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What should the Roll of each bone be?

I was about to animate a humanoid character after rigging it but encountered an issue when copy and pasting flipped pose in Pose View. When I paste the flipped pose the leg and arm bones basically are ...
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Duplicate bones appear with different roll values in Pose Mode

I was rigging my character, I first did the central bones, then added the bones to the right (left bones of the character) and duplicated and mirrored them in the X axis (for making the right bones of ...
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I set Bone roll in python to 37 it sets roll value to 2636 degrees. Whats wrong?

This is very similar to another question today about setting bones in python for use with ManuelBastioniLab and may have the same answer, but Im setting bone roll values in edit mode and he is setting ...
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Recalculate bone roll without ruining the animation

I have (what I hope) is a simple question. A while ago I rigged a character up with an armature, and since then I've made quite a few animations for it. Since beginning my project, I learned about ...
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Assign axis snapping to middle mouse wheel roll?

I have this idea of scrolling through the snapped xyz axis (in move mode) with the middle mouse wheel, as opposed to using middle click. I think this sort of functionality would be really handy for ...