Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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Blender 2.8 Cycles render animation slows down

Update shader is taking longer after each frame. From 0s in frame 1, to 10s in frame 33 and so on. It's simple nature scene, each material has simple shader for alpha transparency (4 nodes). The same ...
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1answer
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how to recreate microscopic diatom glass material

I have been trying to recreate the material seen in the picture without success, this picture is an electron microscope image of diatom shells, they have 2 important characteristics. first, since they ...
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1answer
239 views

why does baked procedural texture look pixelated

basically I have a procedural texture that is supposed to look like rust and I want to convert the procedural texture into an image based texture but my problem is the baked texture looks very blurry ...
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1answer
75 views

Problem with partially UV-unwrapping a simple object

Blender 2.8/Eevee, As I've proven to myself time and time again, my texturing knowledge and skills are abysmal... I want to texture a part of my object with a custom texture but I can't seem to get ...
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1answer
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How to create dota 2 assets ? (Steam Workshop)

I want to model, export and compile an asset made in Blender to the game Dota 2, which tool(s) do I need and what are the settings?
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Is it possible to turn the shader nodes into textures? [duplicate]

I know this is an odd question I make models in blender for my game looking at the procedural nodes it seems way easier to just make the textures using the nodes in blender rather than fixing textures ...
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I can't connect the nodes in the Shading Editor

Following this tutorial: https://www.youtube.com/watch?v=fdWUjEMzDhg (4:40) I have reached the part that I want to add color to the liquid but in the shading nod editor panel the elements are not ...
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change color ramp hue using nodes?

i was hoping someone could tell me how to change the color of a color ramp using other connected nodes. the second image does it almost right but the color of the whites from the color ramp are only ...
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1answer
37 views

Metallic multiply shading works in Eevee render but not Cycles?

Ive got 2 different meshes for one armature, one for base textures, one to give some parts of that texture a metal shine using a mask to avoid the non metal bits. In Eevee this works fine as I can set ...
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19 views

keyboard stopped working

I'm following a tutorial to learn blender, and I've been doing the same tutorial a few times now without any problem. But suddenly my keyboard commandos just stopped working, for example I can't press ...
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1answer
20 views

Render Viewport shows textures, final render does not (Cycles)

first time posting and fairly new to Blender. I've been working on a project for a couple of days, and so far everything has been working out pretty well. Today I was working on creating UV maps and ...
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24 views

apply a reflection cubemap

maybe I lack some google skills but I can't find an answer to the simple question: how do I apply a cubemap in Blender? Say, I have a ready .dds or .tga (not .hdr!) image file storing the cubemap. Now ...
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1answer
157 views

How to make a sine wave distortion effect?

I'd like to achieve a simple wave distertion effect like the reflection has in this image: I'd like to animate the reflection so I tried to do it with material nodes. I thought I should mix the UV ...
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1answer
27 views

Can you control material visibility using another object?

I don't have any screenshots or reference images, but I'll try my best to describe the effect I mean. An simplified example of what I am trying to achieve is the following: There is a target object, ...
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1answer
18 views

Multiple textures turn to pink [duplicate]

I've downloaded a blender file off Sketch-fab and I knew it was created with an older version of blender. I opened the file and every texture except for some blue emission thing.
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1answer
37 views

Realistic Gingerbread Material

Christmas is coming quickly, and I'm working out a way of quickly designing gingerbread houses. So far, everything is working except the gingerbread shader. At the moment, I want it to look as real ...
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1answer
32 views

some faces are darker with fine normals

I'm having problems with this face. It is darker than all other faces with fine normals and flat shading. How should I fix this? here the highlited areas seem to be wrong, especially the whole plate ...
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1answer
26 views

Blender Crashes Requesting more GPU Memory

I was working on the nodes withing the shader editor and suddenly this pop up appeared asking for more GPU memory. The current configuration of my system is 16 gb ram nvidia quadro k2000 2gb It ...
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18 views

Node Texture not being applied correctly

I'm with a problem while trying to apply a noise node to simulate a concrete material I'm having a problem that in the node preview the texture is the way I want, but in the mesh the texture is ...
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1answer
110 views

How do I animate a smooth transition between all colours in the RGB spectrum?

I want to shade a lightbar. It should have a smooth RGB Transition like in this video at the beginning: https://www.youtube.com/watch?v=bBNohDeo8XI With a color ramp it would take to long to add ...
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1answer
14 views

Collection/Object selection to the exclusion of everything else - unable to exit

I've been following a tutorial and I've been adding materials to an object I modelled. All was fine until I accidentally used one of the viewport shortcuts but I'd forgotten to turn on "emulate numpad"...
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sculpting window is not displaying “zbrush style” shader?

I am not seeing brown (clay) shader in 2.81 sculpt mode. What am I missing ?
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Procedural material broken in 2.81

How it's meant to look^ I downloaded this wonderful procedural shader setup by Elbriga, which has worked fine in Blender 2.8 – but when I got the new 2.81 version the material preview is broken for ...
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1answer
25 views

How to reveal type of material nodes in 2.8

I'm having a hard time trying to figure out, which types of nodes were used in the creation of a shader/material in the node editor. I did download a Blend file from the web and was curious to analyze ...
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51 views

How to mix colors like in reality?

I'd like to mix the colors to get the exact color that you would get in reality, I realize that RGB is a completely different system, but I was wondering if anyone has experience with this. In the ...
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1answer
55 views

How can I make a texture follow the edges of my model?

I have a cylinder with a rounded tip, I have tried to rotate a checker texture by plugging texture coordinate generated into a mapping vector and then into the texture vector but still I have the ...
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44 views

Creating text on paper?

Edit: This is not a duplicate of How do I put an image texture on a material in Cycles? because that question only seems to talk about adding an image texture, not combining an image texture with ...
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1answer
25 views

“extra shading pie menu items” option not showing in custom keymap

In Blender 2.80 in Properties > Keymap if you use the standard Blender preset you get Preferences windows with option to check "extra shading pie menu items" option under Tilde Action. This option ...
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24 views

Is there a toon shader that can achieve this concept art look?

Ive experimented with typical toon shaders in cycles and eevee, but usually the color effect is very concise and not concept art/painterly: In eevee ideally, is there a way to achieve a more concept ...
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1answer
74 views

How do I bake a Bent Normal Map in Blender

The bent normal is the direction where most ambient light comes from. The median ray that did not intersect the mesh. It is not the same as object space normals. A bent normal map could be baked in ...
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1answer
42 views

Can a lens shader be made in cycles

I'm curious if a shader can be made for a flat square that can act as an optical lens. In the shader be able to set a f factor, to set focus strength distance.
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1answer
280 views

how can I apply 3 shader by coordinates instead of unwrap UV?

how can I apply 3 shaders by coordinates instead of unwrap UV? for example, 3 shaders for top, bevel and side faces.
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27 views

Image Texturing - Using cycle's nodes to scale image texture and randomly rotate them

Is there a way to randomly rotate an image texture randomly and keep its mapping scalable? Im sure this has already been asked but can't seem to find it. If someone can redirect me to the appropriate ...
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1answer
26 views

How to get better displacement result

I'm drastically displacing a mesh (with procedural textures) and due to the displacement being rather big and practically "vertical" there aren't enough polygons and it starts to look very stretched: ...
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1answer
408 views

Different look of material with Mix Shader vs Mix RGB

I am mixing colors and roughness of a Glossy shader through Layer weight node. Material: Mix Shader: Mix RGB: Why do the same properties used in two similar approaches give a very different ...
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1answer
24 views

Have can I have a different texture on parented objects?

I'm new to Blender, just started learning. I'd like to know how to have different textures on parented objects. I have this object parented with another object but when I apply image texture to one, ...
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1answer
157 views

Blender 2.8: How to select multiple object with the same diffuse color in principled shader?

I have to import various fbx file scenes , bringing in a large amount (>10.000 Objects) into the scene with each single import. Each import scene stands on its own. Imported fbx files will not be ...
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1answer
55 views

Is there an easy way to re-import / re-append image files in a large quantity?

My rather (as of recently common) problem is the following: Every time I download 3d-asset-packs like the ones you can find on Kitbash3D for instance, the image textures are all un-linked in each ...
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30 views

Simple, easy to understand way to soften edges? [duplicate]

I come from Maya, I'm used to just selecting the edges or faces you want to be soft or sharp and clicking a button that says "harden edge" or "soften edge." Is there a way to do this in Blender? I can'...
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12 views

Smooth shader not working | pdb addon loaded molecule

Maybe someone can help me with this. I am in Blender 2.80 and I used the pdb loader add-on. Now I have some problems with getting a smooth shader on the bonds of my molecule. That was never an issue ...
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1answer
26 views

Why isn't my image texture working?

I am currently using blender 2.8 and I was putting a texture on a plane, so it shouldn't have to be unwrapped, but it crashed and when I went to put it back on it just comes out as like an average ...
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how to bake diffuse with mix shader?

So in the left corner you'l see albedo/diffuse bake result, in the right corner it is how it should look and how it looks in viewport and at the bottom half is shade node scheme. I dont understand how ...
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1answer
17 views

The Shader Editor Show Up Blank When reopen it

So I'm still learning about texturing in blender. Then after googling around i found about shader editor and uv editor. When i first open shader editor to make material the node show up okay. Then ...
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2answers
51 views

Bad shading on icosphere set to smooth

I used an icosphere to model a part of a building, I have autosmooth enabled with custom sharp edges but I can't fix the bad shading. In Eevee it looks perfect, but in cycles I get weird shading that ...
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2answers
82 views

Can I add random viewport colours in 2.79 like in 2.8?

I was wondering if I can add random viewport colors for better visibility like the new feature added in 2.8, but in 2.79 (maybe an add-on) since my PC doesn't support 2.8 due to my hardware ...
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1answer
35 views

Texture painting looks really bad

I've been struggling with texture painting in 2.8 since its release. It always seems to have some little niggly thing that 2.79 had ironed out. In this case, the display of the texture - and when I ...
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1answer
17 views

Exporting procedurally textured models for game engine

Recently I created a model which was texured procedurally. I used noise texture to texture the model and also combined it with a bump and Vorenoi map to add extra geometry to my model. On exporting ...
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1answer
64 views

Does the Principled Shader IOR value effect specular reflection on a transmission material

Other render engines have two IOR values - one for refraction, and one for reflection. But in Cycles there is only one and documentation states it only affects refraction. Yet with transmission set ...
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1answer
71 views

Add a transparent image on top of a material [duplicate 2]

I read the answer on the link on how to add transparent images on top of materials (Add a transparent image on top of a material ). This works beautifully in v2.79b. This technique does not seem to ...
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1answer
44 views

Material does not react to light and looks shadeless

I have a problem importing old Blender files that I created with Blender internal. I am now using Blender 2.8 and a Principled BSDF. When I render the object or set Viewport shading to Rendered, I ...