Questions tagged [shaders]

A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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RG(B) Map to create a toon/cel face shadow mask

First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
Rejala's user avatar
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Is there any reason to use nodes with zero values?

When I'm looking at shaders of some authors, I see nodes like this: and I can't understand - why? As I can see, these nodes don't do anything. I've tried to see the difference with/without it and ...
Сергей's user avatar
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Smooth normals to avoid squares in shading

I am trying to make ripples using Geometry Nodes and I got some problem : This is how the generated bump map looks. Is there a way to smooth that overlapping bump data ? I use Geometry Nodes ...
RobenSikk's user avatar
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2 answers
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Rounded rectangle in shader editor?

How can I create a rounded rectangle with Width, Height, Radius parameters based on the UV coords? For example, on a simple plane
s0up's user avatar
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Is there a way to get a shadertorgb output into geometry nodes? (Shading Stylized brush strokes)

i'm trying to recreate a "3D painting effect" with geometry nodes. The goal is to make any shaded mesh turn into this kind of style : https://www.instagram.com/p/Ba4CtFXhnzI/ I've managed to ...
javelfraise's user avatar
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I want to make Voronoi type Cells go from 0-1 in UV space: so I can run a gradient through each cell individually. i.e. each cell runs from 0-1

Main issue: I have a cell like mask that I made on this texture. I want a gradient to run through each cell individually. I'm not sure if I can make cells into attributes or something and pass that ...
WessyWes's user avatar
1 vote
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Duo-Chrome Style Shaders

I've been attempting to create a material that mimics the effect you see in some cosmetics that are labeled "duo chrome" or "color changing", where you would have one base color ...
Robin Sebbag's user avatar
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1 answer
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Bevel Modifier - Materials Issue

I am trying to use a bevel modifier to help define the shape of a character's mouth. I want the inside of the mouth to use a separate color from the exterior of the face. I cannot figure out a way to ...
Wy Bert's user avatar
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Partially transparent materials (alpha mask) one in front of the other do render both trasparent where the one in front is transparent

I'm struggling with rendering a plane on which a PNG texture with alpha channel scrolls (it's basically an arrow indicating the direction of flow of a liquid) in front of a material set up as sort of ...
Omar Filippini's user avatar
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Shading issues on bevels

I am new to blender and basically i have a cube ans beveled the corners the auto shade smooth. The corner shading does not blend well with the cube and you can clearly see the line. See below.
Bearded Motawa's user avatar
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1 answer
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How to replace vertex normal with custom normal data?

I have a set of custom normal data here. First one simply use the normal data in the shader. Second one is achieved by define custom split normals of this mesh from normal data by script.(...
Wow's user avatar
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is there a way to render things in front / over other? im trying to remake this character material

Im trying to make the material of this character in blender, i discovered that he's not transparent but has a complex material in the head that make the blob with the eyes appear in front of the ...
SpiritsFish's user avatar
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How to isolate (select) specific grayscale values from an image to use as a mask in shaders?

I'm wanting to combine image masks into one to save on space, and I know how I would go about doing this in Substance Designer or Unreal Engine, but I can't seem to figure out a method in blender. ...
RoseaMarie's user avatar
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How do I go about making a opacity mask for the borders of the planar mesh?

I want to make a procedural black and white mask/matte for planar objects' boundaries to use as a texture blending component. Something like this, but I did this in Photoshop, and obviously I want to ...
Meniac404's user avatar
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How to make a liquid gold texture like reference

I want to achieve a similar material to this one by Andrey Panfilov Reference
Jo xXx's user avatar
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1 answer
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Moving texture paint on a sphere without distortion

I'm trying to be able to draw continents on a planet and then move them around to figure out plate movements. I'm using blender because I want to be able to work on a sphere to better visualize how ...
Tamrak's user avatar
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1 answer
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Smoke not showing in Cycles Render

The smoke effect in my scene randomly stopped showing up in renders. I'm not sure what's changed Show in renders visibility is set to on The smoke has a material There appears to be no problem with ...
Mike's user avatar
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Blender Shading Viewport Completely Grey

I was working on a project when i tried to change my clip start/end because the procedural clouds i was making didn't show anymore after scaling (quite large). Suddenly my viewport (only in shading ...
Glenn's user avatar
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1 vote
1 answer
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Having issues making a camo-like, abstract procedural texture

I'm trying to recreate this similar to the camouflage look texture procedurally. It's just a sketch. Obviously, the handmade mistakes of my mouse aren't something I want on the texture. I thought I ...
desperrrr's user avatar
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3 votes
2 answers
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Anisotropic effect doesn't work (blender 4.0)

I faced with the problem that anisotropic effect doesn't applies neither using eevee renderer, nor cycles. Could you help me? File is attached
mlichlundia's user avatar
1 vote
1 answer
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How to select geometry and remove it with slope mask?

Program: Blender 2.9.2-4.0 Geometry and mask created in Gaea I'm facing a problem, I don't understand how I can select vertices for further deletion, ONLY those in the white area? My goal, by any ...
ui3es's user avatar
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2 answers
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My plate has some parts half black and half-white when its supposed to be only white

So my plate has a white ceramic texture attached to it (color, roughness and normal map) but when I enter rendered mode (only in Cycles) there are some parts half black, I already tried checking the ...
cxrxzxnxdx's user avatar
1 vote
1 answer
41 views

How can I get rid of these wrinkles/baggy skin and lines on the model's skin?

There are some lines and wrinkles on the model's skin which only seem to appear on a randered view, and I have no idea how to get rid of them. I hope this description makes somebody understand what ...
Enver Revne's user avatar
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1 answer
38 views

Slope mask for texturing

I found this way for masking textures using a slope. https://blender.stackexchange.com/a/265439/105723 If it's just a basic shading it works fine Mask But I noticed it takes account of displacement ...
Víctor GV's user avatar
1 vote
2 answers
34 views

Is it possibile to change and randomize the shape of voronoi texture generated dots so the they doesn`t look so even and perfect round?

In the image you can see a simple voronoi texture generated texture. The problem I have is that I don`t want that even look und the perfect circle shapes. Does somebody has an idea if it possible to ...
falk's user avatar
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1 answer
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Use positions of geometry nodes instances in procedural shader

I have a geometry nodes sphere with several objects instanced on its surface in a spiral. I want to shade a circle on the surface of the sphere at the location of each instance. How can I get the ...
stonks3141's user avatar
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31 views

Blender file from 2018 renders no shading in Blender 4.0.2

I've opened a blender file, I made in 2018 in Blender 4.0.2. It is some 3D text. But when I render it, there are not materials and no lighting apparently. Maybe it is just transparent background. I've ...
isgoed's user avatar
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Queue Baking Multiple Materials with Multiple UVs into Multiple Textures with the Same UV

can anyone recommend how I can bake: A model with multiple UV sets That has one texture reapplied across the whole mesh by each of those UVs Baked down to a single UV, but a unique output texture ...
Rury Nelson's user avatar
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0 answers
44 views

How to undo the perspective distortion caused by projections?

When projecting a texture with the UV Project modifier or by using the texture coordinates of an object there is a distortion caused by the perspective. This is what I'm referring too: As you can see ...
Brockoli Bruce's user avatar
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33 views

Why splitting material is breaking shading?

I can't understand, I have a character where hair's mesh have one material for haircut, eyelashes and eyebrows: I'm trying to split this material (by assigning verticies of eyebrows to a new material ...
Сергей's user avatar
1 vote
1 answer
47 views

Hatching shader that conforms to terrain elevation

Hey everyone and thank you for checking this question out :) I'm trying to come up with a stylized shader for a mountainous landscape. Basically, it's kind of like an elevation line shader, but the ...
inx's user avatar
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What settings should I use to replicate this "lava" effect using flip fluids?

https://www.youtube.com/shorts/p3OhspLdgdU I want to replicate the emission strength fading according to speed like in the video. Additionally, I am trying to figure out how to go about having the ...
yanke555's user avatar
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0 answers
26 views

Cycles and Eevee faceting material in render previews?

I'm trying to render some materials but when i turn up the metal while the objects have normal information the faces of the objects facet and act as though they have flat normals? I've smooth the ...
SentinelForce's user avatar
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0 answers
29 views

The material does not apply to all object polygons

I encounter this problem on some models. The material does not apply to all object polygons. When merging (Ctrl+J) this object with another, the "unregistered" polygons will be assigned to ...
solo_GRV's user avatar
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0 answers
20 views

Is it possible to make mesh with dissolve shader not mask geometry behind it?

I have a dissolve shader in one of my projects, but I have a problem that when the mesh turns invisible from the shader effect, the mesh still mask some geometry behind it. Is it possible to make it ...
SCCCCC's user avatar
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0 answers
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Exporting .glb loose material color

I'm new in 3d modeling and Blender. I made a simple design with 2 materials, one of them is a mix of an image and a color. My problem is that when I export it, the mixed material is broken, I only see ...
Juan MP's user avatar
1 vote
1 answer
38 views

Can't See Color in Shading Viewport

When I go to the shading viewport, my objects are 2D grey (not white) even though the 'material viewport' tab is auto selected. Downloading the same Blender file, to another computer it works fine. My ...
Graeme Stewart's user avatar
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0 answers
30 views

Node wrangler is stacking menus on top of each other?

Why is node wrangler stacking the menus on top of each other when it comes into the shading window. Here's a pic.
Bob's user avatar
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0 answers
66 views

Bevel Node does not work in 4.0.2

The Bevel Node in Blender 4.0.2 just doesn't work and I can't figure out why. I tried it on the Default Cube in 2.83.18 and it works just fine. But in Version 4.0.2 it just doesn't work. Thanks in ...
Mungam's user avatar
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1 answer
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I want to compine these two bsdf perfectly the first one including diffuse of the orange text, the second one is for metal wear

as you can see I want to merge these too perfectly
Blenderabi's user avatar
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0 answers
30 views

Retopo shading layer issue

I'm new to sculpting and retopology and just completed the retopo of the original sculpt, however there are unusual shading layer sections that appear to almost be an additional thin layer which I'm ...
Zulfeous's user avatar
3 votes
1 answer
164 views

Plastic bottle, how to get neck exaggerated/magnified shadows, model included

I am modeling a PET bottle, and when I look at my reference, I feel like the material at the plastic neck has exaggerated/magnified shadows. Initially, I thought it must be because the plastic is ...
N03's user avatar
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1 vote
0 answers
20 views

Lighting for a layered shadowbox

I am trying to model a shadowbox like the ones shown in the image below. However, I can't seem to get the lighting to filter through the various layers as you would expect. Right now I have an area ...
Eric K's user avatar
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1 vote
0 answers
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how to render hair flat 2d style

I have found an addon (https://github.com/sentharn/encode-normals) that bakes the normals to vertex color map and that can be used in shader node editor to make hair strands appear flat basically ...
Michael Lebedev's user avatar
1 vote
0 answers
51 views

Geometry nodes Directional Map from curves

I'm trying to make a directional map out of curves based on their direction. I thought of using the curve tangent node, but the result is not quite the same and the baked result doesn't work as ...
Alex's user avatar
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2 answers
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Rectangular to cylindrical coordinates with volume material

I'm trying to create a volume material which consists of several rings that pulse outwards. I have a solution with a cylinder. It consists of a wave texture of rings along the x axis, where the phase ...
Erik's user avatar
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0 answers
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My text looks metallic and reflective on Material preview mode, but not on render view mode [duplicate]

So I'm trying to make a simple animation for the "Avengers" text logo. I'm trying to make the border of the letters metallic and silvery and the center of the letters Red. In Material view ...
Yonatan Vizel's user avatar
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0 answers
20 views

show object in specific area of other object

I'm trying to get a specific result like one object should be only visible in front of other object or in area of that other object I want to show that first object with image texture should be only ...
Mr simulation's user avatar
2 votes
2 answers
203 views

Shader Node Color Ramp POS gradient depending on axid?

I would like to achieve this in the Shader node editor : I go with a wave texture and a color ramp nodes. In the color ramp node, I can adjust the POS of the gradient but this change the thickness of ...
FlogFR's user avatar
  • 125
0 votes
1 answer
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how to make a texture that reflect the change of a mesh in a shapekey

I would like to make a texture that could reflect that change of every vertex of the mesh making red values = X-axis, Green values = Y-axis, blue values = Z-axis so the changes only will be when ...
Animepro266's user avatar

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