Questions tagged [shaders]

A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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How to add reflections like glass on transparent image?

I imported some image (png which have already transparency aplied) in blender as a plane (a rectangle with 2 transparent stripes in the middle and 3 black stripes) in shading and other modes it ...
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1 answer
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How can I make a continuous texture on a non-flat surface?

I would like the text to run on the interface in such a way that it is easy to read
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Why is texture painting not working?

Please advise- I've watched a few different tutorials for texture painting but I'm not sure what I'm still doing wrong. Texture painting is not working. I'm trying to add an orange/red color over the ...
2 votes
1 answer
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Volume absorption density per color channel

I have a volume with a Volume Absorption node, and the density is based on the distance to the camera (the further away, the denser). But I would like to have a ...
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How to convert Procedural Hair to Exported Mesh with texture file

My question is this how can i turn this curves Into a mesh ready to be exported to obj with accompanying texture file such as this I want to turn this hair curve from a curve to a solid object while ...
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1 answer
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Shading>ColorRamp>Reliefs distance between Vertices of the mesh and curve reference

I try, but I can't... I explain: I create a 256x256 point torus. I apply a rank 2 subdivision to it. I delete half to keep a C. I remove the top half to keep an open C. (It's the interior that will ...
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How do I recreate this effect on a new mesh? [closed]

It has these darker spots and there's no texture here, changing the mesh colour also applies a darker shade of colour to those areas. I want to recreate it as this original mesh is horribly ...
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2 answers
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combining nodes

I made two different textures on my model (it's gonna be different kinds of freckles in different colours. But when I combine the nodes, one of the freckles is more visible than the other. Is there ...
1 vote
1 answer
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Render part of a file in eevee part in cycles

I have a file that needs parts to be renders in EEVEE but some other parts in Cycles, how is best to do this. Most of the file needs to be rendered in EEVEE, the only part that needs to be rendered ...
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Dark artifacts appering in render when using subsurface shading on joined meshes

I have this dark artifacts on parts of the meshes when they intersect each other, the parts are just joined, not boolean together, this happens when I use subsurface effect in my shading properties of ...
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"Baking" grain texture onto object?

I am trying to develop a procedural animation system that mimics 2D in Blender 3D using curves and want to mimic 2D art styles by having grain shading on an object, but have it adjust to the object's ...
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1 answer
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Glass modeling workflow?

So this might be a niche question without a good answer, but I have an awful lot of trouble modeling things that use a lot of transparent materials like environments with lots of glass. It would help ...
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How do I get my shape to glow, but still have detail?

I am making a fanmade K-pop lightstick for one of my favorite groups but I struggled with the top. It is supposed to be a glowing pink rose. It is supposed to not glow, but when turned on it will let ...
1 vote
1 answer
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Viewport shading shadows not related to lights in scene?

Can someone explain this? I cant see how to control shadows from lights in Viewport Shading mode... There is some wierd other light source... Also, in Material preview and Render, the "Scene ...
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use textures with displacement map on large scale terrains

I have created a landscape with a HightMap (exr from Gaea). To use the Hightmap, I took a plane (200x200m, 100 subdivision) and applied a subdivision surface modifier 5/5 and a displacement modifier, ...
1 vote
1 answer
7k views

Texture becomes black in Cycles

I downloaded a 3D model from Sketchfab and it looked normal when I rendered it in Eevee. When I switched to Cycles, most of the parts of the texture turned black. From what I read, other people who ...
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Invisible Clouds In my render viewport and my Rendered Frame

Im a intern that has recently been giving the task of making a logo animation for the company. Now im nearly finished and recently followed a toturial in order to make the clouds that my camera is ...
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2 answers
298 views

Animating object's transparency in NLA editor

I would like to animate a short promo for a game I am making. I have various objects with different animations all set up nicely in the NLA editor. I would like to have some of those objects appear ...
1 vote
1 answer
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Has the way the way the Shader to RGB node functions changed in 3.2?

So I'm using the 3.2 alpha, and was working on my comic which I do with a toon-esque render. But then, I noticed that my bump maps weren't functioning properly. After much tinkering, I tracked it down ...
1 vote
1 answer
258 views

UV project on object without the projection on the back of it

I'm using a camera to reproject an image on a mesh using UVProject and a material with image texture + emission shader, and it appears that the image is also visible on the back of the object. Do you ...
1 vote
1 answer
33 views

Rig rendering as black in Cycles

I have put together a basic scene with a light source casting onto a rig copied over from another file. The textures appear normal in texture preview and in EEVEE, but when rendering in Cycles the rig ...
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1 answer
3k views

How to import MaterialX library into blender?

Does anyone have any idea how to get the MaterialX library into blender as the picture below showcases? I'd love to use this since AMD is not able to get Cycles X to work with Polaris cards for a ...
1 vote
0 answers
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transforme an emission map into a color map [closed]

Okay this sounds a little bit crazy, but, with some researches, I found a node group how is able to localise sharp edges and it work awesome ! Here is the node group And here is the result I needed ...
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Baking hair on to a normal map

How can i bake the hair particles to a normal map? If i try to convert hair to mesh, and do it normally, blender doesn’t do it, since the mesh does not have any faces. I tried using the skin modifier ...
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0 answers
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control + t not working as shown in youtube [duplicate]

I saw many YouTube tutorials of instant PBR texturing; they all say to click ctrl + shift + t, but it doesn't do anything. I saw people saying to click ctrl + t instead. When I did, it didn't open any ...
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Texture Difference EEVEE/Cycles

I am working on this sofa that I downloaded and I am not sure why but while the texture is rendering perfectly in Eevee, it ends up looking weird in Cycles. Would anyone know why this is the case? ...
1 vote
1 answer
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Struggle to mix two shader using a factor

I have some struggle to apply a factor to a shader mix. I have a windows how got scratches (shader A) and dirt (shader B) but just in the corners (factor). So logically if I use a mix (shader, color, ...
1 vote
3 answers
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Is there a node setup to control the voronoi dot-size from an greyscale- input of another source?

My goal is to have a shader-setup where i can control a Halftonepattern with an Image/ graphic as a greyscale input. Do I miss something?
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1 answer
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Issue with Smooth Shading with Array?

So I've go a mesh more or less the shape of a slice of bread. I've added an array modifier and curve modifier, and connected it to said-curve to get what you see here. My issue is that when rendered ...
2 votes
0 answers
22 views

How can I get the final evaluated material color of each face?

I want to be able to get the final evaluated color for each face regardless of what shader node setup I have. I just want to get the final color result flowing into the Base Color socket of the ...
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0 answers
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Shift S no longer changes node

Is there a new shortcut to change one texture node to another in shader editor? Shift S does not work in Blender 4.1
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1 answer
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In shading mode, how to make material slot object face selection remain permanent

First post... hi everyone, newbie to Blender here. In shading mode, I am using 2 material slots to apply different colors to a building. One material is assigned to building walls... the other to ...
1 vote
0 answers
25 views

Is there a better method to achieve a plasma look?

This is my first attempt at creating a corona-treatment plasma. I used a principled volume shader and some noise but it's just not great. The third image is an actual picture of the plasma. Google &...
1 vote
1 answer
32 views

anime lines material

I'm trying to get that green-yellow lines coming from back to my scene which is inspired by this I can create that lines on plane surface but unable to find do it with circular way or in a cone ...
1 vote
1 answer
789 views

Pointiness for edge mask doesn't work at all

I'm trying to use the pointiness techniques to find the edges of my models, but I can't get it to work. I've tried googling, watching tutorials, but nothing has worked. I'm on 2.91, using Cycles with ...
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0 answers
23 views

Does anyone know how to resolve this reflection issue?

I want these two truss to work as one in term of reflection but don't know how to make them one. I have tried joining them by Ctrl + J but not working.
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34 views

Realistic material for Moon landscape

I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
2 votes
0 answers
27 views

How can I get the light direction vector without the roll values?

From watching videos and looking at other posts, it seems like the common way is to just straight up copy the sun's rotation values for the light direction vector. However, this also copies the roll (...
1 vote
0 answers
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Spike lighting Toon Shader

I'm trying to get this kind of style in evvee with dynamic lighting: By displacing a simple toon shader i got this result : however since the displacement is only on the x-y axis it doesn't work if ...
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0 answers
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How can I add a hand-painted texture as an input to a shader node?

I am using a noise texture to generate the mask for the land/water layers of a planet I want to bias this noise texture with something hand-painted so I can roughly shape the continents by hand but ...
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0 answers
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How can I put my brick texture on all sides of my object? [duplicate]

I created a brick texture. I am relatively new to the shading editor. When I put the material on the object, it is stretching on the side. I read that it might be better to put the Texture Coordinate ...
1 vote
1 answer
19 views

Render is different from layout and shading

I'm trying to render a water bottle with Cycles engine, and some water in it. However render is different (the water surface rendered as dark). What's wrong, please advise, thanks.
2 votes
1 answer
26 views

Fix Crease Where Two Objects Meet

Goal: To get the two objects (mountain and flat plane) to have a seamless transition while still keeping them as separate objects. What I've Done: I made it so that the mountain texture fades to the ...
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0 answers
27 views

Ambient Occlusion Error In Knitted Hair System

I'm modeling my son's first plush and I followed this series of videos to do so. I've even asked Bradley on his discord about this and he didn't know a fix for it. I'm including the blend file below ...
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0 answers
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Render objects without lights [duplicate]

Is it possible to bypass lights with a custom material/shader so that the material/shader is rendered directly to pixels? What I'm looking to do would have the renderer simply evaluate the scene and ...
0 votes
1 answer
14 views

My bake to texture comes out over exposed compared to render window

I'm trying to bake the sun's lighting to a combined texture. It looks great on viewport shading, however I get an over-saturated result when baking to texture. I'm using a Principled BSDF material ...
0 votes
1 answer
1k views

My Subsurface Scattering Material doesn't look as expected

I wanted to make a certain soap with this kind of look So here's my reference: After seeing that, I immediately thought of bumping subsurface scattering, so I made this simple material with a pretty ...
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0 answers
28 views

Is there any way to make a procedural blur on the Shader Editor that isn't so noisy?

I am looking for a way to do a procedural blur in Shader Editor (not compositing), and the current way that I see that is mostly used is to use White Noise Texture or a simple noise texture and mix it ...
1 vote
1 answer
280 views

Render Grease Pencil like texture brush in painting apps (e.g. Photoshop)

I'm talking about this kind of texture brush: (made in Photoshop) I'm aware of grease pencil Surface > Stroke option, but it's not enough to emulate Photoshop (...
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1 answer
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Procedural materials that rotate with instances

I need to add realistic materials to CAD-based models with unfriendly geometry. There are thousands of models, so re-meshing and UV-unwrapping is not an option. I've gotten decent results with ...

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