Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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16 views

How can I make monospaced quadratic curve in shader nodes?

Iwant to use monospaced quadratic curve in material. I can find quadratic curve but it doesn't have same thickness.How can I make it?
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Bevel shader issue

I recently found out about the bevel shader, but when I tried it, it doesn't seem to work. It appears to give me a mix between beveled and not beveled. See attached image. Anyone know what I'm doing ...
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62 views

Fog in Blender: Through World node or Object Node?

I recently started to work with the volume shader in Blender 2.83. I've got two questions: What is the difference between connecting Volume Scatter to WORLD NODE and OBJECT NODE? Which shader is ...
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1answer
126 views

Can't find “Add” Node

Maybe it's elementary but I can't find the 'Add' node in Blender 2.82. Maybe you know where it is.
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1answer
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Anistropic shader: mine doesn't converge at centre

When I used Anistropic shader, my highlights do not converge at the centre as opposed to Blender Guru's example. Why is that so? Thank you. link to tutorial
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2answers
628 views

Why don't I see the full range of a color ramp gradient after using modulo?

I'm trying to make a repeating color ramp around the outside of a cylinder (i.e., ten separate instances of black-purple-green). Unfortunately, I lose the spectrum of color ramp colours when I use the ...
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3d Print material 2.7x to 2.8 fix

This shader was a favourite of mine that I can't quite get to work right now, does anyone now to fix it without getting a pink object.
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1answer
32 views

Render pixel color information in the Image Editor

I'm fairly new to Blender and really like it's capabilities. However, coming from Maya there's one thing i really miss, I can't seem to find a eyedropper tool that shows me the color values of my ...
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Why is the material looking better in the layout workspace than in the shading workspace?

What the title says. My material look lighter and worse in the shading worksapce and in the actual render. Why is that and how to change it so that the material could look like in the default layout.
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Dynamic paint waves: How do I change color of

I'm new to blender and love the dynamic paint waves function. I'm wondering if anyone knows how to change the color of a material based on movement of the ripples simulated on the canvas layer. sort ...
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2answers
27 views

Remove drop shadow from label?

I'm completely new to blender, I'm trying to create a simple label for a product as an exercise. When I use the shrinkwrap modifier to the face of the object in Cycles I get a drop shadow that doesn'...
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Helmet glass part makes hair not show for character [duplicate]

I've been following a course on creating a character with Blender 2.8 and have got to a point where I should make the helmet glass part look like glass. After applying the filters to do that, the hair ...
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1answer
356 views

Cheetah Print Sunglasses Texture

This is probably a simple question, but I would really appreciate some help here. I am trying to replicate the material of the attached image. I'm a little lost so far and have tried several different ...
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What happens if I leave the Normal / Bump connected to the Principled BSDF without any input?

As in the image, I wondered, what if I keep these 2 nodes (Normal and Bump) connected without any inputs? Are there any performance issues? Are there any shader problems? It seems to me there are ...
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How do I make only a portion of my shader to be bumpy?

I'm using procedural shading at a beginner level. So i wanted to sort of mask out where the lava is. How do I do that?
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Help with rendering and glitchy parts!

Basically i was following a tutorial on making a donut since im quite new to blender. I followed all the steps until it was time to render. Glitchy parts came in and i didnt know what to do. Thank you ...
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1answer
275 views

How do I get gloss/matte control through an image texture?

First ever material I'm trying to make and can't find what I need online. I created a black and white specular map, and a normal map in photoshop.I found out how to invert the normal using the invert ...
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Transparent material looks different in render/camera than in preview in Eevee

I've seen a few different questions with similar problems on here but none of the solutions appear to work for/apply to my issue. This one seems closest to the problem I'm having, but I don't have a ...
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3answers
27 views

Change shader saturation gradually

I've stumbled upon a problem while working on a facade shader. I am pretty sure the solution is quite simple but I just cannot work it out myself. I would like to be able to control the saturation of ...
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12 views

Setup two entirely different shaders for every object, and render 2 images?

I am trying to use blender to generate training data for a machine learning algorithm. As such, I need to render a given scene twice, the first time generating an actual image, and the second time ...
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1answer
95 views

How to access the list of volume grids using python?

I wanted to access the attributes imported with a vdb file but I have no idea how to do that. Actually what I was trying to do is - In the attribute node in material for the vdb file I wanted to get ...
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1answer
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Smooth transition between two materials

I need to make the transition smoother between the 2 different colored objects in my scene, somehow like one of the colors fades into the other one, while still keeping the line between them.
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How to smoothly mix material on edges of said materials? [duplicate]

I'm somewhat new to blender and i have a problem with mixing materials: Material A and B are similar (roughness, and colors) but material B has "holes" in it. These holes need to be in specific ...
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1answer
37 views

UV editing + texture - change color of the PNG image (caption) [duplicate]

I am using UV editing to put a letter to a wall. I have png like this: After UV editing and and some texture added my output is like this: I am looking for a way to change its color to some other ...
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1answer
41 views

Weird Shading Issue

While modelling a human body, i've noticed some faces have a weird shading, the normals are facing front, i have no idea what has gone wrong, i'm using blender 2.79 Let me know if you need the file! ...
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243 views

Black spots on the ocean

I have a plane with ocean modifier but it has some black patches when you gaze at it from a certain angle. What can it be? Maybe this is fine effect for an ocean? increasing ocean resolution doesn't ...
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28 views

How to make that metall texture?

im looking at that picture of a sci fi terminal and im wondering about how to make that kind of white-metall-look? Is that maybe handpainted?
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1answer
30 views

Matt Cap Shading texture

Is there a way which a matt cap can be rendered? I really like this shinny white texture. I tried to simulate it with the basic nodes, but doesn't quite match. Also when I try to render it's loosing ...
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12 views

How to play movie textures in LookDev/Material Preview Mode

I have a movie texture that I want to play in the material preview mode, I have verified that it works in rendered mode, but not in the mat preview. I am using cycles
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Applying Transform to a Huge Model

So I have a character I'm making, and I ran into a slight issue with applying transform. I heard a cube is about 2 meters, I didn't really realize this was an issue until I tried putting hair on my ...
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how to make a shader like this bottle's in blender 2.81?

how to make a shader like this bottle's in blender 2.81 ?
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1answer
34 views

Can we create an Action from a Dopesheet animation?

I have animated a number of Shader Node properties and the keyframes show up in the Dopesheet but not in the Actions editor. I have tried copying the keyframes from the Dopesheet but I can't paste ...
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1answer
25 views

Why is the emission shader clamping even when I increase the strength to crazy high values?

I have made a pretty complex scene in Blender 2.82.. I used an HDRi to barely light a scene(strength 0.05).. I just wanted my scene to be lit by street lamps with an emission shaded ball inside the ...
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1answer
218 views

Strange shader/material on all my cubes I created in blender 2.8

Sorry if this is trivial but I can't figure out what this is and how I can disable it. I have this strange shader/material (don't know which exactly it is) artifact on all my objects: You see the ...
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25 views

Stylized 2D shadows for 3D model

I am trying to create a shader that replicates the shadows from the original Sonic Riders, here I have the in game model set up with a toon shader, but I am unsure how to fully recreate this effect. ...
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1answer
59 views

Beginner Help on Materials, Shading, and Textures [duplicate]

I have been using blender for some time now and I still can't wrap my head around 4 things, Shaders, Textures, and Materials. What I've understood from researching the internet about them that ...
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15 views

UV wrapping and shading in python API

I have created a python API script that creates a 3D model from scratch for 17 separate objects in 4 different collections. Now, I want to, with the python API, select edges, mark them as seams, ...
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39 views

Weird shading on mesh after using boolean? [duplicate]

As you can see below, there's some strange, slightly visible shading issues on my mesh. I looked at the normals and they're facing the right way, and I tried using an edge split modifier as well. This ...
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2answers
29 views

Issues with normals to create more depth

I wanted to create a displacement to create something like this. I have a existing metal texture applied to the object. This is how it looks like now I have included my shading editor for more ...
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1answer
50 views

How you tell shading is weird looking?

I'm new to blender. When whole mesh's shading is weird. I can notice that. but how you determine small part's shading good or bad?
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10 views

How to keep the viewport shading in render and exporting the model [duplicate]

I want to be able to render and export my model like this in the picture, I like the effects that the shading gives it, How can i do it?
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1answer
34 views

Snow storm effect without lighting

I would like to create a snow storm without using light to illuminate the snow. The giant lighting fixtures used in other tutorials such as: https://www.youtube.com/watch?v=KWYBoBmAW3A and others all ...
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1answer
68 views

Shader Turning Grey instead of White

so I was following a tutorial on making detailed eyes, I don't know why but as I was making the shader, it's colouring the eye grey even though the gradient is clearly set to white? Here's a picture ...
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0answers
526 views

Color Ramp is not working for me 2.8

I'm trying to make a mask around the edges of the metal circles to look shiny wail having the wrest of the faces black/dark grey. So what I did was use the Input>Geometry and then use converter>...
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1answer
652 views

Jagged/Black edge artifacts when modeling

I don´t know if this is a bug only to me or a common problem, for I don´t know why it occurs. I had a problem once before where some edges of my model got jagged with black holes when switching to ...
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2answers
98 views

Why do I get black dotted lines on my mesh when switching to look dev mode?

I just modeled this thing, but when I switch to dev look mode these black lines on the side of the mesh. What are those and how do I get rid of them? I used the knife tool to add edges to get clean ...
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2answers
77 views

Apply shader color based on distance to mesh surface (Sculpted Mesh)

I have an asymmetrical Mesh with sculpted bubbles on it (edit: and a Multires Modifier). I would like to use a procedural shader and color the elevated bubbly parts differently from the rest. This ...
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1answer
24 views

Why are all my HDRIs displaying distorted?

Here's an image of the distortion. And here are my shader settings I'm just a beginner in Blender, and at first my HDRIs (from HDRI Haven) were working fine, but now they all display distorted as ...
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1answer
41 views

Face color from distance to object, regardless of origin?

I'm using the node setup from this answer: Particle color distance to empty in Eeevee? Is there a way of having this to work without needing the origins of the affected object to be at the center of ...
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11 views

Method to mass-apply shaders with different textures

I've been attempting to add shaders to a model quickly and efficiently. Currently my method requires me to go to every object and manually add the principled BSDF shader and link it to the main ...

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