Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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102 views

How to create a material with fading edges effect?

I am trying to make a fresnel kind of effect that only is visible on the edges of an object. Kind of like a fading outline. So I tried to take the angle between the camera normal and object normal and ...
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28 views

Is it possible to vary material colour depending upon thickness of the underlying mesh? [duplicate]

Is there are way to create a material that will colour according to the thickness of the mesh it covers, based, perhaps, on length of edges at right angles to the mesh surface? For example, white for ...
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1answer
30 views

Shading problems,tris mesh with black marks

in Blender I tried to do this low poly beretta that I triangulated and applied normal, roughness albedo and specular maps but in some points I get those black shades. may it be because of an unclean ...
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1answer
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Blender 2.8. Export material [duplicate]

I made this water material and I was wondering how to export this material to use in other projects. Haven't find a concrete answer to this for some reason.
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40 views

Help with lines/noise in Evee

i'm getting noise in my evee renders, i'm not very familar with evee so I have no idea how to fix it, here's a screenshot to show what the noise i'm getting looks like here: The red mark is caused by ...
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18 views

how i can get a good shading of this carved object? [duplicate]

so here you can see that i triagulate the mesh but it doesnt change anything at all, and the other pic i keeped the ngons (that i dont wont in my mesh by the way so i need the mesh in those parts ...
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1answer
21 views

How to have a color transition material on a mesh?

Basically, I have a simple sphere and I want the the most inner part of the sphere, so the center of it, to be once color and to gradually transition to another color and it approaches the most outer ...
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27 views

Strange Shading Problems In Render

When I render my project I get this weird black shading at the back side of the model; the event only occurs in render. Using the loop cut tool does reduce this effect but not entirely and still ...
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40 views

Eevee & Glass : how can I avoid that kind of distance clipping?

I'm trying to setup an interior scene in a building : The problem I have is that I would like now to add windows (glass) to get some light (and objects) reflections. I did enable transparency but ...
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17 views

How to create spline mask in Shader editor?

I want to create multi texture shader and i need to create a custom mask (spline mask) so i can mix foreground texture with the background texture where i can pipe that spline mask into the mix input ...
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2answers
90 views

Need Bar Animation Gradient Fixed

I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far. The project I'm working on is a Bar Chart. In the scene the bars are ...
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23 views

How to visually disable (“hide”) Smooth Shading in Edit Mode only?

In Blender 2.8, is it possible to visually disable Smooth Shading ONLY in Edit Mode? I want the surface of my model to soften in Object Mode or render preview, but at the same time, when I enter Edit ...
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111 views

Color Ramp is not working for me 2.8

I'm trying to make a mask around the edges of the metal circles to look shiny wail having the wrest of the faces black/dark grey. So what I did was use the Input>Geometry and then use converter>...
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19 views

How to make a mosaic blur in the render viewport

Is it posible to render a mosaic blur in the viewport instead of using the compositor? How to make pixelated censor effect? I was thinking of a glass like shader with high rougness and a checker ...
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4answers
5k views

How to get random color variation on a single mesh?

I am trying to get color variation and to bake it in a single mesh but the Object Info Random only works if i separate the meshes. Is there an alternative way to get the same result with the meshes ...
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0answers
30 views

refraction of arrow through glass of water

so i have been trying to simulate arrow refraction through a glass full of water where the arrow's direction is reversed. i have applied refraction BSDF to both the glass and the fluid mesh with IOR 1....
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15 views

Unable to use any of the shaders [duplicate]

Only one material node is shown and when I try to add a shader or something, "shaders" is gone. My material panel is also messed up, it used to look different but something happened.
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26 views

Swutching smooth shader

I need to know how can I do this kind of switch exactly from hologramm to a normal shader. like here https://youtu.be/xp5v6zps8lA?t=4
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75 views

Use Textures Panel Textures in Shader Editor

I have a texture created in the textures panel to dictate the density of a particle system. I want to use it in the shader editor as well. Is there a node that will access the texture? Do I have to ...
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2answers
199 views

Colourful Play-Doh like Material

How can I create a clay (in a Play-Doh style) material like the one in the image below?
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1answer
43 views

Shading artifacts / Tricky modelling situation

I hope someone can help me out with this. I'm modelling a moka pot, similar to this one: This is what my mesh looks like in the snout area: As shown in Fig. 3, I marked the planes around the ...
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78 views

Blender Eevee shaders look 2D

I have recently switched from blender 2.79 to blender 2.8 and i am witnessing some problems with eevee. The shaders in rendered view almost look 2D. When I look at my mesh in material view, i can see ...
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1answer
44 views

Principled BSDF node not shading right

I'm trying to texture and shade this archway I have but its not rendering correctly. I added a basic cube mesh and set up BSDF nodes exactly how I have them on my archway and it comes out perfect. ...
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2answers
166 views

Correct glass shader

i am trying to make a glass shader for a photorealistic scene that im making but i have an issue with a glass of water. My glass in real life has some edge loops in the inner part of it. I modelled ...
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59 views

Blender (2.8) Beginner needs help with making 4 Shaders/Materials & which Render Engine

I’m should this has been asked before but I’m not sure which/when Render Engine to use for what rendering. I’m working on my very 1st blender project, it’s a simple sealed beam tail light however I ...
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39 views

Making node-based B&W CRT scanline shader, having trouble rounding off non-connected pixels

I am making a node based CRT shader with the Cycles engine, and so far, it looks good. However, when there is a pixel that is not next to another pixel, it looks unnatural. To fix this, I need to keep ...
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1answer
43 views

How to unfold mesh with a principled BSDF material onto a flat object in 2.8?

I'm trying to unwrap an image that I've applied to a mesh with a Principled BSDF shader. Here is the material node graph: Is there a way to include the material I've applied to my icosphere in the UV ...
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1answer
59 views

How can i create the shader of the virus? [duplicate]

I've been trying, but my result is not convincing at all here it is: (Note that the model is missing a subsurf) here the node setup Thank you
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22 views

Unfold animation with a Shader change

I really need ur help. My Idea is that I want unfold leaves on a Tree. The animation is not the Problem there for I have this unfold add-on but I want to switch the leaf shader when every single leaf ...
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2answers
65 views

How can I get a more realistic looking Tomato?

I just modelled this tomato in blender 2.80 : and was wondering how could I get it to look more life like, after fiddling around with nodes I got this: I used this node setup: How can I ...
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1answer
59 views

Principled BDSF shader is not showing up in shader list in node editor

Principled BDSF not showing up in my 2.8, when I go into node editor to start a node tree.
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20 views

Linking SSS radius to the local scale

In Cycles, the depth of Sub-surface Scattering (whether the scale function of the SSS node or the Radius control in the principled Disney shader) is linked to the global scale of the scene. This ...
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0answers
22 views

exporting half an unwrapped icosphere to create geodesic map projection

I'm trying to create a map projection of the northern hemisphere of the night sky on a geodesic dome. I naturally thought, "I can just project it as a material on an icosphere in Blender and then ...
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52 views

Selecting Color-range with the shader editor?

can you do the same action as the color range selection in photoshop inside of blender ? is there anyway you can do this action below ? if its not is it possible trough the compositor? what node is ...
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1answer
19 views

Why isn't my shader showing?

(Im somewhat new to blender)Why cant i see the brass material anywhere?
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1answer
23 views

Data Transfer artefacts in Blender 2.79

part of my loop, which I am trying to solder with a mesh is displayed incorrectly. and, if you move the mesh with the DataTransfer along the surface of another mesh, then the loop becomes incorrect ...
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0answers
29 views

How do i change the Materials to do Shaderless/Cellshading? [duplicate]

I would like to know if there's a Shaderless or Cellshading option in Blender 2.8 as it is in 2.79b. All i want to do is work with the exact colors assigned to the material instead of color shifted ...
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0answers
405 views

How to see the shader preview?

In shader editor , how can i see the preview of the shader or any nodes without it's being applied to objects ? something like 'viewer' node in compositing editor. Right now if i have lot of 'image ...
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1answer
140 views

Is there a way to make a one way mirror? (Cycles) [duplicate]

I'm trying to create a reflection that will repeat an object so it looks like there are infinite but it is only reflecting. Just using white glossy shader doesn't work because it reflects outside. I'...
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0answers
24 views

how to add the BFDS Principal shader to a node tree in Blender 2.79b?

I am trying to add textures to a UDIM model and the video tutorials seem to be a bit confusing as most are a different version than I'm using , to further complicate matters I also have for instance ...
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2answers
1k views

Does Eevee support Animated Textures?

I am not able to use an animated texture (image in sequence) for objects in Eevee (Blender 2.80) Has someone managed to use this successfully? If so, what am I doing wrong?
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1answer
49 views

Can someone explain the math/rationale behind this behavior?

so I have this node network that gives me straight lines from the wave texture, using the X-vector component: I was thinking if I used the Y vector component for the Scale of the wave texture, I'd ...
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0answers
28 views

2.8 - Material Different in Shading Editor than Export

first off I am very new to Blender, so bare with me if I am messing up terminology. I've been trying to get a material to tile twice on my model. I was able to figure out how to set this up in the ...
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0answers
64 views

why is shade flat imporant?

i'd like to know why low poly is important because i find subdivision surface much better to work with , without the shade flat and shade smooth! i realised that when someone is creating a character , ...
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3answers
1k views

Smooth shading creates odd shading

I'm new to 3d modelling and I'm working on a chess set, while working on the bishop I ran into a shading problem when changing from flat to smooth shading. After reading another post it seems the ...
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2answers
145 views

What is the difference between “Shader” and “Material”?

I know that Shader is a type of computer program that used for shading. And it looks like Material also define how model looks like. That means for me, that in Blender "Material" equal "Shader" (or ...
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2answers
610 views

How to match material properties to physical reality?

I'm trying to make a realistic gold shader. I would like to know what is the right way to match the information found on refractiveindex.info (for gold: http://refractiveindex.info/?shelf=3d&book=...
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1answer
65 views

Make material thick around edges

I want to make the material in the provided .blend to be like the provided image. .blend https://drive.google.com/open?id=1ZDs_sCikX-TMTRcuNTmoQeKwBAvsabfk
6
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1answer
823 views

Volume emitter that is more intense towards the outside of the object

How do I create a volume emitter shader that is more intense towards the outside of the object? I would basically like to create tubes that look like the blue (not purple) tubes in this image: (...
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2answers
53 views

Make Part Of Material Transparent

I want to make the blue part transparent and the non-blue part not transparent, there are no vertices where the grey part is so I can't just make a new material.