Questions tagged [shaders]

A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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White Cube instead Quick Smoke in Cycles

I see a cube instead of smoke. I wanted to use quick smoke in the scene, but I see this instead. When I create a new project, everything works as it should, but this project has such a problem. ...
Евгений Торубаров's user avatar
1 vote
1 answer
266 views

Surface shading in Solid Viewport is broken: blender

I consider myself quite experienced w/ Blender, yet have never encountered the problem, as seen in the image, before. Here are some details, hopefully to provide more clarity concerning my problem: ...
IntelligentSpud's user avatar
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How to fix bad graphic on shading view? [duplicate]

The graphic suddenly looks weird. How to fix this? The problem only happens on shading view.
Juan Feju's user avatar
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126 views

Bezier with constant cross-section (GeometryNodes)

I'm trying to create a proper physics based laser beam. Therefore I have chosen to have a look into geometry nodes, outline the laser path with a bezier curve (it is going to be reflected on mirrors ...
Max Hacki's user avatar
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1 answer
1k views

Easy way to add (water) foam lines where 2 mesh meet?

I've been trying to add foam lines to my water so it doesn't look like its just clipping through the rock, I found another post about how they did it, but as I am a beginner with blender I can't seem ...
Wesley Smith's user avatar
2 votes
1 answer
171 views

Portal animation plays in viewport, but not in game (UPBGE)

I created an animated portal which waves around when played, but for some reason it is completely stationary during gameplay. I linked the object and animation via logic bricks but it still does not ...
Minato's user avatar
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2 answers
472 views

Procedural smooth convergent lines shader

You'll understand once you see the image. I wanted to make a procedural shader that made smooth lines converge in the middle, but the catch is that I want the lines to smoothly fade instead of having ...
Throndronis's user avatar
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2 votes
1 answer
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Using Math equations to create Fractals in Blender

I am trying to recreate something like a Julia spiral fractal in Blender. Where would I begin? I've searched some videos on YouTube and I see there's been some conversation on here about the topic but ...
Matthew's user avatar
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1 answer
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How would I make the "box" glossy but the image decal on top of it matte without it losing all the color?

I'm working on a product. I made the box dieline and then made the decal png design and adjusted the UV to fit. I want to make the png decal maintain the color but have a matte finish. I want the box ...
Lisa Claire Frost's user avatar
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2 answers
531 views

How to render with solid colors on each face?

I'm trying to get a retro 3d look with unsmoothed lowpoly faces. It's pretty close, but i want every face to only be a single color (as determined by the average color based on the render) As you can ...
stackers's user avatar
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Is there a way that I can re-texture a model that has already been made to look like it has hair?

I have the official Nintendo Breath of the Wild Link model. I want to practice editing models with it so I'm trying to re-texture the model to make it make look more realistic. I'm working on the ...
Captain Conman Studios's user avatar
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Help with Shading for a pencil model

I'm currently working on a tutorial for modeling and shading a pencil, and I'm trying to make the shading good enough to create those distinct markings made on it by sharpening it. Here's where I am ...
Michael Joseph's user avatar
2 votes
2 answers
198 views

Some objects appear black with lighting in render view

I’m trying to figure out what is causing objects to appear black in render view or when rendered. I have applied identical texture/shader to all objects. To rule out common issues such as blocking, ...
ciretalu's user avatar
2 votes
1 answer
155 views

Basic normalmap material does not render smooth in Blender 2.93.1 eevee

I have this normalmap material that renders smooth in eevee in Blender 2.92.0 but doesn't in Blender 2.93.1 What is needed to do in order to make the material render smooth in Blender 2.93.1? The ....
chicOrtiz's user avatar
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Appropriate Texturing of Human Face

I am working on a human being in Blender and I made the vertices for the face plus a general human skin material, according to a tutorial I watched. My issue is, that certain shadows don't show and it ...
new_here's user avatar
4 votes
2 answers
1k views

I'm trying to recreate my logo in Blender but I'm out of ideas

I have made this a long time ago in Photoshop 3D when it had more support for some effects and was easier to customize. I've been playing around with Blender for the first time now and i'm trying to ...
General_Zenon's user avatar
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I am trying to do a Boolean cut here; but there are some weird shading issue going on. How to fix that?

Here, I am trying to make a Boolean cut, but their are some shading issues going on.
user136650's user avatar
2 votes
1 answer
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Blending edges of materials together?

Id like to blend these materials together so there's not such a straight edge. I know you can mix shaders with nodes but I dont know how to localize it to a specific edge. Right now I just have them ...
bonypoy's user avatar
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4 votes
1 answer
181 views

How to script to check the maximum number of textures supported per shader?

I ask this, because I would like to create a python script that checks what is the maximum number of Textures supported for Shader. This would prove very useful in understanding how many different ...
Noob Cat's user avatar
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How to distinguish objects / vertex groups in one material easily

When I need to distinguish different object in the same material applied to all the objects in the scene, I'm using Object info pass, subtract pass ID that I want to apply certain color, and ...
Miumiu's user avatar
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2 answers
108 views

Strange shading issue

I am having a problem with these sections developing a dark line on an outside curve. It is consistent down the edge loop, and I was hoping someone had an idea of what is going on/ what I can do to ...
Whoisdoublea's user avatar
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How to stretch a texture towards the center of a 3D object

I'm trying to scale a texture towards the center of a 3D object. I've seen some solutions for 2D objects like planes, but it doesn't work in 3 dimensions. How to do this?
Felipe Del Rio's user avatar
38 votes
15 answers
6k views

What's the most fun way to make a Snowman in Blender? ❄︎❄︎❄︎

Previous challenge: What's the most fun way to create a fork in Blender?? Winter is here, and I'm trying to build a snowman. But my Blender freezes after the first snowball! (is it because of the ice?...
jachym michal's user avatar
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When I choose the shading mode, the under working view of the selection was hidden [duplicate]

I don't know what I did with the mouse, the under working view was hidden all of the selection, and I can't find it. How can I open the view of the under working view?
kkkellyhoi's user avatar
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65 views

ShapeNet not rendered with two-sided brdf

I am super new to Blender and was trying to render ShapeNet. I used this link as a reference: ShapeNet Renderer. The code works for the most part except some categories such as a car or a plane. I ...
Arshika Lalan's user avatar
1 vote
0 answers
174 views

How do create an moving ocean and object foam loop without moving my object?

I created an ocean simulation including bow and side foam but problem is that I can't make a very large ocean as the scene sequence requires the ship to move for a long time. Is there any way I can ...
Aman Kumar's user avatar
0 votes
1 answer
76 views

Copying/Pasting nodes between Object and World shader editor modes

Recently, I have been trying to work a lot more in the world nodes for shading, and cannot figure out how would I copy a large node group I have for an object into the world editor. Any clues?
Shadowbean21's user avatar
1 vote
1 answer
98 views

Cant draw on character

I know the question has been asked many times, but I could not find a solution to my problem. I have created a character, but in Texture Paint Mode i cant draw on the image: I added a UV map and ...
Nils Schmidt's user avatar
2 votes
1 answer
766 views

Trying to mix multiple colors through shader nodes

I'm following a teddy bear tutorial on youtube and I decided to get fancy with my materials and try to copy this texture However it currently looks like this.. Here are my shader nodes: I think the ...
Ivan A's user avatar
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0 answers
41 views

Shadows from box projected texture appearing in the wrong places

I'm working on a semi-procedural planet generator, and the clouds are made using a seamless clouds texture set to box project, but for some reason their shadows are appearing in the wrong places. Does ...
Taliesin River's user avatar
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58 views

Are there any individual settings that should be checked after shrinking the model with the S key?

After scaling the models down to a tenth of the size I was working before, the animation preview would not play. (I down the size by S key.) When I tried to play it back, it would freeze at frame 1, ...
gecko's user avatar
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0 answers
58 views

How can I freely apply an image-texture/normal-map to an Image Texture Node?

I baked some normal maps, but the newest one doesn´t appear in the selection menue of the node. How can I gain free access to it?
Irenäus Blaszkiewicz's user avatar
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0 answers
249 views

Solidify problem with material offset

I'm new to shaders and I was testing an outline shader tutorial I found online, but when I used the solidify modifier, it just didn't work. I tried changing the thickness but then this happened. The ...
Aezzyr 's user avatar
1 vote
1 answer
74 views

How to make normal and displacement maps only apply to certain areas of model?

So I'm trying to make this old rusty radio and this is where I've gotten so far. I'm trying to figure out how to apply the rust texture's normal and displacement maps only to the rusty parts of the ...
Marc Reichenberger's user avatar
5 votes
1 answer
917 views

Toon Water Ripples With Nodes

I have found this brilliant application of the Geometry Nodes in Blender. It was used for the Alpha Version 2.93 I tried to recreate it, but it is not working (The Water Ripple remain unconscious) How ...
Adil's user avatar
  • 51
3 votes
1 answer
539 views

Adjusting specular for a metal

As per Principled shader docs, Specular parameter controls dielectric specular reflection. As I understand it, when I set metallic to 1., I only get the specular (tinted) reflection, and no diffuse ...
sygi's user avatar
  • 514
3 votes
3 answers
627 views

Transfer Collision Detection in shader editor into other changes [duplicate]

I want to be able to detect the collision of two objects, via the shader editor. Till now I got a white spot exactly there where the object hits the other but I dont know how I can use this little ...
Mo Leander's user avatar
1 vote
1 answer
43 views

How can ı delete this reflection on the tank

As you can see the material I used in the tank reflects the surrounding objects,but I want it to show the reflection a litle bit and shine there is my shaing properties what should ı do
aspectsiz's user avatar
0 votes
1 answer
155 views

Normal Node Causing Flat Shaded Polys

Why might I be getting flat shaded poly's here? My model is smooth shaded (no hard edges, etc). There's not image texture on the Normal node which is usually where I see this problem come up; the ...
RyanCallowayArt's user avatar
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0 answers
102 views

Is there a way to make emission shaders look less flat in cycles?

Im creating an exhibition scene, but the lights that I use look flat and strange in the scene. Is there any way to make them more detailed?
Connor's user avatar
  • 21
1 vote
1 answer
341 views

Rough transparent plastic material with fake hollow inside

is there a shader that for transparent plastic that simulates a hollow inside, as described in this answer, but whose roughness is also adjustable? Using that node setup increasing the density value ...
Phönix 64's user avatar
0 votes
3 answers
2k views

Texture doesn't apply correctly

Does anyone know why this texture stretches like this?
TORM3NTO's user avatar
2 votes
2 answers
140 views

Where to find the properties of FrameNode (2.93.5)

According the manual it is possible to add text in the node editor using the frame node https://docs.blender.org/manual/en/latest/interface/controls/nodes/frame.html?highlight=frame%20node When I ...
F Goqy's user avatar
  • 23
0 votes
0 answers
161 views

How to get ocean displacement waves?

I'm working on a scene where a ship moves in the ocean. But I'm not getting bow displacement waves. Minor rendering errors are present. Here are the settings for dynamic paint waves (brush): I've ...
Aman Kumar's user avatar
3 votes
1 answer
313 views

In what order are shaders in a node network evaluated?

I will preface this post by stating that I am a bit of a beginner to shaders in general. From what I can see in the shader editor, you can have say...the output of a noise node plugged into a ...
Hash's user avatar
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1 vote
1 answer
107 views

Unable to mix shaders with ambient occlusion in cycles

Following this tutorial I'm somehow not able to mix my bsdf shaders. It's one or another, though I want the snow scattered on the magenta. What I have: What I want: snow texture TLDR; Render engine, ...
jjk's user avatar
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0 votes
1 answer
94 views

Why my noise texture is not same guru

[] Is there something wrong? It's like a durian https://pasteall.org/blend/53c0e115f7a64017883dc2069a8931ec
Taehyun Lee's user avatar
10 votes
2 answers
2k views

How can I make a procedural wavy brick pattern texture?

How can I make a procedural texture to recreate this kind of bricks with wavy edges.
Ábrahám Brukner's user avatar
2 votes
1 answer
184 views

Extract the current objects surface as generated by Blender so it can be applied to another object

I have a simple scene of a reflective sphere which reflects the hdr map of its surroundings. See the example image below. My intention As the sphere moves around the scene the image reflected unto ...
Mitchell van Zuylen's user avatar
0 votes
0 answers
820 views

Mask a displacement?

Blender File: https://drive.google.com/file/d/1OSVhKAGRYp-l9eqZiaR-o_XeKvsDtmE-/view?usp=sharing Hello, I'm trying to only have the tan camo areas displace this texture. I tried plugging the mask I ...
Nick Abbott's user avatar

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