Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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1answer
50 views

How you tell shading is weird looking?

I'm new to blender. When whole mesh's shading is weird. I can notice that. but how you determine small part's shading good or bad?
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How to keep the viewport shading in render and exporting the model [duplicate]

I want to be able to render and export my model like this in the picture, I like the effects that the shading gives it, How can i do it?
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1answer
30 views

Snow storm effect without lighting

I would like to create a snow storm without using light to illuminate the snow. The giant lighting fixtures used in other tutorials such as: https://www.youtube.com/watch?v=KWYBoBmAW3A and others all ...
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1answer
67 views

Shader Turning Grey instead of White

so I was following a tutorial on making detailed eyes, I don't know why but as I was making the shader, it's colouring the eye grey even though the gradient is clearly set to white? Here's a picture ...
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471 views

Color Ramp is not working for me 2.8

I'm trying to make a mask around the edges of the metal circles to look shiny wail having the wrest of the faces black/dark grey. So what I did was use the Input>Geometry and then use converter>...
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1answer
643 views

Jagged/Black edge artifacts when modeling

I don´t know if this is a bug only to me or a common problem, for I don´t know why it occurs. I had a problem once before where some edges of my model got jagged with black holes when switching to ...
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2answers
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Why do I get black dotted lines on my mesh when switching to look dev mode?

I just modeled this thing, but when I switch to dev look mode these black lines on the side of the mesh. What are those and how do I get rid of them? I used the knife tool to add edges to get clean ...
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2answers
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Apply shader color based on distance to mesh surface (Sculpted Mesh)

I have an asymmetrical Mesh with sculpted bubbles on it (edit: and a Multires Modifier). I would like to use a procedural shader and color the elevated bubbly parts differently from the rest. This ...
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1answer
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Why are all my HDRIs displaying distorted?

Here's an image of the distortion. And here are my shader settings I'm just a beginner in Blender, and at first my HDRIs (from HDRI Haven) were working fine, but now they all display distorted as ...
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1answer
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Face color from distance to object, regardless of origin?

I'm using the node setup from this answer: Particle color distance to empty in Eeevee? Is there a way of having this to work without needing the origins of the affected object to be at the center of ...
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Method to mass-apply shaders with different textures

I've been attempting to add shaders to a model quickly and efficiently. Currently my method requires me to go to every object and manually add the principled BSDF shader and link it to the main ...
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2answers
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Ocean plane shader with transparency

I've made this ocean scene following a tutorial. I want the shader to be transparent so I can see sharks or whatever though the water. But adding transmission doesn't seem to work. And since it's a ...
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Invisibility Effect (Dual-Video Overlay)

gif: https://imgur.com/vDNeH9M (excerpt from https://vimeo.com/101172118) Wondering if this is possible in Blender. Is it masking and chromakeying? Not really sure what to call it: two moving images ...
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1answer
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How to get old Mapping and Voronoi nodes into Blender 2.82?

I noticed that some nodes changed significantly with Blender 2.81 and 2.82. Now I can't follow older tutorials, because some have different options than me. Voronoi Node is totally different Mapping ...
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How to add Environment Texture (HDRI) using script API?

I'm trying to create a custom scene setup with a certain camera location and angles with custom hdri. However I want to make a custom script for it so that I will be able to reuse it for "n" number of ...
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Material Preview and Rendered showing default really dark grey colour? (Same colour as blank space in the 3D viewport) [duplicate]

Any way to get blender to show the same colours that are in the Shading tab? I don't know which colour scheme blender will render, the Shading tab colours or the Material Preview/Rendered View colour ...
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Weird Jittering Effect Going On With Model?

So I have a 3D Model of Godzilla, and so far everything is great with it. The only problem is this weird effect going on near Godzilla's mouth area where the lighting seems to be jittering. I don't ...
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texture editing from obj. file

I imported an .obj file from another program and now i want to create window glass textures but nothing changes when i add a texture with max transmission. I also added an transparent shader but the ...
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The object shows in black color after adding color by vertex paint

I'm following a tutorial on YouTube. I painted my object without any problem with Vertex Paint by selecting the vertices and correct colors has been appeared on my object. Unfortunately, the object's ...
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1answer
32 views

Nodes not in Shader Editor

I am editing a leaf in shader editor, Nodes are not visible not even a material editor. How to create the nodes, or make them appear?
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How to make glass material transparent in mirror reflection? [duplicate]

I'm new to Blender and as I was creating a bathroom, I noticed that my shower glasses were not rendered properly in the mirror reflection they appear grey Any idea how to resolve this ? I tried ...
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120 views

Render problem with a glass material and the Archipack addon

I struggle with a more or less realistic environment for my prototype model of my desk. So first the preview, with Cycles (left side). When I render the scene, the door glass is white and not ...
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When I assign shape keys to text, the objects lose their material

I have created two text objects with the word ORIGIN in two different fonts. I can get the text to morph from one font to the other but after converting the text to curves and applying the shape keys ...
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2answers
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How can I add Lens Flares/Halos?

Is there an addon, or an easy way to add lens flare effects or light aberrations in Blender? I've been using Blender for a while now, and it's very time consuming to always have to export to another ...
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1answer
21 views

How to create a feathered border around an object?

This is the best way I could possibly phrase this question. What I want to do is mix two different materials. I want to use the secondary material to catch the rimlight of the object, but I only ...
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1answer
24 views

Do UV islands scaled to 0 have anything applied to those surfaces?

This is the dodgy shader setup I've done https://twitter.com/James___UK/status/1262658211934543873 I have two UV maps, one for the inner surfaces of the glass jar and one for the outer, and then with ...
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How to render like this - toon but with fuzzy edges?

Alright, trying out toon rendering styles trying to match this (Puddles from Short Circuit by Disney): Ive tried out various toon shaders including https://www.youtube.com/watch?v=TpWI2rU8iF0&t=...
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Blender render looks different than Substance creation

I imported my blender mesh to substance, but when I imported the textures I created from substance back to blender, it seemed to have lost a lot of detail. What did I do wrong? Image 1 is the nodes ...
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1answer
108 views

Shader with golden logo, normal map and or displacement map

Hi all you shader experts out there! I would like to set up a shader/material with the following ingredients: A base wood texture with a normal map and preferably a displacement map to add some ...
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1answer
44 views

Subsurface scattering field

I have color A and color B and you want sub surface scattering. My question is, on the "thickness" map, does pure white represent complete translucency or does grey? White would mean I'm taking 100% ...
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0answers
11 views

Texture showing up in rendered view but pink color in texture view [duplicate]

I have a mountain textured with three different textures by using two mix shaders. I am using Blender 2.80.75. In texture view I can only see a pink color but in render view I see the correct result. ...
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1answer
746 views

How to make physically accurate silver in Cycles?

I need extremely accurate representation of real world silver in my curren project. We can approximate "close enought" in cycles, but this time i need it to be accurate. Other commercial rendering ...
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1answer
28 views

How to fix excessive/complex topology

I imported an OBJ file from a different model maker and the topology is very complex and messed up. I was just wondering if the model was salvageable at all since it's the only model of this ...
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Object not rendering in cycles

I have a mesh plane object with two image textures applied. When I switch to Cycles and Rendered mode the plane is just black. This is a scrolled image across 200 frames to give the appearance of ...
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1answer
51 views

How to get matching voronoi texture in 2.8?

I have seen this tutorial and i don't know how to get matching settings in Blender 2.82. Blender 2.82 has different Voronoi Texture node, and I can't follow the instructions. Old (2.7x) Voronoi ...
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1answer
379 views

Can I only Render light that psses through an object?

In the image below I would like only the light that passes through the sphere, in this case the bright dot in the center, to be visible. Is there a way to set this up in cycles? Thanks, Tyler
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0answers
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Discrete Shading in Blender

I'm trying to shade objects in a very specific way. What I'd like to do is make my shading only 3 distinct shades. Similar to a comic book. Rather than a gradient, there exists only a darkest, ...
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1answer
35 views

Shade smooth issues

I've been working on a model, and noticed a weird issue in Blender, when I used the Shade Smooth option, it makes black triangles in the model. Normals are calculated properly. I'm not really sure ...
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1answer
22 views

how can I share variables between glsl and python in the bge?

I am currently writing a glsl shader in the bge, My question is, if I have glsl embedded into my python script, how can I if possible share memory/variables between my glsl and my python so the below ...
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1answer
22 views

context.material.node_tree - context has no attribute to material?

I am trying to write an addon, I am making a node group that will be created with a single button however I have run into issues with these final lines: ...
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0answers
21 views

Cartoony shader style help

first time posting a question here. I am working on a comic book In blender. I found couple tutorials on toon shaders and came up with the picture on the left. But I have no idea how could I achive ...
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1answer
43 views

Blender 2.8 Shader editor : I can't add any node

As you See on Photo I cant add something on shader editor. What am i supposted to do?
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0answers
21 views

What's the difference between Non-color and Linear in Color Space? [duplicate]

I've heard that you can use either Non-color or Linear in the Color Space in Normal Maps but I would like to know what is the technical difference between them.
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2answers
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How can I map a texture node, using a factor similar to pointiness, when the mesh edges are too rounded?

I'll try to clarify. I have a guitar body mesh. I want the front & back to have a lighter wood texture. I want the sides to have the same texture, but stained darker. Here's the tricky part: ...
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1answer
33 views

How to build a Low Poly on a High Poly while being able to see both?

All the view options I can find make it hard to see the low poly mesh and the high poly mesh at the same time. (This is for baking a high poly onto a low poly) Is there something I'm missing? This ...
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0answers
26 views

Woven fabric different string colors

Firs of all, Im fairly new to blender. Ive been using different other 3d software to model and render things for a couple of years now though. Ive been using keyshot to render products ìve modelled ...
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0answers
11 views

FBX model colors are not appearing correct after export

I am trying to create a road intersection asset for a video game my team has been working on. I am fairly new to Blender and I learned how to color assets using shader nodes and UV textures. In ...
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1answer
31 views

Shading artifacts after baking normal map

I tried baking a normal map from high poly to low poly mesh. The high poly is basically just the low poly with beveled edges and proper smoothing. I'm absolute beginner when it comes UV unwraping and ...
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0answers
62 views

How can i create handwritten letter procedurally?

When i created handwritten letters i got stuck when bending the letters ..and also i can't able to change the thickness in different part of letters. I created some typed letter before..typed letter
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0answers
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How to add a white stripe to a tire [duplicate]

In a car model, I have a tire object that is using a very simple BSDF where the only value that's not left default is the base color, set to grey. I would like to ask someone more experienced how I ...

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