
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38 views

getting mask data into shader network through python or any other way

is it possible to fetch bpy.data.mask[] into cycle or blender internal shader as texture? Thanks.
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169 views

gradient reflection-blender cycles

my question is, what kind of a node setup do I need to achieve a similar effect ? (My starting point is principled BSDF with base colour , height map ,roughness map ,metalic map and normal map ...
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153 views

How can I mix Dirt surface with normal Color in Principled Shader?

I want to make something dirty but I don't know how to mix a surface texture with the new Principled Shader?
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480 views

How to make 3D volumetric textures in Blender?

So let's say I want to make some volumetric fog or something like that. I saw a demo of how to do that in Blender recently, but it relied on the built in 3D textures built into Blender. How do I make ...
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126 views

Object doesnt render with diffuse

today I was working on the look of a bowl in my project. It is UV unwrapped and I created a material for it. Now I want to top border to be in a different color. When I now mix the 2 colors ...
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65 views

Color Restoration using Color Palette

I was recently looking at an interesting video and I came across this thing https://youtu.be/-0MD1g_5dV4?t=217 . This is a timed link which shows clicking of pictures with a color standard palette in ...
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412 views

Weird dark spot of my model

Around the lips of my model, there's a weird dark spot above and below the lips. It shows up in the viewport and render (if you look closely). I've checked normals and duplicate verts. Here's a view ...
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21 views

Object in camera view not responding to mix shader input of transparent and emission

Not finding quite what I need in questions previously asked. I'm trying to do the nebula cloud flythrough described in tutorial at in discussion at 5:17. I thought my problem was Node Wrangler but am ...
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238 views

Black spots on the ocean

I have a plane with ocean modifier but it has some black patches when you gaze at it from a certain angle. What can it be? Maybe this is fine effect for an ocean? increasing ocean resolution doesn't ...
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253 views

What shaders should I use to simulate dog fur

What shaders for hair particles system material should I use tosimulate dog fur like in the picture below. Thank you.
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948 views

How to Make Point Lamps Cast Shadows in Blender Internal Render Viewport?

I am trying to showcase how well OpenGL rendering works for complex scenes and with advanced shading while still rendering extremely fast. I wanted to display the power of being able to use GLSL ...
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300 views

Shading error after importing

I am doing a project with some buddies for university and we all work with different Programms and decided to reder the final project in blender, but I am having major shading problems with their 3ds ...
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109 views

Simple transparent plastic shelf and noise

How can I get the effect of transparent white plastic or glass? When I tried the shaders received white noise.
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1answer
143 views

Animating object's transparency in NLA editor

I would like to animate a short promo for a game I am making. I have various objects with different animations all set up nicely in the NLA editor. I would like to have some of those objects appear ...
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131 views

Shading Problems

The shading on the side of this object and the shading on the front is stuffed, please explain how to fix. (Model download below image). https://mega.nz/#!TFRl1ICS!Wj-...
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637 views

How to achieve a microbe/bacteria material?

I want to make this texture: So far I have done: This is my adjustment: How to improve my material?
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350 views

Why is there weird shading on on of the edges?

so i have been working on a blender and it was going fine until I found something weird on my mesh. There was strange shading on one of my edges. here is a picture. The edge that is highlighted is the ...
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101 views

Model shadow/texture issues

I am currently working with a model that I made, and it is being a huge pain when trying to render the animation of it. The problem is that the texture gets extremely disrupted when any light source ...
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60 views

Is it possible to have a 2d element interacting with a 3d world?

I want to know if it possible to simulate an augmented reality situation in Blender without the elements negatively interact with one another. I already know about using the emission shader on a 2d ...
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174 views

Shading problem only when normal map is applied

I have a very odd problem. My model looks perfectly fine with diffuse map on it and in Substance Painter too, but when I put my normal map on it it shows dark polys. The normals are in the right ...
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117 views

Recreating Edge Split Algorithm

Does anyone have any insight to how Blender's edge-split algorithm works? I need hard lighting for an OpenGL project I'm working on that uses per-vertex normals to calculate shading, and I'd rather ...

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