Questions tagged [shader-nodes]
Questions specific to shader nodes, the nodes available for creating materials in the shader editor.
393
questions with no upvoted or accepted answers
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Experimenting with creating an opal-like material (UPDATE)
I've been wanting to create a material that attempts to mimic the look of a white opal gemstone. The biggest issue I am having is figuring out how to effectively create the streaky rainbow effect on ...
3
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0
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45
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How to get the active element in the color ramp node with Python?
The color ramp node have the elements, but im unable to get the active element,
Exist any method or API in order to get the active element?
...
3
votes
1
answer
285
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Geometry Node Attribute Unusable on Density (Shader Nodes)
I've found something weird. I have an Fac Attribute in my geometry nodes (it's a simple gradient). When I use it in Shader Nodes, it works, but not for the density value on volume absorbtion or volume ...
3
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0
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704
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How can I see the numeric values being sent between material nodes?
Is there a way I can just hover over, click a button, hold a key, or something, so I can see the actual numbers being sent between nodes? Is there an add-on or something? I'm tired of guessing.
...
3
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174
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Procedural tile texture with different column width and tile lengths
I'm quite new to textures in Blender and still trying to understand how to create procedural textures using nodes. I'd like to create an approximation of these tiles. There are three column widths, a ...
2
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22
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How can I get the final evaluated material color of each face?
I want to be able to get the final evaluated color for each face regardless of what shader node setup I have. I just want to get the final color result flowing into the Base Color socket of the ...
2
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54
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RG(B) Map to create a toon/cel face shadow mask
First time modelling a proper anime-style character. I've been trying to create some smoother toon/cel shade-style shadows for the face of a character, I saw an idea used for Unreal that used an RGB ...
2
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1
answer
151
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Is it possible to generate curvature mask from geometry normal?
I want the smooth and sharp curvature mask of geometry so that I can use it in a mix color > factor. I know we can do with ...
2
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39
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Is there a way to change the volume scatter colour while only having a red light
Volume in blender is a brilliant way to give depth to a scene and can give gorgious god rays, but for the scene im working on i want a different colour fog around the light then the light itself, ...
2
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answers
35
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Default alpha value from attribute node
I was trying to use the alpha channel as an "exist" factor for a color attribute inside the shader editor and I discovered that the default value for this channel (as default I mean the ...
2
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47
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How to create a vignette mask that follows object and always faces camera in shader nodes
I've got a block moving along a treadmill.
Is there any way I can create a circular mask that always faces the camera and sits at the centre of the object?
I've trying to overlay a video on top of ...
2
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answers
107
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Interior mapping shader doesn't follow object rotation
I'm trying to create an interior mapping shader using blender.
I've followed this tutorial.
The problem I'm having is that it only works using plane oriented in one direction.
I've tried using the ...
2
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69
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How do I get rid of this shading pattern?
The artifacts appear when I increase the metallic factor in the bsdf shading node. Smooth shading is on, normals are correct, and I'm pretty sure there aren't any duplicate faces. I got the material ...
2
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166
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How to make irregular size stones procedural textures?
Hello everyone,
I am trying to make a procedural stone texture, but i can't figure it out how to make irregular size stones (just like the image), avoiding the brick patterns where every single one of ...
2
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0
answers
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It it possible to rotate the material to match the normal of the face it's on?
I've been starting to look into parallax mapping, mostly to recreate some video game materials for a potential animation. I've managed to get it to work when the mesh is in its default orientation, ...
2
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43
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Make object visible when intersecting with target path of curve modifier
I am creating an animation of a laser pulse traveling down a waveguide. To represent the laser pulse, I am using a long cylinder-like object with an emissive shader. To make the pulse follow the ...
2
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0
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111
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Is it possible to convert a material shader mask to geometry in Geometry Nodes?
Hi I’m curious if it’s possible to convert a material shader’s mask into geometry somehow? I was thinking it might be possible with geometry nodes, but not sure how to access the shader mask ...
2
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How do I taper the density of volume edges?
I'm creating a smoke cloud just run by the displace modifier, and want a simple volume texture, but would like to have softer edges all around the model.
I have tried gradient textures (quadratic ...
2
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412
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Dilate/Erode image in Shader Editor?
In the compositor you can dilate/erode an image based on pixel brightness, like this :
I'm wondering if there is a way to do the same in the Shader Editor (maybe with some clever vector math?).
I'm ...
2
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0
answers
134
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How to mix and animate a lot of shaders
So I have 12 shaders of rather complex materials. I need to be able to smoothly mix between these shaders and be able to animate this mix.
At the moment I have this setup (12 shaders into a mix shader ...
2
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0
answers
190
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Displacement makes geometry visible even with shade smooth set
I'm trying to apply voronoi noise displacement to a mesh. See Below, I have a very simple shader node setup. With shade smooth set, I can still see the mesh geometry, which looks pretty bad.
I've ...
2
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0
answers
379
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Procedural texture on curved surface without distortion
I have generated a texture that always should have stripes oriented sidewards and stripes oriented downwards.
Like in that screenshot (artifacts are from fine lines):
But when I try to put the same ...
2
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0
answers
378
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Random wave texture width, but with a normalized amplitude
I've been trying to make a procedural triangle or saw wave texture, where every gradient segment has a random width, but each starts at a value of 0 and linearly raises to 1 (and in the case of a ...
2
votes
1
answer
234
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How to control edge wear for only certain edges?
I'm following along with this tutorial https://www.youtube.com/watch?v=NnlaIizA_AQ&t=552s
He uses nodes to get the edge wear effect, but how do I achieve more control over this? Such as edge ...
2
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299
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Applying Specular Highlights Separately? (Eevee Nodes)
For a bit of context for what I'm stuck on: I'm working on an original anime/toon shader for skin. It takes the base texture colour and applies a colorramp-ed shadow from a principled bsdf shader with ...
2
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529
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How to access triangle vertices and their attributes in shader nodes
Is there a way to access the attributes of a triangle or face associated with the currently processed fragment? I see that we can get barycentric coordinates for each face using Geometry node -> ...
2
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198
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How to affect light strength through a transmissive object in cycles render?
Question in Depth
I am trying to make a transmissive material that, when light passes through, the strength/intensity of the light is modified in some manner. The question is targeting the ability to ...
2
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How to make a gouraud shading material
i would like to make a material that uses gouraud shading instead of phong :
That means that the shader is per vertex and not per pixel, i thought i could use the parametric input but it didn't lead ...
1
vote
1
answer
28
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Attribute to material
I downloaded the .obj result from this tool: https://huggingface.co/spaces/TencentARC/InstantMesh
When I open it in blender I have to switch to viewport shading/ color/ attribute to see the shade.
Is ...
1
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0
answers
29
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Reading ShaderNodeHueSaturation color output
I am trying to read the color from an HSV-Node via the scripting api.
This is my material shadernodes tree (simple test scene, no other materials etc). I have confirmed that the HSV node is correctly ...
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Spike lighting Toon Shader
I'm trying to get this kind of style in evvee with dynamic lighting:
By displacing a simple toon shader i got this result :
however since the displacement is only on the x-y axis it doesn't work if ...
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0
answers
24
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Update volume phase function
I have a Blender environment setup with a Mix Shader combining Volume Absorption and ...
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29
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How can I make musgrave texture more uniform along my model?
I am trying to make a wood material, but I am having some trouble to make my noise texture to be uniform.
This is my nodes.
This is the visualization:
As you can see the musgrave texture is weird in ...
1
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0
answers
13
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Apply Transformation from Mapping Node to UVs?
I'm using the mapping node in the shader editor to create different UVs for curves without needing to convert them to mesh/unwrap them first (I'm doing hair cards, all the cards are on one texture). ...
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158
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How is IsShadowRay used in IAP_SHADELESS?
I am trying to understand the IAP_SHADELESS node group created by the Import Images as Planes addon for shadeless materials. It looks like this
(Light Path Node docs, Ray Type docs)
This switches ...
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0
answers
51
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Geometry nodes Directional Map from curves
I'm trying to make a directional map out of curves based on their direction. I thought of using the curve tangent node, but the result is not quite the same and the baked result doesn't work as ...
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0
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60
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Particle Simulation does not correctly bake negative Frames?
TLDR
The baked Particles of my spinning Portal behave incorrectly in negative frames (frame -20 to 0) and the emission Shader of the particles which uses age & Lifetime to control the color is not ...
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30
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Does anyone know how to get the color of the light?
I've been trying to figure out how to create a shader in the shader node editor that will take the color of whatever light is hitting the object and put that color all over the object. My intention is ...
1
vote
1
answer
59
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Swap individual material node for all materials
I have imported Google Map tiles as a single object with many materials using Blosm. By default, every material has an Emission shader applied. I would like to change this Emission node to a Diffuse ...
1
vote
1
answer
86
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Is it possible to make Simplex, Perlin and Worley noise using shader nodes?
I want to create classic Simplex, Perlin, and Worley noise using shader nodes.
The Noise Texture says it is a fractal Perlin noise but I want the classic Perlin ...
1
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0
answers
109
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How to make gradient based bevel square?
I want to create bevel squares based on gradient values. I mean the corner of bevel should be a gradient value (if it makes sense).
Related to this question
Let's say I have these gradients in a grid.
...
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0
answers
63
views
How to build a scene with Curved World effect
Is there a way to have a curved world like Death Spank or Animal Crossing?
This effect used to be called Rolling Log Effect (by Nintendo) also World Bending Effect is another name.
This effect is a ...
1
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2
answers
37
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Black Outlines Showing with Shaders on a Curve Object
New to blender and have been digging into a lot of tutorials and trying to learn more about shaders and how they interact. I have a neon-like flicker effect on some text which is working well when the ...
1
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0
answers
145
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Can't add nodes in shader editor - Node list is Empty ( Blender 4.0 Factory Settings )
I can't add nodes in shader editor. It works for other menus.
This is a fresh blender 4.0 stable install with factory settings. Any ideas ? Thank you
1
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1
answer
99
views
Creating a fake point light with a normal map and empty game object
I'm trying to create a fake point light using a empty game object to have complete control of the color and shading. I get it to work pretty well using high-poly geometry by calculating the dot ...
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0
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43
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I followed a Youtube video to do a water effect on a plane. The first time I did it, it worked nicely. The second and third time it failed
as mentioned in the title I followed a Youtube video showing how to make a water effect on a plane. It basically was just create a plane and then add Noise Texture and Bump nodes.
The first time I did ...
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0
answers
19
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Displacement map changes when resizing model
I have this model of a salamander that works fine in the given dimensions. However, I want to use the salamander in a different scene where I need to scale the model down by 0.1. By doing so, I lose a ...
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0
answers
53
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How do I add a node to multiple shaders?
I need help copying a node between the main shader and the material output for a shader automatically, to essentially hundreds of textures at once.
Imagine a scene that has already been textured/...
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0
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59
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Nishita Sky texture not updating in all animation frames
I’m rendering an animation of a night scene, where I’m using the Nishita Sky texture node to mimic a moon moving across the sky in a time lapse kind of way. For some reason it seems the sky texture/...
1
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1
answer
50
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Transparent plastic effect with glowing
I have a simple cube that I'm trying to make into a transparent glowing cube similar to this real cube below.
I'm having a hard time to get the look right. First I'm testing it to a simple cube with ...