Questions tagged [shaders]

A shader is a computer program that usually runs on a GPU and is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

Filter by
Sorted by
Tagged with
2
votes
1answer
28 views

How to stack displacement nodes?

When using displacement modifiers, you can use the resulting mesh normals of the first displacement as the base for the second, such that the end result is a 3 dimensional displacement. For example, ...
1
vote
1answer
17 views

Multi Colored Smoke

I have two emitters in a smoke simulation (2.9). I want them to both emit different colors of smoke. How should I do this? The two colors of smoke should also interact with each other.
0
votes
0answers
7 views

Surface shown in Eevee but not in Cycles

I'm trying to model a cylinder (basket) on top of a wooden surface. For the material I use an emission shader with a picture image. Here's how the bowl material is set: (The wooden surface is similar,...
1
vote
1answer
32 views

Eevee. Grass in the distance looks white-grey

I use a handpainted-grass for a Scene. In the Near, the colour is right, but in the distance the colour becomes white-grey.
0
votes
2answers
28 views

material preview displays objects in black although it has texture

I'm following Lynda's tutorial and I've encountered something that I don't know how to fix. some of my objects appear in black while I'm in material preview on the layout panel but has no problem on ...
0
votes
0answers
18 views

Use cycle transparency shader to obtain clean borders when scattering large patches of grass?

When we scatter large patches of grass: we often have an unclean border, as the clump will exceed our terrain boundaries geometry. this is one of the CONS of using patches of grass, it's greatly ...
7
votes
5answers
2k views

How do I color the shading of a material?

Some art styles increase the saturation in their shading, I'm trying to achieve this effect as seen in cell #2 of my example image. Right now it looks like cell #3, which lacks this and looks dull in ...
1
vote
1answer
30 views

Driving emissives with mesh objests

Is there a way to achieve something similar with Blender? Specifically, I want to drive the lights with a 3d mesh. https://youtu.be/zRJ_HWQ7peE
0
votes
1answer
27 views

How to get more options in the Viewport shading? [duplicate]

in another question thread i made. Another community member showed me his viewport shading window. in his window he had alot more options than mine. His screen: My screen: How would i be able to get ...
0
votes
1answer
20 views

Blender Visual Glitch

I'm not sure how to describe this, but it happened after killing the process of a blender texture baking. Now there are invisble or colored planes flowing through or from my mesh when I select it and ...
2
votes
0answers
41 views

Pink, no texture, indicator when noise/voronoi or other textures are input into bump map height

I've been following a number of youtube tutorials (old and new) on the topic of making cement, stone, and plaster. Like this tutorial https://www.youtube.com/watch?v=FCJa97F9ReM&t=239s. However ...
0
votes
1answer
56 views

How to share shaders among different materials

In order to model a better quality Earth without distortion at the poles, I decided to use a cube, subdivide it 3 times and then to-sphere it. It works much better than a UV Sphere and than an Ico ...
0
votes
0answers
19 views

Minimum amount of illumination in Cycles?

I'm rendering a satellite in orbit of the Earth for a client. The sun is head-on so there is nothing to light the back of the satellite. Since this doesn't look great and more of the satellite should ...
2
votes
1answer
431 views

Can I only Render light that psses through an object?

In the image below I would like only the light that passes through the sphere, in this case the bright dot in the center, to be visible. Is there a way to set this up in cycles? Thanks, Tyler
0
votes
0answers
29 views

principled bsdf shader suddenly not available in 2.79?

so i'm on my desktop computer and because of an outdated plugin, i'm having to work in blender 2.79 or below (i've chosen blender 2.79). strangely though, unlike when i work in 2.79b on my laptop, i'm ...
0
votes
1answer
89 views

How do I export model with shaders?

I have no texture image but colors and shading in materials. I want to export it in fbx so those materials(no image texture) with my shaders will be applied in the result. I'm absolutely new to ...
0
votes
0answers
21 views

Why is my texture stretched, despite clean UV-unwrapping?

The texture is meant to be a horizontal slate brick pattern. I have imported it from Quixel Megascans so it automatically set up all the nodes with the Normal Map, Roughness, AO and Albedo but for ...
0
votes
1answer
33 views

Smooth Shade a Cone

Very simple question, but I cannot find a solution. I added a Cone primitive to my scene, but I need it to be smoothly shaded so it looks perfectly round. My first instinct is to turn on smooth ...
3
votes
1answer
44 views

Cubemap projection onto a sphere

I need to be able to generate texture coordinates on a sphere for cubemaps textures. But somehow I seem to fail in Blender to accomplish this. See the image below as example cubemap. I am able to map ...
8
votes
6answers
1k views

Make specific color in a texture transparent

I am working with very old model files that have BMP textures. The designers did not use a transparency in the textures or a separate alpha b/w texture. They used a specific color value that was then ...
1
vote
1answer
61 views

Images as Plane turned Wireframe

Per the title, Working along merrily when some accidental keyboard press really muxed things up. I've imported two images as planes, for a front view and a side view. They were, when switching to ...
1
vote
1answer
44 views

Real Translucency (NOT Transparency or SSS) in Principled Material Setup

I'm trying to create an effect where a creature has a part of its body that's really thin and translucent, and the blurry silhouettes of the bones can be seen inside it when light is behind it. In ...
0
votes
1answer
15 views

Toon Shader appear to be have gray colour coming out, for the shadow

When I tried to make toon shading, with diffuse bsdf, shader to RGB, color ramp, and material outputs nodes, it appears to be fine if there is no object covering it with shadow(with only light emit ...
1
vote
0answers
21 views

How to fix shading/topology issue?

I'm trying to fix my low poly topology/shading issue. Does anyone have any suggestions?
0
votes
0answers
33 views

How do I create custom materials properties in the node editor?

Okay, so I have DONE this. Multiple times. But I can't remember wtf I did and searches for this are useless for the same reason you can't easily do research on the word "The". What is the ...
0
votes
0answers
39 views

Why isn't the shadow being rendered?

I've used this tutorial to do a toon shader: https://www.youtube.com/watch?v=sJTEJKQ0lYw I have this in my shading tab: The shading appears just fine in the Material Preview (although mind that for ...
0
votes
0answers
15 views

Hollow VDB while rendering?

Rendering the VDB in viewport will give me the same, hollow-looking result as in the final render, but messing with the "wireframe" option underneath viewport display will give me a thicker ...
13
votes
1answer
7k views

Add scratches to a material in Cycles?

Is there a way to add scratches (like on worn metal) to a shader in Cycles?
0
votes
0answers
17 views

A shaded for two colour games

So I’m participating in a game jam where I can only use two colours to make a game. I wanted to try and make it in 3D, but I’ve run into some problems (don’t worry this question isn’t about game ...
0
votes
1answer
313 views

Applying an image with an alpha mask to a plane

I want to place a png file floating over my 3D model's face to create eyes. I've placed the image on a plane that I've UV unwrapped. The problem I have is that when I render the image, you can see ...
0
votes
1answer
29 views

My rendered image is still showing black after applying alpha clip and using an alpha

I'm using cycles and trying to get the background areas that don't have any texture to be transparent. Here's my shading nodes and the rendered view, along with the texture tab open on the side. Any ...
1
vote
2answers
116 views

Why eevee renders reflective objects in black and cycles does not?

Eevee renders objects in black, while Cycles renders as expected. HDR is present and lights are in the scene. I'm not using any textures. Thanks for any ideas. Q: Why my reflective object is pitch ...
5
votes
2answers
547 views

Trying to convert a DXT5NM Normal Map for use in my scene

I have a handful of these strange normal maps I need to use in my scene that store X in the Alpha channel, Y in the green channel, and require you to calculate Z with the following formula: Z = sqrt(...
0
votes
1answer
386 views

Imported object into unity lighting not working correctly

So the jist of it is I'm trying to get a toon shader to work on imported object from blender, I get this terrible looking jagged lighting in unity. ( the left tombstone ignore the one on the right )...
1
vote
1answer
29 views

Making a smooth transition from full alpha opacity to full transparency

My question is - how to create a shading setup that will smoothly interpolate between full opacity to full transparency. I'm trying to do this on a simple plane with somewhat partial results. In the ...
2
votes
1answer
267 views

Volume Absorption makes my water completely black?

I'm working on Grant Abbitt's low-poly sea shack tutorial. I have my water, and I wanted to try and add some volume absorption to it to see what it would look like. However, whenever I try to add the ...
0
votes
0answers
15 views

How do I use a image texture “on top” of a shader material on the same model? [duplicate]

So I've started using nodes to create basic toon-like shaders for my models. I used to only work with handdrawn UV textures before so this is a whole new world for me. My goal is that I still want to ...
0
votes
1answer
29 views

Everything looks great on camera, except when you turn on smooth shading

Everything looks great when modeled and looked at in flat shading, but when I get to exporting with a plugin it just look weird. What did i do wrong? Flat shading (material preview) Smooth shading (...
0
votes
0answers
15 views

Pure white pixels appear in texture paint

I found a similar issue on the website, but none of the solutions worked : Iwant to texure paint my character, and suddenly these pure white pixels appear : Trying to paint on them just increases the ...
3
votes
2answers
168 views

Setting the texture's grayscale as alpha?

I have the following texture: I am trying to make a a fading transparency on the part that is black, i could apply this in 3ds max with the "Alpha as gray" option, but i can't seem to do ...
1
vote
2answers
941 views

Shadeless mesh that's being affected by lighting?

For a while now, I've been using the emission node to create shadeless materials and textures: that way, no matter what the lighting or environment is like, the appearance of the material does not ...
0
votes
0answers
34 views

Why I'm getting burning marks of the sun on render?

I'm getting this burning marks in the sky and i don't why and how to get rid of it. I have no composition, just sky texture Nishita. Previous project i had also some issues, didn't use sky texture, it ...
0
votes
0answers
21 views

Blender behaves oddly on windows 10 suddenly

On my Surface Book 2, Blender used to work alright. I know it's not the best hardware to render, but it's all I have. Suddenly, I realized, Out of nowhere, the shading editor was acting strange. ...
1
vote
1answer
21 views

Is Backface culling possible on another object?

I've tried backface culling on something like toon shading, and it works with flying colors, however, I wanted to try and make an object contain another using backface culling, but despite the fact ...
0
votes
0answers
30 views

Blender 2.90: Why is my shading bugged?

Downloaded Blender 2.90 today, coming away from 2.83. Happy with some of the new features the update has to offer, but I've suddenly noticed that the shading on my models is now bugged. Whenever I ...
4
votes
1answer
379 views

Separate alpha from color in Shader Editor

In the Shader Editor, I can create an RGB node and in there, I can set an alpha value as displayed in this screenshot: However, no color separation node in blender supports extracting that value and ...
1
vote
1answer
61 views

About MB-lab addon. How can I fix the problem with red eyelids in characters?

When there is a lot of light on the stage, the red eyelids are almost invisible. But when you want to make a dark environment, the eyelids glow red like lanterns. How can I fix this? I'm using mb-lab ...
0
votes
0answers
10 views

OSL: Transparent shaders

Let's say I wanna make a snow shader in OSL. How is it possible to create and manipulate an alpha channel in the shader? Kinda like a "cutout"?
1
vote
2answers
51 views

How to create a bumpy rubber material?

I am trying to create a decent approximation of the bumpy rubber material depicted in the reference image below. I'm not intimately familiar with nodes, but I figure this is the best route? Ultimately ...
4
votes
2answers
1k views

How to create a chrome texture?

Is it possible to get that typical chrome-like angled look using the Shader Editor? I see a lot of tutorials making chrome on all types of surfaces but not on a knob geometry like the one in the ...

1
2 3 4 5
33