Questions tagged [rigify]

Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

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387 views

Floating objects from model after applying 'with automatic weights' I need help.

I'm having a rigify error after applying 'with automatic weights'. My character's hair is floating after I move around the rig and it's frustrating that I have no idea how to fix it. I don't know how ...
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312 views

If I use “Rigify addon” , should I roll the bones axes ? even directions of them?

I would like to know if whenever I use an addon modifier called "rigify" should I always check the roll bones (rolls of the bones)? specially in the finger?? I know how to rig basics but manually, I ...
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1answer
411 views

character splits in half when moving leg

I'm new to Blender and playing around a little bit, trying to make a decent enough character that can walk and what not. My problem is, so far all of my rigs seem to split in half when I move the leg. ...
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1k views

Rig does not move the mesh [closed]

I'm new to Blender so not sure what I'm doing wrong. I've tried at least a 100 times to rig a human like character using Rigify but in vain. Can someone please help me and let me know what I've ...
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209 views

Is There any way to convert a completed rig into a re-generatable python file?

Currently Rigify allows for the regeneration of custom designed metarigs (Encode Metarig (or Sample) to Python). This is a GREAT time saver, but There seems to be no way as of yet to do the same with ...
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132 views

Rigify rotation controls not working as intended

I developed a character and added a generic rig, previously all controls worked when rotating with shortcut key R but recently I got an issue when selecting controls and trying to rotate them with the ...
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1answer
85 views

Edges from Bones Script

Can anyone verify that this script works in 2.78? ...
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3answers
1k views

Rigify and WGT bones

So this guide https://docs.unity3d.com/Manual/BlenderAndRigify.html says to delete the WGT bones. I'm guessing these are bones that were used to create the control polys for the rig... so why are ...
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1answer
186 views

cloth draped on a mirrored mesh: how to do it properly?

I had an interesting experience draping cloth over a mesh. The mesh was a biped, x axis mirrored. The mesh was given the Collision attribute, however... the cloth draped correctly over the "master" ...
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144 views

Unable to generate Rigs from Meta-Rigs

I am new to Blender. I imported a third party 3D model and I added in a human meta-rig and formed it to fit the human model. But when I click "generate" button under rigify, the blender page gets shut ...
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1answer
1k views

Why does rigify generate my rig so small?

I'm a beginner with Blender, I'm trying to use it to create some basic 3d character models for my program. I'm trying to use the plugin rigify to generate a rig to create animations for my character. ...
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1answer
499 views

Rigify vertex groups mesh deform error

So I imported a model into Blender that already has vertex groups and a skeleton. I then imported a metarig and made it the exact same shape as the imported skeleton. I applied the armature modifier ...
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233 views

Cannot deform mesh with automatic weights during rigify process. Tried all solutions

So this is my first time messing with blender, and models in general. I ripped a model as a temporary placeholder for my first game project in UE4. The likely cause of my problem is that it has a non-...
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179 views

Can't find how to enable IK on another user's rigged model, what's the catch?

I'm trying to help a user in this question , but he's using a complex posed human-body, and rigify. He posted the model here: http://pasteall.org/blend/index.php?id=43931 I would like to check how to ...
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0answers
86 views

Rigify right panel duplication

I have been doing some weight painting and animation using rigify, after some use the 3D view right panel controls started duplicating. Does anyone knows how to get rid of these panels?
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1answer
603 views

resize rigify controller?

i use rigify many time but know i have a problem when i generate the rigify to my character the controls are too small and some of them are inside of him, i think its because the cartoon body of the ...
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1answer
177 views

Mesh does't move with armature

I have two different mesh (head and beard) on one bone and they don't move together. I have weight painted them, set parent (to bone or other meshes). Image below shows how should look like mesh: And ...
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31 views

Second object won't animate with first one

Hi i'm having this problem when i try to change bone position with rigify (there's similar problem even with normal bones) : As you can see the cloak doesn't move like the rest of the body . The ...
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1answer
1k views

Rigify : skin overlapping clothes

so i know this is a weightpainting issue, but i have no confidence in my weighpainting skills, so whenever i try to fix it it just comes out worse and the deformation gets worse for some reason. can ...
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1answer
473 views

bone bigger than armature

I'm trying out my first rig with rigify. But the bone is always larger than the armature. As you can see, the dimensions are different and if the dimensions are matched, the camera perspective ...
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1answer
385 views

Mesh is deformation is mirroring very strangely, how do I fix this?

I am rigging a crossbow to be exported to Unity3D. It is currently just a model of a bow, and I am trying to perfect the rig as much as possible before I model the stock. I have been trying to fix a ...
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95 views

Vertices stand out of object while animating! [duplicate]

Hello blender community. First, sry for my bad english, hope you understand it anyway. Second, I have a problem animating my object. Everytime I use the foot IK controller, my mesh deforms in a weird ...
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1k views

Unable to render pose ? ( Ive rigged my mesh, changed its pose and now it does not display in the render )

Ive created a 3d basic human mesh, and ive added a particle system to it. Ive then rigged the mesh using riggify and have now posed it. However when i go to render this, it displays the previous 't-...
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1answer
161 views

Why can I pose my rigify model in Weight Paint mode, but not in Pose mode?

I have used rigify to add a rig to my model. However, I can't pose the model in Pose mode. I have checked the model in Weight Paint mode, and everything seems to be painted correctly. I can even ...
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1answer
1k views

Error rigging with Pitchipoy skeleton

As a rigging noob, I am drawn to use the Pitchipoy skeleton from the Rigify addon, but I am struggling to make sense of the following error code that keeps the metarig from generating anything at all. ...
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3answers
570 views

Rigify rig bone selection problem

I have a question about Rigify rig bone selection. When rigify generated done I switched to pose mode to make a key but i couldn't pick a bone what i wanted, just selected wrong bone. It seems weird ...
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1answer
300 views

rigify - add a Finger during animation

I am using blender 2.77 and working with the riggify add-on. I have made some walk and run animations with my alien, so far so good. While I was playing around with the alien's hands to grab around a ...
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1answer
172 views

why is the foot skin still kinda sticking on the ground? [duplicate]

is this happening because of the rig or something else? and how can i fix
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1answer
872 views

Eyes And Teeth Going Haywire With Rigify Rig And MakeHuman Model [duplicate]

hope all is going well for you! I'm having an issue where the eyes and teeth of a MakeHuman model do not quite work properly with a Rigify rig. Simply put, I have no idea how to fix this. If anyone ...
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1answer
1k views

How to join more bones in a armature together

I'm tryng to rig a face. I would like to join/parent more bones together,but I'm not able to do it. I've already tried using the approach explained here : Join bones in a armature? but it didn't ...
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1answer
495 views

Rigify Button missing (v 2.77)

Used Rigify to rig my model and like it a lot. However, the Rigify Button/Generate does not appear in any mode, including Object mode so that's not the issue.
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2answers
2k views

Rigify not attaching to mesh

I'm trying to rig specifically just a character face (Floating head situation, no need for body rig.) I tried the newer rigify that generates a face bone structure, but when I generate the rig, the ...
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1answer
546 views

Parent object to bone latency (lag) issue

I'm using Pitchipoy meta rig and have come across instances where I need to parent an object or objects to a bone - I can't be the only one. Every time I do I get a latency issue where the child will ...
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359 views

Rigify rest - pose position broken

I have problems with rigify addon in blender. When rig is generated it have broken "pose position" and "set transform as pose position" button doesn't work. Help. Some screens
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2answers
2k views

Rigify N menu options missing, reloading the rig_ui.py doesn't help. Solution?

I'm having the issue where the rifigy properties and layers are missing, however the normal solution mentioned here does not work: Rigify rig main properties and rig layers disappeared I was editing ...
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26 views

Why does the mesh get deleted when parenting to the generated rigify rig? [duplicate]

I adjusted the bones in the rigify add on and they fit my mesh, then I generated it and it still matched up well, and when I parented it with automatic weights, it goes from a full human to what's ...
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1answer
1k views

How to attach eye armature to rigify armature?

Im creating a character, and Im using a rigify armature for the body. and a normal armature for the eyes, I used a Keep offset setting to parent the eye´s armature to the rigify armature, but when I ...
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0answers
247 views

Rigify not working at all

Blender ver 4.76. Rigify is enabled. Does python scripting auto have to be on? Imported a model but When selecting Armature, Human Meta Rig, no rig shows up. Nothing appears.
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1answer
52 views

Rigify doesn't let me move my pg

I have just used rigify. I follow the tutorial pretty well but i can't move it now. Can't understad why . . . the weight paint is set, control are placed but when i move one of them the mesh doesnt ...
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1answer
1k views

Missing Rigify Buttons Tab!

I am attempting to rig for the first time, and I wanted to try out the Rigify Add-on. I have looked up many different tutorials, but I cant seem to solve my problem: I went to generate my rig, but ...
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4answers
6k views

How to use the Rigify building blocks for non-human rigs?

The Rigify documentation says that It is based around a building-blocks approach, where you build complete rigs out of smaller rig parts (e.g. arms, legs, spines, fingers...). The rig parts are ...
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633 views

How to make a stretchy rig work correctly in game

I need to figure out a way of exporting a character with a stretchy rig into a game engine called 'unity'. The rig that i have is a slightly modified Pitchipoy rig, but the same problem is in Rigify. ...
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1answer
1k views

Rigify finger controls rotation not moving correctly

I have a humanoid mesh and created a meta rig with rigify. All goes according plan except after skinning the mesh the fingers don't behave as they should when scaling the finger controls (wanting to ...
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2answers
1k views

Why are my PitchiPoy Knee and Elbow Directions wrong?

I'm using the PitchiPoy addon for Rigify in Blender 2.72b to rig human characters. The knee and elbow joints are bending in random directions (this even differs between models) and I cannot find a ...
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374 views

Why does my model enlarge when I add automatic weights?

I used this tutorial to create a human model for a school project. I followed every step, but when I reach the part where I have to skin the model, it seems to go completely wrong. I select the ...
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1answer
347 views

Chest Bone Moves Unwantedly With the Hip Bone

I have a rig I prepared using Rigify. Everything is fine, however, whenever I move the hip bone, the chest bone distorts as if though it has a constraint affected by the hip, but this is not the case. ...
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1answer
145 views

pitchipoy IKFK parameter not showing in dopesheet or fcurves

i am using blender 2.76 on win 8.1 x64. if i create normal metarig, generate and select arm control and insert keyframe with RMB on IKFK parameter in property bar, i get keyframes start showing on '...
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98 views

Cubic character armature deform

I am making characters similar to minecraft . This is the product that i make myself. However... look at that arm. I am having trouble trying to find out what's the problem with it . This is the ...
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0answers
243 views

Pitchipoy Eye Rig Issue

I'm having trouble with the pitchipoy face rig where the controls for the eye don't work properly when moving horizontally. The eyes moves on the Y plane and protrude the mesh instead of moving to the ...
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141 views

How to follow a trajectory with rigify?

I am using rigify addon to animate my character. What would be the best way to make him follow a trajectory ? 1/ parenting armature object to a path constraint ? 2/ parenting the root bone of the ...