Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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How to create an enamelled cast iron shader in Blender?

I am trying to create a round cocotte as in the image below. This cocotte is enamelled cast iron. And my question is about how to recreate the enamelled cast iron in blender. Traditional ...
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15 views

Problem with particle object with changing colors depending on location or age, but particle generator doesn't change

I'm trying to use the color ramp to change the particle colors over time, but i realize that even if the object I assigned as a particle changes its color the particle has a fixed gradient that is not ...
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1answer
96 views

How does the fac on Mix Shader work?

So if I plug in a black and white image to the fac of the mix shader node, what is happening? What's the difference between when A and B is connected to each socket and when A and B is switched to the ...
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2answers
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How do I get this bright colored yet plastic like reflective material

I have this object I want to make but when I try to mimic this texture with a shader in cycles , it just looks darker, no shine or reflectiveness, and does not have the same kind of almost plastic ...
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Cycles: Switch shader node in viewport vs. render

When I'm working on my object, I want to see it fully rendered. When I render it, it needs to be almost zero alpha (fully transparent). Can I tell in a shader whether I'm rendering or in viewport?
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Weight Paint to Vertex Color OR as Shader input

Is there a way to use weight paint to influence vertex color or to use it as a attribute value for a shader?
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On the viewport shading, how do I put texture? (blender 2.8) [duplicate]

I'm trying to add texture to this barrel. I'm following a brackeys tutorial, and it
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33 views

Unwrapping doesn't follow UV editor

Oh, mighty Blender elders. I'd like to know if this is a bug, or intended behavior. What is going on I have three textures with different aspect ratios. 1:1, 2:1, 3:1. But when unwrapping, the ...
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2answers
75 views

AO node black artifacts

There are black tris all over the mesh with the Ambuient Occlusion node connected. Changing distance or samples does not help. The subsurface modifier reduces black tris a litte but they are still ...
2
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1answer
67 views

How to make phosphorescent material

I was wondering if it's possible to make a phosphorescent material that stores the light-energy. I don't mean like fluorescent just by putting a emmision shader. I mean if light shines on it and ...
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29 views

Any idea of how to achieve this material?

Lately I've been taking some references from the Pokemon TCG and I want to achieve this kind of scratchy/dry skin of Gyarados. I tryed with some musgrave + voronoi + noise but my pc cant handle it. ...
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1answer
35 views

How to create a nice ceramic shader? [duplicate]

How can I make ceramic material like this?
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33 views

Shader driven by other objects?

Is it possible to make a procedural texture(and thus a shader) based on position of other objects? For example this scene. I have these towers' position and height driven by animation nodes add-on. ...
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1answer
35 views

Cannot get shadows working with shader graph nodes

I have a custom shader that is basicly just rendering a object with vertex colors. I am trying to get shadows working by using LightPath node, but everything renders black when I apply that node. ...
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0answers
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How to create a velvet fabric material

I have been looking at this painting for a while trying to recreate the red fabric material on his hat and poncho (not sure what the name is, but it looks like a poncho) from what i can tell it is ...
2
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1answer
34 views

Dark Emission when using MixRGB with Colour and Image

I am trying to overlay an image over an object so that the background colour does not change, but the image is overlayed on top. My Image was created on Inkscape and exported with no transparency so I ...
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36 views

problem when using multiple mixRGB nodes fed into base color of principled BSDF

I'm having a problem using the combined (mixed) outputs from multiple mix RGB nodes as an input to the base color of Principled BSDF shader. (Eevee/Cycles alike) When I route the color output from ...
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17 views

2.81 Smooth shading not working with normal map

I am just testing this out with a regular UV sphere and a noise texture. I'm seeing hard cornered of the mesh (like flat shading)what am I doing wrong? .
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Problem with shaders making hair on blender 2.81

im having problems trying to set the nodes and maps of a test hair im doing...i have some time working with blender and always focused on the metalness workflow.. only working with the base color, ...
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23 views

how can I use images as transparent textures/ removing artefacts? [duplicate]

I have attached a photo of a black background with a leaf on top, I was wondering how to get rid of a few artefacts that are quite big? I have tried attaching the alpha to the principled shader also, ...
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0answers
20 views

Why cant I zoom in [duplicate]

I can not zoom in at all in the shading workspace when I scroll my scroll wheel nothing happens. The whole Blender window is stuck but I can still select things and go into edit mode I don't know why....
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1answer
19 views

What is wrong with my cursor in the shading work space

There is something wrong with my cursor in the shading workspace it is a white hole and I can't select anything it only selects things when you hold the right-click button on your mouse and I don't ...
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0answers
19 views

Blender Object Glowing in Dark with no Emission Shader?

For some reason an object in my scene glows in the dark no matter what I do (including removing all its materials) any suggestions? [EDIT] Here's what happens when the materials are removed:
3
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1answer
114 views

My glass material isn't transparent in Eevee

When using Eevee, an object with a glass material (in this case: Principled BSDF, trasmission set to 1.0) doesn't seem like it can be looked through: it's completely opaque. See for instance the ...
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1answer
45 views

How to Created Stylized Grainy Cel Shading

How can I accomplish this look here in this video, including changing the color of cast shadows and adding a gradient noise texture? https://www.youtube.com/watch?v=8SHNsKjnAgs
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Transparent Shader causes glitchy results with UV map in Alpha Blend

I made a mech of which I want only the cockpit window to be transparent. I UV mapped the thing and I made a transparent texture image where everything is white except the cockpit window UVs. A ...
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0answers
38 views

My render doesn't look like my shading tab

I want to render this scene (white walls, white reflective floor, wooden table, HDRI background) but it doesn't want to render like I made it. Can anyone help please?
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0answers
39 views

Feathering a shader at the edges of the seams

I am trying to make a dark rim around the uv-seams of a mesh i.e. making the seams of a cusion a little darker. Is there a way in Blender to use the uv layout and blur it a little to use it as a mask ...
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1answer
42 views

I am having trouble with emissions in my materials. How do I remove emissions?

I am trying to model a simple room to make my sword model easier to understand (I was getting confused because the reflective material had nothing to reflect), but I cannot figure out how to make my ...
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14 views

Applying Digital Make up - vertex paint workflow

How does one apply "digital makeup" to a model? I have a model that I've sculpted, and I have created a material using vertex colors as layers, but I'm unsure of how to do make up on top, what ...
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0answers
8 views

ShaderCustomNodeGroup lighting calculations

I want to know if its possible to write a ShaderCustomNodeGroup that can do lighting calculations. Until now, I have been using subclasses of ShaderCustomNodeGroup to perform some basic numerical/...
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1answer
20 views

Making masks with shading nodes that accounts camera ray

I have a problem that I want to solve if possible. I have 2 objects (Boxes), Obj2 is above Obj1 (almost touching each other on Obj1's Z+ face). I want to draw Obj2 only in where Obj1 is visible to ...
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1answer
19 views

Blender Materials (Shader) into Unity [duplicate]

I would like to have that Materials in unity as well, but they are grayed out in there, what should I do?
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1answer
21 views

How to properly apply all this image textures? Cycles

Even though I do feel like this may be a duplicate I am unsure on few on how to use them. I downloaded a fbx from online, a free one which came with textures but I am unaware on how to use it ...
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2answers
48 views

How to make glass clear at overlapping point

Is there a way that I can make the overlapping points of these three glass objects clear, or would there be a way that I can control the colors of the overlapping points? I don't want to change the ...
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1answer
46 views

How do I get gloss/matte control through an image texture?

First ever material I'm trying to make and can't find what I need online. I created a black and white specular map, and a normal map in photoshop.I found out how to invert the normal using the invert ...
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0answers
13 views

How to get the same preview viewport smoke in Eevee render?

I don't like the rendered smoke with volumetrics.The preview smoke is good enough.Is there a way that the smoke is rendered out the same as it was in the preview(solid shading mode) I want the same ...
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1answer
26 views

Reflection of a light object in Cycles

i'm trying to recreate the same lightning condition from that shot (see screenshot), but i'm having troubles to give a little reflection to the light object (ceiling). Any tips on how to achieve this ...
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1answer
10 views

Vertex Group affected by noise generated in shader?

Is it possible to have a Noise input in a shader than could modify a vertex group attribute for generating particles in that place??
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1answer
66 views

Bevel Shader with a Gradient Texture

I've been trying to recreate Gesy Bekeyei's clever trick (scroll below to see what I'm referring to) in using a black and white gradient texture to influence the Bevel Shader's radius to create custom ...
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0answers
21 views

A shading system nodes for blender that can be useful for EB synth

I don’t know if you heard something about the tool EBsynth. It is able to copy and paste an artistic style from one only reference image to all the footages. It works very well if I draw over the 3D ...
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0answers
14 views

How to get a 3d character already textured with black contours in EEVEE

I have created and textured a 3d character inside character creator 3 by reallusion and I've exported it with the blender preset in FBX format and then I've imported it in Blender 2.81. I would like ...
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1answer
32 views

Making a Scene more Realistic

I just finished modeling a lighthouse scene. My goal was to make the scene realistic, however the result turned out to be very artificial. I tried to add a normal to the material of the lighthouse, ...
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0answers
52 views

Creating Anime Hair Shader

I'm aiming to create an anime styled NPR scene. I stumbled upon this video showcasing on how MiHoYo created the shaders for their game Honkai Impact 3rd. However i'm having a hard time understanding ...
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2answers
25 views

Black surface in render view

I have a wall for which one I have applied a displacement modifier with the cloud texture. In the picture below you can see the wall in the solid viewport. When I try to catch the coordinate of the ...
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0answers
14 views

object intersection shader with baking

Are there any tools in Blender which allow to render color depends on object intersection? and than bake result to the map? Similat to VrayDistance texture (See attached screenshots)
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1answer
29 views

Shading editor doesn't have nodes

I'd like to start adding a world node, but the "add nodes" button is replaced with a weird pin. What do i do?
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2answers
313 views

How to create a “hollow” glass tube

I am working on a cathode ray tube (CRT) based off of an original model. Is there a way to make a glass object (the tube) hollow? In reality, the tube is not filled with glass, so the glass shader ...
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0answers
14 views

Custom colors for ramp node (scripted)

Hello. I was watching this video in the aims of custom scripting colors for a color ramp (linear) in a property panel. I´ve armed this network like this: Question 1: How can I do the group node like ...
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42 views

Height Blend Mask and Vertex color based Material Blending Shader

Im trying to texture a building and I want to mix diferent textures of bricks, damage and all, I´m combining them using vertex paint as a mask but.... Does anyone knows how can I make a heightblend ...

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