Questions tagged [rigify]

Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

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141 views

How to follow a trajectory with rigify?

I am using rigify addon to animate my character. What would be the best way to make him follow a trajectory ? 1/ parenting armature object to a path constraint ? 2/ parenting the root bone of the ...
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2answers
3k views

How do I add extra bones to rigify armature?

I am using rigify on my blender character, but I added some extra bones because my character has wings. I'm trying to make the extra bone I added become one with the rigify add-on. How do I go about ...
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40 views

Mirroring the rig positions [duplicate]

I have positiones the Right hand side of my rigify Armature, and not I don't want to go through positioning my left hand side. I know there is a way to do that but I do not remember how. Never mind ...
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1answer
653 views

How should I design the jaw for rigify pitchipoy?

I decided to try using the Rigify (Pitchipoy) Add-on and watched a tutorial on how to set it up. When they where working on the face they parented the jaw without weight paints, just normal parent ...
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1answer
2k views

Object scaling preventing retargeting of rigify rig to bvh with MakeWalk

I created my rig from rigify armature and it is working beautifully. The issue now is I want to load some mocap bvh files on it, I'm using MakeWalk addon but when I try to load the bvh file by ...
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1answer
224 views

Pitchypoy rigify issue

Using a character rigged with Pitchypoy Rigify in different scenes. Can't understand why when opening certain scenes the "rig layers" normally visible in the N panel disappear. My "auto run scripts" ...
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2answers
2k views

Inverse Kinematics leg/arm rig bending the wrong way

I have a character who is rigged using 'Rigify'. I've put inverse kinematics on his two forearms and his two shins, and this problem is mainly a problem on his shins. I want his legs to be able to ...
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1answer
146 views

Keep Scale While Animating

I am quite sure I've seen someone to disable scale change when animating, for an instance if I enable FK / IK and drag my hand to change position it will stretch like so: I would like to know how ...
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1answer
4k views

Rigify rig main properties and rig layers disappeared

Rigify rig main properties and rig layers disappeared in N panel so, the worse part, is cannot switch from IK and FK... how can I restore it and if I cannot, how can switch from IK and FK without the ...
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1answer
382 views

Rigify is using all Layers [closed]

I'm curious about a problem (?) that I'm having with the rigfy add-on. First of all, I have this model with the meta-rig adjusted Until this moment is everything normal. But when I click in the ...
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2answers
5k views

Mesh does not move along with bones in pose mode (uses rigify armature) Ver 2.75

As the title says, my mesh does not deform along with the rigify bones in pose mode, even though the bones are in pose, and not rest position. I have already adjusted the weighting, and I know that in ...
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1answer
225 views

Rig following another rig scaling constraint problems

I've made a rig and then copied a part of that rig, the new copied rig will follow the part of the original rig that its copied from, its just scaled up, I've managed to do this with copy rotation ...
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1k views

Right settings for exporting FBX with Rigify and morph targets to Unreal Engine 4

I've been looking over the internet and testing for days on how to make my character's bones (rigify) and keyshapes animations to work inside unreal engine 4. I've tried different fbx export settings ...
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2answers
1k views

Rigify/Armature - additional bones cause unwanted deformation

I made simple humanoid low-poly character/model for testing/prototyping. Character has extra "weapon" bones attached to palms. The idea is to parent weapon objects to those bones, which would allow ...
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4answers
3k views

Rigging, can not rotate the bones. Rigify Pitchipoy

After I generate the bones using Rigify pitchipoy none of the rotation commands work. Rig before generating Controls like the highlighted one wont rotate The IK controls of the hands and feet do seem ...
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1answer
801 views

Using rigify, Automatic weights parenting fails

I'm doing a basic human rig for practice. All of my bones are set up and the rig generates just fine, however, when I try to parent to the rig with auto weights, a majority of my mesh disappears (See ...
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2answers
3k views

PitchiPoy Rigify missing finger controls

I have a problem, I am using the rigify tool in blender. Not the normal rigify but the one form PichtiPoy with the faceial controls. I love it but with the normal rigify tool you get the nice finger ...
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2answers
4k views

rigify stretching bones

I've recently had a problem and I want to know how to fix it. My probleme is when I move the bones in rigify I don't want them to stretch, because when they stretch the leg or arm gets messy and ...
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1answer
606 views

Rigify mesh skinning problem

I imported a character (with append), and I joined the hair, body, and feet together using Ctrl+J. I applied the scale, rotation, and location using Ctrl+A, and everything was fine, and when I ...
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1answer
3k views

Missing 'Generate' button in Rigify Buttons tab

I cannot find the Generate button to generate my rig, in the Blender Cookie Rigging Tutorial it should be found in the bottom right corner as another tab under the "Rigify Buttons" tab. However I ...
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1answer
7k views

What are the advantages of Rigify versus MakeHuman's MHX rig?

What are the advantages of Rigify versus MakeHuman's MHX rig? My ultimate end goal is to import my character into Unity3D, and it seems like there is going to be a lot of "cleaning" I will need to do ...
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0answers
145 views

Rigify - pitchipoy Imported mesh collada or wavefront - no mesh movement

The models are imported I set up the armature and then let pitchipoy generate a rig. Rig moves nicely but in Pose mode the mesh doesn't move at all. The mesh has vertex groups that have been ...
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3answers
1k views

How can animated shape keys be used in the NLA when a character is linked from another .blend?

The character's file has some actions to control a rig (rigify) this works fine in the NLA but shape keys need to be controlled by a mesh. A setup like this: Even the offset (start keyframe) can be ...
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1answer
352 views

How do I create a custom-keying set based on a built-in keying set?

While creating actions I noticed that I sometimes forgot to keyframe the IK/FK sliders separately. Therefore I decided to create a custom keying-set. The question is can I copy the setup from say ...
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1answer
588 views

Rigify moving and posing, origin doesn't seem to move

When I Rigify a model, pose it in a scene and move it around etc. The model seams to remember the "origin position", from when I created the character. (mesh origin as in blender terms, this is a ...
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1answer
568 views

Weight painting seems to be ignored on my rig

I'm trying to animate my character model using Rigify, but moving one foot will always bring the other foot with it. I was following this tutorial. My Blender project file can be found here. As you ...
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217 views

Rigify extreme deformations

I've seen many rigify questions on this site, but none that explain something to this extreme. This model is freshly rigged with rigify. Any minor change in pose causes a large deformation, and ...
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1answer
1k views

Rigify Mesh twisting weird at elbow of arm

I'm using Rigify to make my character poses and animations. But I have this issue. For some reason when ever I pull my forearm over my upper arm. It begins twisting from the point where my ...
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3answers
1k views

Rigify pose Issue Mesh Deforming on knee

I have this problem with my leg rigging. Every time I move it up with IK Leg it would bend the opposite direction which would make my character look like a Centaur. Cool but not what I'm aiming for. ...
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1answer
155 views

Animating my character's leg brings part of the other foot with it

Once again, I'm running into problems following basic tutorials. I tried to animate my model that I rigged with rigify, and when I move one foot, part of the other foot comes with it in some strange ...
6
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1answer
4k views

Why do Rigify controls no longer move my figure easily?

Why do the Rigify controls separate from the body parts of my figure and also barely move my figure until I increase the value of the FK / IK Switch setting in Rig Main Properties? I'm finding it's ...
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2answers
5k views

Rigify not generating a full rig skeleton

I am new to Blender, and am currently following tutorials to try and generate a rig using rigify. However as you can see, it's only generating a rig for a few bones, not the complete skeleton: After ...
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1answer
14k views

Some vertices don't move along with the rig

I follow this tutorial which uses rigify and I have run into some issues. Not every vertex moves along the rig. Any idea what could cause this? I applied the location and rotation for every object. ...
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3answers
12k views

Problems generating a rig with Rigify

I used Rigify to create a rig for a character that I want to animate. I added in a human meta-rig and formed it to fit the human model. The problem occurs when I click generate under the Rigify ...
8
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1answer
17k views

Bones not moving in pose mode?

When ever I try to move or rotate a bone in pose mode, nothing happens. The bone stays frozen, not moving to any axes, no matter what bone I chose.. I tried rigify ready to use mesh but had the same ...
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1answer
3k views

Blender twisting parts of mesh when rigging

I have a problem when I rig a mesh and that is when I put the arms of my mesh up in the air for example some parts of it get twisted. I've tried looking at the XYZ orientation and the weight painting ...
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835 views

Blender rigify problems

I'm new to blender and am trying to attach rigify to my model, but it is not working. When ever I attach the mess to the rig weird things happen, I can't see all of the mess and my model is all messed ...
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1answer
1k views

mesh won't deform (in pose mode) once parented to bones

So I followed this tutorial: riggify to the letter and once I go into pose mode, my mesh will not move/deform with the bones. Only the bones move, without any of the mesh. I have tried parenting to ...
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1answer
2k views

Importing animations for Rigify in Blender for use in Unity

I've spent some time attaching the Rigify human armature to a skin in Blender, I can import the model into Unity and all looks well with the initial model. I understand the steps involved in creating ...
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2answers
3k views

Constant errors with Rigify (Blender), and ultimately can't import to Unity3D

I sat down today to try and learn animations in Blender. After a few hours I was rigging bones to simple structures, making key frames, and saving FBX files for import to Unity3D. I felt like a pro. ...
4
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1answer
2k views

Rigify - Mesh Scale

I'm planning to use Rigify to add some movement to some human models. The human models are made to the scale I need them in for the scenes. However, I watched Blender Cookie's tutorial on using Rigify ...
5
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2answers
43k views

Model won't follow its armature in pose mode

I've set up a rig and built it around my model, and I've linked it to my model but when I rotate the bones in pose mode, the character doesn't move with them. My rig is the human meta rig that comes ...
6
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2answers
2k views

Blender game character not responding to game logic

I created a basic male figure and rigged it using the rigify add on. I also created a simple walk animation action. I attempted to turn the rigged model into a game character inside the blender game ...
5
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3answers
13k views

Bone heat weighting: failed to find solution for one or more bones

I am creating men/woman character using MakeHuman tool and import into the blender tool. I followed the steps given in the below youtube video tutorial to work with blender. http://www.youtube.com/...
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0answers
677 views

Blender object Rigify - eyes, nose and fingers not moving [closed]

I am creating men/woman character using MakeHuman tool and import into the blender tool. I am new to the blender and MakeHuman. So I followed the steps given in the below youtube video tutorial to ...
8
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1answer
6k views

What are the not so obvious features of Rigify?

I watched a tutorial which explained that scaling the finger controls would make them curl. Are there more features like curl by scale in rigify which are not intuitively discoverable ?
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2answers
1k views

How can I reset the Rotation of a Meta-Rig Control?

I accidentally changed the rotation of the finger control (selected, cyan or blue color in the image) but now I don't have a glue how the orientation could be reset. Moving the original bone in Edit ...