Questions tagged [shaders]

A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

Filter by
Sorted by
Tagged with
0
votes
2answers
18 views

Viewport shading option “shadow” not displaying shadow

I'm trying to get the viewport to render shadows to help visualize depth when working in an orthogrpahic view. I toggle the shadows option in the viewport shading menu, but it seems like the only ...
2
votes
1answer
38 views

Image Texture Node : separate image file as a socket - to make it more reusable - in Eevee

I have a shader node tree like this. It works well even in Eevee. ^ All of the yellow circles use the same image file. This is inconvenient when I want to :- change the file later create a reusable ...
0
votes
1answer
25 views

how to colorize the water?

I made a water simulation. I also use an HDRI to light the scene because it is easy to use and looks great. Unfortunately the water "mirrors" the HDRI background which isn't blue which looks ...
0
votes
1answer
11 views

Why does the lighting on this object not work properly? Imported obj

As you can see, the sun is pointing at it from a direction, and the light is on the other side? I exported an OBJ from Daz3d and then imported it into blender. Even when I remove the material, the ...
0
votes
3answers
31 views

Can you switch between different material versions?

So I have a model that has two different shading versions. The usual principle bsdf and emission for a shadeless render. Using mixer nodes makes it easier to switch between the shaders in nodes but I ...
0
votes
1answer
25 views

How do you create matcap shading yourself?

Just a general question I can't seem to find the answer to online. Matcap shading gives a soft shadow I want for my texture, but I see it's either one or the other, you haven't have it with textures. ...
2
votes
0answers
40 views

How would you make a toon glass shader in Cycles?

I saw plenty of Eevee toon shaders (and let's be fair, Eevee is just better for toon shading), but how would you go about making a Cycles Toon Glass Shader? I tried making something that I'm linking ...
28
votes
6answers
5k views

What's the fastest / most fun way to create a fork in Blender?

Related challenge: What's the fastest and / or craziest way to model an arrow in Blender? I tried to make a fork in Blender, but it was so boring I fell asleep. Is there a faster / more fun way to ...
0
votes
0answers
39 views

Help with assigment - shaders [closed]

I'm absolutely in love with Ari Weinkle's art http://ariweinkle.com/art/wormholes. I have an assignment where I'm going to get inspired by an artist of my choosing and display something in honor of ...
2
votes
1answer
277 views

Shading tab seems incomplete (Blender 2.8)

I am running blender 2.8 and am in the shading tab. On the tutorials I've seen on YouTube, the background in the top 3d viewport is a shade of light gray and there always seems to be a second texture ...
1
vote
1answer
324 views

Strange shader/material on all my cubes I created in blender 2.8

Sorry if this is trivial but I can't figure out what this is and how I can disable it. I have this strange shader/material (don't know which exactly it is) artifact on all my objects: You see the ...
2
votes
1answer
275 views

How can I raise the brightness of just the voronoi part of this shader?

I found a voronoi setup that looks kind of like stars. I want to increase the brigthness to make the stars look like they're glowing. If I raise the emission, it can add too much blinding light to the ...
0
votes
2answers
2k views

2.8 Add multiple image texture nodes simultaneously

I stopped using Blender for a while right when 2.8 rolled out. Trying to get back into it, I'm noticing that it seems to have removed the "import multiple image textures" option in the shader editor, ...
0
votes
1answer
64 views

How you tell shading is weird looking?

I'm new to blender. When whole mesh's shading is weird. I can notice that. but how you determine small part's shading good or bad?
2
votes
1answer
851 views

How to make physically accurate silver in Cycles?

I need extremely accurate representation of real world silver in my curren project. We can approximate "close enought" in cycles, but this time i need it to be accurate. Other commercial rendering ...
0
votes
0answers
17 views

Blender Shading not working with Principled BSDF [duplicate]

Why is my shader not working correctly? I keep getting the same problem over and over when trying to use a BSDF in shading (it worked a few months ago). Updated blender but nothing helped. Shading ...
1
vote
0answers
26 views

Cycles Textures not showing with shading - Works in Eevee

I think this must be some simple thing that I have missed, but I can't get this model to render properly in Cycles, yet it works perfectly in Eevee. The cycles version is not rendering with any ...
0
votes
0answers
22 views

How would I do this metaball feature in blender?

The unity asset store has a metaball tool called mudbun at this link This tool has the option to choose different rendering modes, best explained with this picture: Is there a way to achieve the same ...
1
vote
1answer
201 views

Images as Plane turned Wireframe

Per the title, Working along merrily when some accidental keyboard press really muxed things up. I've imported two images as planes, for a front view and a side view. They were, when switching to ...
1
vote
1answer
37 views

Principled Volume not showing up in Cycles Render

My Blender scene looks like this: On the left, you can see my cloud-like volume setup. The center screen is in Material Preview mode and shows my clouds (the volumes) just right. As you can see in ...
0
votes
1answer
27 views

How to set up shader materials with main node Principal BSDF

I have issue with exporting shaders on blender model. I need to export model with shaders in GLTF . The problem is that shader materials are not exporting - only the main color of Principal BSDF node. ...
0
votes
0answers
25 views

How to create a spaceship and force field trnsition effect

I have put together a scene in which a space fighter exits a force field from a carrier. I would like to create an effect that when the fighter flies through the force field, the field glows darker as ...
0
votes
0answers
16 views

Why I can't export a model with double-sided materials in gltf format?

When I export that by in Gltf format and open it, just the front side appears on both sides. Can you help me please? In Blender In 3D Viewer
1
vote
0answers
19 views

How can I scale an object but have the texture repeat

I'm working on a project where I will be having a lot of trim along walls. I will need to create a trim object potentially over a hundred times and all trims will have different lengths. I am hoping ...
2
votes
1answer
25 views

texture turns purple when image sequence offset changes

i have this problem with the image sequence where the only frame that appears is the first on while the others appear purple, i made it so the textures appear overlapping but for some reason when i ...
3
votes
1answer
57 views

Sample Color tool. Eyedropper reverts to a pointer

In the Shader editor if I click to change the colour in one of the colour swatch windows on a Principled node and then select the eyedropper or Colour Sample tool, as soon as I move the mouse it ...
0
votes
0answers
17 views

Blender crashes instantly using mix shader

I created a 3d model of a product in Blender and tried to shade like matte finish for some area and glossy for some area. I planned to use mix shader and created two image textures for matte as a base ...
6
votes
1answer
118 views

I want a double layered material, with the outer layer being glass, how can I achive that?

I'm new to blender and I'm wondering if there is a way to make a shader covered in glass, using only materials. I've just tried mixing glass with a diffuse using a radial gradient, but it didn't pull ...
0
votes
0answers
13 views

Problem to volume liquid export

I'm new to blender, but I'm watching a lot of tutorials. I was following this video (minute 25), but at the end, I had some problems. I was exporting my bottle of oil. If I export only the bottle this ...
4
votes
1answer
28 views

How to display vertex colors in Viewport Shading Mode

So I'm pretty new to blender and I'm trying to make some visualisations for a paper I'm hoping to publish. So far I've got my tractography and cortical matter loaded into Blender and I've managed to ...
2
votes
3answers
5k views

Can't see through BSDF principled/glass 2.8

High risk this question was asked a billion times and I am just too stupid to find the correct answer, so apologiez. I am trying to create a drinking glass, the inside faces are colored red to ...
1
vote
1answer
47 views

How to mix three different shaders on the same material?

So I came across some difficulties with the "Mix shader" node in cycles. I have 3 textures on a label: gold, paper and rough black letters. How can I mix these effects? I can make 2 ...
2
votes
1answer
549 views

Can I only Render light that psses through an object?

In the image below I would like only the light that passes through the sphere, in this case the bright dot in the center, to be visible. Is there a way to set this up in cycles? Thanks, Tyler
0
votes
0answers
25 views

Realistic ocean / sea shader - material

I am trying to create a realistic ocean shader material in blender Cycles render. I searched a lot of tutorials and I have tried different kinds of nodes; (I am a beginner in blender cycles nodes)but ...
1
vote
1answer
133 views

Why aren't my nodes showing up in the shading tab?

I am following this tutorial to make a donut. However, when I am in the shading tab, nodes are not showing up in the bottom part. I have explored the area thing, but I can't find the starting nodes. ...
6
votes
2answers
118 views

Transform/Scale Pattern over X Axis using Shader Nodes

I'm looking for a way to scale a pattern over the length of the X-axis using just shader nodes. The bottom image is the effect I'm going for. Thanks!
4
votes
1answer
229 views

Shading artifacts

Sometimes I encouter this problem. Anyone knows why this happens and how to fix it? Here you can download the blend file: https://www.dropbox.com/sh/dkoikr6qwosq25f/AADJYnH1-uv2haNshs-nq7nWa?dl=0 Flat ...
7
votes
0answers
111 views

ignore self-shadows for a cel shaded effect?

So For this project i'm trying to achieve somewhat of a cel-shaded look. Cel Shading is an attempt to make 3D Art look 2D, But The Main problem I've found with Cel Shading effects is the shadows are &...
6
votes
2answers
77 views

How to make a shader that applies this effect to each face of a cube?

I'm very new at shaders, so in order to learn what they're capable of I wanted to try and create an effect that is a fair distance away from anything you can do with a single principled BSDF node. I ...
0
votes
0answers
22 views

Shaders Nodes - Attaching and detaching nodes with python [duplicate]

I would like to import an image as a plane, then add a MixShader and a Transparent BSDF, detach the Material Output Surface link, attach the BSDF to the MixShader, to the Material Output, then add the ...
2
votes
1answer
89 views

N64 style vertex shading/lighting for low poly models?

I can't find info on how to achieve this. I'd like to make n64 style graphics and imitating the way models and environments are "lit" is the part I'm very lost on. I've heard it's a kind of ...
2
votes
0answers
34 views

How to render gouraud shading?

Is there a way to render gouraud shading in blender? Or a shader setup that would extremely closely mimic gouraud shading? If not, what other solutions might there be for what I'm looking for? I'm ...
3
votes
0answers
32 views

Is it possible to shade objects in Cycles based on Z gradient, to highlight/darken edges?

I'd like to shade the edges of my objects darker, like a toon shader, based on abrupt Z depth transitions to neighboring pixels -- in other words wherever the Z gradient is high, darken the image. I ...
1
vote
1answer
23 views

Colors in baked texture

I'm trying to bake a procedurally generated texture. Everything seems to work except the colors seem to be off from what I expect. To narrow things down, I've removed everything from my shader except ...
0
votes
0answers
33 views

Why does the rendering look way less quality in the shading parts than it does in the preview?

When I render my character, everything that is shaded kind of metallic, except the balls that are flying around the model, does have these triangles of low quality in it. In the preview everything ...
0
votes
0answers
9 views

How to detect changes in node in python

I am trying to create a simple library of procedural materials for myself. As per my logic what I need to do is : Create a node tree in Python For preview purposes I think I will add a Data-block/...
0
votes
1answer
64 views

How to share shaders among different materials

In order to model a better quality Earth without distortion at the poles, I decided to use a cube, subdivide it 3 times and then to-sphere it. It works much better than a UV Sphere and than an Ico ...
0
votes
0answers
26 views

Emission glow through glass materrial

How to create a emission material that will glow through glass material in Cycles render? (volumetric light) I have attached the project file here: https://drive.google.com/file/d/...
1
vote
1answer
29 views

My Character from Mixamo has no shading in Blender

When I import my character as a Collada file - it looks completely flat with no shading. I have not seen that before in Blender. Why is this happening?
0
votes
1answer
23 views

Pink material when using 2 x PBR (Principled BSDF) materials into a mix shader w/Eevee

When I combine two PBR materials (with Principled BSDF Shaders) in Eevee through a Mix Shader, the output is pink? Alone, each Principled Shader works, even if I pass one material through the mix ...

1
2 3 4 5
38