Questions tagged [shaders]

A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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Eevee disable receiving light for an object

Im currently working on a Wormhole tunnel effect like this: https://www.youtube.com/watch?v=K2WTH016rfk Problem is in my scene I got objects which are flying through it and those emit light too. So if ...
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Transparent shader renders black when Transparent shader is behind it (Cycles) [duplicate]

So when I render rougly speaking a plane with an alpha channel it's fine. But only as long as there is no such material behind it. In that case it renders the transparent part black. Why is that so ...
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How to make light behind black hole warp around it? (eevee)

I made this black hole, but its pretty obvious that light doesn't warp around it and that i made the outer layer of the black hole as a separate layer. There are great tutorials on how to make the ...
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How to get this type of engraved metal with shaders

The effect I want to achieve is pretty close to the image. I already have the shader for the base metal but I can't get the engraved effect for the text. I wanted to make it using shaders but any ...
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Distance fading for whole object [duplicate]

i have created a dithered and stepped distance fading effect similar to lod transitions in video games. the parameter is controlled by the camera's texture coordinates. (basically a gradient attached ...
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1answer
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Is there any way to replicate “Aura Glow” reflective dispersion/iridescence glass effect in Cycles? [duplicate]

I'm currently working on a model for Samsung Galaxy Note10+, with one of the colors used on the phone is "Aura Glow" that is a very reflective glass that reflects light (a la CD/DVDs): ...
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Transparent plastic material with transparent background in eeve

How do you create plastic material with transparent background so when it renders you can see through plastic in eeve? As I'll then need to import it to After Effects.
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mp4 file in empty frame

I want to insert a mp4 video in blender. I took a empty object and load a video at Object Data Properties > Image. The video works only in the viewport shading solid. The video in the empty object ...
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4answers
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Changing colours precisely, procedurally

I assumed this had been asked before but can't find anything that does what I need. I have an image texture (a png) which uses 18 different colours. I want to be able to use the shader editor to ...
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2answers
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Shading - How do I remove overlapping seams in X- and Y-direction while using vectors?

While trying to create a pixelated effect, I noticed that using vectors causes overlapping lines in x- and y-direction. As far as I can see, there is no good solution to create pixelated faces... Has ...
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1answer
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Missing default hdri in shading option

Am new to blender currently am learning from certain youtube tutorials. The problem is in all the youtube videos a shiny ball is seen the viewport of the shading option which is seen in most of the ...
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Can shaders created in Blender Shader Editor be exported as OpenGL shaders in versions of Blender 2.9x?

I have created a shader in the Blender Shader Editor, since I find it very powerful and easy to use. I would like to export this shader so I can use it outside Blender. Is this possible for versions ...
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1answer
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What's the difference between shader editor and compositor

I started learning blender about a year ago and I started learning nodes this month. Does anybody know what is the difference between the Shader Editor and the <...
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How do I replicate Daz3D Iray skin shading in Blender EEVEE?

I am trying to replicate this skin rendered with Iray: Notice the smooth yet defined skin and features, as well as the subsurface scattering, particularly under the eyes and mouth. This is how I was ...
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1answer
52 views

How do you create procedural bubbles on a surface?

I'm trying to achieve the answer in How to create procedurally generated surface bubbles on a liquid I'm unsure on how to do this in 2.9.
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Is it possible to create retro type shaders?

I'm trying to re-make the old street fighter 2 box art. I'm still in the sculpting phase right now, but I'm just wondering if the water color style is even possible as a shader? I know there are some ...
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Solidify changes shading

Im trying to to solidify a object. Here I have just removed the faces with metal, still correct shading in Unity. edit: this is not true. Removing the rim also changed the shading a bit. But more ...
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1answer
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X-Ray like Shading Error in EEVEE but not Cycles

I sculpted this Manta Ray and tried texturing it. I Noticed that when in EEVEE, somehow the base Geometry is clipping trough, as if i had the XRAY switched on. When i use EEVEE, this problem does not ...
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Can you stop the shadow from fading?

I applied transparent because I wanted the roof to be transparent. But even the shadows fade. I want the roof shadow to be the same as the column shadow.
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1answer
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The cycle toon render is not working properly

I made it into a cycle toon render, but it's no different from normal diffuse render. I hope toon shader looks like a picture of a monkey. I know how to feel toon shader with eevee. There's a toon ...
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0answers
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Area Doesn't show Object when goes to shading

I got a little question here about my problem. So recently I try to follow some tutorial on YT and it goes to the part when it's time to do shading. But when I go to shading, the area where you can ...
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1answer
68 views

How to darken crevices/grooves/engravings

I'm making 3D models of weathered gravestones with photogrammetry and using the textureless model with simulated shadows to read the engravings: It works pretty well, but it's much more legible if I ...
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0answers
10 views

Boxes only partially shaded in render

I have a project that involves a bunch of blocks, but when I Render this project, it only ends up shading all of the blocks in halves. How can I fix this issue? I'm relatively new to blender, so I ...
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3answers
49 views

Why is my BezierCurve shaded like a tube?

I've added a BezierCurve, and beveled it with a square curve. The ends are square as expected, but the shading makes it look like a pipe (beveled with a circle). I would expect a shading more like ...
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21 views

Is it possible to export evaluated shader value at loop index or a face using python at each frame

I am creating a light installation with a lots of cubes. And to create and visualise patterns blender is used. To export this color data at each face I have a vertex group assigned for each. Now I ...
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How to set up displacement maps when using UDIM textures?

I recently started using UDIMs so there might be something really obvious that I don't get. I sculpted model in Zbrush. I exported displacement maps from Zbrush and everything works ok with UDIMs so ...
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0answers
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Beginner help with Old-Style Vehicle Lights

I've been using blender seriously for all of a week now, but I have experience with modeling, texturing, and the generalities of 3D modeling from other programs. My current project involves texturing ...
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78 views

Custom nodes, node limits, and compile times

I am working with some very complex custom toon shaders in Eevee. This causes several problems. First, the compile times are atrocious. Second, I am in danger of hitting the node limit if I also use ...
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2answers
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Emission node not rendering at all in Cycles nor Eevee

I've been modding this model to use in my animations, and thought it would be cool to add an emission shader to the pupils of the eyes (the model is a robot). I was fine with just having the pupils ...
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1answer
23 views

Weird artifacts when rendering on Nvidia GPU [duplicate]

For some reason, when rendering on my RTX 2060 in Blender, I'm getting these weird flickering artifacts. As can be seen from the above screenshot, my node setup is a cube compressed into a plane by ...
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2answers
65 views

Create Surface from Selection

I have imported a .stl model into Blender with the goal of isolating and shading various parts of the model (painting it). I'm stuck with this format as a starting point. In the Modeling pane I've ...
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0answers
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Any tricks for a huge shader nodes trees to become faster?

I've noticed one interesting moment: each time I create some complex shaders they always slow down my Blenders viewport. At the same time, sometimes when I purchase any plugins that include complex ...
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1answer
25 views

Viewport shader material is different from material preview

Greeting, I’m a newbie to blender. I’m creating material for a box. I created that material by viewing material preview in blender but, my material on my box is different from than previewer. I dunno ...
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23 views

Weird metal material bug in cycles

I linked you the first render of my animation (https://we.tl/t-B0xxfc2bD2) and besides the fact that the leaves are falling a little bit too often and too fast I absolutely don't like the material bug ...
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0answers
22 views

Layered and modular toon shader using a master node to stack them all

I was looking at videos from Lightning Boy Studio that show that they built a modular toon shader where you just have to plug node group instances in a master node to stack the shaders. The color and ...
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0answers
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How to correctly shade transmissive gumdrops?

I want to preface this by saying that despite the blown-out appearance, it's definitely not a lighting problem. It's a shader thing; here's the blend file: Click here Here's a pic of a recent render. ...
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0answers
33 views

World texture with stars and constellations

I have seen many exames on how to create a night sky in blender. However, all of them deal with scattered bright dots on a black background. My question is: is there an available sky texture image ...
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0answers
18 views

Disable ambient occlusion for a specific material (eevee)

How can I disable ambient occlusion for just a single shader? I’m rendering with Eevee. For example, I’d like everything but the grass to have ambient occlusion enabled. I’ve enabled ambient occlusion ...
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1answer
85 views

What kind of illumination to use to produce these 3D ball-and-stick atomic structure models? (specular reflection but no shadows)

I'd like to render a publication quality image something like the image below. I'll script the whole process so we can build many different structures without having to redraw everything, and probably ...
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0answers
29 views

Require help with multiple lights in EEVEE creating a clean and sharp black/white shading (shadows and light bounce)

I'm currently trying out different things for an animation series I've planned and need help with creating sharp and clean black/white shadows and light bounces, when the range of - for example - two (...
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0answers
24 views

Fire Created in Blender 2.92 looks Mushy and Blurry

I am using Blender 2.92 on OS 11. Playing with fire.... The flames are there, but kind of mushy. This is EEVEE, but Cycles looks the same. I am including screen shot of shader for domain as well as ...
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1answer
30 views

Creating fantasy crystal-like object to composite in a photoshoot

first post here. I'm a beginner with Blender so I'm trying to get some advice on how to make the material part of a diamon/crystal type thing I'll add in a photoshoot. I already asked this somewhere ...
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2answers
34 views

Problem mixing 2 transparent shaders as two different layers

I’m trying to create a sun disk with a halo in the same shader. However, mixing the two shaders has been a failure. At the edge of the sun disk, where the opacity decreases gradually, we can see the ...
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0answers
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Exporting FBX file does not show Mix Shader

The FBX file that I export does not show Mix Shader and some material in Microsoft 3D Viewer. I found an explanation about exporting Shader and the explanation told us to use Principled BSDF to fully ...
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22 views

what is this floor reflective shading texture? [duplicate]

what is ths reflective, glossy, smooth white texture? Kindly help me answer steps to create this white reflective texture
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1answer
26 views

Complications With Shading

I am trying to create face and hair textures. While I was messing with the shader nodes I realized that I have no idea what I am doing and am in need of your assistance. What I am trying to do is have ...
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1answer
13 views

Colors will change in scene when I use RGB node as shader

I am trying to create a scene with absolute no shading and depth. I created a basic material using nodes in the shading tab. I connected the color output from an RGB node with surface at material ...
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1answer
23 views

Box Mapping on just X & Y Axis

I'm box mapping a grunge map to add dirt to the bottom of some assets which works great....except it is projected on the z axis as too. Is there a simple way toto just project on X & Y that I'm ...
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0answers
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How can i set up and save shader group to have them available for all new objects?

https://www.youtube.com/watch?v=28gHA_jUDpQ i followed the video above to setup blender so on startup the main cube object has the shader group available and its also available in the group menu when ...
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1answer
99 views

When would I want to use a factor vs color output?

Suppose I have a noise texture and I want to take the output as the input to a color ramp. I've seen tutorials where the factor is inserted into the color ramp's factor input, and I've seen tutorials ...

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