Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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1answer
24 views

Creating a wavy dot pattern in a Cycles shader

I'm trying to create a shader to draw dots in a wavy pattern. I have the dots, and I have the waves, but I'm not sure how to combine the two. I create the dots by adding together 2 wave textures that ...
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15 views

Need help on moving multiple rendered images(frames) over a stationary plane

I created a dry fountain animation using fluid physics. The chosen objects were a cube(domain), cone(inflow) and a plane(as an obstacle). I baked them to create the fountain. Later I rendered the ...
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0answers
12 views

Blender 2.8 Cycles render animation slows down

Update shader is taking longer after each frame. From 0s in frame 1, to 10s in frame 33 and so on. It's simple nature scene, each material has simple shader for alpha transparency (4 nodes). The same ...
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2answers
119 views

how to recreate microscopic diatom glass material

I have been trying to recreate the material seen in the picture without success, this picture is an electron microscope image of diatom shells, they have 2 important characteristics. first, since they ...
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0answers
17 views

Is it possible to turn the shader nodes into textures? [duplicate]

I know this is an odd question I make models in blender for my game looking at the procedural nodes it seems way easier to just make the textures using the nodes in blender rather than fixing textures ...
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0answers
17 views

change color ramp hue using nodes?

i was hoping someone could tell me how to change the color of a color ramp using other connected nodes. the second image does it almost right but the color of the whites from the color ramp are only ...
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0answers
19 views

keyboard stopped working

I'm following a tutorial to learn blender, and I've been doing the same tutorial a few times now without any problem. But suddenly my keyboard commandos just stopped working, for example I can't press ...
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0answers
26 views

apply a reflection cubemap

maybe I lack some google skills but I can't find an answer to the simple question: how do I apply a cubemap in Blender? Say, I have a ready .dds or .tga (not .hdr!) image file storing the cubemap. Now ...
5
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1answer
162 views

How to make a sine wave distortion effect?

I'd like to achieve a simple wave distertion effect like the reflection has in this image: I'd like to animate the reflection so I tried to do it with material nodes. I thought I should mix the UV ...
1
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1answer
28 views

Can you control material visibility using another object?

I don't have any screenshots or reference images, but I'll try my best to describe the effect I mean. An simplified example of what I am trying to achieve is the following: There is a target object, ...
0
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1answer
18 views

Multiple textures turn to pink [duplicate]

I've downloaded a blender file off Sketch-fab and I knew it was created with an older version of blender. I opened the file and every texture except for some blue emission thing.
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1answer
39 views

Realistic Gingerbread Material

Christmas is coming quickly, and I'm working out a way of quickly designing gingerbread houses. So far, everything is working except the gingerbread shader. At the moment, I want it to look as real ...
0
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1answer
32 views

some faces are darker with fine normals

I'm having problems with this face. It is darker than all other faces with fine normals and flat shading. How should I fix this? here the highlited areas seem to be wrong, especially the whole plate ...
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0answers
18 views

Node Texture not being applied correctly

I'm with a problem while trying to apply a noise node to simulate a concrete material I'm having a problem that in the node preview the texture is the way I want, but in the mesh the texture is ...
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1answer
14 views

Collection/Object selection to the exclusion of everything else - unable to exit

I've been following a tutorial and I've been adding materials to an object I modelled. All was fine until I accidentally used one of the viewport shortcuts but I'd forgotten to turn on "emulate numpad"...
2
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1answer
112 views

How do I animate a smooth transition between all colours in the RGB spectrum?

I want to shade a lightbar. It should have a smooth RGB Transition like in this video at the beginning: https://www.youtube.com/watch?v=bBNohDeo8XI With a color ramp it would take to long to add ...
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0answers
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sculpting window is not displaying “zbrush style” shader?

I am not seeing brown (clay) shader in 2.81 sculpt mode. What am I missing ?
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0answers
38 views

Procedural material broken in 2.81

How it's meant to look^ I downloaded this wonderful procedural shader setup by Elbriga, which has worked fine in Blender 2.8 – but when I got the new 2.81 version the material preview is broken for ...
2
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1answer
28 views

How to reveal type of material nodes in 2.8

I'm having a hard time trying to figure out, which types of nodes were used in the creation of a shader/material in the node editor. I did download a Blend file from the web and was curious to analyze ...
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0answers
52 views

How to mix colors like in reality?

I'd like to mix the colors to get the exact color that you would get in reality, I realize that RGB is a completely different system, but I was wondering if anyone has experience with this. In the ...
2
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1answer
56 views

How can I make a texture follow the edges of my model?

I have a cylinder with a rounded tip, I have tried to rotate a checker texture by plugging texture coordinate generated into a mapping vector and then into the texture vector but still I have the ...
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0answers
44 views

Creating text on paper?

Edit: This is not a duplicate of How do I put an image texture on a material in Cycles? because that question only seems to talk about adding an image texture, not combining an image texture with ...
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0answers
25 views

Is there a toon shader that can achieve this concept art look?

Ive experimented with typical toon shaders in cycles and eevee, but usually the color effect is very concise and not concept art/painterly: In eevee ideally, is there a way to achieve a more concept ...
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1answer
284 views

how can I apply 3 shader by coordinates instead of unwrap UV?

how can I apply 3 shaders by coordinates instead of unwrap UV? for example, 3 shaders for top, bevel and side faces.
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0answers
27 views

Image Texturing - Using cycle's nodes to scale image texture and randomly rotate them

Is there a way to randomly rotate an image texture randomly and keep its mapping scalable? Im sure this has already been asked but can't seem to find it. If someone can redirect me to the appropriate ...
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1answer
28 views

How to get better displacement result

I'm drastically displacing a mesh (with procedural textures) and due to the displacement being rather big and practically "vertical" there aren't enough polygons and it starts to look very stretched: ...
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1answer
26 views

Have can I have a different texture on parented objects?

I'm new to Blender, just started learning. I'd like to know how to have different textures on parented objects. I have this object parented with another object but when I apply image texture to one, ...
8
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1answer
415 views

Different look of material with Mix Shader vs Mix RGB

I am mixing colors and roughness of a Glossy shader through Layer weight node. Material: Mix Shader: Mix RGB: Why do the same properties used in two similar approaches give a very different ...
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0answers
30 views

Simple, easy to understand way to soften edges? [duplicate]

I come from Maya, I'm used to just selecting the edges or faces you want to be soft or sharp and clicking a button that says "harden edge" or "soften edge." Is there a way to do this in Blender? I can'...
2
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1answer
43 views

Can a lens shader be made in cycles

I'm curious if a shader can be made for a flat square that can act as an optical lens. In the shader be able to set a f factor, to set focus strength distance.
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12 views

Smooth shader not working | pdb addon loaded molecule

Maybe someone can help me with this. I am in Blender 2.80 and I used the pdb loader add-on. Now I have some problems with getting a smooth shader on the bonds of my molecule. That was never an issue ...
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0answers
8 views

how to bake diffuse with mix shader?

So in the left corner you'l see albedo/diffuse bake result, in the right corner it is how it should look and how it looks in viewport and at the bottom half is shade node scheme. I dont understand how ...
0
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1answer
17 views

The Shader Editor Show Up Blank When reopen it

So I'm still learning about texturing in blender. Then after googling around i found about shader editor and uv editor. When i first open shader editor to make material the node show up okay. Then ...
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1answer
17 views

Exporting procedurally textured models for game engine

Recently I created a model which was texured procedurally. I used noise texture to texture the model and also combined it with a bump and Vorenoi map to add extra geometry to my model. On exporting ...
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0answers
16 views

Black/White Opacity Mask transparent in Blender 2.8

I have two textures: Diffuse and a Black/White opacity map. It's used for the eyebrows. The way the shader is setup the eyebrows are just a completely brown plane. How do I hook up the B/W opacity map ...
2
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1answer
52 views

Why is this line appearing across my procedural material?

I have tried to texture an orange with the shader editor after uwrapping the object, and I got this strange trace on the mesh: I want to make it disappear but I didn't find any issue. I have tried ...
0
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0answers
27 views

How to remove shininess from an object?

Im making a game asset and i dont want any parts of my mesh to be shiny or reflect light like in the image attached. Im going to texture paint it so i just want to see the base color when i paint, i ...
0
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2answers
67 views

When can you no longer switch from Evee to Cycles render

It is a lot easier to work in Evee, but I'm trying to learn layers and collections. Some actions are not compatible in both Evee and Cycles. I see in some online tutorials the author will say we now ...
2
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1answer
32 views

2D 'POST_VIEW' drawing with gpu.types.GPUShader(vertex_shader, fragment_shader)

I can use gpu.shader.from_builtin("2D_UNIFORM_COLOR") to draw a square to a view (the nodeview), and give it a single color, but I want to use a custom shader. Does ...
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2answers
88 views

recreate electron microscope material

i realize a similar question has been asked before, but nothing specifically discussing the topic of recreating the materials seen in electron microscopy. the tutorials i have seen use fresnel as a ...
2
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1answer
66 views

Blender 2.8 My soil shader looks too glossy

I'm trying to do a soil material using the following textures: https://texturehaven.com/tex/?t=coral_ground_02 I applied a 'displaced' modifier and built the shader nodes but my surface looks too ...
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2answers
52 views

Bad shading on icosphere set to smooth

I used an icosphere to model a part of a building, I have autosmooth enabled with custom sharp edges but I can't fix the bad shading. In Eevee it looks perfect, but in cycles I get weird shading that ...
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0answers
16 views

How to fix blocky shadows on object? [duplicate]

When I render this flag I made, the contact shadows are extremely blocky. I am very new to Blender and 3d modeling as a whole, so I only know the basics and don't know how to fix this. I'm using an ...
2
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0answers
20 views

Why Transparent BSDF blocks reflections of Principled BSDF? (Cycles)

I wanted to share an issue related to Cycles shaders I don't really know how to face. I am rendering a honey pot. Nothing crazy about this. But when I tried to add the sticker I noticed some ...
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0answers
15 views

Add Shading and textures through Python Script Blender 2.8

I am exporting a character from iclone to blender in alembic format following the tutorial : https://www.youtube.com/watch?v=OkbzAUJgi34 I have the mesh and the textures separately in alembic format ...
0
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1answer
24 views

How to make edges of adjacent objects be visible?

On the picture below I have planes inside of the other plane, but borders of all these planes disappear visually in Look Dev mode. But I need separate planes to be distinct. I'm not talking about ...
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0answers
17 views

How to create a Multi Dimentional Door? [duplicate]

I'm trying to do things with as little of Photoshop as possible, seeing if there is a alt method on how to such effect. So, I have this scene set up where I need this door that leads to a white room ...
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0answers
23 views

Outline Eevee Shader with Transparency

Hi, I'm using the solidify modifier with backfacing in the material Editor to create a real-time shader in Eevee. It works great for solid materials. But with Transparency materials, since it's ...
0
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2answers
41 views

Colorchange of metaballs or surface

Hello my fellow Blenderians, I stuck on a project and maybe you can end my struggle. :-) I made a filament with metaballs (it is more likely a sausage, see the attached pic) and over 100 frames some ...
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0answers
16 views

How can to link the colour of a point light to the RGB colour of another object in the same scene?

In my scene I would like to link the colour of the point light to be the same as the colour of another object, which is determined by the shader applied to that object. The output of that shader is ...