Questions tagged [shaders]

A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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What do I miss to see the texture?

It has been a while since I played with blender and must have lost basic understanding of it. This must be something very simple or I am just missing something. I am trying to add material/texture to ...
Chef Boar's user avatar
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Attribute to material

I downloaded the .obj result from this tool: https://huggingface.co/spaces/TencentARC/InstantMesh When I open it in blender I have to switch to viewport shading/ color/ attribute to see the shade. Is ...
darkon11's user avatar
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Creating a Custom Node for Materials through Python

I'm trying to create a custom material node in blender using python. For instance, in the example below (which I found here and modified a bit): The node is supposed to take two colors multiply them ...
O. Shehab's user avatar
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"Sound Info" geometry attribute to shader

I have a Sound Info geometry node and I want to take the (beat or loudness) value and plug into a Noise texture node (in the Shader tab). using the artribute shader node, how do I set this up?
CpToye_00's user avatar
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How can I make a continuous texture on a non-flat surface?

I would like the text to run on the interface in such a way that it is easy to read
Dani's user avatar
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Why is texture painting not working?

Please advise- I've watched a few different tutorials for texture painting but I'm not sure what I'm still doing wrong. Texture painting is not working. I'm trying to add an orange/red color over the ...
Philadelphia_Collins83's user avatar
2 votes
1 answer
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Volume absorption density per color channel

I have a volume with a Volume Absorption node, and the density is based on the distance to the camera (the further away, the denser). But I would like to have a ...
Apo's user avatar
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Shading>ColorRamp>Reliefs distance between Vertices of the mesh and curve reference

I try, but I can't... I explain: I create a 256x256 point torus. I apply a rank 2 subdivision to it. I delete half to keep a C. I remove the top half to keep an open C. (It's the interior that will ...
French_Hugo's user avatar
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How do I recreate this effect on a new mesh? [closed]

It has these darker spots and there's no texture here, changing the mesh colour also applies a darker shade of colour to those areas. I want to recreate it as this original mesh is horribly ...
Chloe Campbell's user avatar
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2 answers
50 views

How to add reflections like glass on transparent image?

I imported some image (png which have already transparency aplied) in blender as a plane (a rectangle with 2 transparent stripes in the middle and 3 black stripes) in shading and other modes it ...
Marcin Jasny's user avatar
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1 answer
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Render part of a file in eevee part in cycles

I have a file that needs parts to be renders in EEVEE but some other parts in Cycles, how is best to do this. Most of the file needs to be rendered in EEVEE, the only part that needs to be rendered ...
SwIthers's user avatar
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Dark artifacts appering in render when using subsurface shading on joined meshes

I have this dark artifacts on parts of the meshes when they intersect each other, the parts are just joined, not boolean together, this happens when I use subsurface effect in my shading properties of ...
Piotrek B.'s user avatar
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"Baking" grain texture onto object?

I am trying to develop a procedural animation system that mimics 2D in Blender 3D using curves and want to mimic 2D art styles by having grain shading on an object, but have it adjust to the object's ...
jon's user avatar
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2 answers
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combining nodes

I made two different textures on my model (it's gonna be different kinds of freckles in different colours. But when I combine the nodes, one of the freckles is more visible than the other. Is there ...
yeah's user avatar
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Glass modeling workflow?

So this might be a niche question without a good answer, but I have an awful lot of trouble modeling things that use a lot of transparent materials like environments with lots of glass. It would help ...
canslp's user avatar
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use textures with displacement map on large scale terrains

I have created a landscape with a HightMap (exr from Gaea). To use the Hightmap, I took a plane (200x200m, 100 subdivision) and applied a subdivision surface modifier 5/5 and a displacement modifier, ...
user123511's user avatar
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Viewport shading shadows not related to lights in scene?

Can someone explain this? I cant see how to control shadows from lights in Viewport Shading mode... There is some wierd other light source... Also, in Material preview and Render, the "Scene ...
Tony Sands's user avatar
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How do I get my shape to glow, but still have detail?

I am making a fanmade K-pop lightstick for one of my favorite groups but I struggled with the top. It is supposed to be a glowing pink rose. It is supposed to not glow, but when turned on it will let ...
Excitedgoat195's user avatar
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Invisible Clouds In my render viewport and my Rendered Frame

Im a intern that has recently been giving the task of making a logo animation for the company. Now im nearly finished and recently followed a toturial in order to make the clouds that my camera is ...
IncentroScout's user avatar
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transforme an emission map into a color map [closed]

Okay this sounds a little bit crazy, but, with some researches, I found a node group how is able to localise sharp edges and it work awesome ! Here is the node group And here is the result I needed ...
Fireapple's user avatar
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1 answer
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Rig rendering as black in Cycles

I have put together a basic scene with a light source casting onto a rig copied over from another file. The textures appear normal in texture preview and in EEVEE, but when rendering in Cycles the rig ...
ded1cati0n's user avatar
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Baking hair on to a normal map

How can i bake the hair particles to a normal map? If i try to convert hair to mesh, and do it normally, blender doesn’t do it, since the mesh does not have any faces. I tried using the skin modifier ...
Leha2's user avatar
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control + t not working as shown in youtube [duplicate]

I saw many YouTube tutorials of instant PBR texturing; they all say to click ctrl + shift + t, but it doesn't do anything. I saw people saying to click ctrl + t instead. When I did, it didn't open any ...
Dhanvir sing rawat's user avatar
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Texture Difference EEVEE/Cycles

I am working on this sofa that I downloaded and I am not sure why but while the texture is rendering perfectly in Eevee, it ends up looking weird in Cycles. Would anyone know why this is the case? ...
zak's user avatar
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Struggle to mix two shader using a factor

I have some struggle to apply a factor to a shader mix. I have a windows how got scratches (shader A) and dirt (shader B) but just in the corners (factor). So logically if I use a mix (shader, color, ...
Fireapple's user avatar
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How can I get the final evaluated material color of each face?

I want to be able to get the final evaluated color for each face regardless of what shader node setup I have. I just want to get the final color result flowing into the Base Color socket of the ...
Megan Love's user avatar
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0 answers
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Shift S no longer changes node

Is there a new shortcut to change one texture node to another in shader editor? Shift S does not work in Blender 4.1
Glen P's user avatar
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1 answer
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In shading mode, how to make material slot object face selection remain permanent

First post... hi everyone, newbie to Blender here. In shading mode, I am using 2 material slots to apply different colors to a building. One material is assigned to building walls... the other to ...
jimhone's user avatar
1 vote
0 answers
25 views

Is there a better method to achieve a plasma look?

This is my first attempt at creating a corona-treatment plasma. I used a principled volume shader and some noise but it's just not great. The third image is an actual picture of the plasma. Google &...
JB Riley's user avatar
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1 vote
3 answers
92 views

Is there a node setup to control the voronoi dot-size from an greyscale- input of another source?

My goal is to have a shader-setup where i can control a Halftonepattern with an Image/ graphic as a greyscale input. Do I miss something?
vp.gestaltung's user avatar
1 vote
1 answer
32 views

anime lines material

I'm trying to get that green-yellow lines coming from back to my scene which is inspired by this I can create that lines on plane surface but unable to find do it with circular way or in a cone ...
Mr simulation's user avatar
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Does anyone know how to resolve this reflection issue?

I want these two truss to work as one in term of reflection but don't know how to make them one. I have tried joining them by Ctrl + J but not working.
Munim Faiz's user avatar
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34 views

Realistic material for Moon landscape

I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
Luca Ghilardi's user avatar
2 votes
0 answers
29 views

How can I get the light direction vector without the roll values?

From watching videos and looking at other posts, it seems like the common way is to just straight up copy the sun's rotation values for the light direction vector. However, this also copies the roll (...
LuigiTKO's user avatar
1 vote
0 answers
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Spike lighting Toon Shader

I'm trying to get this kind of style in evvee with dynamic lighting: By displacing a simple toon shader i got this result : however since the displacement is only on the x-y axis it doesn't work if ...
javelfraise's user avatar
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How can I add a hand-painted texture as an input to a shader node?

I am using a noise texture to generate the mask for the land/water layers of a planet I want to bias this noise texture with something hand-painted so I can roughly shape the continents by hand but ...
spraff's user avatar
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0 answers
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How can I put my brick texture on all sides of my object? [duplicate]

I created a brick texture. I am relatively new to the shading editor. When I put the material on the object, it is stretching on the side. I read that it might be better to put the Texture Coordinate ...
DPlayground's user avatar
1 vote
1 answer
19 views

Render is different from layout and shading

I'm trying to render a water bottle with Cycles engine, and some water in it. However render is different (the water surface rendered as dark). What's wrong, please advise, thanks.
e109923's user avatar
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2 votes
1 answer
26 views

Fix Crease Where Two Objects Meet

Goal: To get the two objects (mountain and flat plane) to have a seamless transition while still keeping them as separate objects. What I've Done: I made it so that the mountain texture fades to the ...
Monkachu's user avatar
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0 answers
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Render objects without lights [duplicate]

Is it possible to bypass lights with a custom material/shader so that the material/shader is rendered directly to pixels? What I'm looking to do would have the renderer simply evaluate the scene and ...
Zdepthcharge's user avatar
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0 answers
27 views

Ambient Occlusion Error In Knitted Hair System

I'm modeling my son's first plush and I followed this series of videos to do so. I've even asked Bradley on his discord about this and he didn't know a fix for it. I'm including the blend file below ...
Cullen Tapprich's user avatar
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1 answer
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My bake to texture comes out over exposed compared to render window

I'm trying to bake the sun's lighting to a combined texture. It looks great on viewport shading, however I get an over-saturated result when baking to texture. I'm using a Principled BSDF material ...
RavenousHydra's user avatar
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0 answers
28 views

Is there any way to make a procedural blur on the Shader Editor that isn't so noisy?

I am looking for a way to do a procedural blur in Shader Editor (not compositing), and the current way that I see that is mostly used is to use White Noise Texture or a simple noise texture and mix it ...
Golden Dragon's user avatar
0 votes
1 answer
28 views

Issue with Smooth Shading with Array?

So I've go a mesh more or less the shape of a slice of bread. I've added an array modifier and curve modifier, and connected it to said-curve to get what you see here. My issue is that when rendered ...
capieshka's user avatar
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1 answer
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Procedural materials that rotate with instances

I need to add realistic materials to CAD-based models with unfriendly geometry. There are thousands of models, so re-meshing and UV-unwrapping is not an option. I've gotten decent results with ...
excaelest's user avatar
2 votes
0 answers
50 views

RG(B) Map to create a toon/cel face shadow mask

First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
Rejala's user avatar
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0 answers
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Is there any reason to use nodes with zero values?

When I'm looking at shaders of some authors, I see nodes like this: and I can't understand - why? As I can see, these nodes don't do anything. I've tried to see the difference with/without it and ...
Сергей's user avatar
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0 answers
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Smooth normals to avoid squares in shading

I am trying to make ripples using Geometry Nodes and I got some problem : This is how the generated bump map looks. Is there a way to smooth that overlapping bump data ? I use Geometry Nodes ...
RobenSikk's user avatar
1 vote
2 answers
48 views

Rounded rectangle in shader editor?

How can I create a rounded rectangle with Width, Height, Radius parameters based on the UV coords? For example, on a simple plane
s0up's user avatar
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1 vote
0 answers
30 views

Is there a way to get a shadertorgb output into geometry nodes? (Shading Stylized brush strokes)

i'm trying to recreate a "3D painting effect" with geometry nodes. The goal is to make any shaded mesh turn into this kind of style : https://www.instagram.com/p/Ba4CtFXhnzI/ I've managed to ...
javelfraise's user avatar

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