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Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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47 views

EEVEE Sub Division Surfaces with Blocky Shading

I'm having an issue rendering subdivision surfaces in EEVEE and can not find an answer anywhere. When applying subdivision surfaces to objects in EEVEE, it creates very distorted reflections in the ...
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1answer
127 views

Imported object into unity lighting not working correctly

So the jist of it is I'm trying to get a toon shader to work on imported object from blender, I get this terrible looking jagged lighting in unity. ( the left tombstone ignore the one on the right )...
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1answer
44 views

Creating a translucent acrylic-like Shader

I am trying to make this model and as you can see in the reference, it looks translucent with a glow on the outer ring, like a solid block of acrylic with thickness. Also, as you can see, it emits ...
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29 views

Do we need to master Cycles' material nodes if we can make textures/materials in a much easier way in Substance Painter?

As the title says, I'm quite confused about why I should master Cycles' material nodes if I can yield equally good results in Substance Painter? In Cycles, to create a photorealistic material, we must ...
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33 views

HDRI background image won't show behind glass and artificial area light

i have an interior scene replicated from photo reference as a way to practise blender. this scene has sun, artificial area lights to help lighting the interior. and a HDR image to get something as a ...
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1answer
43k views

How to add bump to shader?

I have a simple diffuse shader. I would like to add some bump to it. How can I do this in Cycles? Where do I plug in my checkered texture.
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25 views

Hide lines between nodes

In order to get a more clean node tree in blender 2.8, is there a way to hide for example the line in the circle? I really don't like crossing lines. I've been searching on internet and the manual ...
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2answers
781 views

Is there a way to manually control vertex/face normals to get a more consistent toon shader?

I watched this video about the art style of popular fighting game Guilty Gear Xrd, and something which really interested me was the method that the artists used to get rid of ugly automatic-normal ...
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2answers
85 views

2.8 Ambient Occlusion of World Background

I have an animation imported from Mixamo. In 2.79 I could not make the background transparent in animation only on single images. So I used a green screen for the world background. In there it was ...
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107 views

Troubles with outline on cubes

I am working on a project that requires me to have outlines on cubes, the outline HAS to be a shader, not matter if it's a combination of nodes or a script,it has to be a shader. Meaning that I can't ...
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1answer
47 views

How do I prevent a texture from stretching when using a boolean modifier on the object?

I made a lava planet and used the boolean modifier on a cube to "eat" it away. For the planet I made a material in the Shader Workspace. When I move the cube on the planet and it eats the planet away ...
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1answer
69 views

Can't decrease the brightness of the transparent shader effect

I'm trying to make a transparent plane in blender 2.8 that works in cycles. I want to reach the same effect that I have when I set up a background image with the transparency enabled. Below you can ...
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20 views

Why is viewport scene violet? [duplicate]

I've switched from C4D (getting too costly for a retiree) to Blender 2.8. I've created a simple scene consisting of the monkey atop a plane. Why is everything in the viewport and eevee shaded in ...
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1answer
53 views

Problem With texture or UV I'm not sure

I'm a beginner and I have a problem with one of my models. I can't seem to add a texture to it. When I try to apply a texture, it applies only the general color of it. Every texture paint I do on it ...
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1answer
9 views

How to specify a different value for a node parameter, part of a node group, for different materials

I've got this object which exists of 10 meshes or so. Their UV maps are all different, of course. I would like to have the same shading on all of them, so I created a node group. The node group ...
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71 views

Toon Shader Programming/Noise Generation/Line Coloring

EDIT: A LOT OF IMPROVEMENTS The file: The output will look something like this (but in color): (Mickey & the ship's wheel are cel objects, and the ship & grass are background objects) CEL ...
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0answers
22 views

generate texture by interacting with another mesh

Hello Blender Community, I have a scene where i want to generate a texture on mesh A by letting it interact with another mesh B. The goal is that i don't have to animate the texture by hand and ...
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1answer
40 views

Using an opacity map with the Principled BDSF?

I have baked a set of maps in Substance (making trim sheets) and would like to plug them back in in Blender, incl roughness, metal, normals etc. I would like to have those, my base colour map as well ...
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3answers
65 views

Displacement node doesn't seem to work

I've been trying to get the displacement node to work in blender 2.80, but am having no luck: It doesn't seem to show up in the cycles render either: anyone know what I have to do to get it to work?
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1answer
32 views

Movie is not playing properly blender 2.8

My Movie for my TV is not playing in render mode of my view port but it is playing in the UV Editor i have no idea whats going wrong. I basically added an image texture and opened an mp4 Movie Format ...
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3answers
4k views

Can I refer to another object's properties from a Cycles node shader? Drivers? If so, how?

I am trying to develop several shaders that need to take into account the position or orientation of another object in my scene. Seems like a generally useful thing to be able to do. Here's an ...
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1answer
62 views

Flat Procedural transition

Is there any way to create flat transition using shaders(nodes) just like in second picture? Is it even possible with shaders? I tried constant ColorRamp but it goes half way through, not full face or ...
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1answer
60 views

How do I merge smoothing shaders seemlessly without joining objects?

I'm having an issue with creating a game asset for the Creation Engine. I am trying to have two objects, a head and body, match seamlessly together without joining them. They don't and it's because ...
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1answer
893 views

In Blender 2.8, 3D Viewport shading render mode is missing. How do I get it back?

I've gotten to a state where my render option in the 3D Viewport is missing. I can render just fine using EEVEE. The screenshot is missing the camera and light, but I've added those and it makes no ...
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2answers
95 views

Shading faces depending on orientation

Newbie here with possible strange request. I am learning anatomy, currently by studying a 3d skull. I would like to lit it in some ways, so that the faces facing front would be in a certain color, ...
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1answer
49 views

How to check if EEVEE or cycles is used?

Is there a way for a shader/material to check if it is being render in EEVEE or cycles? I want to activate different nodes that immitate or indicate some effects that don't work so well in EEVEE, for ...
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0answers
51 views

How to correctly separate vertex color data into the R channel on EEVEE?

for some reason if I add (in the shader tree) the ATTRIBUTE>COL from the vertex color property and channel it to a separate RGB (only making the R channel plug into a ramp node and then to the shader ...
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1answer
29 views

My textures are rendering transparent and strange

I am trying to make this cool minecraft effect on blender. I've done all the modeling and tracking. In rendered view it looks fine. But it comes out very weird. I am using blender 2.8 for this ...
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24 views

Holdout node cause odd outline

As the title says I'm having issues with the Holdout node causing an odd outline: https://imgur.com/a/eaTu8KP Sadly I don't want to share the blender file because this is a project but I would be ...
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43 views

spikes emerged when i put displacement node in blender 3d 2.8

soo i im using image texture for base color and displacement then i enabled experimental from render tab then i enabled displacement and bump in materials - setting - surface - displacement. and ...
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0answers
19 views

Access array modifier index in shader

Is it possible to get the array index of an array modifier in the shading editor? I need to shift the UV of every array segment by a certain amount. I can't apply them because the number of segments ...
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0answers
26 views

How to Create a bright semi transparent Crystal that reflects in multi-colors

I would like to be able to create crystals that look like this: https://pbs.twimg.com/media/D_p99yOW4AA0bNd?format=jpg&name=4096x4096 I would like them to be able to reflect multiple colors like ...
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54 views

Activate Smooth Shading and Subsurf Level with One Shortcut in Both Object and Edit Mode

Maybe I'm missing something, but I feel like changing the subsurf level and shading needs a lot of keypresses. Usually, I model in edit mode with subsurf off and flat shading. Sometimes, however, I ...
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1answer
70 views

How can I get only textures (with out shaders) from rendering image in Blender 2.8?

I want to get Only texture with out shaders from rendering image. In my rendering image. I want to output a texture-only image like displayed inside the red frame of this image. I want an image ...
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0answers
26 views

Texture that only visible in shadows

I am trying to shade an earth model. Trying to show night lights on the dark side, but I am having hard time on figuring out how to use light path node, to isolate night emission at the sunshine. I ...
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0answers
46 views

Blender shader that imitates sculting in stone

Im new to Blender nodes. Im trying to make a material and apply it to a mesh made of a single square. It needs to be able to take 2 textures. One stone texture, and one that has the ornaments that ...
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29 views

How to remove the movement of shadows? (EEVEE)

I have a issue with shadows cast from my sun light "Jittering" is there a way I can bake the shadows so they don't move at all from frame to frame? Also it only appears in the render, doesn't seem to ...
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1answer
21 views

“extra shading pie menu items” option not showing in custom keymap

In Blender 2.80 in Properties > Keymap if you use the standard Blender preset you get Preferences windows with option to check "extra shading pie menu items" option under Tilde Action. This option ...
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2answers
4k views

How to make a holographic reticle shader in cycles

Does anyone have a lead on how to set up a shader in cycles to mimic the behavior of hologhraphic sights in blender, as shown in this image? I don't want to have to try and figure out exactly how to ...
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0answers
16 views

how to set up downloaded textures

I just got a model from kitbash for free and I was wondering how to set up the texture that was in the zip file inside of the zip there was the.BLEND file and a texture folder, inside of there where ...
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1answer
43 views

Is there an easy way to re-import / re-append image files in a large quantity?

My rather (as of recently common) problem is the following: Every time I download 3d-asset-packs like the ones you can find on Kitbash3D for instance, the image textures are all un-linked in each ...
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2answers
66 views

Mimic Sculpting Shader/Light setup for Render

I'd like to recreate the shading that is going on in the Sculpting view for high-resolution render. It seems to have a very specific light-setup and way of catching light the soft specular, very thick ...
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0answers
38 views

Separate alpha from color in Shader Editor

In the Shader Editor, I can create an RGB node and in there, I can set an alpha value as displayed in this screenshot: However, no color separation node in blender supports extracting that value and ...
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1answer
304 views

Character eyes are black

I made a pair of eyes for a character of mine that consists of two meshes. One that acts as the real eye with the iris and the pupil, and then a copy of that one but slightly different to represent a ...
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0answers
43 views

What does the 'sheen' slider of the Principled shader do behind the scenes?

I'm trying to create a unified shader setup between a bunch of different render engines for exporting models. I've been attempting to recreate the 'sheen' effect from the principled shader using ...
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0answers
11 views

clothing retains color and others do not

So I created characters and shaded them etc etc. I uploaded to Mixamo and a lot of the characters lose their shading. In the case of the image one character retained some color the others did not. Im ...
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0answers
18 views

Pass viewport camera world space position to shader

AFAIK, the Camera Data node doesn't provide viewport camera's position, what alternatives do I have?
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0answers
27 views

I can't make correct glass in EEVEE

I make a glass material, but it isn't rendered yellow glass behind him But cycles do it
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0answers
31 views

How to change shading of selected faces with retopo - 2.79 comparison

2.79 renders the underlying selected mesh more "pronounced" over the other objects when in editmode. This is a common situation when doing lowpoly retopo over highpoly. In 2.8 its really sinks in to ...
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1answer
24 views

smoothing the placement of vertex

I'm trying to model a car, when joining two hood and the fender I had to tweak to geometry to make everything quads but I ended up with sort of bump as you can see: Here is my topology: each time I ...