Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

Filter by
Sorted by
Tagged with
0
votes
1answer
154 views

blender 2.8 flat color for 2d animation

I want to make some thing like 2d motion graphic with blender, i have done it with blender 2.79b without ligting but with nodes, input RGB, connected directly to output. since next july blender 2.8 ...
0
votes
0answers
33 views

Transparent shader in EEVEE has color glitch problem

When rendering out a sequence with these bushy leaves, on about every 10th frame there seems to be a color glitch, which does not appear in the viewport, only in the rendered png sequence. Do you guys ...
0
votes
0answers
26 views

Use ambient occlusion to highlight fine details in 3d model?

So i have been trying for a while to use the ambient occlusion node to create a material which looks like line art (see photo). the node setup in the photo is basically along the lines of what i've ...
0
votes
0answers
31 views

Why does LookDev make meshes invisible in Eevee and Cycles in Object Mode?

When going into LookDev mode, my mesh is no longer visible, leaving only an outline of my object. Edit Mode seems to output a wireframe with slightly darker outlines than the regular wireframe mode. ...
0
votes
0answers
14 views

2.80 - Assign different materials to different parts of a mesh or different Geometries? [duplicate]

this question is about Blender 2.80. The answer from 5 years ago was has to be done in "Edit Mode", is this still true? is there no way to simply drag/drop a shader onto a geometry? thanks!
0
votes
0answers
25 views

Drag n drop multiple files into shader editor blender?

Is there any way to drag and drop all texture maps into shader editor at one go rather than go one by one ? Thank you
0
votes
0answers
26 views

What is the substitute for gpu.export_shader in Blender 2.80?

I am trying to export GLSL from Blender materials in a scene. This call appears to have been removed from module "gpu" in Blender's Python API as of 2.80. Is there any substitute? How should I proceed?...
0
votes
0answers
29 views

Shader can be exported?

The only way to export shaders is by creating different maps ?(normal,roughness, mmetalic etc.)I want to sell a 3d model and i want to sell also the materials.Is possible?
3
votes
2answers
355 views

How can a vertex have a normal?

I understand a normal to indicate the following information: normals are intersections which are perpendicular to the plane of your face I understand this to be a vector. And that a shader uses ...
0
votes
1answer
407 views

Is there a Cycles equivalent to Eevee's Bloom Option?

Is there any equivalent option or process to get results equal, similar or better than Eevee's Bloom? If yes, how could I do it? I have an object with Emission Surface on Material in that case it is ...
0
votes
1answer
48 views

Why are my render results not coming out the same as viewport?

When I render my scene, it renders the solid view shading instead rendered view shading. How do I fix this?
14
votes
2answers
1k views

Texture vs. Material vs. Shader

I'm working my way through a Blender online course. Sometimes the word material is used, other times it is a texture or a shader. I feel like all three of these words, while related, have a ...
1
vote
0answers
41 views

Using a different normal for shadows and shading

I'm using modified vertex normals for making an anime-style toon shading. The thing is, if an object is placed between the light source and the object with modified normals, it's shadow hasn't got it'...
0
votes
1answer
247 views

In Blender 2.8, 3D Viewport shading render mode is missing. How do I get it back?

I've gotten to a state where my render option in the 3D Viewport is missing. I can render just fine using EEVEE. The screenshot is missing the camera and light, but I've added those and it makes no ...
0
votes
2answers
62 views

Combining two different material in to one in node editor [duplicate]

I liked to combine two different materials in to one material in nodes, so that I could create mountain like structures. I try to use the noise as the base of the mountain structure, and add a ...
0
votes
0answers
15 views

How can I make a transperancy map? [duplicate]

Is there a way I can create a texture to map out areas of a mesh that I want transparent or semi-transparent? I've tried using a mix shader with diffuse and transparent shaders and a musgrave texture ...
0
votes
0answers
51 views

Blender Renderman - Transparent plastic

I have an object, where I wanted to have specific parts that looks like a transparent plastic. So I have used the primitive variables to adjust the part that I want to be transparent, and the others ...
0
votes
0answers
47 views

Smooth shading not so smooth? [duplicate]

I don't understand why I see these edges when rendering my model. They don't appear in object mode, but when I render. And the topology seems dense enough to not produce these edges? Here are some ...
0
votes
0answers
81 views

How to create a material with fading edges effect?

I am trying to make a fresnel kind of effect that only is visible on the edges of an object. Kind of like a fading outline. So I tried to take the angle between the camera normal and object normal and ...
0
votes
0answers
63 views

World Space Texture Setup

I am quite new to shaders in blender and don't know how most things work, but knowing texturing is the needed basics that I must know. How do I create a world space texture that doesn't depend on any ...
0
votes
1answer
29 views

Shading problems,tris mesh with black marks

in Blender I tried to do this low poly beretta that I triangulated and applied normal, roughness albedo and specular maps but in some points I get those black shades. may it be because of an unclean ...
0
votes
0answers
26 views

Is it possible to vary material colour depending upon thickness of the underlying mesh? [duplicate]

Is there are way to create a material that will colour according to the thickness of the mesh it covers, based, perhaps, on length of edges at right angles to the mesh surface? For example, white for ...
0
votes
1answer
638 views

Blender 2.8. Export material [duplicate]

I made this water material and I was wondering how to export this material to use in other projects. Haven't find a concrete answer to this for some reason.
0
votes
0answers
36 views

Help with lines/noise in Evee

i'm getting noise in my evee renders, i'm not very familar with evee so I have no idea how to fix it, here's a screenshot to show what the noise i'm getting looks like here: The red mark is caused by ...
0
votes
0answers
18 views

how i can get a good shading of this carved object? [duplicate]

so here you can see that i triagulate the mesh but it doesnt change anything at all, and the other pic i keeped the ngons (that i dont wont in my mesh by the way so i need the mesh in those parts ...
0
votes
1answer
20 views

How to have a color transition material on a mesh?

Basically, I have a simple sphere and I want the the most inner part of the sphere, so the center of it, to be once color and to gradually transition to another color and it approaches the most outer ...
0
votes
0answers
26 views

Strange Shading Problems In Render

When I render my project I get this weird black shading at the back side of the model; the event only occurs in render. Using the loop cut tool does reduce this effect but not entirely and still ...
0
votes
0answers
35 views

Eevee & Glass : how can I avoid that kind of distance clipping?

I'm trying to setup an interior scene in a building : The problem I have is that I would like now to add windows (glass) to get some light (and objects) reflections. I did enable transparency but ...
1
vote
0answers
16 views

How to create spline mask in Shader editor?

I want to create multi texture shader and i need to create a custom mask (spline mask) so i can mix foreground texture with the background texture where i can pipe that spline mask into the mix input ...
0
votes
2answers
45 views

Translucency amount control

I have created a plant with leaves. I have used a leaf texture to with a translucent shader . But I want to be able to control the amount of translucency . Which node can I use to achieve control of ...
1
vote
2answers
90 views

Need Bar Animation Gradient Fixed

I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far. The project I'm working on is a Bar Chart. In the scene the bars are ...
1
vote
0answers
21 views

How to visually disable (“hide”) Smooth Shading in Edit Mode only?

In Blender 2.8, is it possible to visually disable Smooth Shading ONLY in Edit Mode? I want the surface of my model to soften in Object Mode or render preview, but at the same time, when I enter Edit ...
1
vote
0answers
71 views

Color Ramp is not working for me 2.8

I'm trying to make a mask around the edges of the metal circles to look shiny wail having the wrest of the faces black/dark grey. So what I did was use the Input>Geometry and then use converter>...
0
votes
0answers
18 views

How to make a mosaic blur in the render viewport

Is it posible to render a mosaic blur in the viewport instead of using the compositor? How to make pixelated censor effect? I was thinking of a glass like shader with high rougness and a checker ...
1
vote
0answers
29 views

refraction of arrow through glass of water

so i have been trying to simulate arrow refraction through a glass full of water where the arrow's direction is reversed. i have applied refraction BSDF to both the glass and the fluid mesh with IOR 1....
1
vote
0answers
15 views

Unable to use any of the shaders [duplicate]

Only one material node is shown and when I try to add a shader or something, "shaders" is gone. My material panel is also messed up, it used to look different but something happened.
0
votes
0answers
25 views

Swutching smooth shader

I need to know how can I do this kind of switch exactly from hologramm to a normal shader. like here https://youtu.be/xp5v6zps8lA?t=4
0
votes
0answers
58 views

Use Textures Panel Textures in Shader Editor

I have a texture created in the textures panel to dictate the density of a particle system. I want to use it in the shader editor as well. Is there a node that will access the texture? Do I have to ...
1
vote
1answer
42 views

Shading artifacts / Tricky modelling situation

I hope someone can help me out with this. I'm modelling a moka pot, similar to this one: This is what my mesh looks like in the snout area: As shown in Fig. 3, I marked the planes around the ...
3
votes
2answers
174 views

Colourful Play-Doh like Material

How can I create a clay (in a Play-Doh style) material like the one in the image below?
0
votes
0answers
66 views

Blender Eevee shaders look 2D

I have recently switched from blender 2.79 to blender 2.8 and i am witnessing some problems with eevee. The shaders in rendered view almost look 2D. When I look at my mesh in material view, i can see ...
0
votes
1answer
43 views

Principled BSDF node not shading right

I'm trying to texture and shade this archway I have but its not rendering correctly. I added a basic cube mesh and set up BSDF nodes exactly how I have them on my archway and it comes out perfect. ...
0
votes
0answers
51 views

Blender (2.8) Beginner needs help with making 4 Shaders/Materials & which Render Engine

I’m should this has been asked before but I’m not sure which/when Render Engine to use for what rendering. I’m working on my very 1st blender project, it’s a simple sealed beam tail light however I ...
0
votes
0answers
33 views

Making node-based B&W CRT scanline shader, having trouble rounding off non-connected pixels

I am making a node based CRT shader with the Cycles engine, and so far, it looks good. However, when there is a pixel that is not next to another pixel, it looks unnatural. To fix this, I need to keep ...
0
votes
1answer
30 views

Weird shading after extrude, tried everything (i think)

I am trying to exctrude some faces and after I do it I am getting really weird shading. I have tried: -splitting nonplanar faces -removing doubles -increased vertices Is there anything else I can ...
1
vote
1answer
152 views

No shadows on transparent object ( Blender 2.8 )

EDIT: I've found a solution that works in my case, i've posted that solution below. EDIT 2: Fixed "Eevee settings" to "Material settings in Eevee" So I've got a couple bushes in a scene and I ...
0
votes
1answer
34 views

How to unfold mesh with a principled BSDF material onto a flat object in 2.8?

I'm trying to unwrap an image that I've applied to a mesh with a Principled BSDF shader. Here is the material node graph: Is there a way to include the material I've applied to my icosphere in the UV ...
0
votes
0answers
21 views

Unfold animation with a Shader change

I really need ur help. My Idea is that I want unfold leaves on a Tree. The animation is not the Problem there for I have this unfold add-on but I want to switch the leaf shader when every single leaf ...
1
vote
1answer
57 views

How can i create the shader of the virus? [duplicate]

I've been trying, but my result is not convincing at all here it is: (Note that the model is missing a subsurf) here the node setup Thank you
2
votes
2answers
63 views

How can I get a more realistic looking Tomato?

I just modelled this tomato in blender 2.80 : and was wondering how could I get it to look more life like, after fiddling around with nodes I got this: I used this node setup: How can I ...