Questions tagged [rigify]

Rigify is a bundled addon that provides a ready made character rig with custom controls. It is designed to help build full character rigs with a building block approach.

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Object 'rig' can't be selected because it is not in view layer 'view layer'

I AM getting this error while trying to generate Rig. Please provide me some Solutions.
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Joining facebuilder head to downloaded body

So I am a complete beginner to 3D modelling and animation. Just wanted to experiment some in my free time. Not looking for a career in this. I built a head model using facebuilder. and downloaded a ...
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18 views

Mesh sticks to rigify controls when moving on a locked axis

When I'm using rigify, moving certain IK layers such as the Leg IK, the mesh "sticks to the control. See attached picture. You can't really tell, but I have the LegIK locked to I've watched some ...
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18 views

Sleeve isn't being weighted correctly when parenting to rig

I have a model that has an arm with a short sleeve on it. At the moment, the clothing and body are all part of the same mesh (the attached images are using a simplified version of my setup). I'm ...
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31 views

Finger IK/FK not working properly

I am trying to rig my character for animation but I can not figure out why my fingers aren't moving properly. They bend and twist unnaturally. I have weight painted the mesh, but I still can't get the ...
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I have a problem with my model's armature

I've been working on this "boxy" stylized model character for weeks and recently added blender's rig to it... and now it's not moving properly- specifically in the arms and sleeves. after ...
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23 views

Mesh is deforming in Pose mode without moving the bones

For some reason when I switch from Rest Mode to Pose Mose the mesh of the head "squishes" without the bones moving. Does anyone know why this is happening? I've tried ALT+R,S,G and Clear ...
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22 views

rigging separate objects to one skeleton

So recently ive decided to try to make a full model from sculpting,texturing and rigging it, though im a little stumped. i dont know much about rigging and was curious about how you rig separate ...
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22 views

Weight Paint strange splotches

I am trying to weight paint my model however i keep getting weird splotches all over my model that look like this: And cause posing errors like this: When I paint out the splotches, other splotches ...
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124 views

Rigify automatically link UI text file in 2.8

Rigify rigs rely on their rig_ui.py file to generate the addon's interface. If you link a character collection into a new file and proxy the rig, the UI does not generate because the rig_ui.py file is ...
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66 views

How do I unlock all of my rig bones at once?

Every time I generate a rig, the Transform tools for the bones are locked. I can unlock the bones one by one, but that seems inefficient. Is there a way to unlock them all at once? Here is a link to ...
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I can't get my metarig to bind with my mesh

I am using Blender 2.90. I have been trying over and over to connect my rig created automatically from rigify to my mesh. I follow all the procedures and nothing works. I make sure i clear all ...
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176 views

Rigify widgets generating in wrong position and won't rotate [duplicate]

I am having issues with the rig i generated through rigify. When I hit "generate rig" a rig is created with the "palm" widget turned vertical instead of horizontal. I also cannot ...
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154 views

BLENDER RIGIFY ERROR (Generation has thrown an exception: 'bpy_prop_collection[key]: key “ear.L.004” not found')

I'm trying to rig a character for a project of mine. I've never rigged in Blender before, only 3DSMax. I'm using rigify Add>Armature>Human (Meta-Rig) and all I've done is replace the bones to ...
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Rigify Automatic Weights inconsistent?

I'm having some issues with Blenders Rigify. As you can see here it's somehow not painting the jacket, only the skirt underneath. Also on the other pic with the "breast bone" why is it ...
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76 views

Generate rig produces a “bugged” controller

I'm having a really weird problem. I added a metarig to the scene, edited the pose to fit my character,, apply it as the rest pose, applied loc/rot/scale, and Generated Rig. The problem is that on the ...
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57 views

Rigify Generate Rig Error Index 0 Out of Range 2.83

okay, i've run through this process a few times in 2.79, and i have gotten it working. however, now i need to create the rigify metarig in 2.83.4, and i'm running into an error i don't understand. ...
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24 views

Rigify error Generation has thrown an aception 'None Type' object has no attribute 'bones'

I have the same problem, but here the spine bone is set up correctly, so are all the other bones. This MetaRig is made of 2 rigs, a face rig that I did earlier, then I made a new MetaRig which I ...
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30 views

IK rig going incredibly wrong

Whenever i edit my rig the ik goes rogue ,this problem is very prolonged , i am having this for long time, for example following are the two pictures of the rig in the edit mode , before editing and ...
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25 views

Rigify IK to FK Snap, IK loses Twist

i'm using a superlimb: paw for the foreleg of this horse. i have created a lying down pose with the FK rig. i snapped the IK rig to it, and that worked fine. however, when i switch from FK to IK... ...
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179 views

Rigify error “NoneType” “Bones” when trying to Generate Rig

I am trying to rig a character using Rigify but I run into this error when I hit "generate rig". The error says "Generation has thrown an exception: 'NoneType' object has no attribute '...
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9 views

Problems regarding riggify add on's meta rig parenting to the mesh with custum vertex groups

I have made a human mesh and decided to used riggify to rig it but i came to know that riggify has assigned several wrong vertex groups to bones (like the head moved the whole mesh till its spine) so ...
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Why is my rig showing up without colours?

I'm learning rigify, and something that I can't work out is how to get the colours shown on the widgets. At present every widget that is not selected is black, and even when it is selected it's just ...
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31 views

Blender Auto Rig pro animation Template

I learned animation by my self using adobe after effects. then i bought a template from videohive. But i encountered an issue which i need to rotate the character which the item i bought doesn't ...
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148 views

how to rig the eyebrows which are separate from the head?

I imported character from makehuman, and rigged it using rigify, but the eyebrows and eyelashes are separate objects, I don't know how to rig them. should I join them to the head, or parent them to ...
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27 views

Rigify can't generate my rig

Rigify can't seem to generate my rig because of an issue relating to the nose. It says "bpy_prop_collection(key): key "ORGnose" not found. Which is weird if you ask me because there are ...
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22 views

What does this black dashed line on a rig mean?

I've been using rigify for a while but just checked out some of the other layers out of curiosity and noticed this black dashed line. What does this mean? I don't have it parented to any mesh.
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71 views

Rigify - restart/reset to initial/default state

I have a generate rig by rigify I can apply some animation and change custom properties, for example neck follow in the chest "bone" I can delete the animation and restart the transforms ...
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1answer
183 views

Is it okay to move green bones from the armature layer?

When you pose your base armature and generate the rig, it populates the controls and the "green bones" that control them in hidden layers. Now, is it okay to move these green bones to move ...
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Replacing rigs in excisting model / linking rig to model - Kinect

Excuse my English, since I am not really good at it. I am a little bit nervous asking this question, not sure if there is already an answer or if I am in the right place. So sorry, couldn't find ...
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1answer
37 views

How do I parent a single bone from a rigify metarig to a cube without it parenting the whole metarig?

I'd like to parent a single bone within a Rigify human full skeleton metarig to a corresponding cube [which contains animation information], however I can't select a single bone for parenting without ...
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52 views

Why can't i turn on inverse kinematics with rigify

I got a rigged 3d model and for some reason when I try to turn on inverse kinematics an error pops up saying ...
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290 views

my fingers are bending weirdly, what did I do wrong?

I rigged my character with rigify. I use the scale of the drawbars to make them fold, but they fold in strange directions. The pinky folds backwards, and it's like the first hinge of the fingers doesn'...
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43 views

Rigify Super Finger: Wrong action center for scaling

I'm new to Bleder 2.8 (coming from Modo) and I'm having some trouble with scaling (bending) a super finger with Rigify. Here is what I did: I added a Human Meta Rig to my scene and I did a few ...
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26 views

Rigify not showing any armature

I'm new to blender and have been really interested in sculpting and have now decided to try out rigging a sculpt! The problem I have is the bones/metarig or armature are not showing up at all when I ...
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12 views

Couldn't rig properly with Rigify

I've been spending weeks trying to rig this character for my uni project. I keep getting that error or none at all, but the results are still the same, unable to move the mesh. My lecturer ...
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28 views

Rigify: DEF-bone problem

I have a problem in rigging (rigify), it happened in face bone deform. In edit mode it looks normal, but when I switch to object/pose mode wierd thing happens. any suggestion?
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537 views

Trying to export rigged model to FBX. But it keeps spitting out weird errors

I'm trying to export a low poly mesh and its rig as an FBX file. But when I hit export it spits out this error: ...
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25 views

The rigify is missinng the pole vectors for the elbows and knees

I'm using Blender 2.83 for a project I'm working on for a client. The problem is that the pitchiboy rigify which I'm using is missing the pole vectors for the elbows and knees. Is their a way to add ...
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70 views

Rigify: Parent bones of some DEF-* bones

Blender 2.83.3 (on macOS Catalina) Rigify 0.6.1 When I generate a rig from the basic human (or other) metarig, some generated DEF-* bones of the rig have ORG-* bones as its parent as below. Is this ...
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81 views

Moving a character with a walk cycle on a path with these requirements?

I have a Rigify character performing a walk cycle. I’ve been able to determine exactly how many Blender units the character’s root bone has to walk on the Y axis for a certain number of frames so that ...
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1answer
22 views

scaling problem with rigify when using multiple objects

I am having an issue where when i move any of the rigify armature bones, the objects are being scaled up, as seen here: I am using individual objects for each bone that is parented to the armature by ...
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1answer
70 views

rigify face rigging isues

I'm trying to rig the face for a character with the rigify addon but every time I try, the mouth doen't open well. I don't know if it's because of the position of the bones or the scale or the weight (...
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Animation automatically created by Rigify in Blender 2.8

After generating a rig with Rigify in Blender 2.83.3 an animation tab is added under the rig. I'm quite new to blender, and I'm asking this question just to have more understanding of what I'm seeing ...
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22 views

Armature constraints not rendering

Apologies if this is a simple 'duh' question as this is my first time rigging in Blender (or using Blender at all) This character has a hat and hair that don't really need to deform, so I attached ...
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26 views

Human Meta-Rig Rigfy Error

I'm trying Blender for the first time after using a new utility to upload characters from Daz Studio into Blender. It worked really fantastically, but when I try to use rigify, I'm getting an error, ...
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274 views

Rigify Generate Rig: index out of range

I'm using rigify to rig a character I've setup, the weight paint and movement all works fine but rigify is generating an error "Generation has thrown an exception: list index out of range" ...
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94 views

Can I modify a rigify rig to add a head after generating it?

So a while back I rigged a model using rigify in blender 2.8, and deleted the face bones, as it was way too complex for what I wanted to do with the character. Flashback to now, and I've spent hours ...
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1answer
39 views

Rigify doesn't seem to allow me to shift the pole target

I've used rigify on a basic human armature, to try and set up IK, and for the most part everything works- except for the elbows. The knees work just fine, but I'm unsure which bone rigify is ...
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133 views

Adding a knee bone for better definition to Rigify metarig

So i'm getting into some 3d modeling and learning to rig characters. Using rigify is pretty easy, but I'm trying to figure out how to add additional bones. I noticed by default the rig seems to lose ...

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