Questions tagged [shaders]

A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

Filter by
Sorted by
Tagged with
0
votes
1answer
420 views

Donut tutorial: Condensation for coffee cup not adding

I'm doing the donut tutorial. I'm on Part 5, Level 3: Condensation. At 18 minutes Andrew adds a condensation tuxture. I've added a material and the faces I select can change color and I assigned it. I'...
0
votes
1answer
28 views

Gray background of world [duplicate]

When I render or when I use the verge3D app manager and open the model, the world background is gray and not white, even after setting the world color to white. I cant figure out what is doing this. ...
1
vote
1answer
50 views

How to link the output of a Vector Math node to another node?

I try to build a operator for some specific shaders by using Python but got stuck on how to make a node connection between ColorRamp (input) and Vector Math (output): When I try to use ...
1
vote
1answer
26 views

Vertex Color not showing up in Cycles Render

very strange problem: A SpeedTree model comes with vertex colors for shading control. These vertex colors show up in Shaded Mode / EEVEE Render, but disappear when switching to Cycles. They are ...
0
votes
1answer
74 views

Why is the emission shader clamping even when I increase the strength to crazy high values?

I have made a pretty complex scene in Blender 2.82.. I used an HDRi to barely light a scene(strength 0.05).. I just wanted my scene to be lit by street lamps with an emission shaded ball inside the ...
0
votes
0answers
56 views

Blender 2.9 Default Material Looking Grey

I am having issue wich the default material is not white as it supposed to be, but instead it's grey. I tried unistaling Blender and I removed the Blender Foundation folder from ...
0
votes
0answers
15 views
1
vote
2answers
123 views

Combining a solid object Fresnel glow on top of a glass object?

Trying to do an effect where i have a simply glass effect but I want it to have the same Fresnel glow of an object that isn't transparent/translucent. The glow i get from a simple principled BSDF mix ...
0
votes
0answers
44 views

Displacement works in viewport but not in render (Cycles)

My problem is that my noise displacement map is working well in the viewport (Cycles rendered mode) but when I f12 render the image, the displacement just disappears. What am I doing wrong? enter ...
0
votes
2answers
167 views

How do I make part of a texture transparent?

How to make some part of the texture transparent? I'm using the image below: Is it possible to just use 1 image, by making that the texture won't render ONLY the black color? Is it possible to use 2 ...
0
votes
1answer
52 views

How to generate a Transparency “Gradient” Shader?(Eevee)

Using the setup below ,a transparent gradient shader does not get generated. How to generate a Tranparency "Gradient" Shader in Eevee? UPDATE 1 Tried the below 2 solutions by @Moonboots ...
1
vote
3answers
67 views

How To Make Volumetrics Round?

I'm currently working on a spaceship render. The engines glow and emit light. I have cubes behind each thruster that contain volumetric properties, I want these to look like a subtle back burner or ...
1
vote
1answer
67 views

How can I make a light trail without using particles?

I'm trying to replicate what this user was after, but without using particles. (I know the particles will work easier, it's just not what I want for this.) Glowing Light Trail in Eevee I've got an ...
0
votes
0answers
24 views

Material Displacement Issue, mesh gets warped!

Hi everybody today I encountered a problem that every single texture suddenly does not work with the cycles displacement. I am sure that I have enabled the 'displacement and bump', turned on cycles ...
2
votes
3answers
8k views

How to get black outlines in Blender 2.8 Workbench Render? Currently all my outline lines are white!

I am trying to render out a cartoon version of the model shown in the image, but as you can see, I am getting white outlines when rendering using blender 2.8 workbench engine. I have set the outline ...
3
votes
2answers
176 views

How do I make an individually scaling square set shader?

I've gotten as far as to make the squares, tile them and have control over the size, but I expected them to scale uniformly, but they distort as shown in the image provided. This problem doesn't ...
0
votes
0answers
27 views

UV Map is a complete mess. How do I even begin to fix this?

100% total beginner here, just completed the Blender Fundamental tutorials and now working on the Default Cube Owl tutorials. I just got to the "shader" section of these tutorials and ...
0
votes
0answers
28 views

Shading window is nothing but black

I'm new to blender, and I wanted to try out shading. But when I go to the shading tab,I just get this: Note that this is a purely new project, with the start cube and everything. For some reason, I ...
0
votes
0answers
27 views

Inner outline shader with offset

I'd like to have inner outline (or inset with offset) shader for any shape as it's shown in figure. I plan to use it for displacement (and mask) so line with gradient in cross section would be best. ...
1
vote
1answer
170 views

Metallic multiply shading works in Eevee render but not Cycles?

Ive got 2 different meshes for one armature, one for base textures, one to give some parts of that texture a metal shine using a mask to avoid the non metal bits. In Eevee this works fine as I can set ...
3
votes
0answers
23 views

Accessing the Render Engine Type as a String from a Driver Expression

I am trying to make a Render Engine switch for node-trees, that will give control over ignoring or using certain node-chains depending on what render engine is used. This is basically an improvement ...
0
votes
2answers
49 views

What settings influence Z-Fighting in files with identical geometry?

I've 2 sample files: good.blend and bad.blend. Both have 2 parallel rectangles rotated along z axis and separated by same distance. In fact they're almost the same. However, both were created via ...
0
votes
1answer
115 views

Wireframe shading issue in Blender 2.91 viewer [duplicate]

I'm new to Blender and I've been trying to get the wireframe shading to work since 2 days and been having this issue shown in the image below: Whenever I try to go into wireframe shading mode it ...
4
votes
1answer
133 views

Security Hologram Sticker

I'd like to know how to create a holographic material using nodes/texture maps to replicate a security hologram like this: I cannot seem to find any information regarding this anywhere. I have tried ...
2
votes
1answer
43 views

Issue With Subsurface Scattering and Scale on a Human Model

I scaled down my characters to real human measurements (around 1 m 70 cm), in meters units. I found it harder to manipulate because the characters are tiny in relation to the scene. Also the skin ...
0
votes
3answers
261 views

Strange shading fragments on mesh

can anyone help me? I've just finished texturing a model I made. After I import the mesh and the textures in UE4, I've encountered this shading fragments. This are screenshots on UE4: This is how ...
0
votes
0answers
24 views

Resources for understanding cycles node performance without a heavy technical background

I was hoping to gain an intuitive understanding of the performance cost of different cycles nodes so that I can take that into consideration when building procedural materials. I have some experience ...
2
votes
0answers
31 views

Procedural leakage shader from roof and others stuff

Any suggestion in creation of leaks(dirt) from horizontal planes (black color planes on picture)? Thank you. I tried myself to do some sort of mask for leaks or dirt ...but not very accurate ...
2
votes
1answer
39 views

Specific style using shader editing nodes

I am trying to play with the shading nodes and wondering if anyone knows how I could achieve some sort of airbrushed or styled effect on my renders. The below image is the kind of style I am after if ...
0
votes
0answers
17 views

Shadows and Reflections

I am trying to make this But I am stuck on this image None of my walls or other materials are picking up the white emission and the back of the corridor is getting light from somewhere. Any ideas in ...
0
votes
0answers
22 views

I can't get the shade editor to use nodes in 2.8

So I have used 2.83.0 for a while now, but this is the first time I have used the Shade editor, since before 2.8. The thing is I tell the editor to use nodes, and design said nodes, but when the ...
1
vote
1answer
52 views

Diffuse texture baking wrong

Made this procedural chameleon texture but when I try to bake the colors it's completely wrong? Any idea what this could be caused by?
0
votes
1answer
33 views

Object invisible in shading

Hello i need help my object is invisble in shading which makes it little hard to work with please can some help me with this problem?
0
votes
1answer
82 views

Shade smooth issues

I've been working on a model, and noticed a weird issue in Blender, when I used the Shade Smooth option, it makes black triangles in the model. Normals are calculated properly. I'm not really sure ...
0
votes
1answer
21 views

How can I animate the transparency of a image texture ontop of another image texture

Here are two photos of what the effect that I want. I want to be able to have a slider that will change the opaqueness of the "hi" and I want to be able to animate it.
0
votes
1answer
81 views

How do I clear sharp edges on my models / apply one smoothing group to the whole piece?

I am following a tutorial on how to make collision models for my meshes and have come across this step: I am very new to blender, therefore I don't understand what this means, do I have to add a ...
1
vote
1answer
40 views

OSL Texture Mapping [duplicate]

I'm new to OSL and Blender. I'm using the following code to generate a circle on a plane. The plane, however, appears to be split into two triangles. Can anyone explain how to fix this so my OSL ...
2
votes
0answers
32 views

Understanding Blender's Invert Node and Varying Bit Depth Images

So, I am trying to wrap my head around exactly what the invert node is doing in the shader editor. I realize that this sounds like the most simplistic question in the universe, but please bear with me....
0
votes
1answer
45 views

How to overlay Slots on single object

I'm trying to set up an object for product visualisation inside Eevee, I'm used to C4D materials along with using mix shaders to overlay decals in blender. However I need to be able to change a fabric ...
1
vote
1answer
64 views

my texture to shows up in solid mode but not material preview mode?

I am trying to wrap a car model in Blender 2.9. I am new to blender but have used other 3D modeling programs and rendering programs. I have applied the image texture to my material, and I believe I ...
0
votes
1answer
80 views

How To Add The Same Shader/Material To Multiple Objects?

I want to apply or use the same material for multiple objects. How can I do this without doing it per object ? The target objects already have their own materials and I don't want to override them. I ...
2
votes
1answer
35 views

Alpha modifier, or properties, that affect the child of the group “as a single object”

I try to transfer my UI design workflow into Blender and I have one major blocker. In UI design we overuse the ability to group object and modify/animate the properties of this group like scale/...
1
vote
0answers
35 views

Clean Scattering borders using cycles?

In forest pack for 3dsmax, they use vray to cut out part of the scattered assets going out of the emitter mesh boundaries. It's completely possible to do the same thing with cycles transparency but ...
2
votes
0answers
17 views

Problem with Rendering Candle Flame with RGBA transparency [duplicate]

I have a problem and I can not find an answer in internet. So basically I have a candle with animated candle flame (made with texture nodes and I added a point light source) and I want to render only ...
1
vote
4answers
4k views

Where Is Micro Displacement Setting Both/True/Bump In Blender 2.8

I'm currently following a Blender Guru tutorial for creating ropes. And in the tutorial, after adding a displacement texture, he continues to change the displacement setting under the material tab ...
0
votes
1answer
114 views

Change whole blender scene into a cartoon look

So, I have a scene full of meshes (around 70 or so) each with own textures (no normal maps etc tho). I am wondering if there is a way how to change the whole global scene into something more cartoony. ...
0
votes
0answers
9 views

Place a texture based on Refraction node result

I have made a lens flare lens by applying a Refraction node to lens object in front of the camera. I Use Shader to RGB node followed by Greater than to isolate lights in frame. This gives me a ...
24
votes
3answers
14k views

How to change hair color along length of strand?

At some point (not right away), I'll be wanting to make a character model which has multicolor hair. Namely, it will be one color closer to the roots, and another color closer to the tips. Is there ...
0
votes
1answer
123 views

EEVEE Sub Division Surfaces with Blocky Shading

I'm having an issue rendering subdivision surfaces in EEVEE and can not find an answer anywhere. When applying subdivision surfaces to objects in EEVEE, it creates very distorted reflections in the ...
1
vote
0answers
15 views

Why can't I see my layout view when in Shading mode? [duplicate]

I want to apply a texture to my object, but my window to view my object has disappeared when in shading mode. It has worked in the past, I'm not sure how to get the view back up.

1 2 3
4
5
38