Questions tagged [shaders]

A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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Shader Node Color Ramp POS gradient depending on axid?

I would like to achieve this in the Shader node editor : I go with a wave texture and a color ramp nodes. In the color ramp node, I can adjust the POS of the gradient but this change the thickness of ...
FlogFR's user avatar
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1 answer
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how to make a texture that reflect the change of a mesh in a shapekey

I would like to make a texture that could reflect that change of every vertex of the mesh making red values = X-axis, Green values = Y-axis, blue values = Z-axis so the changes only will be when ...
Animepro266's user avatar
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30 views

I have Nishita Sky Texture in my scene, but is not working properly

I have a problem with Nishita. It seems to work fine on my viewport, but when I try it on sneak peek (Verge3D) the scene is completely back. I notice that if I use a HDRi's it works fine, it seems to ...
Nock's user avatar
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Is it better to have one large VDB or a bunch of small ones?

While making a cloudscape I was wondering which would be the better way to go about it. Is better to have 1 large VDB with a bunch of dense spots for clouds but mostly empty space, or an individual ...
Hank The Tank's user avatar
0 votes
1 answer
34 views

Is multiplying the color input same as multiplying the strength of Background/Emission shaders? Like in the screenshot

Is multiplying the color input same as multiplying the strength of Background/Emission shaders? Like in the screenshot.
Pyae's user avatar
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3 votes
1 answer
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Why is my image sequence material node only uploading one image, even with properly named files?

This is my first time asking a question here, so if there is any more information that you need from me please tell me. If it matters as it pertains to this question, I use Blender on a 2023 iMac with ...
Danyelle's user avatar
2 votes
1 answer
64 views

It is possible to create a texture that records the vertex movement of a shape key?

Good afternoon I want to know if I can create a texture that shows the vertex movements of a specific shape key in my model. Red channel movements of vertex in X axis Green Channel movements of vertex ...
souleater's user avatar
3 votes
1 answer
220 views

Why are wave and checker pattern misaligned

I am trying to overlap a wave pattern (for bump/height) and align it with a checkered pattern. I have divided the wave UV's by PI, which should bring it into phase with the checker texture, but as can ...
JeanMarc's user avatar
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0 answers
32 views

How could I shade a pixelated texture?

okay so you know in minecraft when you turn of smooth lighting and every block gets shaded a color each? I'm trying to do something similar with shader nodes. This is as close as I've been able to ...
Madeline's user avatar
3 votes
2 answers
447 views

How do I emit light from within an object using a point light (Chinese Lantern)

I scaled up an Icosphere and want to create the effect of a very big Chinese lantern, but irrespective of the material. I can't seem to get the light to emit from within the object. It just keeps ...
anitahanns's user avatar
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0 answers
21 views

What is "AoMeGl" texture used for?

I found some models that along with the standard color texture has a "AoMeGl" texture. My guess is that each color channel is used for different things, but I'm not sure what as I'm not very ...
SCCCCC's user avatar
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3 votes
1 answer
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Shade smooth not uniform problem

the shade smooth isn't uniform i mean that isn't the same on all parts the circled parts are fine but the others aren't and i don't know why, its the same object mirrored and rotated and there aren't ...
Letz Pro's user avatar
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0 answers
301 views

Is there a way to open a blender file from 4.0 into 3.4?

I am trying to open a file I made in Blender 4.0 into version 3.4. I find the shaders tab easier to understand but it won't let me open the file in 3.4. When I go into the open file, it just closes ...
BigBoy's user avatar
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0 answers
15 views

How to darken an object face in a node group and make this optional

I am currently working on some virtual remotes for my home automation system. This will involve images of remote buttons before and after pressing. To make it clear, I would like the face of the ...
stain's user avatar
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7 votes
1 answer
381 views

Make a projected image from the camera follow the object orthographically

I have an object, and I would like to project an image onto it within its material, using the camera view. I want the projected image to remain centered on the object even when I move either the ...
Valentin LARRAS's user avatar
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0 answers
14 views

How do I make the texture paint value match the colour ramp values

I've painted a texture in grey scale with the values of the colours being used to match the level of shading allowed and colouring of the model in the shaders. It's my attempt at creating my own GGST ...
sleepy's user avatar
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0 answers
48 views

Regular outline but for a transparent material

I am trying to have my mesh with an Outline but at the same time being transparent inside. The outline has to be only on the parts that would be viewable as if the mash was not transparent (I don't ...
emablender's user avatar
0 votes
1 answer
36 views

Implementing Raymarching via Shader Nodes

Recently I've been doing a experiment on implementing raymarching in Blender's shader editor. The result is way out of my expectation. A strange moiré-pattern-like noise artifact is being generated. I ...
Kolaa's user avatar
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0 answers
43 views

Is there a way to lock Shader node In blender?

After completing the work, to customize all the nodes, we use the Tab key. Now, I'm wondering how to lock or restrict access to this shader. In other words, I want to ensure that other users can't see ...
Alireza Taherpour's user avatar
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0 answers
65 views

How to change the color of the material depending on the camera view angle?

The wings of an insect produces a rainbow of colors at certain viewing angle. How do we replicate this kind of effect in a game character? I know how to bring that effect within blender but if I want ...
RameshRaju's user avatar
3 votes
2 answers
261 views

Is it possible to assign different images on instances in geometry nodes?

I have all the things ready like images, mask, as well as geometry node. I'm confused at this point that how can I assign different images from Shader to Geometry Node's instances. Attached image will ...
Muzammil12's user avatar
2 votes
1 answer
269 views

Noob shading advice. How do I shade like the referenced image?

Noob question here ;) I need to shade a human figure to look like the referenced image (White and blue-grey). I would also deed to know if it's better to be done in EVEE or Cycles. Thanks in advance!
Sergio Galarza's user avatar
0 votes
1 answer
59 views

Problem with smooth shading a simple triangulated mesh

I'm having trouble with a relatively simple mesh – a grid that I triangulated and then shaped by using sculpt and manually moving vertices. When smooth shading is enabled, I see a lot of artifacts ...
Mark's user avatar
  • 111
5 votes
2 answers
615 views

How to color the inside of a box

I haven't found any explanation on how to color the inside of an object (in my case a box for a perfume) especially when the box has more than one layer (I don't remember seeing a video on YouTube of ...
Nexgen's user avatar
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0 answers
29 views

Inconsistent/jagged outline(?)

I'm working on something and I want to make a jagged outline similar to the outline of this 3d model. Preferably it'll change its jagged-ness each frame and it'll only encompass the exterior of the ...
Ineedagun's user avatar
0 votes
1 answer
53 views

All Light Paths combined in Shader not resulting in correct image

I've been trying to develop a Node Group for the Shader Editor that gives me more control over Light Paths on my various light sources and emissive materials. Now I've hit a roadblock that I just can'...
dasfrodo's user avatar
-1 votes
1 answer
76 views

Should I make a model one object before rigging? [duplicate]

I'm fairly new to this community and blender. This is a model I made for a more cartoonish style show and I have a few questions before I move on to rigging the face and body. Right now this model is ...
Jonathan Franklin's user avatar
0 votes
0 answers
43 views

Procedural toothpaste texture on beveled curve

Imagine drawing with colored toothpaste. If you rotate the tube around its own axis while drawing the path, the texture is simple like this: But if you hold the tube in a fixed position while drawing,...
Tortenrandband's user avatar
0 votes
0 answers
9 views

Turning hairs into texture-spots?

Just came across How to I make a plane wrap around and object? which asks about adding spots to a character model. One solution suggested a Voroni texture, which is probably the "correct" ...
Matthew's user avatar
  • 352
0 votes
0 answers
26 views

Blender trying to bake the Color with Shaders(Cycles)

I connected a few nodes in “Shading” to create an interesting gemstone-ish texture for my object.I chose the baking type “diffuse” because of the color input. Sadly everything came out black.
bananaBlend23's user avatar
1 vote
3 answers
76 views

Bump node create wrong normals from height

I attached a wave texture into a height input of a bump node, expecting to get normals corresponding to a sine surface, but instead I get normals of (0,0,1) and I can't find why.\ I checked the values ...
audi02's user avatar
  • 271
0 votes
0 answers
27 views

I have these weird dark smears on my model when set to smooth shading

I have a weird effect on my model for this retopology im doing for a character. It looks like someone smudges some black along some vertices and I can't fix it and don't want to use the auto smooth ...
GreenCat's user avatar
0 votes
0 answers
63 views

2d Disney like Water ripple effect

so i am trying to achieve the old disney classics ripples style for a simple animation wher objects will be floating randomly on a a body of water like so ive been following a tutorial that utilizes ...
Emma Maina's user avatar
0 votes
0 answers
102 views

Does anyone know about this blur/erode effect?

I wonder how this effect can be recreated inside the Blender shader. Animation: This is the image:
Karan's user avatar
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3 votes
1 answer
251 views

How does the multiply color node work?

How does multiply shade node work? I've found similar question, but in that case it's a "difference" parameter. What about multiply then? I've tried to look for it in Blender documentation, ...
Сергей's user avatar
0 votes
0 answers
20 views

Shading works for mirrored object only

I have mirrored the right eyeball and went to Shading. But what i do there only applies to the left eye. I've made a material and selected it and assigned it but nothing seems to happen. I thought i ...
andreeeatrying's user avatar
1 vote
1 answer
129 views

Compiling Shader.... taking too much time. "Hacks" to speed it up?

This is my node tree. I'm still working on it and, as in right now, for every node change I have to wait more than 40 seconds for the shader to recompile and it's unmotivating and extremely time ...
Pedro Ribeiro's user avatar
0 votes
0 answers
39 views

Caps on Curve (Geometry Nodes) not included in my Shader / Capture Attribute complete Geometry

Sorry for the newbie question: I need rounded Caps on curves using Geometry Nodes. So I followed various tutorials and ended up combining elements from these two https://www.youtube.com/watch?v=...
Niko's user avatar
  • 3
0 votes
0 answers
24 views

What's happening with values when I'm passing value from color pin to scalar pin? [duplicate]

I'm trying to recreate color ramp node in ue5, so I need to understand what's happening when I'm passing values from texture output pin to color ramp's factor pin. It's just can't be a color because ...
Сергей's user avatar
0 votes
1 answer
45 views

How to add bevel to circular-transform node group?

I want to add Bevel to the Circular-Transform node group. related https://blender.stackexchange.com/a/309345?noredirect=1 The ...
Karan's user avatar
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1 vote
0 answers
30 views

Does anyone know how to get the color of the light?

I've been trying to figure out how to create a shader in the shader node editor that will take the color of whatever light is hitting the object and put that color all over the object. My intention is ...
Elora Browning's user avatar
0 votes
1 answer
79 views

How to use different textures in shader editor?

I know that my question is not understendable at all, but I don't know how to formulate it correctly, so I'll describe my situation. I download a model where there are 2 similar textures for body (...
Сергей's user avatar
0 votes
1 answer
60 views

Backface Culling shows facethrough model

I've tried out backface culling on a concave shape, and since some faces are not backfacing all the time, they show through the model: Here's a 180 degree view: (For the confused: this is a cube ...
Din Gus The Graet's user avatar
6 votes
4 answers
411 views

How to make circular transform texture coordinate?

I am trying to make circular transform texture coordinates so that I can add a gradient to achieve the given result. Input can be a gradient, noise, or just a white value but it should transform in ...
Karan's user avatar
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0 votes
0 answers
89 views

Render without shading

I am trying to render a scene without any shading. I followed the steps shown in the answer of this question from many years ago: Selected "Cycles" as render engine Enabled color passes ...
xWourFo's user avatar
  • 65
0 votes
1 answer
71 views

How To Remap This Clouds Shader To Wrap Around Volume Cube Made Into Sphere?

today I am making a procedural Earth-like planet in Geometry Nodes, but I am deviating from the tutorial to add a nice looking cloud layer that works in Eevee. I have run into a snag as to how it maps ...
Cullen Tapprich's user avatar
1 vote
0 answers
258 views

Light linking not showing up

I've got Blender 4.0.2 but there is no Light Linking or Shadow Linking in the object properties. There's not even the 'Shading' tab. Any ideas why? Does it need enabling?
Jeff Doule's user avatar
0 votes
0 answers
19 views

How to make sharp curvature mask?

I made a curvature mask (smooth curvature). Now how to get this result (I think it is called sharp curvature)? Related to this question
Karan's user avatar
  • 1,984
0 votes
1 answer
42 views

Adding emission to hair shader

Houdini 20 has a new fur shader incorporating the medulla, a structure within animal fur that makes it appear softer and more volume-like than human hair. Can the emission node be connected to Blender'...
Robert Hintz's user avatar
2 votes
1 answer
152 views

Is it possible to generate curvature mask from geometry normal?

I want the smooth and sharp curvature mask of geometry so that I can use it in a mix color > factor. I know we can do with ...
Karan's user avatar
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