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Questions tagged [shaders]

A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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Emulate Substance Painter edge wear in Blender material?

I'm trying to emulate the following edge wear map (generated in Substance Painter) in Blender: One of the key aspects of this map that I am trying to recreate is the relatively low amount of high ...
2 votes
0 answers
9 views

Cycles and OSL : how to implement a custom closure

I'd like to implement a custom shader in OSL (Open Shading Language) to reproduce the Hapke reflectance model (it allows to visualize the opposition surge effect, visible on the moon for example). I ...
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0 answers
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How to disable anti-aliasing?

This is a picture of my profile picture. Basically a dithering effect; and posterization effect with two values per color channel (0,255). There are some undesired issues though. Issues: The bit ...
3 votes
1 answer
330 views

Geometry Node Attribute Unusable on Density (Shader Nodes)

I've found something weird. I have an Fac Attribute in my geometry nodes (it's a simple gradient). When I use it in Shader Nodes, it works, but not for the density value on volume absorbtion or volume ...
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26 views

Template to drag/drop an image to overlay a shader?

How to Automate Mixing Image Alpha with a Shader? In this case, using materialiq (a procedural shader) and mixing an image over it. With multiple shaders, this process is tedious. How can I automate ...
0 votes
1 answer
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Emission Shader Issue in Blender 4.1: Strength Above 1 or 2 Turns White

Whenever I'm using the emission shader in Blender 4.1 and increase the strength above 1 or 2, it turns white. I understand that putting high strength values should automatically dilute the selected ...
0 votes
1 answer
29 views

Procedural texture looks granular with EEVEE -- how to smooth?

Noob here -- I religiously followed this tutorial (Procedural Saturn Planet Material): https://youtu.be/cxS_4tpKOa4?si=ZMdWHB3BLWq1opYU But his render engine was Cycles, mine is EEVEE. Because of this,...
3 votes
0 answers
1k views

How to create a SOBEL shader?

I've been curious as to how recreate the sobel (edge detection) node from the compositor into the shader editor. It seems the general method consists to create an highpass image and then use a mixmode ...
0 votes
1 answer
38 views

How to change/invert color of image texture

I would like these bricks to be white instead of black. Adding a color ramp or invert node causes it to lose the enamel quality that I am trying to maintain, and makes it greyish instead of white. I ...
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0 answers
21 views

How to color a particle system with shader nodes

In my setup I color the particles by their Z value as shown in the image. Is it possible to color them based on whether they are inside or outside a reference sphere, as in the second image, or on the ...
0 votes
2 answers
651 views

Donut tutorial: Condensation for coffee cup not adding

I'm doing the donut tutorial. I'm on Part 5, Level 3: Condensation. At 18 minutes Andrew adds a condensation tuxture. I've added a material and the faces I select can change color and I assigned it. I'...
2 votes
1 answer
65 views

The Transmission weight = 1 in Blender 4.1 BSDF Node doesn't allow see through the object

In blender 4.1 when I use BSDF Node with Transmission weight = 1 the light doesn't pass through the object.
1 vote
1 answer
4k views

How to use inverted hull method for anime outlines?

I am trying to create anime stylized components for the Unity game engine. Almost every tutorial I find mentions the inverted hull method and describe it like this: Make outline material with black ...
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1 answer
21 views

Get Transparent BSDF to work in Cycles as it is working in Eevee

I'm unable to make the Transparent BSDF work in Cycles the way it it working in Eevee. I have the same node setup for both and in case of Cycles it is rendering the parts that should be transparent as ...
2 votes
1 answer
204 views

Transparent image showing background and not logo in Blender

I have a transparent image in Blender that is only showing the background, not the actual subject I am trying to get it to show The image shows up properly in paint: But not in Blender:
1 vote
2 answers
44 views

Proximity colors between instances of a same pack

I'm trying to do a little effect where instances (any kind) on points would change their color based on the proximity of another instance. Thanks to some tutorials and questions here, I've ...
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0 answers
39 views

Flat mesh to alpha clip texture [closed]

I made a flat mesh of a curve and a hole using Geometry Nodes. For performance reasons, I want to convert it to a texture with alpha clipping and apply simple quad. I tried the baking method, but it ...
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0 answers
11 views

Can't see my smooth shading button in Dyntopo

Can't see my smooth shading button like everyone does in Dyntopo
2 votes
0 answers
34 views

Geometry Nodes Impact on Shading Nodes

I created several parallel instances of a wooden beam object using the following Geometry Node Tree: And with the following Shader Node Tree: As expected, each instance of the beam has the same ...
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0 answers
26 views

How to use transparent shader so mist pass won't show on crow feathers

I am rendering a scene in Blender with mist pass enabled. The scene has two crow characters that have feathers with a semi transparent shader. But since I have the mist pass on, the feather end up ...
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28 views

How to combine texture and normal map to create procedural paper/cloth material?

Let's say we want to create a shader (in Eevee, no displacement) to mimic crumpled paper or wrinkled cloth. If we just use the paper or cloth texture with a noise texture + bump-node as normal map the ...
0 votes
0 answers
31 views

How to re-achieve the effect made by negative math nodes

Recently there was an update to blender that ended up breaking one of my shaders, the update made sure we dont get negative inputs for closure nodes which I need in order to make the shader work as ...
0 votes
0 answers
128 views

My texture will only show up in solid shading, not rendered or material preview

I am new to blender and am having trouble rendering my texture. I have my model compleated and the texture mapped onto it but am not sure why it will not appear in renders or material preview. I've ...
1 vote
1 answer
2k views

my texture to shows up in solid mode but not material preview mode?

I am trying to wrap a car model in Blender 2.9. I am new to blender but have used other 3D modeling programs and rendering programs. I have applied the image texture to my material, and I believe I ...
0 votes
0 answers
21 views

Is it possible to make a texture map that controls where shadows appear? And can I use that same map to display stylized dynamic shadows?

I'm making a low poly character (think like a mixture between a psp character and a character model from final fantasy 8) that makes it difficult to display rendered shadows without it looking Jank as ...
-1 votes
1 answer
56 views

Can someone please help me make this metal material?

Hello, Is someone able to help me make this material please. I am modeling screws and I can't seem to achieve that material with its imperfections Thanks
1 vote
0 answers
28 views

How to prevent Blender from renaming appended objects' shared data blocks

I'm running into an issue with appending objects in Blender. I have a file (File A) with several objects that share the same Geometry Nodes modifiers, Node Groups, and materials. When I append these ...
0 votes
1 answer
313 views

Can I export a Vector3 / Vector4 in a uv texcoord?

I was wondering if / how this is possible in Blender. Shaders in game engines like unity and unreal read texcoords (aka UVs) as Vector4 properties. Blender seems to deal with these mostly as Vector2.. ...
0 votes
0 answers
26 views

Glass Dispersion Shader with blurred sides

I'm wondering how I could create that kind of shader (screenshot) in which only the sides are "blurred" or "rough", but the front and back are kind of clear. My node setup for ...
0 votes
1 answer
305 views

How can I export a street material using procedural textures to Unity?

I tried to make a road texture with puddles by this tutorial: https://www.youtube.com/watch?v=1e-S0DM5hlc. My problem is I can't bake the shaders, (puddles etc..) The first picture you can see the ...
0 votes
1 answer
313 views

BOTW/TOTK-style hatched highlights? (eevee)

This is my first time using this site, and im still a bit of a beginner with Blender but have gotten decent at it. Though im having trouble trying to figure out how to reproduce these hatched ...
1 vote
1 answer
12 views

Image in UV Editing workspace lookings faded in the viewport

I added an image to my object in the UV Editing workspace, unwrapped it, and rotated it to be right side and in the middle, but on the other side of the head, the image is almost faded and not vibrant?...
4 votes
1 answer
480 views

How can I create Meteoric Metal in blender?

so I saw this post on reddit recently but the post is 7 years old so I don't know if the OP will respond but basically I want to create meteoric metal in blender for some projects here is the link to ...
1 vote
3 answers
939 views

Bump/Displacing does not change anything

I'm using Blender 3.3.1 under Ubuntu 22.04. I'm a newbie with this application and I'm reading the docs and a lot of tutorials. Given an imported mesh (a cylinder, saved in obj format) I want to ...
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0 answers
14 views

Geo Node Sample Average Material

With Geo Nodes I am generating spheres along a mesh with multiple materials, I would like to have the spheres inherit the materials they are closest to and when along a border to average the shaders ...
0 votes
2 answers
74 views

How to make procedural textures seamless

In the image shown i have taken my character, added a producral scale shader, then I added a uv map, how do I get rid of the seams? I tried looking into triplanar mapping but it is very confusing and ...
4 votes
0 answers
25 views

translucent white resin with embeddings - material

I need to make a volumetric translucent material, possibly working in EEVEE. It is a white semi-translucent resin with objects embedded. The embedded objects are more visible near to the surface of ...
1 vote
1 answer
2k views

How Mix Overlay Node actually works

I would like to know what is the math behind The Mix Overlay Node. For example, let`s suppose I have Color 1: 123.255.255 Color 2: 147.124.254 what`s gonna be the final color if I use mix Overlay? ...
0 votes
0 answers
34 views

Light Path: Is Shadow Ray Not working

The way I usually approach it isn't working. I've followed numerous tutorials and read forums and the way I have it set up should work. How to resolve this issue?
2 votes
1 answer
405 views

How do I make a smooth shaded mesh not look weird?

I'm someone who wants to try and make a game and modelling is one o the aspects I'm trying to learn. I'm new here in blender and I don't know a whole bunch yet. But I'm trying to cut a shape of a lego ...
0 votes
0 answers
26 views

Better ways to do stylized low resolution shadows?

What options / tools are there to create stylized shadows in Blender? I have been able to find a method that works in the way I want, but at the cost of adding thousands of extra triangles to my ...
3 votes
1 answer
53 views

How do I get the Transparent Background to appear transparent, not black using emission shaders?

I am attempting to use a png but I want it to light up. I've accomplished this however the transparent background is showing up black. How do I correct this?
3 votes
1 answer
1k views

How to create a feathered border around an object?

This is the best way I could possibly phrase this question. What I want to do is mix two different materials. I want to use the secondary material to catch the rimlight of the object, but I only ...
1 vote
1 answer
22 views

No lights, ambient occlusion, or emmision but object still lighted

I'm doing testing with geometry nodes and textures and when i go into rendered, cycles, the objects are illuminated even though the light object is disabled and there isnt an ambient occlusion option ...
0 votes
0 answers
18 views

How to create scatter shader? [duplicate]

I am trying to make a scatter shader that will scatter an image. The problem I am facing is that the images are clipping at the border. I want this kind of result. I found a similar solution but the ...
1 vote
1 answer
26 views

Why Won't My Gradient Work on SVG graphic?

I'm trying to make a gradient on this svg graphic but is not working. In the material preview I can see that I made this in the right way.
0 votes
0 answers
40 views

How do I combine 2 shaders so that only one principled bsdf shader is connected to the material output?

Hello everyone, blender noob here. I have 2 shaders, both of which are connected to a mix shader, which is then connected to the material output. While this works fine and gives me the results I want, ...
3 votes
2 answers
5k views

Is it possible to use height maps from substance designer in Blender and how?

I've been learning Substance Designer for a short while. The thing which I noticed is that all those impressive materials we see on ArtStation are based on SD's height system, which uses tessellation ...
0 votes
2 answers
731 views

Problem with displacement on edge

I have a problem with displacement on edge. How can i solve this problem? I use this setting for the cube. Thanks
1 vote
0 answers
22 views

Blender OSL to HLSL

Is there an addon to convert blenders shaders into shaderes usable by unreal engine/unity? A code converter/optimizer? I know about the bake textures and height maps from shaders then just plug into ...

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